"I have awaited you, and have a proposal that might spare your life. Please place your weapons on the ground in front of you, and we can talk."
Dremora Methats (also called Lord Methats) is the Dremora overseer of Level 1: The Weir Gate. There, his name holds weight: mentioning him may cause other daedra to scamper away in fear or even fight alongside you. Despite his position, he does report to another (see note below). Among his possessions is Lord Methats' Steel Pauldron, which may be exchanged for Clarentavious'Staff of the Typos Sophia. Most conversations with Methats will result in combat.
Actually, no. I'm a student and I'm here for a test, but it seems that's not going to happen now, so if you could just show me how to get out of here, I'll be on my way. Thanks.
Good. I need you. The idiot Scamps have been skulking about disabling the anchors. We didn't come this far to be robbed of the prize by the antics of Scamps. Go check the anchors, re-connect them where necessary, and make sure the scamps stay well clear of them. Dismissed.