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Battlespire: Level 2a Walkthrough
09 February 2011
Level 2a Map ( click on letters to jump to tips )
Quick Walkthrough
- This level is a continuation of Level 2 since you don't get any stat bonuses, although there doesn't appear to be
any way to return at the moment. There are a number of things to learn here through conversation and scrolls, in
particular about the mage named Scourge. You must find the mace, four void guide pieces and a Web entry sigil
to continue on to level 3.
- You teleport in from Level 2 at Point A.
- Enter the first door to the south and click on the mace above the door (Point B). Go into the secret room at
the south and get the Scourge mace. The lion statue activates the lift.
- Go into the library at Point E and find the scroll about the Scourge mace (optional).
- Kill the spider daedra at Point H to get the Web entry sigil.
- Talk to the daedra Wonshala at Point I to learn more about the Scourge mace.
- Grap the four voidguide pieces found at Points C, D, G, and F. Go talk to Sumeer at point J and put the
pieces into the device in front of him. This activates the teleporter at point K which brings you to
Level 3.
Detailed Walkthrough
- Point A
- This is the destination from the teleporter at Point K on Level 2.
You are encountered with a great force from all sorts
of creatures but you fight bravely and come out relatively unscathed.
- Point B
- Searching this room you find nothing of interest except a mace apparently stuck above
the door. Attempting to remove it you trigger a secret which reveals a room to the south. Inside
you find a wonderful lion statue (which activates the lift) and a powerful magical mace named "Scourge,
Blessed of Malacath".
- Point C
- This room appears to be a normal barracks occupied by a number of scamps. A careful search reveals
a secret lift beneath the intricately designed carpet. It leads to a secret room which contains one of
the voidguide pieces.
- Point D
- This appears to be some sort of training or study room. Given the number of secret rooms you have
discovered nearby you search carefully and indeed find one. The bench to the North-West rises to reveal
a secret chamber with another piece of the voidguide.
- Point E
- A small library is found here as well as a Dremora who wishes to speak. After a relatively long
conversation you acquire a scroll from him before he disappears. The scroll outlines the various
motivations and forces behind the various monsters and is rather useful. You also find a number of
other scrolls in the library and in particular one describing the Scourge Mace you found near Point B.
It seems like the mace is capable of banishing a Daedra in one hit.
- Point F
- You find yet another piece of the voidguide lying on a table.
- Point G
- You find another piece of the voidguide in this room.
- Point H
- A Web guarding sigil bars the way here. Fortunately there _was_ a spider daedra here who decided to
give you a Web entry sigil.
- Point I
- Here you find Wonshala Keriayn. She is interested in acquiring the Mace called Scourge, which you
found at Point ?, as well as the keyword which unlocks its powers. For the meantime you agree to do so.
- Point J
- Here you find the daedra Sumeer Jabran, who seems to be the one in charge around here. After a brief talk
you agree to return the voidguide pieces in exchange for safe passage through Battlespire. Using the four
pieces of the voidguide found lying around in this level (Points C, D, F, and G) you put them into the glowing blue
device in front of Sumeer.
- Point K
- The device you activated at Point J caused some sort of large teleportation device to function here.
Stepping bravely forward, you move on towards Level 3, and parts unknown.
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