# Microsoft Developer Studio Project File - Name="dfto3ds" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=dfto3ds - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "dfto3ds.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "dfto3ds.mak" CFG="dfto3ds - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "dfto3ds - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "dfto3ds - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "dfto3ds - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "dfto3ds - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "dfto3ds - Win32 Release" # Name "dfto3ds - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "DocView" # PROP Default_Filter "" # Begin Source File SOURCE=.\aboutdlg.cpp # End Source File # Begin Source File SOURCE=.\dfto3dsDoc.cpp # End Source File # Begin Source File SOURCE=.\dfto3dsView.cpp # End Source File # Begin Source File SOURCE=.\MainFrm.cpp # End Source File # End Group # Begin Group "Misc" # PROP Default_Filter "" # Begin Source File SOURCE=.\hlp\dfto3ds.hpj !IF "$(CFG)" == "dfto3ds - Win32 Release" # PROP Ignore_Default_Tool 1 USERDEP__DFTO3="hlp\AfxCore.rtf" "hlp\$(TargetName).hm" # Begin Custom Build - Making help file... 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TargetName=dfto3ds InputPath=.\Resource.h "hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" echo. >"hlp\$(TargetName).hm" echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" echo. >>"hlp\$(TargetName).hm" echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" echo. >>"hlp\$(TargetName).hm" echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" echo. >>"hlp\$(TargetName).hm" echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" echo. >>"hlp\$(TargetName).hm" echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" echo. >>"hlp\$(TargetName).hm" echo // Controls (IDC_*) >>"hlp\$(TargetName).hm" makehm IDC_,HIDC_,0x50000 resource.h >>"hlp\$(TargetName).hm" # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Common." # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\..\Source\Common\dl_base.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\Common\dl_block.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\Common\dl_chr.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\Common\dl_err.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\Common\dl_file.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\Common\dl_log.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\Common\dl_math.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\Common\dl_mem.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\Common\dl_str.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\Common\dl_time.h # End Source File # End Group # Begin Group "Dagger." # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\..\Source\uesp\Dagger\df3dexpo.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\uesp\Dagger\df3dobj.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\uesp\Dagger\Bsa\df3dutil.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\uesp\Dagger\Bsa\dfarch3d.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\uesp\Dagger\Bsa\dfbsa.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\uesp\Dagger\Common\dfcommon.h # End Source File # End Group # Begin Group "Files." # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\..\Source\File\bmpfile.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\File\chunk3ds.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\File\dxffile.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\File\file3ds.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\Common\File\genfile.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\File\pcx.h # End Source File # End Group # Begin Group "DFImage." # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\..\Source\uesp\Dagger\Image\dfdefpal.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\uesp\Dagger\Image\dfimgutl.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\uesp\Dagger\Image\dfpal.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\uesp\Dagger\Image\dftexdat.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\uesp\Dagger\Image\dftextimg.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\uesp\Dagger\Image\dftexture.h # End Source File # Begin Source File SOURCE=..\..\..\..\Source\Common\Images\rgbpal.h # End Source File # End Group # Begin Source File SOURCE=.\DfExport3dsDialog.h # End Source File # Begin Source File SOURCE=.\dfto3ds.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\dfto3ds.ico # End Source File # Begin Source File SOURCE=.\res\dfto3ds.rc2 # End Source File # Begin Source File SOURCE=.\res\dfto3dsDoc.ico # End Source File # Begin Source File SOURCE=.\res\Toolbar.bmp # End Source File # End Group # Begin Group "Help Files" # PROP Default_Filter "cnt;rtf" # Begin Source File SOURCE=.\hlp\AfxCore.rtf # End Source File # Begin Source File SOURCE=.\hlp\AppExit.bmp # End Source File # Begin Source File SOURCE=.\hlp\Bullet.bmp # End Source File # Begin Source File SOURCE=.\hlp\CurArw2.bmp # End Source File # Begin Source File SOURCE=.\hlp\CurArw4.bmp # End Source File # Begin Source File SOURCE=.\hlp\CurHelp.bmp # End Source File # Begin Source File SOURCE=.\hlp\dfto3ds.cnt !IF "$(CFG)" == "dfto3ds - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Copying contents file... 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