Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills an empty Soul Gem and restores
10
% of your Max Health, Magicka, and Stamina if an affected enemy dies.
Consuming Trap
PASSIVES
Soul Summons
Allows you to revive once every
2
hours without spending a Soul Gem.
Soul Summons 1
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
15 seconds
Duration
4402 Stamina
Cost
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
15
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
2534
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
28
%.
You restore
186
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
1302
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
14
%.
Juggernaut 2
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your Weapon and Spell Damage by
10
for
5
seconds when you take damage, stacking up to
20
times.
Wrath 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Rapid Mending 2
Aedric Spear
ULTIMATES
Empowering Sweep
Instant
Cast Time
Area
Target
6 meters
Radius
75 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
3318
Magic Damage to all nearby enemies and an additional
1565
Magic Damage every
2
seconds for
6
seconds.
Also reduces damage dealt to you by
15
% for
10
seconds, plus an additional
4
% for each enemy hit.
Empowering Sweep
SKILLS
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 x 5 meters
Area
8 meters
Radius
2634 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
458
Magic Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by
70
% for
2
seconds on the final hit.
Also heals you for
35
% of the damage done.
Puncturing Sweep
Focused Charge
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3131 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
2345
Magic Damage.
If the enemy hit is casting, they are interrupted and stunned for
3
seconds.
Focused Charge
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
8 seconds
Duration
2891 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
1778
Magic Damage to enemies in the target area and an additional
378
Magic Damage every
1
second for
8
seconds.
While active, an ally can activate the Blessed Shards synergy, restoring
25
% of their Max Stamina and an additional
1700
Stamina over
10
seconds.
Blazing Spear
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
3854 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
30
% of your Max Health for
6
seconds.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
66
% of the damage absorbed to nearby enemies.
Blazing Shield
PASSIVES
Piercing Spear
Increases your Critical Damage done and your damage against blocking targets by
10
% while you have an Aedric Spear ability slotted.
Piercing Spear 2
Spear Wall
Increases the amount of damage you can block from melee attacks by
15
% while you have an Aedric Spear ability slotted.
Spear Wall 2
Burning Light
When you deal damage with an Aedric Spear ability, you have a
25
% chance to deal an additional
1470
Physical Damage or
1670
Magic Damage, whichever is higher. This effect can occur once every
0.5
seconds.
Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and Spell Resistance by
2640
.
Balanced Warrior 2
Dawn's Wrath
ULTIMATES
Solar Disturbance
Instant
Cast Time
Ground
Target
28 meters
Range
8 seconds
Duration
250 Ultimate
Cost
Call down a fragment of the sun to the target area, dealing
1662
Magic Damage each second to enemies, reducing their damage done by
30
% and reducing their movement speed by
65
%.
An ally can activate Supernova, dealing
3619
Magic Damage to all enemies in the area and stunning them for
2.5
seconds.
Solar Disturbance
SKILLS
Reflective Light
Instant
Cast Time
Enemy
Target
4.5 meters
Radius
28 meters
Range
2409 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
1814
Flame Damage, an additional
2820
Flame Damage over
6.5
seconds, and reducing their Movement Speed by
40
%.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Reflective Light
Dark Flare
1.1 seconds
Cast Time
Enemy
Target
28 meters
Range
2891 Magicka
Cost
Conjure a ball of solar energy to heave at an enemy, dealing
5204
Magic Damage.
Afflicts the target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by
30
% for
6
seconds.
Also grants you Empower, increasing the damage of your next attack by
20
%.
Dark Flare
Eclipse
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
5 seconds
Duration
4095 Magicka
Cost
Envelop an enemy in a lightless sphere, reflecting any harmful projectile they cast back at them for
5
seconds.
You also place volatile magnetic energy on the target which explodes after
5
seconds, dealing
1682
Magic Damage to them and nearby enemies.
Eclipse
Radiant Glory
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
4095 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
5118
Magic Damage over
2.8
seconds. Deals up to
330
% more damage to enemies below
50
% Health.
You heal for
20
% of the damage inflicted.
Radiant Glory
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, and Nova abilities by
30
%.
Enduring Rays 2
Prism
Casting a Dawn's Wrath ability generates
2
Ultimate. This effect can occur once every
6
seconds.
Prism 1
Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for
20
seconds, increasing your Spell Damage by
5
%.
Illuminate 2
Restoring Spirit
Reduces the Magicka, Stamina, and Ultimate costs of your abilities by
4
%.
Restoring Spirit 2
Restoring Light
ULTIMATES
Remembrance
4 seconds
Channel Time
Area
Target
20 meters
Radius
4 seconds
Duration
125 Ultimate
Cost
Channel the grace of the gods, healing nearby allies for
3103
every
1
second.
Also reduces damage to allies in the target area by
23
%.
You cannot move while channeling, but you gain immunity to all enemy control effects.
Remembrance
SKILLS
Rushed Ceremony
Instant
Cast Time
Area
Target
28 meters
Radius
4095 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for
3772
Health.
Rushed Ceremony
Ritual of Rebirth
1.5 seconds
Cast Time
Area
Target
10 meters
Radius
3372 Magicka
Cost
Focus your spiritual devotion, healing you and nearby allies for
3775
Health.
You heal a single ally outside this ability's radius for an additional
1883
Health.
Ritual of Rebirth
Repentance
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Consecrate the souls of the fallen, restoring
1229
Health and
1229
Stamina to you and nearby allies for each corpse in the area.
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Repentance
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
964 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
120
Magicka every
0.5
seconds.
Channeled Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
10
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Major Mending, increasing your healing done by
25
%.
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.
Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
20
%.
Healing Ritual grants
2
Ultimate to allies under
60
% Health.
Channeling Rite of Passage grants a
16500
bonus to your Armor.
Light Weaver 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Cleansed Water and Gall to make Level 30 potions and poisons.
Solvent Proficiency 3
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 10% longer.
Medicinal Use 1
Chemistry
Produces 2 extra potions or 8 extra poisons per crafting attempt.
Chemistry 2
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Miner Hireling
A miner hireling will send you more ore and possibly better items every day.
Miner Hireling 2
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Derado and Kedeko Potency Runestones to make Glyphs of Champion 50-70.
Potency Improvement 7
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Rune Stones 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Provisioning
PASSIVES
Recipe Quality
Allows the use of Difficult (blue) Recipes.
Recipe Quality 2
Recipe Improvement
Allows the making of up to level 39 Recipes.
Recipe Improvement 3
Gourmand
Adds 10 minutes to the duration of any eaten food.
Gourmand 2
Connoisseur
Adds 10 minutes to the duration of any consumed drink.
Connoisseur 2
Chef
Creates 2 extra servings for each food recipe made.
Chef 2
Brewer
Creates 2 extra servings for each drink recipe made.
Brewer 2
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Beech wood.
Woodworking 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Fighters Guild
SKILLS
Turn Undead
Instant
Cast Time
Area
Target
5 meters
Radius
24 seconds
Duration
7357 Stamina
Cost
Brand the earth at your location with a rune of protection for
24
seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Upon activation, Daedra, Undead and Werewolves in the area are feared for
5
seconds.
Turn Undead
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
20
%.
Intimidating Presence 1
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Undaunted
SKILLS
Sanguine Altar
1.5 seconds
Cast Time
Area
Target
8 meters
Radius
46 seconds
Duration
3854 Magicka
Cost
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
600
Health every
1
second when damaging them.
Allies can also activate the Blood Funnel synergy to heal themselves for
40
% of their Max Health.
Sanguine Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
5 seconds
Duration
3127 Stamina
Cost
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by
50
%. After
5
seconds the webs burst into venom, dealing
2759
Poison Damage to enemies within.
Allies can activate the Arachnophobia synergy against any snared enemy, dealing
3479
Poison Damage to them, fearing them for
3.8
seconds, and summoning
2
spiders to attack for
15
seconds.
Tangling Webs
Inner Fire
Instant
Cast Time
Enemy
Target
28 meters
Range
3614 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
1463
Magic Damage and forcing them to attack you for
15
seconds.
Grants a
15
% chance that allies targeting this enemy can activate the Radiate synergy, dealing
1114
Magic Damage to a target enemy over
2
seconds, and then causing the target to explode for
3267
Magic Damage to all nearby enemies.
Inner Fire
Nord Skills
PASSIVES
Reveler
Increases your experience gain with the Two Handed skill line by
15
%.
Increases the duration of any consumed drink by
15
minutes.
Reveler 1
Stalwart
Increases your Max Stamina by
6
% and Health Recovery by
20
%.
Stalwart 3
Resist Frost
Increases your Max Health by
9
% and Cold Resistance by
2079
.
Resist Frost 3
Rugged
Reduces your damage taken by
6
%.
Rugged 3
Bow
SKILLS
Focused Aim
1.05 seconds
Cast Time
Enemy
Target
35 meters
Range
2871 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
3946
Physical Damage and marking the target.
The mark increases the range from which the enemy can be hit by Bow attacks by
5
meters for
10
seconds.
Also afflicts the enemy with Minor Fracture, which reduces their Physical Resistance by
1320
for
10
seconds.
Focused Aim
Bombard
Instant
Cast Time
Area
Target
20 meters
Radius
3637 Stamina
Cost
Fire a burst of arrows in one shot, dealing
1873
Physical Damage to enemies in front of you and immobilizing them for
3
seconds. Does not immobilize enemies that are snared.
Even when enemies can move again, their Movement Speed is reduced by
40
% for
5
seconds.
Bombard
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
20
%.
Ranger 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
5
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
10 meters
Radius
7 seconds
Duration
250 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing
2812
Magic Damage every
1
second for
7
seconds.
Eye of the Storm
SKILLS
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
24 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
24
seconds, reducing their Spell Resistance by
5280
.
Also applies Minor Magickasteal to the enemy for
24
seconds, causing you and your allies to restore
400
Magicka every
1
second when damaging them.
Elemental Drain
Impulse
Instant
Cast Time
Area
Target
6 meters
Radius
2891 Magicka
Cost
Release a surge of elemental energy, dealing
1880
Magic Damage to nearby enemies.
Impulse
PASSIVES
Tri Focus
Gain bonus effects based on your staff type:
Fully-charged Flame Heavy Attacks deal
12
% additional damage.
Shock Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
2786
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
% while you have a Destruction Staff equipped.
Elemental Force 2
Ancient Knowledge
Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:
Flame Staff increases your damage done with single target abilities by
8
%.
Lightning Staff increases your damage done with area of effect abilities by
8
%.
Frost Staff reduces the cost of blocking by
30
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
You restore
3600
Magicka when you kill an enemy with a Destruction Staff ability.
Destruction Expert 2
The Apprentice
55 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage by 16.5%.
13 Elfborn
Increases damage and healing dealt by Spell Criticals by 6%.
1 Spell Erosion
Increases Spell Penetration by 79.
Spell Precision
Increases your Spell Critical rating by 12%.
Vengeance
Guarantees your next spell will be a critical hit after you block three spells within 10 seconds of each other.
The Atronach
6 Bow Expert
Increases the damage of your Light and Heavy Attacks with bows by 3.5%.
Retaliation
Increases the damage of your next Light Attack by 30% after blocking a Heavy Attack.
1 Shattering Blows
Increases your damage against targets with a damage shield by 1%.
20 Staff Expert
Increases the damage of your Light and Heavy Attacks with staves by 8.1%.
The Lady
35 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by 12%.
30 Hardy
Reduces Poison, Disease, and Physical Damage dealt to you by 10.8%.
Shield Expert
Increases the Armor of equipped Shields by 75%.
Spell Absorption
Restores 3465 Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every 10 seconds.
The Lord
2 Heavy Armor Focus
Increases your Physical Resistance by 149 while wearing 5 or more pieces of Heavy Armor.
The Lover
7 Arcanist
Increases your Magicka Recovery by 3.9%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
3 Tenacity
Increases the amount of Magicka and Stamina your Heavy Attacks restore by 1.9%.
The Ritual
1 Mighty
Increases your Physical, Poison, and Disease Damage by 1%.
2 Piercing
Increases Physical Penetration by 149.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
3 Shade
Reduces the Stamina cost of moving while in stealth by 1.9%.
4 Shadow Ward
Reduces the cost of blocking by 2.6%.
3 Tumbling
Reduces the Stamina cost of Roll Dodge and Break Free by 2%.
The Steed
Invigorating Bash
Gives you a 20% chance to restore 437 Health when you bash an enemy.
Phase
After using Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.
8 Resistant
Increases your Critical Resistance by 291.
24 Spell Shield
Increases Spell Resistance by 1437.
The Tower
10 Bashing Focus
Reduces the Stamina cost of bash attacks by 5%.
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by 20% for 3 seconds any time you hit them with a bash attack.
Inspiration Boost
Increases Inspiration gains by 20%.
52 Magician
Reduces the Magicka cost of spells by 10.8%.
Mara's Gift
When killed heal all allies in a 8 meter radius for 3300.
17 Warlord
Reduces the Stamina cost of spells and abilities by 5.5%.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
7.81
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
2
Heavy Armor Focus
Increases your Physical Resistance by
209
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
65
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
7.71
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
8.71
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
32
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
2230
.
Resistant
Increases your Critical Resistance by
255
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
3
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
209
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0.30
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
27
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0.5
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
12.66
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
69
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
11.95
%.
Spell Erosion
Increases your Spell Penetration by
105
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
6.11
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
10
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
2.09
%.
Shadow Ward
Reduces the cost of Block by
1.97
%.
Tumbling
Reduces the cost of Roll Dodge by
1.49
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
10
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
2.06
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0.9
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Apr-15 14:01:03.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
11538
Health
34839
Stamina
12230
Magicka Recovery
534
Health Recovery
704
Stamina Recovery
514
Spell Damage
1225
2141
Spell Critical
33.4%
66%
Weapon Damage
1174
1923
Weapon Critical
21.4%
60%
Spell Resistance
20506
Physical Resistance
19218
Critical Resistance
540
Spell Penetration
179
Physical Penetration
249
Magicka
11538
Health
34839
Stamina
12230
Magicka Recovery
534
Health Recovery
704
Stamina Recovery
514
Spell Damage
1225
2141
Spell Critical
33.4%
66%
Weapon Damage
1174
1923
Weapon Critical
21.4%
60%
Spell Resistance
20506
Physical Resistance
19218
Critical Resistance
540
Spell Penetration
179
Physical Penetration
249
Magicka
11538
Health
34839
Stamina
12230
Magicka Recovery
534
Health Recovery
704
Stamina Recovery
514
Spell Damage
1225
2118
Spell Critical
38.4%
66%
Weapon Damage
1174
2025
Weapon Critical
31.4%
60%
Spell Resistance
20506
Physical Resistance
19218
Critical Resistance
540
Spell Penetration
179
Physical Penetration
249
Magicka
11538
Health
34839
Stamina
12230
Magicka Recovery
534
Health Recovery
704
Stamina Recovery
514
Spell Damage
1225
2141
Spell Critical
33.4%
66%
Weapon Damage
1174
1923
Weapon Critical
21.4%
60%
Spell Resistance
20506
Physical Resistance
19218
Critical Resistance
540
Spell Penetration
179
Physical Penetration
249
Stats are only correct for bar #1.
Magicka
11538
Health
34839
Stamina
12230
Magicka Recovery
534
Health Recovery
704
Stamina Recovery
514
Spell Damage
1225
2141
Spell Critical
33.4%
66%
Weapon Damage
1174
1923
Weapon Critical
21.4%
60%
Spell Resistance
20506
Physical Resistance
19218
Critical Resistance
540
Spell Penetration
179
Physical Penetration
249
Stats are only correct for bar #1.
Boon: The Thief
Crusty Bread
Bar 1
Inner Fire
Instant
Cast Time
Enemy
Target
28 meters
Range
3614 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
1463
Magic Damage and forcing them to attack you for
15
seconds.
Grants a
15
% chance that allies targeting this enemy can activate the Radiate synergy, dealing
1114
Magic Damage to a target enemy over
2
seconds, and then causing the target to explode for
3267
Magic Damage to all nearby enemies.
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
8 seconds
Duration
2891 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
1778
Magic Damage to enemies in the target area and an additional
378
Magic Damage every
1
second for
8
seconds.
While active, an ally can activate the Blessed Shards synergy, restoring
25
% of their Max Stamina and an additional
1700
Stamina over
10
seconds.
Dark Flare
1.1 seconds
Cast Time
Enemy
Target
28 meters
Range
2891 Magicka
Cost
Conjure a ball of solar energy to heave at an enemy, dealing
5204
Magic Damage.
Afflicts the target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by
30
% for
6
seconds.
Also grants you Empower, increasing the damage of your next attack by
20
%.
Ritual of Rebirth
1.5 seconds
Cast Time
Area
Target
10 meters
Radius
3372 Magicka
Cost
Focus your spiritual devotion, healing you and nearby allies for
3775
Health.
You heal a single ally outside this ability's radius for an additional
1883
Health.
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
3854 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
30
% of your Max Health for
6
seconds.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
66
% of the damage absorbed to nearby enemies.
Eye of the Storm
Instant
Cast Time
Area
Target
10 meters
Radius
7 seconds
Duration
250 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing
2812
Magic Damage every
1
second for
7
seconds.
Bar 2
Bombard
Instant
Cast Time
Area
Target
20 meters
Radius
3637 Stamina
Cost
Fire a burst of arrows in one shot, dealing
1873
Physical Damage to enemies in front of you and immobilizing them for
3
seconds. Does not immobilize enemies that are snared.
Even when enemies can move again, their Movement Speed is reduced by
40
% for
5
seconds.
Focused Aim
1.05 seconds
Cast Time
Enemy
Target
35 meters
Range
2871 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
3946
Physical Damage and marking the target.
The mark increases the range from which the enemy can be hit by Bow attacks by
5
meters for
10
seconds.
Also afflicts the enemy with Minor Fracture, which reduces their Physical Resistance by
1320
for
10
seconds.
Radiant Glory
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
4095 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
5118
Magic Damage over
2.8
seconds. Deals up to
330
% more damage to enemies below
50
% Health.
You heal for
20
% of the damage inflicted.
Ritual of Rebirth
1.5 seconds
Cast Time
Area
Target
10 meters
Radius
3372 Magicka
Cost
Focus your spiritual devotion, healing you and nearby allies for
3775
Health.
You heal a single ally outside this ability's radius for an additional
1883
Health.
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
3854 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
30
% of your Max Health for
6
seconds.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
66
% of the damage absorbed to nearby enemies.
Remembrance
4 seconds
Channel Time
Area
Target
20 meters
Radius
4 seconds
Duration
125 Ultimate
Cost
Channel the grace of the gods, healing nearby allies for
3103
every
1
second.
Also reduces damage to allies in the target area by
23
%.
You cannot move while channeling, but you gain immunity to all enemy control effects.