Shroud yourself in mist to gain Major Evasion, reducing damage from area attacks by
25
% for
20
seconds.
Each piece of Medium Armor worn increases the duration of this ability by
5
%.
Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
656
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
8
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
14
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
6
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
8
%.
Athletics 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
18 seconds
Duration
3767 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
18
seconds.
Also grants you immunity to knockback and disabling effects for
6
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
1810
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
540
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
Assassination
ULTIMATES
Incapacitating Strike
Instant
Cast Time
Enemy
Target
5 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
8407
Disease Damage, and increasing your damage against them by
20
% for
6
seconds. Stuns enemies for
4.5
seconds when cast with 120 Ultimate or more.
Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
30
%.
Incapacitating Strike
SKILLS
Killer's Blade
Instant
Cast Time
Enemy
Target
5 meters
Range
1984 Stamina
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
2668
Disease Damage. Deals
300
% more damage to enemies below
25
% Health.
Heals you for
20
% of your Max Health if the enemy dies within
2
seconds of being struck.
Killer's Blade
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
3305 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
3583
Physical Damage and stunning them for
2
seconds.
Also grants you Empower, increasing the damage of your next Light Attack by
40
%.
If the target is a player, they are briefly snared instead of being stunned.
Ambush
Double Take
Instant
Cast Time
Self
Target
26 seconds
Duration
3265 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by
25
% for
26
seconds.
Grants Major Expedition, increasing your Movement Speed
30
% for
4
seconds.
Double Take
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
2511 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by
5280
for
20
seconds.
When a marked enemy dies, you heal for
60
% of your Max Health and you gain Major Berserk, increasing your damage done by
25
% for
5
seconds.
You can only have one Reaper's Mark active at a time.
Reaper's Mark
Relentless Focus
Instant
Cast Time
Self
Target
20 seconds
Duration
2204 Stamina
Cost
Build up deadly momentum to gain Minor Berserk and Minor Endurance, increasing your damage done by
8
% and Stamina Recovery by
10
% for
20
seconds.
While active, hitting an enemy with
5
Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow for half cost at an enemy to deal
9929
Disease Damage.
Relentless Focus
PASSIVES
Master Assassin
Increases your Weapon and Spell Damage by
10
% while you are Sneaking or invisible.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by one of your Assassination abilities, you restore
1876
Magicka or Stamina, whichever maximum is higher.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
438
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1320
for
20
seconds.
Hemorrhage 2
Shadow
ULTIMATES
Veil of Blades
Instant
Cast Time
Area
Target
5 meters
Radius
15.5 seconds
Duration
200 Ultimate
Cost
Conjure a ring of shadow, reducing the Movement Speed of enemies by
70
%, dealing
2328
Magic Damage to them every
1
second, and granting you and your allies Major Protection, reducing your damage taken by
30
%.
Allies in the area can activate the
Hidden Refresh
synergy, granting them invisibility, increasing their Movement Speed by
70
%, and healing them for
20951
Health over
4
seconds.
Veil of Blades
SKILLS
Surprise Attack
Instant
Cast Time
Enemy
Target
5 meters
Range
2204 Stamina
Cost
Slash an enemy, dealing
5340
Physical Damage and afflicting them with Major Fracture, which reduces their Physical Resistance by
5280
for
17.2
seconds.
Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for
4.6
seconds and sets them Off Balance for
5
seconds.
Surprise Attack
Shadowy Disguise
Instant
Cast Time
Self
Target
2.5 seconds
Duration
3516 Magicka
Cost
Cloak yourself in shadow to become invisible for
2.8
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
Shadowy Disguise
Refreshing Path
Instant
Cast Time
Area
Target
17 x 7 meters
Area
17 meters
Radius
10 seconds
Duration
3265 Magicka
Cost
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by
30
%. Effect persists for
2
seconds after leaving the path.
Heals
506
Health to you and allies in area every
1
second.
Refreshing Path
Manifestation of Terror
Instant
Cast Time
Ground
Target
6 meters
Radius
22 meters
Range
60 seconds
Duration
3516 Magicka
Cost
Conceal two sinister traps, one at the targeted location and another next to you, which take
2.3
seconds to arm and last for
1
minute.
When each trap is triggered, a dark spirit is summoned to terrify up to
6
enemies, causing them to flee in fear for
4
seconds. After the fear ends, their Movement Speed is reduced by
50
% for
2
seconds.
Manifestation of Terror
Shadow Image
Instant
Cast Time
Self
Target
28 meters
Range
18 seconds
Duration
2511 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
20.7
seconds.
The shade shoots at an enemy, dealing
398
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
15
% for
4
seconds.
While the shade is summoned, you can activate this ability again to teleport to the shade's location.
Shadow Image
PASSIVES
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
6
%.
Dark Vigor 2
Shadow Skills
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve and Major Ward for
6
seconds, increasing your Physical and Spell Resistance by
5280
. This duration is increased by
25
% for each piece of Heavy Armor equipped.
Current Bonus:
125
%. Current Duration:
14
seconds
Shadow Barrier 2
Dark Veil
Increases the duration of your Shadow abilities by
15
%.
Dark Veil 2
Siphoning
ULTIMATES
Soul Tether
Instant
Cast Time
Area
Target
6 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Ravage nearby enemies' souls with a night rune, dealing
7750
Magic Damage and stunning them for
4.5
seconds.
Ravaged enemies are tethered to you for
8.5
seconds. While they remain within
10
meters of you, you siphon
1183
Health from them every
1
second.
An ally can target a ravaged enemy and activate the
Soul Leech
synergy, dealing
7172
Magic Damage to them and healing for the damage caused.
Soul Tether
SKILLS
Swallow Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2511 Magicka
Cost
Steal an enemy's life force, dealing
2301
Magic Damage and healing you for
35
% of the damage inflicted every
2
seconds for
10
seconds.
Swallow Soul
Healthy Offering
Instant
Cast Time
Cone
Target
28 meters
Radius
568 Health
Cost
Sacrifice your essence, healing an ally in front of you for
3832
Health but draining your own Health over
8
seconds.
While your Health is being drained you gain Minor Mending, increasing your healing done by
8
%.
Healthy Offering
Crippling Grasp
Instant
Cast Time
Enemy
Target
28 meters
Range
8 seconds
Duration
3014 Magicka
Cost
Sap an enemy's agility and bolster your own, dealing
740
Magic Damage and an additional
4215
Magic Damage over
8
seconds, immobilizing them for
1.5
seconds, and reducing their movement speed by
40
% for
4
seconds.
You also gain Major Expedition, increasing your Movement Speed by
30
% while your enemy is snared.
You can only have one Crippling Grasp active at a time.
Crippling Grasp
Leeching Strikes
Instant
Cast Time
Self
Target
20 seconds
Duration
843 Stamina
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1452
Health and restore
106
Stamina for
20
seconds. Fully charged Heavy Attacks restore twice the value.
You restore up to
4270
additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Leeching Strikes
Sap Essence
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3014 Magicka
Cost
Siphon the vigor from your enemies' blood, dealing
1535
Magic Damage to all nearby enemies and healing you and your allies for
617
plus
20
% more for each enemy hit.
If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by
20
% for
20
seconds.
Sap Essence
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
0
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Breton Skills
PASSIVES
Opportunist
Increases your experience gain with the Light Armor skill line by
15
%.
Increases your Alliance Points gained by
1
%.
Opportunist 1
Gift of Magnus
Increases your Max Magicka by
2000
.
Gift of Magnus 3
Spell Attunement
Increases your Spell Resistance by
2310
. While you are afflicted with Burning, Chilled, or Concussed, this effect is doubled.
Increases your Magicka Recovery by
100
.
Spell Attunement 3
Magicka Mastery
Reduces the Magicka cost of your abilities by
7
%.
Magicka Mastery 3
Two Handed
ULTIMATES
Berserker Rage
Instant
Cast Time
Enemy
Target
5 meters
Range
150 Ultimate
Cost
Strike an enemy with a vicious blow, dealing
9647
Physical Damage.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
1 seconds
Cast Time
Enemy
Target
7 meters
Range
2625 Stamina
Cost
Slam an enemy with an upward swing, dealing
7997
Physical Damage.
Grants you Empower for
5
seconds, increasing the damage of your next Light Attack by
40
%.
Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3062 Stamina
Cost
Launch across the earth and smash an enemy, dealing
3312
Physical Damage. Deals up to
40
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2625 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
2759
Physical Damage and causing them to bleed for an additional
4678
Physical Damage over
10
seconds.
You also gain a damage shield that absorbs
1869
damage for
8
seconds. Each enemy hit increases the damage shield's strength by
100
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1750 Stamina
Cost
Spin around and strike an enemy down, dealing
2668
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3282 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
774
Health every
2
seconds while active, and an additional
1199
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Rally
Bow
ULTIMATES
Ballista
Instant
Cast Time
Enemy
Target
28 meters
Range
4.38 seconds
Duration
175 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing
36065
Physical Damage over
5.2
seconds.
Ballista
SKILLS
Lethal Arrow
1.05 seconds
Cast Time
Enemy
Target
35 meters
Range
3111 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
8272
Poison Damage and applying the poison status effect.
Also afflicts enemy with Major Defile, which reduces their healing received and Health Recovery by
30
% for
4
seconds.
Lethal Arrow
Arrow Barrage
Instant
Cast Time
Ground
Target
7 meters
Radius
33 meters
Range
8 seconds
Duration
3889 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
803
Physical Damage to enemies in the target area every
0.5
seconds for
8
seconds.
Arrow Barrage
Draining Shot
Instant
Cast Time
Enemy
Target
28 meters
Range
2852 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
3460
Physical Damage, knocking them back
6
meters, and stunning them for
1.5
seconds.
After the stun ends, you heal for
6938
Health.
Draining Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
3888 Stamina
Cost
Fire a burst of arrows in one shot, dealing
3615
Poison Damage to enemies in front of you.
Also reduces enemies' Movement Speed by
40
% for
4
seconds and deals an additional
3731
Poison Damage over
6
seconds.
Acid Spray
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2333 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3207
Poison Damage and an additional
5996
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Poison Injection
Bow Skills
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
Two Handed Skills
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
6
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
5566
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2511 Magicka
Cost
Lay claim to enemy souls, dealing
1969
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
325 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed, your Light Attacks apply a bleed for
7428
Physical Damage over
8
seconds, your Heavy Attacks deal
50
% splash damage, and your Max Stamina is increased by
30
%
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
9958
Health
18165
Stamina
28012
Magicka Recovery
706
Health Recovery
417
Stamina Recovery
1211
Spell Damage
1332
1868
Spell Critical
11.9%
60%
Weapon Damage
2254
4579
Weapon Critical
18.6%
60%
Spell Resistance
17339
Physical Resistance
15029
Critical Resistance
0
Spell Penetration
2656
Physical Penetration
7420
Magicka
9958
Health
18165
Stamina
28012
Magicka Recovery
706
Health Recovery
417
Stamina Recovery
1211
Spell Damage
1332
1868
Spell Critical
11.9%
60%
Weapon Damage
2254
4579
Weapon Critical
18.6%
60%
Spell Resistance
17339
Physical Resistance
15029
Critical Resistance
0
Spell Penetration
2656
Physical Penetration
7420
Magicka
10754
Health
17226
Stamina
28012
Magicka Recovery
706
Health Recovery
417
Stamina Recovery
1211
Spell Damage
1132
1767
Spell Critical
11.9%
60%
Weapon Damage
2014
4474
Weapon Critical
23.6%
60%
Spell Resistance
17339
Physical Resistance
15029
Critical Resistance
0
Spell Penetration
2656
Physical Penetration
7420
Magicka
9958
Health
18165
Stamina
28012
Magicka Recovery
706
Health Recovery
417
Stamina Recovery
1211
Spell Damage
1332
1868
Spell Critical
11.9%
60%
Weapon Damage
2254
4579
Weapon Critical
18.6%
60%
Spell Resistance
17339
Physical Resistance
15029
Critical Resistance
0
Spell Penetration
2656
Physical Penetration
7420
Stats are only correct for bar #1.
Magicka
9958
Health
18165
Stamina
28012
Magicka Recovery
706
Health Recovery
417
Stamina Recovery
1211
Spell Damage
1332
1868
Spell Critical
11.9%
60%
Weapon Damage
2254
4579
Weapon Critical
18.6%
60%
Spell Resistance
17339
Physical Resistance
15029
Critical Resistance
0
Spell Penetration
2656
Physical Penetration
7420
Stats are only correct for bar #1.
Boon: The Warrior
Braised Rabbit with Spring Vegetables
Major Brutality
Bar 1
Surprise Attack
Instant
Cast Time
Enemy
Target
5 meters
Range
2204 Stamina
Cost
Slash an enemy, dealing
5340
Physical Damage and afflicting them with Major Fracture, which reduces their Physical Resistance by
5280
for
17.2
seconds.
Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for
4.6
seconds and sets them Off Balance for
5
seconds.
Wrecking Blow
1 seconds
Cast Time
Enemy
Target
7 meters
Range
2625 Stamina
Cost
Slam an enemy with an upward swing, dealing
7997
Physical Damage.
Grants you Empower for
5
seconds, increasing the damage of your next Light Attack by
40
%.
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1750 Stamina
Cost
Spin around and strike an enemy down, dealing
2668
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3282 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
774
Health every
2
seconds while active, and an additional
1199
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Shadowy Disguise
Instant
Cast Time
Self
Target
2.5 seconds
Duration
3516 Magicka
Cost
Cloak yourself in shadow to become invisible for
2.8
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
Incapacitating Strike
Instant
Cast Time
Enemy
Target
5 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
8407
Disease Damage, and increasing your damage against them by
20
% for
6
seconds. Stuns enemies for
4.5
seconds when cast with 120 Ultimate or more.
Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
30
%.
Bar 2
Lethal Arrow
1.05 seconds
Cast Time
Enemy
Target
35 meters
Range
3111 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
8272
Poison Damage and applying the poison status effect.
Also afflicts enemy with Major Defile, which reduces their healing received and Health Recovery by
30
% for
4
seconds.
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2333 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3207
Poison Damage and an additional
5996
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Relentless Focus
Instant
Cast Time
Self
Target
20 seconds
Duration
2204 Stamina
Cost
Build up deadly momentum to gain Minor Berserk and Minor Endurance, increasing your damage done by
8
% and Stamina Recovery by
10
% for
20
seconds.
While active, hitting an enemy with
5
Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow for half cost at an enemy to deal
9929
Disease Damage.
Leeching Strikes
Instant
Cast Time
Self
Target
20 seconds
Duration
843 Stamina
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1452
Health and restore
106
Stamina for
20
seconds. Fully charged Heavy Attacks restore twice the value.
You restore up to
4270
additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.