Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain
1320
Critical Resistance for
10
seconds, reducing incoming Critical Damage by
20
%.
Sturdy Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2804 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
20496
Health over
5
seconds.
After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Resolving Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
5786 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
15
% respectively, for
8
seconds.
Charging Maneuver
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2157 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
1029
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for
4.1
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3439 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
1645
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
100
%, including the original target.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Health, Magicka, and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain
Gallop
at all times, increasing your Mount Speed by
15
%.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
250 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
20233
damage.
Each time a ward dissolves, you restore
4
Ultimate and
1000
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7673 Magicka
Cost
Create a protective sphere over your location that reduces damage taken from siege weapons by
50
% for you and nearby allies.
Also increases the range of abilities with a range greater than
28
meters by
7
meters. Does not affect Leap, Move Position, and Pull abilities.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
7673 Magicka
Cost
Cleanse yourself and your group, removing
3
negative effects immediately.
For every negative effect removed, the target is healed for
5
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
2944 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
5027 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
5
seconds. Exposed enemies are stunned for
4
seconds, and cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Protection
, reducing your damage taken by
10
%.
Blinding Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4498 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
2299
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
114
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
726
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
219
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
939
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
16 seconds
Duration
3020 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain
Major Evasion
, reducing damage taken from area attacks by
20
% for
22
seconds.
While this effect is active, when you take damage from a direct area of effect attack you gain
Major Expedition
for
3
seconds, increasing your Movement Speed by
30
%.
Each piece of Medium Armor worn increases the duration of this ability.
Elude
PASSIVES
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
6
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
12
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
6
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
21
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
15
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
6
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
9
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
12
%.
Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
23 seconds
Duration
3020 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
23
seconds.
Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by
80
% for the duration.
Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.
Immovable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
1029
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
12
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
324
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
6
%.
Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
4
% for each piece of Heavy Armor worn.
Current bonus:
12
%
Revitalize 2
Rapid Mending
Increases your healing received by
1
% for each piece of Heavy Armor worn.
Current bonus:
3
%
Rapid Mending 2
Animal Companions
ULTIMATES
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
2412
Bleed Damage, and sometimes swipes all enemies in front of it, dealing
9654
Bleed Damage and stunning them for
2
seconds.
Once summoned you can activate |cffffffGuardian's Savagery|r for
75
Ultimate, to maul an enemy for
13517
Bleed Damage. Deals
100
% more damage to enemies below
25
% Health.
The damage has a higher chance to apply the
Hemorrhaging
status effect.
Wild Guardian
SKILLS
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
2646 Magicka
Cost
Command a cliff racer to dive bomb an enemy, dealing
7899
Magic Damage.
If you are more than
7
meters away from the target, you set them Off Balance for
7
seconds.
After dealing damage you increase your Weapon and Spell Damage by
100
for
10
seconds, which quadruples after damaging Off Balance enemies.
Screaming Cliff Racer
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
6 seconds
Duration
1942 Stamina
Cost
Stir a group of shalk that attack after
3
seconds, dealing
9479
Poison Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for
3
seconds and then resurface again, dealing
9479
Poison Damage to enemies in front of you.
Subterranean Assault
Growing Swarm
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
20 seconds
Duration
2373 Stamina
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for
17534
Bleed Damage over
20
seconds.
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Enemies near the carrier take
1594
Bleed Damage every
2
seconds for the duration.
You can only have one
Growing Swarm
active at a time.
Growing Swarm
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Stamina
Cost
Call a bull netch to your side, which restores
4416
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you. If no negative effects are removed you instead increase your damage done by
5
% for
5
seconds
Bull Netch
Bird of Prey
Instant
Cast Time
Self
Target
6 seconds
Duration
2646 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition for
6
seconds, increasing your Movement Speed by
30
%.
Gain immunity to snares and immobilizations for
4
seconds.
While slotted you gain
Minor Berserk
, increasing your damage done by
5
%.
Bird of Prey
PASSIVES
Bond with Nature
Anytime one of your Animal Companion skills end, you are healed for
1667
Health.
Bond with Nature 2
Savage Beast
When you cast an Animal Companions ability while you are in combat, you generate
4
Ultimate. This effect can occur once every
8
seconds.
Savage Beast 2
Flourish
WITH AN ANIMAL COMPANION ABILITY SLOTTED
Increases your Magicka and Stamina recovery by
20
%.
Flourish 2
Advanced Species
Increases your Critical Damage by
5
% for each Animal Companion ability slotted.
Current Bonus:
10
%.
Advanced Species 2
Green Balance
ULTIMATES
Healing Thicket
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
90 Ultimate
Cost
Swell a healing forest at the target location, instantly healing the most injured friendly target for
11435
Health. The forest continues to heal you and your allies in the area for
3811
every
1
second for
6
seconds.
The healing over time will continue to heal you or your allies for
4
seconds after leaving the forest.
Healing Thicket
SKILLS
Soothing Spores
Instant
Cast Time
Cone
Target
20 meters
Radius
3667 Stamina
Cost
Seed a large area of mushrooms in front of you, healing you and your allies for
10720
Health.
Heals for
15
% more on allies that are within
8
meters of you.
Soothing Spores
Corrupting Pollen
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
2381 Magicka
Cost
Summon a field of flowers which blooms after
6
seconds, healing you and allies in the area for
14294
Health.
Enemies who enter the field are afflicted with
Major Defile
and
Minor Cowardice
, reducing their healing received and damage shield strength by
12
% and their Weapon and Spell Damage by
215
.
An ally within the field can activate the
Harvest
synergy, healing for
13392
Health over
5
seconds.
Corrupting Pollen
Living Trellis
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
10 seconds
Duration
2646 Magicka
Cost
Grow vines to embrace you or the lowest health ally in front of you for
10
seconds. The vines heal the target for
2857
Health each time they take damage. This effect can occur once every
1
second.
When the vines expire, they heal the target for an additional
6917
Health.
Living Trellis
Lotus Blossom
Instant
Cast Time
Area
Target
28 meters
Radius
60 seconds
Duration
1323 Magicka
Cost
Embrace the lotus blessing, causing your Light Attacks to restore
1504
Health and your fully-charged Heavy Attacks to restore
3461
Health to you or a nearby ally for
1
minute.
While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Lotus Blossom
Nature's Embrace
Instant
Cast Time
28 meters
Range
10 seconds
Duration
3969 Magicka
Cost
Launch a vine to swing yourself to an ally, healing you and them for
14280
Health over
10
seconds. Gain
3
Ultimate when either of these effects complete while you are in combat.
Nature's Embrace
PASSIVES
Accelerated Growth
When you heal yourself or an ally under
40
% Health with a Green Balance ability you gain Major Mending, increasing your healing done by
16
% for
4
seconds.
Accelerated Growth 2
Nature's Gift
When you heal an ally with a Green Balance ability, you gain
277
Magicka or
277
Stamina, whichever resource pool is lower. This effect can occur once every
1
second.
Nature's Gift 2
Emerald Moss
Increases your healing done with Green Balance abilities by
5
% for each Green Balance ability slotted.
Current Bonus:
5
%.
Emerald Moss 2
Maturation
When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by
10
% for
20
seconds.
Maturation 2
Winter's Embrace
ULTIMATES
Permafrost
Instant
Cast Time
Area
Target
10 meters
Radius
13 seconds
Duration
200 Ultimate
Cost
Twist a violent storm around you, dealing
579
Frost Damage every
1
second for
13
seconds to enemies around you and reducing their Movement Speed by
70
% and applying the Chilled status effect.
You and nearby allies gain Major Protection, reducing your damage taken by
10
%.
Permafrost
SKILLS
Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
30 seconds
Duration
3969 Magicka
Cost
Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by
5948
for
30
seconds.
You gain Minor Protection, reducing your damage taken by
5
% for
30
seconds.
Ice Fortress
Winter's Revenge
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
12 seconds
Duration
3175 Magicka
Cost
Conjure icy shards at the target location to skewer enemies in the area, dealing
1078
Frost Damage every
1
second for
12
seconds. This damage increases by
30
% if cast with a Destruction Staff equipped.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by
30
% for
3
seconds.
This ability has a higher chance to apply the Chilled status effect.
Winter's Revenge
Arctic Blast
Instant
Cast Time
Area
Target
6 meters
Radius
18 seconds
Duration
3704 Magicka
Cost
Envelop yourself in winter winds, instantly dealing
6582
Frost Damage to nearby enemies. If no enemies are hit, you heal for
8820
Health.
The winds persist for
20
seconds and chill your foes to the bone, dealing
1095
Frost Damage every
2
seconds, after
2
seconds. The damage has a higher chance to apply the Chilled status effect.
Stuns enemies after the delay for
3
seconds.
Arctic Blast
Shimmering Shield
Instant
Cast Time
Self
Target
6 seconds
Duration
3969 Magicka
Cost
Spin a shield of ice around you, absorbing up to
13030
damage from
3
projectiles.
Each time you absorb a projectile you gain
2
Ultimate and gain Major Heroism for
6
seconds, granting you
3
Ultimate every
1.5
seconds.
Shimmering Shield
Frozen Retreat
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
2910 Magicka
Cost
Summon an ancient portal, which arms after
1.5
seconds.
When triggered the enemy is teleported to you if within range, immobilized for
3.5
seconds, and dealt
6582
Frost Damage.
An ally in the portal can activate the
Icy Escape
synergy, teleporting them to you and granting them
Major Expedition
, increasing their Movement Speed by
30
% for
8
seconds.
You can have up to
3
Frozen Retreats active at a time.
Frozen Retreat
PASSIVES
Glacial Presence
Increases your chance to apply the Chilled status effect by
250
% and increases its damage by
495
. The damage increasing effect scales off the higher of your Weapon or Spell Damage.
Glacial Presence 2
Frozen Armor
Increases your Physical and Spell Resistance by
1240
for each Winter's Embrace ability slotted.
Current Bonus:
2480
.
Frozen Armor 2
Icy Aura
|cffffffWITH A WINTER'S EMBRACE ABILITY SLOTTED|r When you take direct damage from an enemy in melee range, you apply a stack of
Bite of Winter
to them for
3
seconds, up to
5
stacks max. Attackers at max stacks are afflicted with
Major Maim
for
3
seconds, reducing their damage done by
10
%.
Icy Aura 2
Piercing Cold
Increases the amount of damage you block by
8
% and increases your Frost Damage by
10
%.
Piercing Cold 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
14419
Physical Damage to enemies in front of you, an additional
17301
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
3024 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
5767
Physical Damage, taunting them for
15
seconds if they are not already taunted, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
3024 Stamina
Cost
Brand the earth at your location with a rune of protection for
10
seconds. You and your allies in the area gain
Minor Protection
and
Minor Endurance
, reducing damage taken by
5
% and increasing Stamina Recovery by
15
%, and are healed for
1655
Health every
1
second.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4104 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after dealing Critical Damage from an enemy's flank.
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
20 seconds
Duration
2376 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
20
seconds.
When triggered, the trap deals
4651
Bleed Damage, an additional
13940
Bleed Damage over
20
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4050 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Minor Lifesteal
to enemies in the area, healing you and your allies for
654
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
65
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2804 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
% and dealing
6372
Physical Damage. After
10
seconds the webs explode, dealing
8496
Poison Damage to enemies within.
A ranged ally can activate the
Arachnophobia
synergy on an affected enemy, dealing
8225
Poison Damage to them, fearing them for
4
seconds, and summoning a spider to attack for
10
seconds. The spider bites enemies for
2466
Physical Damage.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2157 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
7899
Physical Damage, taunting them to attack you, and applying
Minor Maim
and
Minor Vulnerability
for
15
seconds, reducing their damage done and increasing their damage taken by
5
%.
An ally targeting the enemy can activate the
Radiate
synergy, dealing
4932
Flame Damage to them over
3
seconds then an additional
8225
Flame Damage to them and other nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3451 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
4037
damage for
6
seconds. This ability scales off your Max Health.
An ally near you can activate the
Spinal Surge
synergy, granting up to
6
allies a damage shield that absorbs up to
15
% of their Max Health for
6
seconds and
Major Vitality
, increasing their healing received and damage shield strength by
12
%.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3704 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
1862
Health every
1
second to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
8539
Health to nearby allies and restoring
3960
Magicka or Stamina to the activator, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1098
Health,
594
Stamina, and
591
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Orc Skills
PASSIVES
Craftsman
Increases your experience gain with the Heavy Armor skill line by
15
%.
Increases your crafting inspiration gained by
10
%.
Craftsman 1
Brawny
Increases your Max Stamina by
1000
.
Brawny 3
Unflinching Rage
Increases your Max Health by
1000
.
When you deal damage, you heal for
2316
Health. This can occur once every
4
seconds.
Unflinching Rage 3
Swift Warrior
Increases your Weapon and Spell Damage by
258
.
Reduces the cost of Sprint by
12
% and increases the Movement Speed bonus of Sprint by
10
%.
Swift Warrior 3
Two Handed
ULTIMATES
Berserker Rage
0.4 seconds
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
150 Ultimate
Cost
Strike at an enemy with a vicious blow, dealing
13165
Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2538 Stamina
Cost
Slam an enemy with an upward swing, dealing
10094
Physical Damage.
Grants you
Empower
and
Major Berserk
for
3
seconds, increasing the damage of your Heavy Attacks against monsters by
70
% and your damage done by
10
%.
Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
22 meters
Range
3045 Stamina
Cost
Launch across the earth and smash an enemy, dealing
5097
Physical Damage. Deals up to
50
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
6 meters
Radius
3299 Stamina
Cost
Focus your strength into a mighty swing, dealing
6372
Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs
3134
damage for
6
seconds. Each enemy hit increases the damage shield's strength by
50
%, up to
300
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
7 meters
Range
2030 Stamina
Cost
Spin around and strike an enemy down, dealing
4247
Bleed Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3553 Stamina
Cost
Focus your strength and resolve to gain
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
15
% for
20
seconds.
You heal for
4554
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
100
% of the damage inflicted to the primary target.
Forceful 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by
10
% for
4
seconds.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
One Hand and Shield
ULTIMATES
Shield Discipline
Instant
Cast Time
Self
Target
8 seconds
Duration
135 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
8
seconds.
Your One Hand and Shield non-Ultimate abilities cost nothing while this effect persists.
Shield Discipline
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
7 meters
Range
1269 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
4386
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts
Minor Breach
and
Major Breach
on the enemy, reducing their Physical Resistance and Spell Resistance by
2974
and
5948
for
15
seconds.
Pierce Armor
Deep Slash
Instant
Cast Time
Enemy
Target
6 meters
Radius
7 meters
Range
2791 Stamina
Cost
Surprise an enemy with a sweeping lunge, dealing
6582
Physical Damage to them and other nearby enemies, afflicting them with
Minor Maim
, reducing their damage done by
5
% for
15
seconds.
Enemies hit also have their Movement Speed reduced by
30
% for
4
seconds.
Deep Slash
Absorb Missile
Instant
Cast Time
Self
Target
6 seconds
Duration
4060 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
3909
damage for
6
seconds.
While the shield persists, you are healed for
4400
Health the next time a harmful direct damage projectile hits you. This effect can occur once per cast.
This ability scales off your Max Health.
Absorb Missile
Invasion
Instant
Cast Time
Enemy
Target
22 meters
Range
3299 Stamina
Cost
Rush an enemy and ram them, dealing
5097
Physical Damage and stunning them for
4
seconds.
Stuns up to
50
% longer based on the distance traveled.
Invasion
Reverberating Bash
Instant
Cast Time
Enemy
Target
7 meters
Range
2538 Stamina
Cost
Strike an enemy full-force with your shield, dealing
4247
Physical Damage and stunning them for
3
seconds.
After the stun ends, the enemy takes an additional
4247
Physical Damage.
This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Reverberating Bash
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
500
more damage and cost
50
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
36
%
Battlefield Mobility 2
Dual Wield
ULTIMATES
Thrive in Chaos
0.5 seconds
Cast Time
Cone
Target
15 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
25485
Bleed Damage over
8
seconds and healing you for
54
% of the damage done.
Each enemy hit increases your damage done by
6
% for
15
seconds. This effect can stack up to
6
times.
Each tick applies the
Hemorrhaging
status effect.
Thrive in Chaos
SKILLS
Bloodthirst
0.8 seconds
Channel Time
Enemy
Target
7 meters
Range
2160 Stamina
Cost
Flood an enemy with steel, battering them with four consecutive attacks that each deal
2522
Bleed Damage and heal you for
35
% of the damage caused.
Hits:
2522
,
2522
,
2522
,
2522
(Total
10088
)
Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
7 meters
Range
20 seconds
Duration
2160 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2123
Bleed Damage with each weapon and causing them to bleed for an additional
12730
Bleed Damage over
20
seconds.
You heal for
1365
Health anytime this ability deals damage.
Blood Craze
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
2592 Stamina
Cost
Launch yourself into a lethal spin, releasing a flurry of blades around you that deals
6372
Physical Damage to nearby enemies.
Steel Tornado
Deadly Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
3024 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
20
seconds, reducing damage from area attacks by
20
%.
Every
2
seconds the shrapnel will pulse, dealing
2073
Physical Damage to all enemies within
5
meters.
Deadly Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3024 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
5265
Physical Damage and marking them for
5
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing
7899
Physical Damage.
Casting grants you
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
% for
40
seconds.
Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you an
15
% damage bonus when attacking stunned, immobilized, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
6
%.
Each mace increases your Offensive Penetration by
1487
.
Each sword increases your Weapon and Spell Damage by
129
.
Each dagger increases your Critical Chance rating by
657
.
Twin Blade and Blunt 2
Two Handed Skills
PASSIVES
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
258
.
Axes increase your Critical Damage done by
12
%.
Maces increase your Offensive Penetration by
2974
.
Heavy Weapons 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2646 Magicka
Cost
Lay claim to an enemy's soul, dealing
16962
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Animal Companions
Green Balance
Winter's Embrace
WEAPON
Two Handed
One Hand and Shield
Dual Wield
Two Handed Skills
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
GUILD
Dark Brotherhood
Fighters Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Support
RACIAL
Orc Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
0 CP
Fitness
0
0
Wind Chaser
0
Survivor's Spite
0
Walking Fortress
0
Warfare
0
0
Mastered Curation
0
Extended Might
0
Staving Death
0
Craft
0
0
Craft
0
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
0
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
0
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
0
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
0
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
0
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
0
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
0
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
0
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
0
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
0
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
14842
Health
25228
Stamina
29020
Magicka Recovery
637
Health Recovery
795
Stamina Recovery
1380
Spell Damage
3952
4679
Spell Critical
10.9%
83%
Weapon Damage
4698
6507
Weapon Critical
10.9%
83%
Spell Resistance
23930
Physical Resistance
27653
Critical Resistance
1584
Spell Penetration
2426
Physical Penetration
2426
Magicka
14842
Health
25228
Stamina
29020
Magicka Recovery
637
Health Recovery
795
Stamina Recovery
1380
Spell Damage
3750
4553
Spell Critical
10.9%
94%
Weapon Damage
4457
6367
Weapon Critical
10.9%
94%
Spell Resistance
21450
Physical Resistance
25173
Critical Resistance
1584
Spell Penetration
2426
Physical Penetration
2426
Magicka
14842
Health
25228
Stamina
29020
Magicka Recovery
637
Health Recovery
795
Stamina Recovery
1380
Spell Damage
3952
4679
Spell Critical
10.9%
83%
Weapon Damage
4698
6507
Weapon Critical
10.9%
83%
Spell Resistance
23930
Physical Resistance
27653
Critical Resistance
1584
Spell Penetration
2426
Physical Penetration
2426
Magicka
10469
Health
20975
Stamina
37264
Magicka Recovery
585
Health Recovery
765
Stamina Recovery
1461
Spell Damage
1335
1774
Spell Critical
9.9%
50%
Weapon Damage
2705
4926
Weapon Critical
17.4%
50%
Spell Resistance
17604
Physical Resistance
17241
Critical Resistance
2064
Spell Penetration
0
Physical Penetration
0
Magicka
14842
Health
25228
Stamina
29020
Magicka Recovery
637
Health Recovery
795
Stamina Recovery
1380
Spell Damage
3952
4679
Spell Critical
10.9%
83%
Weapon Damage
4698
6507
Weapon Critical
10.9%
83%
Spell Resistance
23930
Physical Resistance
27653
Critical Resistance
1584
Spell Penetration
2426
Physical Penetration
2426
Stats are only correct for bar #2.
Artaeum Takeaway Broth
Battle Spirit
Boon: The Shadow
Major Brutality
Major Endurance
Major Fortitude
Major Resolve
Minor Berserk
Weapon Damage Enchantment
Bar 1
Wrecking Blow
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2538 Stamina
Cost
Slam an enemy with an upward swing, dealing
10094
Physical Damage.
Grants you
Empower
and
Major Berserk
for
3
seconds, increasing the damage of your Heavy Attacks against monsters by
70
% and your damage done by
10
%.
Executioner
Instant
Cast Time
Enemy
Target
7 meters
Range
2030 Stamina
Cost
Spin around and strike an enemy down, dealing
4247
Bleed Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
6 seconds
Duration
1942 Stamina
Cost
Stir a group of shalk that attack after
3
seconds, dealing
9479
Poison Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for
3
seconds and then resurface again, dealing
9479
Poison Damage to enemies in front of you.
Bird of Prey
Instant
Cast Time
Self
Target
6 seconds
Duration
2646 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition for
6
seconds, increasing your Movement Speed by
30
%.
Gain immunity to snares and immobilizations for
4
seconds.
While slotted you gain
Minor Berserk
, increasing your damage done by
5
%.
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
2412
Bleed Damage, and sometimes swipes all enemies in front of it, dealing
9654
Bleed Damage and stunning them for
2
seconds.
Once summoned you can activate |cffffffGuardian's Savagery|r for
75
Ultimate, to maul an enemy for
13517
Bleed Damage. Deals
100
% more damage to enemies below
25
% Health.
The damage has a higher chance to apply the
Hemorrhaging
status effect.
Bar 2
Living Trellis
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
10 seconds
Duration
2646 Magicka
Cost
Grow vines to embrace you or the lowest health ally in front of you for
10
seconds. The vines heal the target for
2857
Health each time they take damage. This effect can occur once every
1
second.
When the vines expire, they heal the target for an additional
6917
Health.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2804 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
20496
Health over
5
seconds.
After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Arctic Blast
Instant
Cast Time
Area
Target
6 meters
Radius
18 seconds
Duration
3704 Magicka
Cost
Envelop yourself in winter winds, instantly dealing
6582
Frost Damage to nearby enemies. If no enemies are hit, you heal for
8820
Health.
The winds persist for
20
seconds and chill your foes to the bone, dealing
1095
Frost Damage every
2
seconds, after
2
seconds. The damage has a higher chance to apply the Chilled status effect.
Stuns enemies after the delay for
3
seconds.
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Stamina
Cost
Call a bull netch to your side, which restores
4416
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you. If no negative effects are removed you instead increase your damage done by
5
% for
5
seconds
Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
30 seconds
Duration
3969 Magicka
Cost
Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by
5948
for
30
seconds.
You gain Minor Protection, reducing your damage taken by
5
% for
30
seconds.
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
2412
Bleed Damage, and sometimes swipes all enemies in front of it, dealing
9654
Bleed Damage and stunning them for
2
seconds.
Once summoned you can activate |cffffffGuardian's Savagery|r for