When you activate the drain, the enemy is stunned for
3
seconds.
When the drain ends you gain Minor Expedition, increasing your Movement Speed by
10
% for
20
seconds.
Accelerating Drain
Baleful Mist
4 seconds
Channel Time
Area
Target
5 meters
Radius
4 seconds
Duration
3764 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and dealing
3207
Magic Damage to nearby enemies every
1
second for
4
seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Baleful Mist
PASSIVES
Savage Feeding
After feeding, your target is set off-balance and stunned for
4
seconds.
Savage Feeding 2
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
3856 Magicka
Cost
Surround yourself with a net of magic negation to absorb up to
24600
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
1781
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Harness Magicka
PASSIVES
Evocation
Reduces the Magicka cost of your abilities by
3
% for each piece of Light Armor equipped.
Current bonus:
15
%.
Evocation 3
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
20
%.
Recovery 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
4008
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
0
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
3
% per piece of Medium Armor equipped.
Current bonus:
3
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
5
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
0
%.
Athletics 2
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
0
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
186
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
0
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your Weapon and Spell Damage by
10
for
5
seconds when you take damage, stacking up to
20
times.
Wrath 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Rapid Mending 2
Daedric Summoning
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Area
Target
6 meters
Radius
3027 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1788
Shock Damage plus an additional
30
% damage.
Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for
7475
Shock Damage every
2
seconds for
8
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.
The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Daedric Prey
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
2495 Magicka
Cost
Curse an enemy with a destructive rune, dealing
16191
Magic Damage to the target and
7452
Magic Damage to all other nearby enemies after
6
seconds.
While the curse is active, your pets deal an additional
55
% damage to the target, except your Storm Atronach which only deals an additional
40
% damage.
You can have only one Daedric Prey active at a time.
Daedric Prey
Hardened Ward
Instant
Cast Time
Area
Target
20 meters
Radius
6 seconds
Duration
2949 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
26057
damage for
6
seconds. Your own globe absorbs
33
% additional damage.
Hardened Ward
Bound Aegis
Instant
Cast Time
Self
Target
3856 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by
1320
.
The armor also increases your Max Magicka by
8
%.
Bound Aegis
PASSIVES
Rebate
You restore
1452
Magicka when one of your Daedric Summoning pets is killed or unsummoned.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning pet active.
Expert Summoner 2
Dark Magic
SKILLS
Crystal Fragments
1 seconds
Cast Time
Enemy
Target
28 meters
Range
3402 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
18780
Magic Damage and stunning them for
2
seconds.
Casting any other Magicka ability has a
35
% chance of causing your next Crystal Fragments to be instant, deal
20
% more damage, and cost
50
% less Magicka.
Crystal Fragments
Defensive Rune
Instant
Cast Time
Self
Target
28 meters
Range
120 seconds
Duration
1815 Magicka
Cost
Place a rune of protection on yourself for
2
minutes. The next enemy to attack you is imprisoned in a sphere of dark magic, disorienting them for
16.6
seconds. The disorient is broken if the enemy takes damage.
You can only have one Defensive Rune active at a time.
Defensive Rune
Daedric Minefield
Instant
Cast Time
Self
Target
30 seconds
Duration
5444 Magicka
Cost
Surprise your foes by placing
5
volatile Daedric mines around you, which arm after
3
seconds. When a mine is triggered it explodes, dealing
12602
Magic Damage and immobilizing the enemy for
1.5
seconds.
Daedric Minefield
PASSIVES
Unholy Knowledge
Reduces the Magicka and Stamina costs of your abilities
5
%.
Unholy Knowledge 2
Blood Magic
Hitting an enemy with a Dark Magic ability heals you for
8
% of your Max Health.
Blood Magic 2
Persistence
Increases the duration of your Dark Magic abilities by
20
%.
Persistence 2
Exploitation
Casting a Dark Magic ability grants Minor Prophecy to you and your group, increasing you Spell Critical by
657
for
20
seconds.
Exploitation 2
Storm Calling
ULTIMATES
Energy Overload
Instant
Cast Time
Self
Target
64 Ultimate
Cost
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing
25297
Shock Damage, and heavy attacks blast enemies in the target area for
9985
Shock Damage.
Each attack deals
3
% additional damage and restores
1161
Magicka.
Attacks deplete Ultimate until you run out or the ability is toggled off.
Energy Overload
SKILLS
Mages' Wrath
Instant
Cast Time
Enemy
Target
4 meters
Radius
28 meters
Range
2042 Magicka
Cost
Call down lightning to strike an enemy, dealing
5147
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds, an explosion deals an additional
19130
Shock Damage to them and
6860
Shock Damage to other enemies nearby.
Mages' Wrath
Boundless Storm
Instant
Cast Time
Area
Target
5 meters
Radius
23 seconds
Duration
3402 Magicka
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
1436
Shock Damage every
1
second for
23
seconds.
While in this form you also gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
.
Activating this grants Major Expedition for a brief period, increasing your Movement Speed
30
% for
7.5
seconds.
Boundless Storm
Liquid Lightning
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2949 Magicka
Cost
Create a nexus of storm energy at the target location that deals
4266
Shock Damage to nearby enemies every
1
second.
While active, allies can activate Conduit to deal
13313
Shock Damage to enemies near the ally.
Liquid Lightning
Power Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3177 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by
20
% for
33
seconds.
While active, dealing a Critical Strike heals you for
2550
Health. This effect can occur once every
1
second.
Power Surge
Streak
Instant
Cast Time
Area
Target
4 meters
Radius
3176 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
8232
Shock Damage to enemies in your wake and stunning them for
1.5
seconds.
Casting again within
4
seconds costs
50
% more Magicka.
Streak
PASSIVES
Capacitor
Increases your Magicka Recovery by
10
%.
Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 2
Implosion
When you deal Shock Damage, you have a
6
% chance to instantly disintegrate enemies under
15
% Health, dealing
13870
Shock Damage.
When you deal Physical Damage, you have a
6
% chance to instantly pulverize enemies under
15
% Health, dealing
10925
Physical Damage.
Implosion 2
Expert Mage
Increases your Weapon and Spell Damage by
2
% for each Sorcerer ability slotted.
Current bonus:
0
%.
Expert Mage 2
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
170 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
24000
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After impact, enemies in the target area take
8001
Flame Damage every
1
second for
10
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4536 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next direct damage attack by
20
% for
5
seconds.
Might of the Guild 2
Undaunted
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
736
Health,
465
Stamina, and
2375
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Dark Elf Skills
PASSIVES
Dynamic
Increases your Max Magicka and Max Stamina by
6
%.
Dynamic 3
Resist Flame
Increases your Max Magicka by
3
% and Flame Resistance by
2079
.
Resist Flame 3
Destructive Ancestry
Increases your Flame Damage by
7
%. Increases your Frost and Shock Damage by
2
%.
Destructive Ancestry 3
High Elf Skills
PASSIVES
Highborn
Increases your experience gain with the Destruction Staff skill line by
15
%.
Increases your experience gained by
1
%.
Highborn 1
Spellcharge
Increases your Magicka Recovery by
9
%.
Spellcharge 3
Gift of Magnus
Increases your Max Magicka by
10
%.
Gift of Magnus 3
Elemental Talent
Increases your Flame, Frost, and Shock Damage by
4
%.
Elemental Talent 3
Destruction Staff
ULTIMATES
Elemental Rage
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
7 seconds
Duration
213 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
12905
Magic Damage every
1
second for
7
seconds.
Gains a new effect depending on your staff type:
Fiery Rage increases the damage by
10
%.
Icy Rage immobilizes enemies for
3
seconds.
Thunderous Rage increases the duration by
2
seconds.
Elemental Rage
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2268 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
4096
Flame Damage,
2719
Frost Damage, and
4096
Shock Damage.
Up to 2 nearby enemies will take
4737
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Elemental Blockade
Instant
Cast Time
8 seconds
Duration
2741 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
3053
Magic Damage to enemies in the target area every
1
second.
Gains a new effect depending on your staff type:
Blockade of Fire deals extra damage to Burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies off-balance.
Elemental Blockade
PASSIVES
Tri Focus
Gain bonus effects based on your staff type:
Fully-charged Flame Heavy Attacks deal
12
% additional damage.
Shock Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
833
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
% while you have a Destruction Staff equipped.
Elemental Force 2
Ancient Knowledge
Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:
Flame Staff increases your damage done with single target abilities by
8
%.
Lightning Staff increases your damage done with area of effect abilities by
8
%.
Frost Staff reduces the cost of blocking by
30
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
You restore
3600
Magicka when you kill an enemy with a Destruction Staff ability.
Destruction Expert 2
The Apprentice
Arcane Well
Gives you a 20% chance when you kill an enemy of opening an Arcane Well, which restores 1506 Magicka up to three allies within 2.5 meters of the enemy.
85 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage by 22.3%.
85 Elfborn
Increases damage and healing dealt by Spell Criticals by 22.3%.
Foresight
Reduces the Magicka cost of your next spell by 80% after you drink a potion.
17 Spell Erosion
Increases Spell Penetration by 1049.
Spell Precision
Increases your Spell Critical rating by 12%.
Vengeance
Guarantees your next spell will be a critical hit after you block three spells within 10 seconds of each other.
The Lady
Critical Leech
Restore 330 Health when you hit with a direct damage critical strike. This can only occur once every 5 seconds.
57 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by 16.9%.
60 Hardy
Reduces Poison, Disease, and Physical Damage dealt to you by 17.5%.
Shield Expert
Increases the Armor of equipped Shields by 75%.
Spell Absorption
Restores 3465 Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every 10 seconds.
The Lord
83 Bastion
Increases the effectiveness of damage absorbing effects by 21.9%.
Field Physician
Reduces damage received while resurrecting another player by 15%.
Infusion
Increases another player's Magicka Recovery by 301 for 8 seconds after you resurrect them.
Revival
Absorbs 10230 damage for 5 seconds after you are resurrected by another player.
The Lover
67 Arcanist
Increases your Magicka Recovery by 18.9%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
Synergizer
Grants 2 Ultimate any time you activate a Synergy while in combat.
3 Tenacity
Increases the amount of Magicka and Stamina your Heavy Attacks restore by 1.9%.
The Ritual
Opportunist
Increases the damage of your next physical attack by 15% after you interrupt a target.
13 Thaumaturge
Increases effectiveness of your damage over time effects by 6%.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of armor repairs by 10%.
30 Tumbling
Reduces the Stamina cost of Roll Dodge and Break Free by 8.5%.
The Tower
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by 20% for 3 seconds any time you hit them with a bash attack.
Inspiration Boost
Increases Inspiration gains by 20%.
100 Magician
Reduces the Magicka cost of spells by 16%.
Mara's Gift
When killed heal all allies in a 8 meter radius for 3300.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
83
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
24.24
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
117
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
12.57
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
12.2
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
13
Thaumaturge
Increases your damage done with damage over time effects by
6.11
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
187
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
14.6
%.
Spell Erosion
Increases your Spell Penetration by
1642
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
24.4
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
30
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
12.78
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
70
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
13.32
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0.9
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
59370
Health
18417
Stamina
11638
Magicka Recovery
863
Health Recovery
154
Stamina Recovery
565
Spell Damage
2764
13305
Spell Critical
61.7%
93.9%
Weapon Damage
1593
3041
Weapon Critical
26.7%
65%
Spell Resistance
10990
Physical Resistance
10627
Critical Resistance
0
Spell Penetration
11193
Physical Penetration
5260
Magicka
59370
Health
18417
Stamina
11638
Magicka Recovery
863
Health Recovery
154
Stamina Recovery
565
Spell Damage
2764
13305
Spell Critical
61.7%
93.9%
Weapon Damage
1593
3041
Weapon Critical
26.7%
65%
Spell Resistance
10990
Physical Resistance
10627
Critical Resistance
0
Spell Penetration
11193
Physical Penetration
5260
Magicka
59370
Health
18417
Stamina
11638
Magicka Recovery
863
Health Recovery
154
Stamina Recovery
565
Spell Damage
2764
13305
Spell Critical
61.7%
93.9%
Weapon Damage
1593
3041
Weapon Critical
26.7%
65%
Spell Resistance
10990
Physical Resistance
10627
Critical Resistance
0
Spell Penetration
11193
Physical Penetration
5260
Magicka
59370
Health
18417
Stamina
11638
Magicka Recovery
863
Health Recovery
154
Stamina Recovery
565
Spell Damage
2764
13305
Spell Critical
61.7%
93.9%
Weapon Damage
1593
3041
Weapon Critical
26.7%
65%
Spell Resistance
10990
Physical Resistance
10627
Critical Resistance
0
Spell Penetration
11193
Physical Penetration
5260
Stats are only correct for bar #1.
Magicka
59370
Health
18417
Stamina
11638
Magicka Recovery
863
Health Recovery
154
Stamina Recovery
565
Spell Damage
2764
13305
Spell Critical
61.7%
93.9%
Weapon Damage
1593
3041
Weapon Critical
26.7%
65%
Spell Resistance
10990
Physical Resistance
10627
Critical Resistance
0
Spell Penetration
11193
Physical Penetration
5260
Stats are only correct for bar #1.
Alkosh (Target)
Boon: The Thief
Crusher Enchantment Infused (Target)
Maelstrom Destruction Enchantment
Major Breach (Target)
Major Force
Major Fracture (Target)
Major Intellect
Major Prophecy
Major Sorcery
Minor Berserk
Minor Prophecy
Minor Resolve
Minor Slayer
Minor Ward
Solitude Salmon-Millet Soup
Spell Power Cure
Stage 4 Vampirism
Warhorn
Bar 1
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2268 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
4096
Flame Damage,
2719
Frost Damage, and
4096
Shock Damage.
Up to 2 nearby enemies will take
4737
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Summon Volatile Familiar
1.5 seconds
Cast Time
Area
Target
6 meters
Radius
3027 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1788
Shock Damage plus an additional
30
% damage.
Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for
7475
Shock Damage every
2
seconds for
8
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.
The familiar remains until killed or unsummoned.
Crystal Fragments
1 seconds
Cast Time
Enemy
Target
28 meters
Range
3402 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
18780
Magic Damage and stunning them for
2
seconds.
Casting any other Magicka ability has a
35
% chance of causing your next Crystal Fragments to be instant, deal
20
% more damage, and cost
50
% less Magicka.
Daedric Prey
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
2495 Magicka
Cost
Curse an enemy with a destructive rune, dealing
16191
Magic Damage to the target and
7452
Magic Damage to all other nearby enemies after
6
seconds.
While the curse is active, your pets deal an additional
55
% damage to the target, except your Storm Atronach which only deals an additional
40
% damage.
You can have only one Daedric Prey active at a time.
Bound Aegis
Instant
Cast Time
Self
Target
3856 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by
1320
.
The armor also increases your Max Magicka by
8
%.
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
170 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
24000
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After impact, enemies in the target area take
8001
Flame Damage every
1
second for
10
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Bar 2
Mages' Wrath
Instant
Cast Time
Enemy
Target
4 meters
Radius
28 meters
Range
2042 Magicka
Cost
Call down lightning to strike an enemy, dealing
5147
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds, an explosion deals an additional
19130
Shock Damage to them and
6860
Shock Damage to other enemies nearby.
Summon Volatile Familiar
1.5 seconds
Cast Time
Area
Target
6 meters
Radius
3027 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1788
Shock Damage plus an additional
30
% damage.
Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for
7475
Shock Damage every
2
seconds for
8
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.
The familiar remains until killed or unsummoned.
Liquid Lightning
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2949 Magicka
Cost
Create a nexus of storm energy at the target location that deals
4266
Shock Damage to nearby enemies every
1
second.
While active, allies can activate Conduit to deal
13313
Shock Damage to enemies near the ally.
Elemental Blockade
Instant
Cast Time
8 seconds
Duration
2741 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
3053
Magic Damage to enemies in the target area every
1
second.
Gains a new effect depending on your staff type:
Blockade of Fire deals extra damage to Burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies off-balance.
Bound Aegis
Instant
Cast Time
Self
Target
3856 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by
1320
.
The armor also increases your Max Magicka by
8
%.
Elemental Rage
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
7 seconds
Duration
213 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing