Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations, removing any already applied.
The effect ends if you cast any spell on an enemy or ally.
Retreating Maneuver
50
Light Armor
PASSIVES
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
12
%.
Recovery 3
Evocation
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
6
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
1089
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
40
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
1087
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
12
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
324
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
6
%.
Juggernaut 2
44
Aedric Spear
SKILLS
Sun Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
3975 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
28
% of your Max Health for
6
seconds.
Nearby enemies take
1050
Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by
4
%.
Sun Shield
47
Dawn's Wrath
SKILLS
Radiant Glory
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
4223 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
6064
Magic Damage over
2.8
seconds. Deals up to
330
% more damage to enemies below
50
% Health.
You heal for
20
% of the damage inflicted.
Radiant Glory
PASSIVES
Prism
Casting a Dawn's Wrath ability generates
3
Ultimate. This effect can occur once every
6
seconds.
Prism 2
Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for
20
seconds, increasing your Spell Damage by
5
%.
Illuminate 2
Restoring Spirit
Reduces the Magicka, Stamina, and Ultimate costs of your abilities by
2
%.
Restoring Spirit 1
41
Restoring Light
ULTIMATES
Rite of Passage
4 seconds
Channel Time
Area
Target
20 meters
Radius
4 seconds
Duration
123 Ultimate
Cost
Channel the grace of the gods, healing you and nearby allies for
4284
Health every
1
second for
4
seconds.
You cannot move while channeling, but you gain immunity to all disabling effects.
Rite of Passage
SKILLS
Restoring Aura
Instant
Cast Time
Area
Target
12 meters
Radius
15 seconds
Duration
3230 Magicka
Cost
Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for
15
seconds, causing you and your allies to restore
300
Magicka every
1
second when damaging them.
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Restoring Aura
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
3478 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately and healing you and nearby allies for
715
Health every
2
seconds for
12
seconds.
The light also burns enemies with holy vengeance, dealing
715
Magic Damage every
2
seconds for
12
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
2906
Health.
Ritual of Retribution
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
12
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Minor Mending, increasing your healing done by
8
%.
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.
Sacred Ground 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
7
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
8
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
14
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
8
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
9
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
6
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Banish the Wicked
You generate
3
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 1
7
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
50
Imperial Skills
PASSIVES
Diplomat
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases your gold gained by
1
%
Diplomat 1
Tough
Increases your Max Health by
12
%.
Tough 3
Conditioning
Increases your Max Stamina by
10
%.
Conditioning 3
Red Diamond
Your melee attacks have a
10
% chance to restore
6
% of your Max Health.
Red Diamond 3
45
Destruction Staff
PASSIVES
Tri Focus
Gain bonus effects based on your staff type:
Fully-charged Flame Heavy Attacks deal
12
% additional damage.
Shock Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
1057
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
% while you have a Destruction Staff equipped.
Elemental Force 2
Ancient Knowledge
Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:
Flame Staff increases your damage done with single target abilities by
4
%.
Lightning Staff increases your damage done with area of effect abilities by
4
%.
Frost Staff reduces the cost of blocking by
15
% and increases the amount of damage you block by
10
%.
Ancient Knowledge 1
Destruction Expert
You restore
1800
Magicka when you kill an enemy with a Destruction Staff ability.
Destruction Expert 1
37
Restoration Staff
SKILLS
Steadfast Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4223 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
3032
damage.
The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.
Steadfast Ward
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
25
%.
You also heal yourself or a nearby ally to the target for
30
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Restores an additional
30
% Magicka when you complete a heavy attack.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
288
Magicka when you block a spell.
Absorb 1
4
Legerdemain
PASSIVES
Trafficker
Increases the number of fence interactions you can use each day by
120
%.
Trafficker 1
3
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2484 Magicka
Cost
Lay claim to enemy souls, dealing
2850
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills a empty Soul Gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Lock
Killing an enemy with a Weapon ability has a
5
% chance of automatically filling an empty Soul Gem.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
20482
Health
13223
Stamina
8753
Magicka Recovery
751
Health Recovery
508
Stamina Recovery
514
Spell Damage
1349
Spell Critical
21.6%
Weapon Damage
1108
Weapon Critical
18.1%
Spell Resistance
11350
Physical Resistance
10261
Critical Resistance
243
Spell Penetration
2692
Physical Penetration
2692
Magicka
20482
Health
13223
Stamina
8753
Magicka Recovery
751
Health Recovery
508
Stamina Recovery
514
Spell Damage
1349
Spell Critical
21.6%
Weapon Damage
1108
Weapon Critical
18.1%
Spell Resistance
11350
Physical Resistance
10261
Critical Resistance
243
Spell Penetration
2692
Physical Penetration
2692
Magicka
15062
Health
9793
Stamina
8753
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
514
Spell Damage
1349
Spell Critical
21.6%
Weapon Damage
1108
Weapon Critical
18.1%
Spell Resistance
11350
Physical Resistance
10261
Critical Resistance
243
Spell Penetration
100
Physical Penetration
100
Magicka
20482
Health
13223
Stamina
8753
Magicka Recovery
751
Health Recovery
508
Stamina Recovery
514
Spell Damage
1349
Spell Critical
21.6%
Weapon Damage
1108
Weapon Critical
18.1%
Spell Resistance
11350
Physical Resistance
10261
Critical Resistance
243
Spell Penetration
2692
Physical Penetration
2692
Stats are only correct for bar #1.
Magicka
20482
Health
13223
Stamina
8753
Magicka Recovery
751
Health Recovery
508
Stamina Recovery
514
Spell Damage
1349
Spell Critical
21.6%
Weapon Damage
1108
Weapon Critical
18.1%
Spell Resistance
11350
Physical Resistance
10261
Critical Resistance
243
Spell Penetration
2692
Physical Penetration
2692
Stats are only correct for bar #1.
Boon: The Thief
Bar 1
Retreating Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
32 seconds
Duration
7938 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations, removing any already applied.
The effect ends if you cast any spell on an enemy or ally.
Bar 2
Steadfast Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4223 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
2557
damage.
The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
3478 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately and healing you and nearby allies for
604
Health every
2
seconds for
12
seconds.
The light also burns enemies with holy vengeance, dealing
604
Magic Damage every
2
seconds for
12
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
2451
Health.
Restoring Aura
Instant
Cast Time
Area
Target
12 meters
Radius
15 seconds
Duration
3230 Magicka
Cost
Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for
15
seconds, causing you and your allies to restore
300
Magicka every
1
second when damaging them.
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Radiant Glory
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
4223 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
5116
Magic Damage over
2.8
seconds. Deals up to
330
% more damage to enemies below
50
% Health.
You heal for
20
% of the damage inflicted.
Sun Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
3975 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
28
% of your Max Health for
6
seconds.
Nearby enemies take
886
Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by
4
%.
Rite of Passage
4 seconds
Channel Time
Area
Target
20 meters
Radius
4 seconds
Duration
123 Ultimate
Cost
Channel the grace of the gods, healing you and nearby allies for
3614
Health every
1
second for
4
seconds.
You cannot move while channeling, but you gain immunity to all disabling effects.