Let loose a battle cry, instilling yourself with resolve and healing for
13220
Health over
4
seconds.
Resolving Vigor
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
5
% and Magicka and Stamina Recovery by
10
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 1
Reach
Increases the range of long-range abilities by
2
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 1
Combat Frenzy
You generate
10
Ultimate when you kill an enemy player.
Combat Frenzy 1
50
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
8
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
6
%.
Grace 3
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
1452
.
Spell Warding 2
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Weapon Critical rating by
219
for each piece of Medium Armor equipped.
Current bonus:
1098
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
20
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Wind Walker 2
Agility
Increases your Weapon Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
10
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
15
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
20
%.
Athletics 2
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
3
%
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
114
for each piece of Heavy Armor equipped.
Current bonus:
0
.
Resolve 1
Constitution
Increases your Health Recovery by
2
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
8
seconds.
Current bonus:
0
.
Constitution 1
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
2
% for each piece of Heavy Armor worn.
Current bonus:
0
%
Revitalize 1
50
Animal Companions
ULTIMATES
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
2371
Physical Damage, and sometimes swipes all enemies in front of it, dealing
9653
Physical Damage and stunning them for
2
seconds.
Once summoned you can activate Guardian's Savagery for
75
Ultimate, causing the grizzly to maul an enemy for
10731
Physical Damage. Deals
100
% more damage to enemies below
25
% Health.
Wild Guardian
SKILLS
Cutting Dive
Instant
Cast Time
Enemy
Target
2065 Stamina
Cost
Command a cliff racer to dive bomb an enemy, dealing
6359
Bleed Damage.
If you are more than
7
meters away from the target, you set them Off Balance for
7
seconds. If the enemy is already Off Balance, the cliff racer rips through them, causing them to bleed for
6902
Bleed Damage over
7
seconds. This effect can stack.
Cutting Dive
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
3 seconds
Duration
1859 Stamina
Cost
Stir a group of shalk that attack after
3
seconds, dealing
10025
Poison Damage to enemies in front of you.
After the shalk complete their attack, they burrow again for
3
seconds and then resurface again, dealing
10025
Poison Damage to enemies in front of you.
Subterranean Assault
Growing Swarm
Instant
Cast Time
Enemy
Target
5 meters
Radius
10 seconds
Duration
2272 Stamina
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for
11514
Bleed Damage over
10
seconds.
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Enemies near the carrier take
1300
Bleed Damage every
2
seconds for the duration.
Growing Swarm
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Stamina
Cost
Call a bull netch to your side, which restores
4992
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you.
Bull Netch
PASSIVES
Bond With Nature
Anytime one of your Animal Companion skills end, you are healed for
1260
Health.
Bond With Nature 2
Savage Beast
When you cast an Animal Companions ability while you are in combat, you generate
4
Ultimate. This effect can occur once every
8
seconds.
Savage Beast 2
Flourish
Increases your Magicka and Stamina recovery by
12
% if an Animal Companion ability is slotted.
Flourish 2
Advanced Species
Increases your damage done by
2
% for each Animal Companion ability slotted.
Current Bonus:
6
%.
Advanced Species 2
44
Green Balance
ULTIMATES
Secluded Grove
Instant
Cast Time
Ground
Target
8 meters
Radius
6 seconds
Duration
90 Ultimate
Cost
Swell a healing forest at the target location, instantly healing the most injured friendly target for
7373
Health. The forest continues to heal you and your allies in the area for
2456
Health every
1
second for
6
seconds.
Secluded Grove
SKILLS
Soothing Spores
Instant
Cast Time
Cone
Target
20 meters
Radius
3510 Stamina
Cost
Seed a large area of mushrooms in front of you, healing you and your allies for
6347
Health.
Heals for
15
% more on allies that are within
8
meters of you.
Soothing Spores
Healing Seed
Instant
Cast Time
Ground
Target
8 meters
Radius
6 seconds
Duration
2430 Magicka
Cost
Summon a field of flowers which blooms after
6
seconds, healing you and allies in the area for
5477
Health.
An ally within the field can activate the
Harvest
synergy, healing for
8916
Health over
5
seconds.
Healing Seed
Lotus Flower
Instant
Cast Time
Area
Target
28 meters
Radius
17 seconds
Duration
2970 Magicka
Cost
Embrace the lotus blessing, causing your Light Attacks to restore
1320
Health and your fully-charged Heavy Attacks to restore
3960
Health to you or a nearby ally for
17
seconds.
Lotus Flower
PASSIVES
Accelerated Growth
When you heal yourself or an ally under
40
% Health with a Green Balance ability you gain Major Mending, increasing your healing done by
16
% for
3
seconds.
Accelerated Growth 2
35
Winter's Embrace
ULTIMATES
Permafrost
Instant
Cast Time
Area
Target
10 meters
Radius
9 seconds
Duration
200 Ultimate
Cost
Twist a violent storm around you, dealing
1889
Frost Damage every
1
second for
9
seconds to enemies around you and reducing their Movement Speed by
70
% and applying the Chilled status effect.
You and nearby allies gain Major Protection, reducing your damage taken by
10
%.
Permafrost
SKILLS
Impaling Shards
Instant
Cast Time
Area
Target
6 meters
Radius
12 seconds
Duration
3240 Magicka
Cost
Conjure icy shards around you to skewer enemies in the area, dealing
931
Frost Damage every
1
second for
12
seconds.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by
30
% for
3
seconds.
Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect.
Impaling Shards
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 10% longer.
Medicinal Use 1
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Keen Eye: Ore
Ore in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Ore 3
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Cloth 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Hireling
When you go offline, a hireling will find Runestones for you. Your hireling refreshes every 24 hours. Your hireling has a good chance of finding rarer Runestones.
Hireling 2
Runestone Extraction
Increases the chance of extracting each type of Runestone by 3%.
Runestone Extraction 1
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Keen Eye: Jewelry
Jewelry Seams in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Jewelry 3
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Keen Eye: Wood
Wood in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Wood 3
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
3
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
10
Fighters Guild
SKILLS
Trap Beast
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2494 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
3420
Bleed Damage, an additional
7190
Bleed Damage over
10
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Trap Beast
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
9
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
1
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
6
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Haggling
Stolen items sold at a fence are worth
4
% more. Does not apply to Laundering.
Haggling 2
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for
1
minute after you use Clemency unless you commit other crimes.
Clemency 1
7
Undaunted
PASSIVES
Undaunted Command
Activating a synergy restores
2
% of your Max Health, Stamina, and Magicka.
Current Bonus:
489
Health,
621
Stamina, and
240
Magicka.
Undaunted Command 1
50
Wood Elf Skills
PASSIVES
Acrobat
Increases your experience gain with the Bow skill line by
15
%.
Decreases your fall damage taken by
10
%.
Acrobat 1
Hunter's Eye
Increases your stealth detection radius by
3
meters.
Increases your movement speed by
5
% and your Physical and Spell Penetration by
950
.
Hunter's Eye 3
Y'ffre's Endurance
Increases your Stamina Recovery by
258
.
Y'ffre's Endurance 3
Resist Affliction
Increases your Max Stamina by
2000
and your Disease and Poison Resistance by
2310
.
Resist Affliction 3
11
One Hand and Shield
SKILLS
Low Slash
Instant
Cast Time
Enemy
Target
2673 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
4104
Physical Damage and afflicting them with Minor Maim, reducing their damage done by
5
% for
12
seconds.
Low Slash
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
7
% and reduces the cost of blocking by
18
%.
Fortress 1
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
3
% and the amount of damage you can block by
10
%.
Sword and Board 1
50
Bow
ULTIMATES
Ballista
Instant
Cast Time
Enemy
Target
5 seconds
Duration
175 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing
47424
Physical Damage over
5
seconds.
Ballista
SKILLS
Focused Aim
0.8 seconds
Cast Time
Enemy
Target
1871 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
7314
Physical Damage.
Also inflicts Minor Breach on the enemy, reducing their Physical and Spell Resistance by
2974
for
10
seconds.
Focused Aim
Arrow Barrage
Instant
Cast Time
Ground
Target
7 meters
Radius
10 seconds
Duration
2702 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1559
Physical Damage to enemies in the target area every
1
second for
8
seconds, after a
2
second delay.
Arrow Barrage
Magnum Shot
Instant
Cast Time
Enemy
Target
2702 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
5200
Physical Damage and knocking them back
8
meters.
Magnum Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
2702 Stamina
Cost
Fire a burst of arrows in one shot, dealing
5392
Poison Damage to enemies in front of you, and dealing an additional
4156
Poison Damage over
4
seconds.
Acid Spray
Venom Arrow
Instant
Cast Time
Enemy
Target
1871 Stamina
Cost
Shoot an arrow coated in Shadowscale poison at an enemy, dealing
3532
Poison Damage and an additional
7425
Poison Damage over
10
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
Venom Arrow
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases your Critical Chance rating by
1314
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
10
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
4
.
Hand Brush 2
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
the lowest six layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 2
Trowel
Removes
3
layers of dirt or rock from a
1x1
area.
Costs
2 Intuition
to use.
Can safely trigger Fissures to create explosive chain reactions.
Trowel 2
Keen Eye: Dig Sites
Antiquity Dig Sites will be easier to see when you are
30
meters or closer.
Keen Eye: Dig Sites 2
Excavator's Reserves
Further increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 2
Heavy Shovel
Removes
1
layer of dirt and rocks from up to a
3x3
area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.
Has a chance to consume no Intuition on use.
Heavy Shovel 2
Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are
30
meters or closer.
Keen Eye: Treasure Chests 2
10
Legerdemain
PASSIVES
Light Fingers
Increases your chance of successfully Pickpocketing by
20
%.
Light Fingers 2
Trafficker
Increases the number of fence interactions you can use each day by
120
%.
Trafficker 1
Locksmith
Improves your chances of forcing locks by
25
%.
Locksmith 2
10
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Ultimate difficulty.
Antiquarian Insight 5
Scrier's Patience
Grants you two additional turns of Scrying.
Scrier's Patience 2
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
Coalescence 2
Future Focus
Grants you two additional Magicka Charges for use in Scrying.
Future Focus 2
Dilation
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent.
New Effect: Dilation now claims ALL contiguous facets of the same type.
Consumes 1 Magicka Charge.
Dilation 2
Farsight
Claim a line of facets, stretching out from your area of control.
New Effect: Range increased from 4 facets to 6.
Consumes 1 Magicka Charge.
Farsight 2
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Preemptive Power 1
6
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
10 seconds
Duration
2700 Magicka
Cost
Lay claim to an enemy's soul, dealing
6618
Magic Damage or
10788
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Craft
10 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
20 Gilded Fingers
Increases your gold gained by
2
% per stage.
15 Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
75 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
50 Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
16 Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
Fitness
50 Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
50 Boundless Vitality
Grants
28
Max Health per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
50 Ironclad
Grants
34.6
Armor per stage.
50 Rejuvenation
Grants
3
Health, Magicka, and Stamina Recovery per stage.
20 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
30 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
20 Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
30 Biting Aura
Increases your damage done with area of effect attacks by
2
% per stage.
20 Deadly Aim
Increase your damage done with single target attacks by
2
% per stage.
10 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
40 Fighting Finesse
Increases your Critical Damage and Critical Healing done by
2
% per stage.
26 Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Precision
Grants
160
Critical Chance per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
10 Quick Recovery
Increases your Healing Taken by
1
% per stage.
20 Resilience
Grants
132
Critical Resistance per stage.
30 Thaumaturge
Increases your damage done with damage over time effects by
2
% per stage.
20 Tireless Discipline
Grants
260
Max Stamina per stage.
RIDING SKILL
60%
Speed
48
Stamina
60
Inventory
Ready to Train!
CLASS
Animal Companions
Green Balance
Winter's Embrace
WEAPON
One Hand and Shield
Bow
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Excavation
Legerdemain
Scrying
Soul Magic
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
RACIAL
Wood Elf Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
808 CP
Fitness
236
220
Wind Chaser
16
Survivor's Spite
0
Walking Fortress
0
Warfare
286
160
Mastered Curation
0
Extended Might
66
Staving Death
60
Craft
286
286
Craft
286
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
10
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
4
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
10
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
50
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
50
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
6.4
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
286
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
3
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
4
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
1
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
3
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
236
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
1500
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
286
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
286
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
30
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
286
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
1
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
1
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
264
Critical Resistance
Wind Chaser
236
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
236
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
236
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
12000
Health
24453
Stamina
31074
Magicka Recovery
744
Health Recovery
459
Stamina Recovery
1839
Spell Damage
2335
3479
Spell Critical
20.8%
52%
Weapon Damage
2707
6112
Weapon Critical
37.4%
52%
Spell Resistance
16397
Physical Resistance
14945
Critical Resistance
1444
Spell Penetration
4926
Physical Penetration
4926
Magicka
12000
Health
24453
Stamina
31074
Magicka Recovery
744
Health Recovery
459
Stamina Recovery
1839
Spell Damage
2335
3479
Spell Critical
20.8%
52%
Weapon Damage
2707
6112
Weapon Critical
37.4%
52%
Spell Resistance
16397
Physical Resistance
14945
Critical Resistance
1444
Spell Penetration
4926
Physical Penetration
4926
Magicka
12000
Health
17098
Stamina
24978
Magicka Recovery
514
Health Recovery
154
Stamina Recovery
1463
Spell Damage
2304
2939
Spell Critical
13.3%
52%
Weapon Damage
2534
4526
Weapon Critical
29.7%
52%
Spell Resistance
16832
Physical Resistance
15380
Critical Resistance
1444
Spell Penetration
950
Physical Penetration
950
Magicka
12000
Health
24453
Stamina
31074
Magicka Recovery
744
Health Recovery
459
Stamina Recovery
1839
Spell Damage
2335
3479
Spell Critical
20.8%
52%
Weapon Damage
2707
6112
Weapon Critical
37.4%
52%
Spell Resistance
16397
Physical Resistance
14945
Critical Resistance
1444
Spell Penetration
4926
Physical Penetration
4926
Stats are only correct for bar #1.
Magicka
12000
Health
24453
Stamina
31074
Magicka Recovery
744
Health Recovery
459
Stamina Recovery
1839
Spell Damage
2335
3479
Spell Critical
20.8%
52%
Weapon Damage
2707
6112
Weapon Critical
37.4%
52%
Spell Resistance
16397
Physical Resistance
14945
Critical Resistance
1444
Spell Penetration
4926
Physical Penetration
4926
Stats are only correct for bar #1.
Boon: The Lady
Food: 5395 Health, 4936 Stamina
Minor Berserk
Minor Slayer
Wild Guardian
Bar 1
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
2702 Stamina
Cost
Fire a burst of arrows in one shot, dealing
5392
Poison Damage to enemies in front of you, and dealing an additional
4156
Poison Damage over
4
seconds.
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2685 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
13220
Health over
4
seconds.
Magnum Shot
Instant
Cast Time
Enemy
Target
2702 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
5200
Physical Damage and knocking them back
8
meters.
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
3 seconds
Duration
1859 Stamina
Cost
Stir a group of shalk that attack after
3
seconds, dealing
10025
Poison Damage to enemies in front of you.
After the shalk complete their attack, they burrow again for
3
seconds and then resurface again, dealing
10025
Poison Damage to enemies in front of you.
Growing Swarm
Instant
Cast Time
Enemy
Target
5 meters
Radius
10 seconds
Duration
2272 Stamina
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for
11514
Bleed Damage over
10
seconds.
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Enemies near the carrier take
1300
Bleed Damage every
2
seconds for the duration.
Guardian's Savagery
Instant
Cast Time
Enemy
Target
75 Ultimate
Cost
Command your grizzly to maul an enemy, dealing
10731
Physical Damage. Deals
100
% more damage to enemies below
25
% Health.
Bar 2
Low Slash
Instant
Cast Time
Enemy
Target
2673 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
4104
Physical Damage and afflicting them with Minor Maim, reducing their damage done by