minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 1
10
Support
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
19
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
2
% for each piece of Light Armor worn.
Current bonus:
10
%.
Reduces the cost of Sprint by
2
% for each piece of Light Armor worn.
Current bonus:
10
%.
Grace 2
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
20
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
10
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
1815
.
Spell Warding 1
8
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
1
% for every
2
pieces of Medium Armor equipped.
Current bonus:
0
%.
Dexterity 1
Wind Walker
Increases your Stamina Recovery by
2
% for each piece of Medium Armor equipped.
Current bonus:
2
%.
Reduces the Stamina cost of your abilities by
1
% for each piece of Medium Armor equipped.
Current bonus:
1
%.
Wind Walker 1
21
Animal Companions
ULTIMATES
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 8
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
1879
Bleed Damage, and sometimes swipes all enemies in front of it, dealing
7106
Bleed Damage and stunning them for
2
seconds.
Once summoned you can activate Guardian's Savagery for
75
Ultimate, to maul an enemy for
10528
Bleed Damage. Deals
100
% more damage to enemies below
25
% Health.
The damage has a higher chance to apply the Hemorrhaging status effect.
Wild Guardian
SKILLS
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
2187 1
Cost
Command a cliff racer to dive bomb an enemy, dealing
6152
Magic Damage.
If you are more than
7
meters away from the target, you set them Off Balance for
7
seconds.
After dealing damage you increase your Weapon and Spell Damage by
100
for
10
seconds, which quadruples after damaging Off Balance enemies.
Screaming Cliff Racer
Deep Fissure
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
9 seconds
Duration
2187 1
Cost
Stir a group of shalk that attack after
3
seconds, dealing
6976
Magic Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for
6
seconds and then resurface again, dealing
9689
Magic Damage to enemies in front of you.
Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by
5948
and
2974
for
10
seconds.
Deep Fissure
Swarm
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2406 1
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing
12859
Magic Damage over
20
seconds.
The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Swarm
PASSIVES
Bond with Nature
Anytime one of your Animal Companion skills end, you are healed for
1323
Health.
Bond with Nature 2
Savage Beast
When you cast an Animal Companions ability while you are in combat, you generate
2
Ultimate. This effect can occur once every
8
seconds.
Savage Beast 1
17
Green Balance
SKILLS
Enchanted Growth
Instant
Cast Time
Cone
Target
20 meters
Radius
3718 1
Cost
Seed a large area of mushrooms in front of you, healing you and your allies for
7017
Health.
Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by
15
% for
20
seconds.
Enchanted Growth
Budding Seeds
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
1968 1
Cost
Summon a field of flowers which blooms after
6
seconds, healing you and allies in the area for
9357
Health.
While the field grows, you and allies are healed for
1069
Health every
1
second.
You can activate this ability again to cause it to instantly bloom.
An ally within the field can activate the Harvest synergy, healing for
9054
Health over
5
seconds.
Budding Seeds
PASSIVES
Accelerated Growth
When you heal yourself or an ally under
40
% Health with a Green Balance ability you gain Major Mending, increasing your healing done by
16
% for
2
seconds.
Accelerated Growth 1
Nature's Gift
When you heal an ally with a Green Balance ability, you gain
125
Magicka or
125
Stamina, whichever resource pool is lower. Each effect can occur once every
1
second.
Nature's Gift 1
13
Winter's Embrace
SKILLS
Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
27 seconds
Duration
3280 1
Cost
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by
5948
for
27
seconds.
You gain Minor Protection, reducing your damage taken by
5
% for
27
seconds.
Ice Fortress
Impaling Shards
Instant
Cast Time
Area
Target
6 meters
Radius
12 seconds
Duration
2624 1
Cost
Conjure icy shards around you to skewer enemies in the area, dealing
790
Frost Damage every
1
second for
12
seconds.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by
30
% for
3
seconds.
Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect.
Impaling Shards
PASSIVES
Glacial Presence
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by
100
%.
Increases the damage of your Chilled status effect by
517
. This effect scales off your highest offensive stats.
Glacial Presence 1
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
50
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Jewelry Extraction
Improves the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 1
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
2
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
10
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
10
Undaunted
SKILLS
Necrotic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2406 1
Cost
Project a globe of annihilation that slowly floats forward for
10
seconds, dealing
827
Magic Damage every
1
second to nearby enemies.
An ally near the globe can activate the Combustion synergy, causing the orb to explode for
6253
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Necrotic Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1336
Health,
1020
Stamina, and
1380
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
16
Argonian Skills
PASSIVES
Amphibian
Increases your experience gain with the Restoration Staff skill line by
15
%.
Increases your swimming speed by
50
%.
Amphibian 1
Life Mender
Increases your healing done by
3
%.
Life Mender 2
Argonian Resistance
Increases your Max Health by
384
and your Disease and Poison Resistance by
660
.
Argonian Resistance 1
19
Destruction Staff
SKILLS
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2406 1
Cost
Create an unstable elemental barrier in front of you, dealing
760
Magic Damage to enemies in the target area every
1
second before exploding for an additional
3229
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Destructive Touch
Instant
Cast Time
Enemy
Target
15 meters
Range
20 seconds
Duration
2406 1
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
3308
Magic Damage and an additional
9650
Magic Damage over
20
seconds.
The initial hit always applies the element's status effect.
Destructive Touch
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
6
% additional damage.
Lightning Staff Heavy Attacks damage nearby enemies for
50
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs
4571
damage.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 1
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
7
Restoration Staff
SKILLS
Illustrious Healing
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
2843 1
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
14742
Health over
12
seconds.
Illustrious Healing
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
2
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
16
%.
You also heal yourself or an ally within
12
meters of the target for
26
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 1
1
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2187 1
Cost
Lay claim to an enemy's soul, dealing
12859
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Craft
50 Breakfall
Reduces your fall damage taken by
7
% per stage.
50 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
50 Gilded Fingers
Increases your gold gained by
2
% per stage.
45 Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
75 Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
10 Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
50 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
34 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
20 Bashing Brutality
Increases your Bash damage by
60
per stage.
50 Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
50 Boundless Vitality
Grants
28
Max Health per stage.
20 Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
30 Fortification
Increases the amount of damage you can block by
2
% per stage.
50 Fortified
Grants
34.6
Armor per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
10 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
6 Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
30 Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
30 Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
10 Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
50 Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
20 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
49 Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
20 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
30 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
33 Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
20 Blessed
Increases your Healing Done by
1
% per stage.
50 Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
40 Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
20 Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
49 Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
30 Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Precision
Grants
160
Critical Chance per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
20 Quick Recovery
Increases your Healing Taken by
1
% per stage.
20 Tireless Discipline
Grants
260
Max Stamina per stage.
30 War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
50 Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
CLASS
Animal Companions
Green Balance
Winter's Embrace
WEAPON
Destruction Staff
Restoration Staff
ARMOR
Light Armor
Medium Armor
WORLD
Soul Magic
GUILD
Fighters Guild
Mages Guild
Undaunted
ALLIANCE WAR
Assault
Support
RACIAL
Argonian Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
1537 CP
Fitness
511
479
Wind Chaser
16
Survivor's Spite
10
Walking Fortress
6
Warfare
512
259
Mastered Curation
20
Extended Might
153
Staving Death
80
Craft
514
514
Craft
514
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
35
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
50
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
10
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
30
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
10
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
50
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
30
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
512
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
6
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
8
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
3
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
205
Weapon and Spell Damage
Fitness
511
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
120
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
15
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1731
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
5
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
3
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
90
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
2
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
1500
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
5
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
512
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
512
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
30
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
60
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
512
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
511
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
511
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
5
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
511
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
34510
Health
31801
Stamina
25514
Magicka Recovery
2168
Health Recovery
490
Stamina Recovery
1412
Spell Damage
2191
4595
Spell Critical
90%
66%
Weapon Damage
2013
3592
Weapon Critical
90%
66%
Spell Resistance
9864
Physical Resistance
8049
Critical Resistance
354
Spell Penetration
700
Physical Penetration
700
Magicka
34510
Health
31801
Stamina
25514
Magicka Recovery
2168
Health Recovery
490
Stamina Recovery
1412
Spell Damage
2191
4595
Spell Critical
90%
66%
Weapon Damage
2013
3592
Weapon Critical
90%
66%
Spell Resistance
9864
Physical Resistance
8049
Critical Resistance
354
Spell Penetration
700
Physical Penetration
700
Magicka
34510
Health
31801
Stamina
25514
Magicka Recovery
2168
Health Recovery
490
Stamina Recovery
1412
Spell Damage
2191
4595
Spell Critical
90%
66%
Weapon Damage
2013
3592
Weapon Critical
90%
66%
Spell Resistance
9864
Physical Resistance
8049
Critical Resistance
354
Spell Penetration
700
Physical Penetration
700
Magicka
34510
Health
31801
Stamina
25514
Magicka Recovery
2168
Health Recovery
490
Stamina Recovery
1412
Spell Damage
2191
4595
Spell Critical
90%
66%
Weapon Damage
2013
3592
Weapon Critical
90%
66%
Spell Resistance
9864
Physical Resistance
8049
Critical Resistance
354
Spell Penetration
700
Physical Penetration
700
Stats are only correct for bar #1.
Magicka
34510
Health
31801
Stamina
25514
Magicka Recovery
2168
Health Recovery
490
Stamina Recovery
1412
Spell Damage
2191
4595
Spell Critical
90%
66%
Weapon Damage
2013
3592
Weapon Critical
90%
66%
Spell Resistance
9864
Physical Resistance
8049
Critical Resistance
354
Spell Penetration
700
Physical Penetration
700
Stats are only correct for bar #1.
Boon: The Shadow
Crown Fortifying Meal
Wild Guardian
Bar 1
Impaling Shards
Instant
Cast Time
Area
Target
6 meters
Radius
12 seconds
Duration
2624 1
Cost
Conjure icy shards around you to skewer enemies in the area, dealing
790
Frost Damage every
1
second for
12
seconds.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by
30
% for
3
seconds.
Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect.
Illustrious Healing
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
2843 1
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
14742
Health over
12
seconds.
Necrotic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2406 1
Cost
Project a globe of annihilation that slowly floats forward for
10
seconds, dealing
827
Magic Damage every
1
second to nearby enemies.
An ally near the globe can activate the Combustion synergy, causing the orb to explode for
6253
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
2187 1
Cost
Command a cliff racer to dive bomb an enemy, dealing
6152
Magic Damage.
If you are more than
7
meters away from the target, you set them Off Balance for
7
seconds.
After dealing damage you increase your Weapon and Spell Damage by
100
for
10
seconds, which quadruples after damaging Off Balance enemies.
Enchanted Growth
Instant
Cast Time
Cone
Target
20 meters
Radius
3718 1
Cost
Seed a large area of mushrooms in front of you, healing you and your allies for
7017
Health.
Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by
15
% for
20
seconds.
Guardian's Savagery
Instant
Cast Time
Enemy
Target
28 meters
Range
75 8
Cost
Command your grizzly to maul an enemy, dealing
10528
Bleed Damage. Deals
100
% more damage to enemies below
25
% Health.
Bar 2
Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
27 seconds
Duration
3280 1
Cost
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by
5948
for
27
seconds.
You gain Minor Protection, reducing your damage taken by
5
% for
27
seconds.
Illustrious Healing
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
2843 1
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
14742
Health over
12
seconds.
Unstable Wall of Frost
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2624 1
Cost
Create an icy barrier, dealing
760
Frost Damage to enemies in the area every
1
second and applying Unstable Frost Shield for
6
seconds on you and nearby allies that absorbs up to
9444
damage from projectiles.
Chilled enemies become immobilized for
4
seconds.
When the effect ends, the barrier explodes, dealing
3229
Frost Damage and applying Unstable Frost Shield for
6
seconds to you and nearby allies that absorbs up to
4722
damage from projectiles.
Swarm
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2406 1
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing
12859
Magic Damage over
20
seconds.
The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Budding Seeds
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
1968 1
Cost
Summon a field of flowers which blooms after
6
seconds, healing you and allies in the area for
9357
Health.
While the field grows, you and allies are healed for
1069
Health every
1
second.
You can activate this ability again to cause it to instantly bloom.
An ally within the field can activate the Harvest synergy, healing for