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LEVEL
50
CHAMPION POINTS 1777
EBONHEART PACT RANK
High Elf Sorcerer (Health)
10 Magicka
44 Health
10 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 200

Skyshards:
0 / 3
Daedric Summoning

ULTIMATES
Greater Storm Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
15 seconds
Duration
170 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
10405
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
6298
Shock Damage every
1
second.

An ally near the atronach can activate the
Charged Lightning
synergy, granting nearby allies
Major Berserk
for
10
seconds, increasing their damage done by
10
%.
Greater Storm Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
3439 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1582
Shock Damage.

Once summoned, you can activate the familiar's special ability for
3510
Magicka, dealing
1917
Shock Damage every
2
seconds for
20
seconds to enemies near them. The second hit stuns enemies hit for
3
seconds.

The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Haunting Curse
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
12 seconds
Duration
2910 Magicka
Cost
Curse an enemy with a destructive rune, dealing
13309
Magic Damage to the target and all other nearby enemies after
3.5
seconds.

The curse will continue to haunt the enemy and explode a second time, dealing
13309
Magic Damage to the target and all other nearby enemies after an additional
8.5
seconds.

You can have only one
Haunting Curse
active at a time.
Haunting Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
3439 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals
1532
Shock Damage and its kick deals
1532
Shock Damage.

Once summoned, you can activate the twilight matriarch's special ability for
4590
Magicka, causing it to heal
2
friendly targets for
15036
and itself for
7517
.

The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Hardened Ward
Instant
Cast Time
Self
Target
6 seconds
Duration
4233 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
7833
damage for
6
seconds. If no pets are affected, you also heal for
3832
Health.

This ability scales off the higher of your Max Health or Magicka and the shield is capped at
72
% of your Max Health.
Hardened Ward
Bound Armaments
Instant
Cast Time
Enemy
Target
28 meters
Range
1294 Stamina
Cost
While slotted on either ability bar, your Light and Heavy Attacks summon a Bound weapon for
10
seconds, up to
4
times. Fully-charged Heavy Attacks grant two stacks.

When you have one or more Bound Weapon active, you can activate the ability to arm the weapons, causing them to strike your target for
3799
Physical Damage every
0.3
seconds.

While slotted, your Max Stamina is increased by
8
%.
Bound Armaments
PASSIVES
Rebate
You restore
300
Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
10
% if you have a permanent pet active.

Increases your Max Magicka and Stamina by
10
% if you have no permanent pets active.
Expert Summoner 2
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
19851
Health
34225
Stamina
17820

Magicka Recovery
1637
Health Recovery
273
Stamina Recovery
1770

Spell Damage
6099
9505
Spell Critical
24.4%
66%
Weapon Damage
6099
8958
Weapon Critical
18.4%
66%

Spell Resistance
24729
Physical Resistance
24003
Critical Resistance
1848

Spell Penetration
10633
Physical Penetration
10633
Battle Spirit
Boon: The Lover
Jewels of Misrule
Major Breach (Target)
Major Brutality
Major Courage
Major Endurance
Major Evasion
Major Fortitude
Major Gallop
Major Intellect
Major Resolve
Major Sorcery
Minor Berserk
Minor Endurance
Minor Force
Minor Fortitude
Minor Intellect
Minor Prophecy
Minor Resolve
Minor Toughness
Weapon Damage Enchantment
Bar 1
Bound Armaments
Instant
Cast Time
Enemy
Target
28 meters
Range
1294 Stamina
Cost
While slotted on either ability bar, your Light and Heavy Attacks summon a Bound weapon for
10
seconds, up to
4
times. Fully-charged Heavy Attacks grant two stacks.

When you have one or more Bound Weapon active, you can activate the ability to arm the weapons, causing them to strike your target for
3799
Physical Damage every
0.3
seconds.

While slotted, your Max Stamina is increased by
8
%.
Mages' Wrath
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
2381 Magicka
Cost
Call down lightning to strike an enemy, dealing
3832
Shock Damage.

If the enemy falls to or below
20
% Health within
4
seconds of being struck, an explosion deals an additional
14779
Shock Damage to them and all nearby enemies.
Streak
Instant
Cast Time
Self
Target
15 meters
Range
3704 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
6661
Shock Damage to enemies in your wake and stunning them for
3
seconds.

This effect cannot be blocked.

Casting again within
4
seconds costs
33
% more Magicka.
       
Suppression Field
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
191 Ultimate
Cost
Create a globe of magic suppression for
12
seconds, removing and preventing all enemy area of effect abilities from occurring in the area.

Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

The globe also damages enemies for
4370
Magic Damage every
1
second.
Bar 2
Hardened Ward
Instant
Cast Time
Self
Target
6 seconds
Duration
4233 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
7833
damage for
6
seconds. If no pets are affected, you also heal for
3832
Health.

This ability scales off the higher of your Max Health or Magicka and the shield is capped at
72
% of your Max Health.
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
2157 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
2111
Physical Damage every
2
seconds for
20
seconds. The winds grow in damage and size, increasing up to
120
% more damage and up to
9
meters in size.

While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by
5948
and your Movement Speed by
15
%.
Race Against Time
Instant
Cast Time
Self
Target
3137 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
20
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3969 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.

While active, dealing Critical Damage heals you for
3696
Health. This effect can occur once every
1
second.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2804 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
22542
Health over
5
seconds.

After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
       
Suppression Field
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
191 Ultimate
Cost
Create a globe of magic suppression for
12
seconds, removing and preventing all enemy area of effect abilities from occurring in the area.

Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

The globe also damages enemies for
4370
Magic Damage every
1
second.
Overload
       
Werewolf
       
Character data Edited on 2024-12-15 11:05:27

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