Let loose a battle cry, instilling yourself with resolve and healing for
15906
Health over
5
seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Resolving Vigor
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
5
% and Health, Magicka, and Stamina Recovery by
10
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 1
50
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
4
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
8
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
14
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
10
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
4
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
6
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
8
%.
Athletics 2
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
50
Assassination
ULTIMATES
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
72 8
Cost
Ravage an enemy with a swift strike, dealing
11314
Disease Damage and causing them to take
20
% more damage from your attacks for
8
seconds.
If cast with
124
or more Ultimate, you instead deal
12445
Disease Damage, stun the enemy for
3
seconds, and increase the duration of the damage taken effect to
12
seconds.
Incapacitating Strike
SKILLS
Killer's Blade
Instant
Cast Time
Enemy
Target
7 meters
Range
2045 4
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
3422
Disease Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Heals you for
7071
if the enemy dies within
2
seconds of being struck.
Killer's Blade
Relentless Focus
Instant
Cast Time
Enemy
Target
28 meters
Range
1363 4
Cost
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by
80
up to
5
times. Fully-charged Heavy Attacks grant two stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal
12322
Disease Damage, and heal for
33
% of the damage dealt if you are within melee range.
Relentless Focus
PASSIVES
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by
2974
.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by you, you restore
1000
Magicka and Stamina.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
1314
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1314
for
20
seconds.
Hemorrhage 2
50
Shadow
SKILLS
Shadowy Disguise
Instant
Cast Time
Self
Target
0 1
Cost
Cloak yourself in shadow to become invisible. When moving your Magicka Recovery is disabled and when not moving Shadowy Disguise is half cost. Your next direct damage attack will Critically Strike.
When Shadowy Disguise begins or ends, you gain Born From Shadow for
10
seconds, increasing your damage done to monsters by
10
%.
While slotted on either bar, gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Shadowy Disguise
Dark Shade
Instant
Cast Time
Self
Target
22 seconds
Duration
3059 1
Cost
Summon a shade version of yourself to attack an enemy and fight at your side for
22
seconds.
The shade attacks nearby enemies within
9
meters of it, dealing
1818
Magic Damage once every
2
seconds and afflicting them with Minor Maim for
4
seconds, reducing their damage done by
5
%.
Dark Shade
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve for
12
seconds, increasing your Physical and Spell Resistance by
5948
. This duration is increased by
2
seconds for each piece of Heavy Armor equipped.
Current duration:
12
seconds
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
0
%.
Dark Vigor 2
Dark Veil
Increases the duration of your non-invisibility based Shadow abilities by
2
seconds.
Dark Veil 2
50
Siphoning
SKILLS
Leeching Strikes
Instant
Cast Time
Self
Target
4120 32
Cost
Channel a portion of your soul to convert Health to
2000
Magicka and Stamina.
While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for
1800
Health and reduces the cost of your next Leeching Strikes by
10
%, stacking up to
10
times. This effect can occur once every
1
second.
Leeching Strikes
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
0
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability while in combat generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Master Writ Chance:
12.8%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
50
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
17
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Master Writ Chance:
13.4%
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
2
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
10
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
129 8
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
8557
Physical Damage to enemies in front of you and an additional
10266
Physical Damage over
6
seconds.
After activating, your Weapon and Spell Damage is increased by
300
for
20
seconds.
Flawless Dawnbreaker
SKILLS
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
20 seconds
Duration
3208 4
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
20
seconds.
When triggered, the trap deals
4242
Bleed Damage, an additional
10590
Bleed Damage over
20
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.
Enemies who activate the trap are immobilized for
2
seconds.
Barbed Trap
PASSIVES
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
3
%.
Slayer 3
3
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
10
Undaunted
SKILLS
Inner Fire
Instant
Cast Time
Enemy
Target
28 meters
Range
1669 1
Cost
Ignite the fires of hate in an enemy's heart, dealing
2981
Flame Damage and taunting them to attack you for
15
seconds.
An ally targeting the taunted enemy can activate the Radiate synergy, dealing
3975
Flame Damage to them over
3
seconds then an additional
6627
Flame Damage to them and other nearby enemies.
Inner Fire
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
779
Health,
1026
Stamina, and
489
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
2
%.
Undaunted Mettle 2
50
Wood Elf Skills
PASSIVES
Acrobat
Increases your experience gain with the Bow skill line by
15
%.
Decreases your fall damage taken by
10
%.
Acrobat 1
Hunter's Eye
Increases your Stealth Detection radius by
3
meters.
Increases your Movement Speed by
5
% and your Physical and Spell Penetration by
950
.
Hunter's Eye 3
Y'ffre's Endurance
Increases your Stamina Recovery by
258
.
Y'ffre's Endurance 3
Resist Affliction
Increases your Max Stamina by
2000
and your Disease and Poison Resistance by
2310
.
Resist Affliction 3
50
Dual Wield
SKILLS
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
2984 4
Cost
Launch yourself into a lethal spin, dealing
5303
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Whirling Blades
Deadly Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
3213 4
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
20
seconds, reducing damage from area attacks by
20
%.
Every
2
seconds the shrapnel will pulse, dealing
1670
Physical Damage to all enemies within
5
meters.
Deadly Cloak
Shrouded Daggers
Instant
Cast Time
Enemy
Target
8 meters
Radius
22 meters
Range
3213 4
Cost
Fire a secret dagger from your sleeve that bounces up to
3
times to nearby enemies, dealing
5303
Physical Damage per hit.
If enemies hit are casting they are interrupted, set Off Balance, and stunned for
3
seconds.
You also gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
20
seconds.
Shrouded Daggers
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
6
%.
Each mace increases your Offensive Penetration by
1487
.
Each sword increases your Weapon and Spell Damage by
129
.
Each dagger increases your Critical Chance rating by
657
.
Twin Blade and Blunt 2
50
Bow
SKILLS
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
15 seconds
Duration
2673 4
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1013
Physical Damage to enemies in the target area every
1
second for
13
seconds, after a
2
second delay.
Endless Hail
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2673 4
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3422
Poison Damage and an additional
10260
Poison Damage over
20
seconds.
Deals up to
120
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Vinedusk Training
WITH BOW EQUIPPED
Increases your damage done by
5
% against enemies
15
meters or closer.
Increases your Critical Chance rating by
1314
against enemies further than
15
meters.
Vinedusk Training 2
Accuracy
WITH BOW EQUIPPED
Increases your Critical Chance rating by
1314
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
6
Soul Magic
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2781 1
Cost
Lay claim to an enemy's soul, dealing
13684
Magic Damage over
20
seconds.
If an affected enemy dies, you fill an empty Soul Gem, heal for
3505
Health, and restore
2203
Magicka and
4619
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
10
Vampire
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
0
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
0
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
0
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
0
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
0
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
0
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
0
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
0
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
0
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
0
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
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Space:
168 / 210
1,709,807
0
9,340
100,000
372
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Space:
386 / 480
15,234,805
24,800
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Space:
2499 / 2654
31,304,685
2,256
47,735
7,778,956
372
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RIDING SKILL
60%
Speed
37
Stamina
60
Inventory
Ready to Train!
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
12240
Health
19476
Stamina
25664
Magicka Recovery
591
Health Recovery
320
Stamina Recovery
1374
Spell Damage
3868
5088
Spell Critical
48.2%
60%
Weapon Damage
3868
6380
Weapon Critical
48.2%
60%
Spell Resistance
3436
Physical Resistance
3436
Critical Resistance
1320
Spell Penetration
3924
Physical Penetration
3924
Magicka
12240
Health
19476
Stamina
25664
Magicka Recovery
591
Health Recovery
320
Stamina Recovery
1374
Spell Damage
3868
5088
Spell Critical
48.2%
60%
Weapon Damage
3868
6380
Weapon Critical
48.2%
60%
Spell Resistance
3436
Physical Resistance
3436
Critical Resistance
1320
Spell Penetration
3924
Physical Penetration
3924
Magicka
12240
Health
19476
Stamina
25664
Magicka Recovery
591
Health Recovery
320
Stamina Recovery
1374
Spell Damage
3868
5088
Spell Critical
48.2%
60%
Weapon Damage
3868
6380
Weapon Critical
48.2%
60%
Spell Resistance
3436
Physical Resistance
3436
Critical Resistance
1320
Spell Penetration
3924
Physical Penetration
3924
Stats are only correct for bar #1.
Magicka
12240
Health
19476
Stamina
25664
Magicka Recovery
591
Health Recovery
320
Stamina Recovery
1374
Spell Damage
3868
5088
Spell Critical
48.2%
60%
Weapon Damage
3868
6380
Weapon Critical
48.2%
60%
Spell Resistance
3436
Physical Resistance
3436
Critical Resistance
1320
Spell Penetration
3924
Physical Penetration
3924
Stats are only correct for bar #1.
Magicka
12240
Health
19476
Stamina
25664
Magicka Recovery
591
Health Recovery
320
Stamina Recovery
1374
Spell Damage
3868
5088
Spell Critical
48.2%
60%
Weapon Damage
3868
6380
Weapon Critical
48.2%
60%
Spell Resistance
3436
Physical Resistance
3436
Critical Resistance
1320
Spell Penetration
3924
Physical Penetration
3924
Stats are only correct for bar #1.
Boon: The Thief
Dubious Camoran Throne
Major Gallop
Major Prophecy
Major Savagery
Vampire Stage 1
Bar 1
Killer's Blade
Instant
Cast Time
Enemy
Target
7 meters
Range
2045 4
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
3422
Disease Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Heals you for
7071
if the enemy dies within
2
seconds of being struck.
Deadly Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
3213 4
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
20
seconds, reducing damage from area attacks by
20
%.
Every
2
seconds the shrapnel will pulse, dealing
1670
Physical Damage to all enemies within
5
meters.
Shrouded Daggers
Instant
Cast Time
Enemy
Target
8 meters
Radius
22 meters
Range
3213 4
Cost
Fire a secret dagger from your sleeve that bounces up to
3
times to nearby enemies, dealing
5303
Physical Damage per hit.
If enemies hit are casting they are interrupted, set Off Balance, and stunned for
3
seconds.
You also gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
20
seconds.
Relentless Focus
Instant
Cast Time
Enemy
Target
28 meters
Range
1363 4
Cost
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by
80
up to
5
times. Fully-charged Heavy Attacks grant two stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal
12322
Disease Damage, and heal for
33
% of the damage dealt if you are within melee range.
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
20 seconds
Duration
3208 4
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
20
seconds.
When triggered, the trap deals
4242
Bleed Damage, an additional
10590
Bleed Damage over
20
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.
Enemies who activate the trap are immobilized for
2
seconds.
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
124 8
Cost
Ravage an enemy with a spinning strike, dealing
12445
Disease Damage, causing them to take
20
% more damage from your attacks for
12
seconds, and stunning them for
3
seconds.
Bar 2
Shadowy Disguise
Instant
Cast Time
Self
Target
Cloak yourself in shadow to become invisible. When moving your Magicka Recovery is disabled and when not moving Shadowy Disguise is half cost. Your next direct damage attack will Critically Strike.
When Shadowy Disguise begins or ends, you gain Born From Shadow for
10
seconds, increasing your damage done to monsters by
10
%.
While slotted on either bar, gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2781 1
Cost
Lay claim to an enemy's soul, dealing
13684
Magic Damage over
20
seconds.
If an affected enemy dies, you fill an empty Soul Gem, heal for
3505
Health, and restore
2203
Magicka and
4619
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Dark Shade
Instant
Cast Time
Self
Target
22 seconds
Duration
3059 1
Cost
Summon a shade version of yourself to attack an enemy and fight at your side for
22
seconds.
The shade attacks nearby enemies within
9
meters of it, dealing
1818
Magic Damage once every
2
seconds and afflicting them with Minor Maim for
4
seconds, reducing their damage done by
5
%.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2954 4
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
15906
Health over
5
seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2673 4
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3422
Poison Damage and an additional
10260
Poison Damage over
20
seconds.
Deals up to
120
% more damage to enemies under
50
% Health.
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
129 8
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
8557
Physical Damage to enemies in front of you and an additional
10266
Physical Damage over
6
seconds.
After activating, your Weapon and Spell Damage is increased by