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LEVEL
50
CHAMPION POINTS 1763
EBONHEART PACT RANK 13
bomb's away
Khajiit Nightblade (Magicka)
Vampire
64 Magicka
0 Health
0 Stamina

Skill Points:
25 / 125

Skyshards:
0 / 3
371 / 617
50
Assassination

ULTIMATES
Soul Harvest
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
72 8
Cost
Ravage an enemy with a spinning attack, dealing
10465
Magic Damage and increasing your damage against them by
20
% for
8
seconds.

Also afflicts the enemy with Major Defile, reducing their healing received and damage shield strength by
12
%.

While slotted on either bar, any time you kill an enemy you gain
10
Ultimate.
Soul Harvest
SKILLS
Concealed Weapon
Instant
Cast Time
Enemy
Target
7 meters
Range
2134 1
Cost
Slash an enemy, dealing
7194
Magic Damage.

If you strike an enemy from their flank you set them Off Balance.

When you leave Sneak or invisibility while in combat, increase your damage done with this ability by
10
% for
15
seconds.

While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by
15
%.
Concealed Weapon
Lotus Fan
0.4 seconds
Cast Time
Enemy
Target
6 meters
Radius
22 meters
Range
3515 1
Cost
Flash through the shadows and ambush an enemy while unleashing a fan of knives, dealing
4769
Magic Damage to them and enemies around you.

Enemies hit take an additional
5770
Magic Damage over
5
seconds.

All enemies hit are afflicted with Minor Vulnerability for
10
seconds, increasing their damage taken by
5
%.
Lotus Fan
Impale
Instant
Cast Time
Enemy
Target
28 meters
Range
2260 1
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
3270
Magic Damage. Deals
330
% more damage to enemies below
25
% Health.
Impale
PASSIVES
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by
2974
.

Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by you, you restore
1000
Magicka and Stamina.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.

Current bonus:
876
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED

Increases your Critical Damage by
10
%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1314
for
20
seconds.
Hemorrhage 2
CLASS
Assassination
Shadow
Siphoning
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
30112
Health
19441
Stamina
15750

Magicka Recovery
2650
Health Recovery
506
Stamina Recovery
798

Spell Damage
2722
6449
Spell Critical
42.6%
81.6%
Weapon Damage
2722
4713
Weapon Critical
42.6%
81.6%

Spell Resistance
14066
Physical Resistance
10436
Critical Resistance
1320

Spell Penetration
6882
Physical Penetration
6882
Boon: The Shadow
Ghastly Eye Bowl
Major Gallop
Major Prophecy
Major Savagery
Minor Expedition
Vampire Stage 1
Bar 1
Shadowy Disguise
Instant
Cast Time
Self
Target
Cloak yourself in shadow to become invisible. When moving your Magicka Recovery is disabled and when not moving Shadowy Disguise is half cost. Your next direct damage attack will Critically Strike.

When Shadowy Disguise begins or ends, you gain Born From Shadow for
10
seconds, increasing your damage done to monsters by
10
%.

While slotted on either bar, gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Lotus Fan
0.4 seconds
Cast Time
Enemy
Target
6 meters
Radius
22 meters
Range
3515 1
Cost
Flash through the shadows and ambush an enemy while unleashing a fan of knives, dealing
4769
Magic Damage to them and enemies around you.

Enemies hit take an additional
5770
Magic Damage over
5
seconds.

All enemies hit are afflicted with Minor Vulnerability for
10
seconds, increasing their damage taken by
5
%.
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4771 1
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.

While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
and your Max Magicka is increased by
5
%.
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
5284 4
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.

While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also gain Minor Berserk for
5
seconds after dealing Critical Damage from an enemy's flank.
Sap Essence
Instant
Cast Time
Area
Target
8 meters
Radius
30 seconds
Duration
3264 1
Cost
Siphon the vigor from your enemies' blood, dealing
5182
Magic Damage to all nearby enemies and healing you and your allies for
1595
plus
20
% more for each enemy hit.

If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
30
seconds.
       
Soul Tether
0.5 seconds
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
155 8
Cost
Ravage nearby enemies' souls with a night rune, dealing
10708
Magic Damage, healing for half the damage, and stunning them for
4
seconds.

Ravaged enemies are tethered to you for
8
seconds, and while they remain within
10
meters, you siphon
1766
Health from them every second.

An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing
8787
Magic Damage to them and healing for the damage caused.
Bar 2
Shadowy Disguise
Instant
Cast Time
Self
Target
Cloak yourself in shadow to become invisible. When moving your Magicka Recovery is disabled and when not moving Shadowy Disguise is half cost. Your next direct damage attack will Critically Strike.

When Shadowy Disguise begins or ends, you gain Born From Shadow for
10
seconds, increasing your damage done to monsters by
10
%.

While slotted on either bar, gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
2808 1
Cost
Bend time and space around you to gain Major Expedition for
12
seconds and Minor Force for
1
minute, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Concealed Weapon
Instant
Cast Time
Enemy
Target
7 meters
Range
2134 1
Cost
Slash an enemy, dealing
7194
Magic Damage.

If you strike an enemy from their flank you set them Off Balance.

When you leave Sneak or invisibility while in combat, increase your damage done with this ability by
10
% for
15
seconds.

While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by
15
%.
Simmering Frenzy
Instant
Cast Time
Self
Target
CRIMINAL ACT

Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by
80
every
2
seconds, up to
5
times.

While toggled on, the Health cost of this ability increases by
360
per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3264 1
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
1337
Magic Damage to all enemies in the area.

Each enemy within the bomb's radius increases the damage by
100
%, including the original target.
       
Soul Harvest
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
72 8
Cost
Ravage an enemy with a spinning attack, dealing
10465
Magic Damage and increasing your damage against them by
20
% for
8
seconds.

Also afflicts the enemy with Major Defile, reducing their healing received and damage shield strength by
12
%.

While slotted on either bar, any time you kill an enemy you gain
10
Ultimate.
Overload
       
Werewolf
       
Character data Exported on 2025-01-11 10:17:36

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