Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for
8
seconds.
Charging Maneuver
50
Light Armor
SKILLS
Annulment
Instant
Cast Time
Self
Target
6 seconds
Duration
3810 Magicka
Cost
Requires 5 pieces of light armor equipped
Surround yourself with a net of magic negation, gaining a damage shield that absorbs
12248
damage for
6
seconds.
Annulment
PASSIVES
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
24
%.
Recovery 3
Evocation
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
12
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
2178
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
50
Daedric Summoning
SKILLS
Summon Twilight Matriarch
1.5 seconds
Cast Time
Self
Target
2991 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal
3400
Shock Damage. Rank IV increases damage by
18
% damage.
Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to
2
other friendly targets for
7205
Health.
The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Hardened Ward
Instant
Cast Time
Area
Target
20 meters
Radius
6 seconds
Duration
2914 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
12972
damage for
6
seconds. Your own globe absorbs
33
% additional damage.
Hardened Ward
Bound Aegis
Instant
Cast Time
Self
Target
3810 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve and Minor Ward, increasing your Physical and Spell Resistance by
1320
.
The armor increases your Max Magicka by
7
%.
Bound Aegis
PASSIVES
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
50
Dark Magic
SKILLS
Crystal Fragments
1 seconds
Cast Time
Enemy
Target
28 meters
Range
3362 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
9575
Magic Damage.
Casting any other Magicka ability has a
35
% chance of causing your next Crystal Fragments to be instant, deal
10
% more damage, and cost
50
% less Magicka.
Crystal Fragments
Dark Exchange
1.2 seconds
Cast Time
Self
Target
3078 Stamina
Cost
Bargain with darkness to restore
7696
Health and
4514
Magicka.
Dark Exchange
Daedric Mines
Instant
Cast Time
Self
Target
30 seconds
Duration
5379 Magicka
Cost
Surprise your foes by placing
3
volatile Daedric mines around you, which take
3
seconds to arm and last for
30
seconds.
When a mine is triggered it explodes, dealing
6625
Magic Damage and immobilizing the enemy for
1.5
seconds.
Daedric Mines
PASSIVES
Unholy Knowledge
Reduces the Magicka and Stamina costs of your abilities
5
%.
Unholy Knowledge 2
Blood Magic
Hitting an enemy with a Dark Magic ability heals you for
8
% of your Max Health.
Blood Magic 2
Exploitation
Casting a Dark Magic ability grants Minor Prophecy to you and your group, increasing your Spell Critical by
657
for
10
seconds.
Exploitation 1
50
Storm Calling
ULTIMATES
Power Overload
Instant
Cast Time
Self
Target
64 Ultimate
Cost
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing
12575
Shock Damage, and heavy attacks blast enemies in the target area for
5299
Shock Damage.
Both attacks deal
6
% additional damage.
Attacks deplete Ultimate until you run out or the ability is toggled off.
Power Overload
SKILLS
Boundless Storm
Instant
Cast Time
Area
Target
5 meters
Radius
22 seconds
Duration
3362 Magicka
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
730
Shock Damage every
1
second for
22
seconds.
While in this form you also gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
.
Activating this grants Major Expedition for a brief period, increasing your Movement Speed
30
% for
7
seconds.
Boundless Storm
Liquid Lightning
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2914 Magicka
Cost
Create a nexus of storm energy at the target location that deals
2231
Shock Damage to nearby enemies every
1
second.
While active, allies can activate Conduit to deal
6617
Shock Damage to enemies near the ally.
Liquid Lightning
Power Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3214 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by
20
% for
33
seconds.
While active, dealing a Critical Strike heals you for
2550
Health. This effect can occur once every
1
second.
Power Surge
PASSIVES
Capacitor
Increases your Magicka Recovery by
10
%.
Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 2
Implosion
When you deal Shock Damage, you have a
6
% chance to instantly disintegrate enemies under
15
% Health, dealing
8645
Shock Damage.
When you deal Physical Damage, you have a
6
% chance to instantly pulverize enemies under
15
% Health, dealing
7693
Physical Damage.
Implosion 2
Expert Mage
Increases your Weapon and Spell Damage by
1
% for each Sorcerer ability slotted.
Current bonus:
1
%.
Expert Mage 1
10
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Pristine Water and Slime to make Level 20 potions and poisons.
Solvent Proficiency 2
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Reagents 1
35
Blacksmithing
PASSIVES
Metalworking
Allows the use of Galatite Ingots.
Metalworking 7
Miner Hireling
A miner hireling will send you more ore and possibly better items every day.
Miner Hireling 2
Metal Extraction
Greatly improves the chances of extracting Blacksmithing ingredients and allows the refining of more powerful tempers from raw materials.
Metal Extraction 2
Metallurgy
Reduces research times by 20% and allows the research of three items at once.
Metallurgy 3
41
Clothing
PASSIVES
Tailoring
Allows the use of Ironthread and Iron Hide.
Tailoring 7
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Cloth 1
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Greatly improves the chances of extracting Clothing ingredients and allows the refining of more powerful tannins from raw materials.
Unraveling 2
Stitching
Reduces research times by 20% and allows the research of three items at once.
Stitching 3
19
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Edora, Jaera, Pojode, and Rekude Potency Runestones to make Glyphs of levels 30-45.
Potency Improvement 4
Hireling
When you go offline, a hireling will find Runestones for you. Your hireling refreshes every 24 hours. Your hireling has a good chance of finding rarer Runestones.
Hireling 2
Runestone Extraction
Increases the chance of extracting each type of Runestone by 6%.
Runestone Extraction 2
9
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Chef
Creates 1 extra serving for each food recipe made.
Chef 1
36
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ash wood.
Woodworking 7
Lumberjack Hireling
A lumberjack hireling will send you more wood and possibly better items every day.
Lumberjack Hireling 2
Wood Extraction
Greatly improves the chances of extracting Woodworking ingredients and allows the refining of more powerful resins from raw materials.
Wood Extraction 2
Carpentry
Reduces research times by 20% and allows the research of three items at once.
Carpentry 3
10
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
3
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 1
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
10
Mages Guild
ULTIMATES
Meteor
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
170 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
12739
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After impact, enemies in the target area take
4062
Flame Damage every
1
second for
11.8
seconds.
Meteor
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
6 seconds
Duration
3672 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
14.4 seconds
Duration
1102 Magicka
Cost
Bind an enemy with chaotic magic, dealing
6464
Magic Damage over
14.4
seconds and healing you for
1562
Health and an additional
1562
Health every
6
seconds.
While active, your Light and Heavy Attacks against the enemy have a
15
% chance to heal you for
100
% of the damage caused.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
Degeneration
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
4
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability has a
50
% chance of granting you Empower, increasing the damage of your next direct damage attack by
20
% for
5
seconds.
Might of the Guild 1
50
Dark Elf Skills
PASSIVES
Ashlander
Increases your experience gain with the Dual Wield skill line by
15
%.
Reduces your damage taken from environmental lava by
50
%.
Ashlander 1
Dynamic
Increases your Max Magicka and Max Stamina by
6
%.
Dynamic 3
Resist Flame
Increases your Max Magicka by
3
% and Flame Resistance by
2079
.
Resist Flame 3
Destructive Ancestry
Increases your Flame Damage by
7
%. Increases your Frost and Shock Damage by
2
%.
Destructive Ancestry 3
50
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
10 meters
Radius
7 seconds
Duration
213 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing
37684
Magic Damage every
1
second for
7
seconds.
Eye of the Storm
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2241 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
2036
Flame Damage,
1950
Frost Damage, and
2036
Shock Damage.
Up to 2 nearby enemies will take
2414
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
8 seconds
Duration
2708 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
1401
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Weakness to Elements
Instant
Cast Time
Enemy
Target
28 meters
Range
18 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
18
seconds, reducing their Spell Resistance by
5280
.
Weakness to Elements
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
2690 Magicka
Cost
Release a surge of elemental energy, dealing
3469
Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by
10
% for
33
seconds.
Pulsar
PASSIVES
Tri Focus
Gain bonus effects based on your staff type:
Fully-charged Flame Heavy Attacks deal
12
% additional damage.
Shock Heavy Attacks damage nearby enemies for
126
% of the damage done.
Fully-charged Frost Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
1172
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
% while you have a Destruction Staff equipped.
Elemental Force 2
Ancient Knowledge
Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:
Flame Staff increases your damage done with single target abilities by
8
%.
Lightning Staff increases your damage done with area of effect abilities by
8
%.
Frost Staff reduces the cost of blocking by
30
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
You restore
3600
Magicka when you kill an enemy with a Destruction Staff ability.
Destruction Expert 2
49
Restoration Staff
SKILLS
Mutagen
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
1793 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
13376
over
20
seconds.
If you or your allies fall below
20
% Health, the Mutagen is consumed but heals for an immediate
4624
Health and removes
1
harmful effect.
Mutagen
Blessing Of Restoration
Instant
Cast Time
Area
Target
20 x 10 meters
Area
20 meters
Radius
15 seconds
Duration
3138 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
5782
Health.
Also grants Minor Resolve and Minor Ward, increasing you and your allies' Physical Resistance and Spell Resistance by
1320
for
15
seconds.
Blessing Of Restoration
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
3810 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
5107
damage while also healing the target for
2243
Health.
The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.
When the shield expires, the target is healed for
100
% of the ward's remaining strength.
Healing Ward
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
25
%.
You also heal yourself or a nearby ally to the target for
30
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
1
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2241 Magicka
Cost
Lay claim to enemy souls, dealing
5500
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills a empty Soul Gem if an affected enemy dies.
Soul Trap
10
Vampire
ULTIMATES
Bat Swarm
Instant
Cast Time
Area
Target
10 meters
Radius
5 seconds
Duration
128 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
3440
Magic Damage to nearby enemies every
1
second for
5
seconds.
Bat Swarm
SKILLS
Mist Form
3.666 seconds
Channel Time
Self
Target
3.666 seconds
Duration
3683 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% for
3.7
seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Mist Form
PASSIVES
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
53
The Apprentice
53 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
11.68
%.
Spell Precision
Increases your Spell Critical by
12
%.
Vengeance
When you block three spells within
10
seconds of each other, your next Magicka ability used within
5
seconds will always be a Critical Strike.
54
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
44 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
10.32
%.
10 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
2.90
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
53
The Lover
53 Arcanist
Increases your Magicka Recovery by
11.68
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
54
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
2.90
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
10.32
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
53
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
11.68
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
53
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
11.68
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
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RIDING SKILL
60%
Speed
20
Stamina
39
Inventory
Ready to Train!
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
36027
Health
14654
Stamina
9748
Magicka Recovery
1324
Health Recovery
155
Stamina Recovery
565
Spell Damage
1911
Spell Critical
63.1%
Weapon Damage
1143
Weapon Critical
20.1%
Spell Resistance
10583
Physical Resistance
8405
Critical Resistance
0
Spell Penetration
7640
Physical Penetration
2756
Magicka
36027
Health
14654
Stamina
9748
Magicka Recovery
1324
Health Recovery
155
Stamina Recovery
565
Spell Damage
1911
Spell Critical
63.1%
Weapon Damage
1143
Weapon Critical
20.1%
Spell Resistance
10583
Physical Resistance
8405
Critical Resistance
0
Spell Penetration
7640
Physical Penetration
2756
Magicka
36027
Health
14654
Stamina
9748
Magicka Recovery
1324
Health Recovery
155
Stamina Recovery
565
Spell Damage
1945
Spell Critical
63.1%
Weapon Damage
1177
Weapon Critical
20.1%
Spell Resistance
10583
Physical Resistance
8405
Critical Resistance
0
Spell Penetration
4984
Physical Penetration
100
Magicka
35417
Health
14654
Stamina
9748
Magicka Recovery
1307
Health Recovery
217
Stamina Recovery
668
Spell Damage
2334
Spell Critical
63.1%
Weapon Damage
1412
Weapon Critical
20.1%
Spell Resistance
10583
Physical Resistance
8405
Critical Resistance
0
Spell Penetration
4984
Physical Penetration
100
Magicka
36027
Health
14654
Stamina
9748
Magicka Recovery
1324
Health Recovery
155
Stamina Recovery
565
Spell Damage
1911
Spell Critical
63.1%
Weapon Damage
1143
Weapon Critical
20.1%
Spell Resistance
10583
Physical Resistance
8405
Critical Resistance
0
Spell Penetration
7640
Physical Penetration
2756
Stats are only correct for bar #1.
Boon: The Thief
Drink: 3192 Magicka, 3511 Health, 319 MR
Major Prophecy
Stage 4 Vampirism
Bar 1
Storm Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
2690 Magicka
Cost
Release a surge of storm energy, dealing
4370
Shock Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by
10
% for
33
seconds.
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2241 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
2036
Flame Damage,
1950
Frost Damage, and
2036
Shock Damage.
Up to 2 nearby enemies will take
2414
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Blockade of Storms
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
8 seconds
Duration
2690 Magicka
Cost
Slam your staff down to create a storm barrier in front of you, dealing
1765
Shock Damage to enemies in the target area every
1
second and setting concussed enemies Off Balance for
4
seconds.
Liquid Lightning
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2914 Magicka
Cost
Create a nexus of storm energy at the target location that deals
2231
Shock Damage to nearby enemies every
1
second.
While active, allies can activate Conduit to deal
6617
Shock Damage to enemies near the ally.
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
6 seconds
Duration
3672 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Meteor
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
170 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
12739
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After impact, enemies in the target area take
4062
Flame Damage every
1
second for
11.8
seconds.
Bar 2
Dark Exchange
1.2 seconds
Cast Time
Self
Target
3078 Stamina
Cost
Bargain with darkness to restore
8311
Health and
4514
Magicka.
Daedric Mines
Instant
Cast Time
Self
Target
30 seconds
Duration
5379 Magicka
Cost
Surprise your foes by placing
3
volatile Daedric mines around you, which take
3
seconds to arm and last for
30
seconds.
When a mine is triggered it explodes, dealing
6237
Magic Damage and immobilizing the enemy for
1.5
seconds.
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
14.4 seconds
Duration
1102 Magicka
Cost
Bind an enemy with chaotic magic, dealing
6504
Magic Damage over
14.4
seconds and healing you for
1696
Health and an additional
1696
Health every
6
seconds.
While active, your Light and Heavy Attacks against the enemy have a
15
% chance to heal you for
108
% of the damage caused.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
Power Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3214 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by
20
% for
33
seconds.
While active, dealing a Critical Strike heals you for
2754
Health. This effect can occur once every
1
second.
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
6 seconds
Duration
3672 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Power Overload
Instant
Cast Time
Self
Target
64 Ultimate
Cost
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing
12655
Shock Damage, and heavy attacks blast enemies in the target area for
4994
Shock Damage.
Both attacks deal
6
% additional damage.
Attacks deplete Ultimate until you run out or the ability is toggled off.
Overload
Liquid Lightning
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2914 Magicka
Cost
Create a nexus of storm energy at the target location that deals
2231
Shock Damage to nearby enemies every
1
second.
While active, allies can activate Conduit to deal
7069
Shock Damage to enemies near the ally.
Boundless Storm
Instant
Cast Time
Area
Target
5 meters
Radius
22 seconds
Duration
3362 Magicka
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
730
Shock Damage every
1
second for
22
seconds.
While in this form you also gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
.
Activating this grants Major Expedition for a brief period, increasing your Movement Speed
30
% for
7
seconds.
Hardened Ward
Instant
Cast Time
Area
Target
20 meters
Radius
6 seconds
Duration
2914 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
12753
damage for
6
seconds. Your own globe absorbs
33
% additional damage.
Annulment
Instant
Cast Time
Self
Target
6 seconds
Duration
3810 Magicka
Cost
Requires 5 pieces of light armor equipped Surround yourself with a net of magic negation, gaining a damage shield that absorbs
12041
damage for
6
seconds.
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
6 seconds
Duration
3672 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Power Overload
Instant
Cast Time
Self
Target
64 Ultimate
Cost
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing
14117
Shock Damage, and heavy attacks blast enemies in the target area for
5572
Shock Damage.
Both attacks deal
6
% additional damage.
Attacks deplete Ultimate until you run out or the ability is toggled off.