Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations, removing any already applied.
The effect ends if you cast any spell on an enemy or ally.
Retreating Maneuver
50
Shadow
ULTIMATES
Bolstering Darkness
Instant
Cast Time
Area
Target
5 meters
Radius
14.5 seconds
Duration
200 Ultimate
Cost
Conjure a ring of shadows around you, reducing enemy movement speed by
70
% and granting you and your allies Major Protection, reducing your damage taken by
30
%. You reduce your own damage taken by an additional
30
%.
Low health allies in the target area can activate Hidden Refresh, granting invisibility, increasing their movement speed by
50
% and healing them for
17334
over
4
seconds.
Bolstering Darkness
SKILLS
Concealed Weapon
Instant
Cast Time
Enemy
Target
5 meters
Range
2484 Magicka
Cost
Slash an enemy, dealing
5109
Magic damage.
Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy and sets them Off Balance for
4
seconds.
While slotted, your Movement Speed while Sneaking or invisible is increased by
25
%.
Concealed Weapon
Aspect of Terror
Instant
Cast Time
Area
Target
6 meters
Radius
3478 Magicka
Cost
Summon a dark spirit to terrify up to
2
enemies, causing them to flee in fear for
4
seconds.
After the fear ends, their Movement Speed is reduced by
50
% for
4
seconds.
Aspect of Terror
Shadow Image
Instant
Cast Time
Enemy
Target
28 meters
Range
16 seconds
Duration
2484 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
16
seconds.
The shade's attacks deal
1093
Magic damage and afflict the enemy with Minor Maim, reducing their damage done by
15
% for
4
seconds.
While the shade is summoned, you can activate this ability again to teleport to the shade's location.
Shadow Image
50
Siphoning
SKILLS
Malevolent Offering
Instant
Cast Time
Ally
Target
28 meters
Range
6751 -2
Cost
Sacrifice your essence, healing you or an ally for
10256
Health over
8
seconds.
Malevolent Offering
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Hireling:
Ready!
Master Writ Chance:
8.6%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Hireling:
Ready!
Master Writ Chance:
8.6%
50
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Hireling:
Ready!
Master Writ Chance:
15%
50
Provisioning
PASSIVES
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Hireling:
Ready!
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Hireling:
Ready!
1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
12
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
115
after 3 minutes. Heat is decreased by
64
after 3 seconds.
Swiftly Forgotten 4
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for 1 minute after you use Clemency unless you commit other crimes.
Clemency 1
Timely Escape
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Timely Escape 1
Veil of Shadows
Decreases detection range of Witnesses and Guards by
10
%. Witnesses are thus less likely to notice crimes, while Guards won't challenge until they get closer.
Veil of Shadows 1
50
Wood Elf Skills
PASSIVES
Acrobat
Increases your experience gain with the Bow skill line by
15
%.
Decreases your fall damage taken by
10
%.
Acrobat 1
Stealthy
Reduces your detection radius in stealth by
3
meters. Increases your damage done while in stealth by
10
%.
Stealthy 3
44
Destruction Staff
SKILLS
Impulse
Instant
Cast Time
Area
Target
6 meters
Radius
2981 Magicka
Cost
Release a surge of elemental energy, dealing
3067
Magic damage to nearby enemies.
Impulse
20
Legerdemain
PASSIVES
Light Fingers
Increases your chances of successfully Pickpocketing by
50
%
Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
120
%.
Trafficker 1
3
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2484 Magicka
Cost
Lay claim to enemy souls, dealing
4230
Magic damage to the target and one other nearby enemy over
10
seconds.
Fills a empty Soul Gem if an affected enemy dies.
Soul Trap
10
Vampire
SKILLS
Mist Form
3 seconds
Channel Time
Self
Target
3 seconds
Duration
4218 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% for
3
seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Mist Form
PASSIVES
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
20
The Atronach
15 Master-at-Arms
Increases your damage done with direct damage attacks by
6.97
%.
5 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons by
3.44
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
75
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal direct Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
25 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
6.63
%.
25 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
6.63
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
25 Thick Skinned
Reduces your damage taken from damage over time effects by
10.98
%.
86
The Lover
Master Gatherer
Reduces your gathering time by
50
%.
49 Mooncalf
Increases your Stamina Recovery by
11.10
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate
2
Ultimate.
37 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
9.09
%.
99
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
25 Mighty
Increases your Physical, Poison, and Disease Damage done by
6.63
%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
12
%.
24 Piercing
Increases your Physical Penetration by
2230
.
25 Precise Strikes
Increases the damage and healing of your Critical Strikes with Stamina abilities by
10.98
%.
25 Thaumaturge
Increases your damage done with damage over time effects by
10.98
%.
75
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
75 Shade
Reduces the cost of Sneak by
32.75
%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
45
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
834
Health.
40 Ironclad
Reduces your damage taken against direct damage attacks by
16.02
%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
75
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
10.98
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
6.63
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
6.63
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
45
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
16.02
%.
Spell Shield
Increases your Spell Resistance by
514
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
99
Thaumaturge
Increases your damage done with damage over time effects by
10.98
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
10.98
%.
Piercing
Increases your Physical Penetration by
2230
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
6.63
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
20
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
3.44
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
6.97
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
75
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
32.75
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
86
Mooncalf
Increases your Stamina Recovery by
11.10
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
9.09
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
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355,345
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
23581
Health
16688
Stamina
9802
Magicka Recovery
762
Health Recovery
313
Stamina Recovery
570
Spell Damage
1826
Spell Critical
19.9%
Weapon Damage
1132
Weapon Critical
31.9%
Spell Resistance
11850
Physical Resistance
11336
Critical Resistance
0
Spell Penetration
100
Physical Penetration
2330
Magicka
23581
Health
16688
Stamina
9802
Magicka Recovery
762
Health Recovery
313
Stamina Recovery
570
Spell Damage
1826
Spell Critical
19.9%
Weapon Damage
1132
Weapon Critical
31.9%
Spell Resistance
11850
Physical Resistance
11336
Critical Resistance
0
Spell Penetration
100
Physical Penetration
2330
Magicka
23581
Health
16688
Stamina
9802
Magicka Recovery
762
Health Recovery
313
Stamina Recovery
570
Spell Damage
2266
Spell Critical
19.9%
Weapon Damage
1572
Weapon Critical
35.7%
Spell Resistance
10570
Physical Resistance
10056
Critical Resistance
0
Spell Penetration
1476
Physical Penetration
3706
Magicka
23581
Health
16688
Stamina
9802
Magicka Recovery
762
Health Recovery
313
Stamina Recovery
570
Spell Damage
1826
Spell Critical
19.9%
Weapon Damage
1132
Weapon Critical
31.9%
Spell Resistance
11850
Physical Resistance
11336
Critical Resistance
0
Spell Penetration
100
Physical Penetration
2330
Stats are only correct for bar #1.
Magicka
23581
Health
16688
Stamina
9802
Magicka Recovery
762
Health Recovery
313
Stamina Recovery
570
Spell Damage
1826
Spell Critical
19.9%
Weapon Damage
1132
Weapon Critical
31.9%
Spell Resistance
11850
Physical Resistance
11336
Critical Resistance
0
Spell Penetration
100
Physical Penetration
2330
Stats are only correct for bar #1.
Boon: The Steed
Stage 4 Vampirism
Bar 1
Shadow Image
Instant
Cast Time
Enemy
Target
28 meters
Range
16 seconds
Duration
2484 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
16
seconds.
The shade's attacks deal
765
Magic damage and afflict the enemy with Minor Maim, reducing their damage done by
15
% for
4
seconds.
While the shade is summoned, you can activate this ability again to teleport to the shade's location.
Aspect of Terror
Instant
Cast Time
Area
Target
6 meters
Radius
3478 Magicka
Cost
Summon a dark spirit to terrify up to
2
enemies, causing them to flee in fear for
4
seconds.
After the fear ends, their Movement Speed is reduced by
50
% for
4
seconds.
Retreating Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
8100 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations, removing any already applied.
The effect ends if you cast any spell on an enemy or ally.
Frost Impulse
Instant
Cast Time
Area
Target
6 meters
Radius
2981 Magicka
Cost
Release a surge of frost, dealing
2441
Frost damage to nearby enemies.
Concealed Weapon
Instant
Cast Time
Enemy
Target
5 meters
Range
2484 Magicka
Cost
Slash an enemy, dealing
4068
Magic damage.
Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy and sets them Off Balance for
4
seconds.
While slotted, your Movement Speed while Sneaking or invisible is increased by
25
%.
Bolstering Darkness
Instant
Cast Time
Area
Target
5 meters
Radius
14.5 seconds
Duration
200 Ultimate
Cost
Conjure a ring of shadows around you, reducing enemy movement speed by
70
% and granting you and your allies Major Protection, reducing your damage taken by
30
%. You reduce your own damage taken by an additional
30
%.
Low health allies in the target area can activate Hidden Refresh, granting invisibility, increasing their movement speed by
50
% and healing them for
15102
over
4
seconds.
Bar 2
Concealed Weapon
Instant
Cast Time
Enemy
Target
5 meters
Range
2484 Magicka
Cost
Slash an enemy, dealing
5173
Magic damage.
Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy and sets them Off Balance for
4
seconds.
While slotted, your Movement Speed while Sneaking or invisible is increased by
25
%.
Retreating Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
8100 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations, removing any already applied.
The effect ends if you cast any spell on an enemy or ally.
Impulse
Instant
Cast Time
Area
Target
6 meters
Radius
2981 Magicka
Cost
Release a surge of elemental energy, dealing
3105
Magic damage to nearby enemies.
Shadow Image
Instant
Cast Time
Enemy
Target
28 meters
Range
16 seconds
Duration
2484 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
16
seconds.
The shade's attacks deal
999
Magic damage and afflict the enemy with Minor Maim, reducing their damage done by
15
% for
4
seconds.
While the shade is summoned, you can activate this ability again to teleport to the shade's location.