Let loose a battle cry, instilling yourself with resolve and healing for
19782
Health over
5
seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Resolving Vigor
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3440 1
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
1935
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
100
%, including the original target.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
10
Support
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
50
Light Armor
SKILLS
Dampen Magic
Instant
Cast Time
Self
Target
6 seconds
Duration
4498 1
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
8801
damage for
6
seconds. Damage shield strength capped at
60
% of your Max Health.
Each piece of Light Armor worn increases the amount of damage absorbed by
6
%.
Dampen Magic
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
726
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
219
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
939
Concentration 2
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
10
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
20
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
35
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
25
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
10
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
15
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
20
%.
Athletics 2
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
343
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
4
% for each piece of Heavy Armor worn.
Current bonus:
4
%
Revitalize 2
Rapid Mending
Increases your healing received by
1
% for each piece of Heavy Armor worn.
Current bonus:
1
%
Rapid Mending 2
50
Animal Companions
ULTIMATES
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 8
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
2930
Bleed Damage, and sometimes swipes all enemies in front of it, dealing
11731
Bleed Damage and stunning them for
2
seconds.
Once summoned you can activate Guardian's Savagery for
75
Ultimate, to maul an enemy for
16425
Bleed Damage. Deals
100
% more damage to enemies below
25
% Health.
The damage has a higher chance to apply the Hemorrhaging status effect.
Wild Guardian
SKILLS
Cutting Dive
Instant
Cast Time
Enemy
Target
28 meters
Range
2066 4
Cost
Command a cliff racer to dive bomb an enemy, dealing
9292
Bleed Damage immediately and then causing them to bleed for
9150
Bleed Damage over
10
seconds.
If you are more than
7
meters away from the target, you set them Off Balance for
7
seconds.
Cutting Dive
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
6 seconds
Duration
1859 4
Cost
Stir a group of shalk that attack after
3
seconds, dealing
11518
Poison Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for
3
seconds and then resurface again, dealing
11518
Poison Damage to enemies in front of you.
Subterranean Assault
Growing Swarm
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
20 seconds
Duration
2273 4
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for
20339
Bleed Damage over
20
seconds.
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Enemies near the carrier take
1849
Bleed Damage every
2
seconds for the duration.
You can only have one Growing Swarm active at a time.
Growing Swarm
Blue Betty
Instant
Cast Time
Self
Target
25 seconds
Duration
0 1
Cost
Call a betty netch to your side, which restores
4992
Magicka to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you.
Blue Betty
Deceptive Predator
Instant
Cast Time
Self
Target
6 seconds
Duration
2646 1
Cost
Invoke the spirit of agility to gain Major Expedition for
6
seconds, increasing your Movement Speed by
30
%.
Gain immunity to snares and immobilizations for
4
seconds.
While slotted you gain Minor Evasion, reducing damage from area attacks by
10
%.
Deceptive Predator
PASSIVES
Bond With Nature
Anytime one of your Animal Companion skills end, you are healed for
1386
Health.
Bond With Nature 2
Savage Beast
When you cast an Animal Companions ability while you are in combat, you generate
4
Ultimate. This effect can occur once every
8
seconds.
Savage Beast 2
Flourish
Increases your Magicka and Stamina recovery by
12
% if an Animal Companion ability is slotted.
Flourish 2
Advanced Species
Increases your Critical Damage by
4
% for each Animal Companion ability slotted.
Current Bonus:
12
%.
Advanced Species 2
50
Green Balance
SKILLS
Enchanted Growth
Instant
Cast Time
Cone
Target
20 meters
Radius
4498 1
Cost
Seed a large area of mushrooms in front of you, healing you and your allies for
9895
Health.
Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by
15
% for
20
seconds.
Enchanted Growth
Corrupting Pollen
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
2381 1
Cost
Summon a field of flowers which blooms after
6
seconds, healing you and allies in the area for
13192
Health.
Enemies who enter the field are afflicted with Major Defile and Minor Cowardice, reducing their healing received and damage shield strength by
12
% and their Weapon and Spell Damage by
215
.
An ally within the field can activate the Harvest synergy, healing for
12360
Health over
5
seconds.
Corrupting Pollen
Leeching Vines
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
10 seconds
Duration
2646 1
Cost
Grow vines to embrace you or the lowest health ally in front of you for
10
seconds. The vines heal the target for
2638
Health each time they take damage. This effect can occur once every
1
second.
The vines apply Minor Lifesteal to enemies that damage the target for
10
seconds, healing you and your allies for
660
Health every
1
second when damaging that enemy.
Leeching Vines
Green Lotus
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
1323 1
Cost
Embrace the lotus blessing, causing your Light Attacks to restore
1650
Health and your fully-charged Heavy Attacks to restore
4950
Health to you or
2
nearby allies for
20
seconds.
While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Green Lotus
PASSIVES
Accelerated Growth
When you heal yourself or an ally under
40
% Health with a Green Balance ability you gain Major Mending, increasing your healing done by
16
% for
4
seconds.
Accelerated Growth 2
Nature's Gift
When you heal an ally with a Green Balance ability, you gain
250
Magicka or
250
Stamina, whichever resource pool is lower. This effect can occur once every
1
second.
Nature's Gift 2
Emerald Moss
Increases your healing done with Green Balance abilities by
2
% for each Green Balance ability slotted.
Current Bonus:
0
%.
Emerald Moss 2
Maturation
When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by
10
% for
20
seconds.
Maturation 2
50
Winter's Embrace
SKILLS
Winter's Revenge
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
12 seconds
Duration
3175 1
Cost
Conjure icy shards at the target location to skewer enemies in the area, dealing
1132
Frost Damage every
1
second for
12
seconds. This damage increases by
30
% if cast with a Destruction Staff equipped.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by
30
% for
3
seconds.
This ability has a higher chance to apply the Chilled status effect.
Winter's Revenge
Arctic Blast
Instant
Cast Time
Area
Target
6 meters
Radius
20 seconds
Duration
4234 1
Cost
Envelop yourself in winter winds, instantly healing for
10643
Health.
The winds persist for
20
seconds and chill your foes to the bone, dealing
1671
Frost Damage every
2
seconds and stunning them after
2
seconds for
3
seconds after activating. The damage has a higher chance to apply the Chilled status effect.
Arctic Blast
Crystallized Slab
Instant
Cast Time
Self
Target
6 seconds
Duration
4234 1
Cost
Spin a shield of ice around you, absorbing up to
49191
damage from
3
projectiles.
Each time you absorb a projectile you launch an icy bolt back at the enemy, dealing
5332
Frost Damage and stunning them for
3
seconds.
Crystallized Slab
PASSIVES
Glacial Presence
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by
200
%.
Increases the damage of your Chilled status effect by
749
. This effect scales off your highest offensive stats.
Glacial Presence 2
Frozen Armor
Increases your Physical and Spell Resistance by
990
for each Winter's Embrace ability slotted.
Current Bonus:
1980
.
Frozen Armor 2
Icy Aura
Reduce the effectiveness of snares applied to you by
15
%.
Icy Aura 2
Piercing Cold
Increases your damage done by
2
%, which increases to
12
% when wielding an Ice Staff.
Piercing Cold 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Miner Hireling
A hireling will send you even more blacksmithing materials and possibly other items every day. You have a greater chance at better quality materials.
Miner Hireling 3
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Hireling:
Ready!
Master Writ Chance:
4.8%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Outfitter Hireling
A hireling will send you even more clothing materials and possibly other items every day. You have a greater chance at better quality materials.
Outfitter Hireling 3
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Hireling:
Ready!
Master Writ Chance:
4.9%
44
Enchanting
PASSIVES
Potency Improvement
Allows the use of Kura and Kude Potency Runestones to make Glyphs of Champion 100-140.
Potency Improvement 9
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Enchanter Hireling
A hireling will send you runestones every day. You have a greater chance at Essence and better Aspect runestones.
Enchanter Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Master Writ Chance:
13.4%
25
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Lumberjack Hireling
A hireling will send you even more woodworking materials and possibly other items every day. You have a greater chance at better quality materials.
Lumberjack Hireling 3
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Hireling:
Ready!
10
Fighters Guild
SKILLS
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
3950 4
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also gain Minor Berserk for
5
seconds after dealing Critical Damage from an enemy's flank.
Camouflaged Hunter
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
20 seconds
Duration
2495 4
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
20
seconds.
When triggered, the trap deals
6886
Bleed Damage, an additional
16480
Bleed Damage over
20
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.
Enemies who activate the trap are immobilized for
2
seconds.
Barbed Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
10
Mages Guild
ULTIMATES
Ice Comet
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 8
Cost
Call a comet down from the constellations to blast an enemy, dealing
20530
Frost Damage to all enemies in the area, knocking them down, stunning them for
2
seconds, and reducing their Movement Speed by
50
% for
6
seconds.
After impact, enemies in the target area take
5059
Frost Damage every
1
second for
13
seconds.
Ice Comet
SKILLS
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
4309 1
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
and your Max Magicka is increased by
5
%.
Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
24 seconds
Duration
2268 1
Cost
Bind an enemy with chaotic magic, dealing
23270
Magic Damage over
24
seconds, and healing you for
1581
every
2
seconds.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
24 seconds
Duration
2722 1
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
24
seconds.
When triggered, the rune blasts all enemies in the target area for
10324
Flame Damage and an additional
14248
Flame Damage over
26
seconds.
Scalding Rune
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your Heavy Attacks against monsters by
70
% for
10
seconds.
Might of the Guild 2
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
10
Undaunted
SKILLS
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2066 4
Cost
Ignite the fires of hate in an enemy's heart, dealing
9496
Physical Damage, taunting them to attack you, and applying Minor Maim and Minor Vulnerability for
15
seconds, reducing their damage done and increasing their damage taken by
5
%.
An ally targeting the enemy can activate the Radiate synergy, dealing
5724
Flame Damage to them over
3
seconds then an additional
9995
Flame Damage to them and other nearby enemies.
Inner Beast
Mystic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2911 1
Cost
Project a globe of annihilation that slowly floats forward, dealing
1386
Magic Damage every
1
second to nearby enemies.
While the orb is active you gain
100
Health, Magicka, and Stamina Recovery.
An ally near the globe can activate the Combustion synergy, causing the orb to explode for
9995
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Mystic Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1396
Health,
805
Stamina, and
1136
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
50
Khajiit Skills
PASSIVES
Cutpurse
Increases your experience gain with the Medium Armor skill line by
15
%.
Increases your chance to successfully pickpocket by
5
%.
Cutpurse 1
Robustness
Increases your Health, Magicka, and Stamina Recovery by
90
.
Robustness 3
Lunar Blessings
Increase your Maximum Health, Magicka, and Stamina by
915
.
Lunar Blessings 3
Feline Ambush
Increases your Critical Damage and Critical Healing by
12
%.
Decreases your detection radius in Stealth by
3
meters.
Feline Ambush 3
50
Destruction Staff
ULTIMATES
Elemental Storm
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
7 seconds
Duration
250 8
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
6678
Magic Damage every
1
second for
7
seconds.
Elemental Storm
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2646 1
Cost
Focus all the elemental energies with your staff and blast an enemy for
3097
Flame Damage,
3097
Frost Damage, and
3097
Shock Damage.
Up to 2 nearby enemies will take
10665
Magic Damage if they were already afflicted with a status effect.
Force Pulse
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
15 seconds
Duration
2911 1
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
1078
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2734 1
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
5161
Magic Damage and an additional
14780
Magic Damage over
20
seconds.
The initial hit always applies the element's status effect.
Destructive Reach
Elemental Susceptibility
Instant
Cast Time
Enemy
Target
35 meters
Range
30 seconds
Duration
0 1
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
30
seconds, reducing their Physical and Spell Resistance by
5948
.
Every
7.5
seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
Elemental Susceptibility
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional
19080
Flame Damage over
20
seconds.
Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs
10476
damage. This effect scales off your Max Health.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
2974
of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by
12
%.
Lightning Staves increases your damage done with direct damage and channeled effects by
12
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
50
Restoration Staff
SKILLS
Illustrious Healing
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
13 seconds
Duration
3440 1
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
21672
Health over
13
seconds.
Illustrious Healing
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
4
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
16
%.
You also heal yourself or an ally within
15
meters of the target for
55
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
600
Magicka whenever you block an attack. This effect can occur once every
.25
seconds.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
10
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
20
%.
Improved Hiding 2
Locksmith
Improves your chances of forcing locks by
25
%.
Locksmith 2
5
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2646 1
Cost
Lay claim to an enemy's soul, dealing
19679
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Craft
25 Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
50 Breakfall
Reduces your fall damage taken by
7
% per stage.
40 Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
50 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
100 Gifted Rider
Increases your Mount Speed by
2
% per stage.
50 Gilded Fingers
Increases your gold gained by
2
% per stage.
25 Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
7 Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
75 Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
30 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
30 Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
50 Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
30 Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
50 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
50 Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
75 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
20 Bashing Brutality
Increases your Bash damage by
60
per stage.
50 Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
50 Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
50 Boundless Vitality
Grants
28
Max Health per stage.
50 Celerity
Increases your Movement Speed by
2
% per stage.
20 Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
50 Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
30 Fortification
Increases the amount of damage you can block by
2
% per stage.
50 Fortified
Grants
34.6
Armor per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
6 Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
30 Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
50 Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
30 Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
50 Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
50 Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
20 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
50 Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
25 Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
20 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
30 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
40 Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
50 Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
20 Blessed
Increases your Healing Done by
1
% per stage.
50 Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
50 Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
50 Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
40 Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
20 Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
50 Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
50 Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
30 Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Precision
Grants
160
Critical Chance per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
20 Quick Recovery
Increases your healing received by
1
% per stage.
50 Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
20 Tireless Discipline
Grants
260
Max Stamina per stage.
25 Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
30 War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
50 Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
50 Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
35
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
25
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
50
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
10
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
10
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
20
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
3
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
50
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
30
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
50
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
50
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
50
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
845
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
6
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
6
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
8
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
6
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
6
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
3
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
205
Weapon and Spell Damage
Fitness
817
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
120
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
15
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
1500
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1731
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
3
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
90
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
1500
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
5
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
845
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
845
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
60
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
60
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
20
% damage done
Staving Death
845
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
817
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
10
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
817
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
817
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
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Space:
210 / 215
464,255
0
0
24,975
783
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Space:
479 / 480
2,200,000
104,064
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Space:
3621 / 3555
5,777,510
2,047
95,789
632,202
783
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
28401
Health
31747
Stamina
20126
Magicka Recovery
846
Health Recovery
1178
Stamina Recovery
888
Spell Damage
4432
8313
Spell Critical
52.8%
62%
Weapon Damage
4432
7133
Weapon Critical
52.8%
62%
Spell Resistance
21887
Physical Resistance
21161
Critical Resistance
1320
Spell Penetration
1639
Physical Penetration
1639
Magicka
28401
Health
31747
Stamina
20126
Magicka Recovery
846
Health Recovery
1178
Stamina Recovery
888
Spell Damage
4432
8313
Spell Critical
52.8%
62%
Weapon Damage
4432
7133
Weapon Critical
52.8%
62%
Spell Resistance
21887
Physical Resistance
21161
Critical Resistance
1320
Spell Penetration
1639
Physical Penetration
1639
Magicka
30621
Health
23092
Stamina
14325
Magicka Recovery
1964
Health Recovery
399
Stamina Recovery
676
Spell Damage
2983
6187
Spell Critical
36.5%
54%
Weapon Damage
2983
4559
Weapon Critical
36.5%
54%
Spell Resistance
14290
Physical Resistance
9208
Critical Resistance
1320
Spell Penetration
7274
Physical Penetration
7274
Magicka
28401
Health
31747
Stamina
20126
Magicka Recovery
846
Health Recovery
1178
Stamina Recovery
888
Spell Damage
4432
8313
Spell Critical
52.8%
62%
Weapon Damage
4432
7133
Weapon Critical
52.8%
62%
Spell Resistance
21887
Physical Resistance
21161
Critical Resistance
1320
Spell Penetration
1639
Physical Penetration
1639
Stats are only correct for bar #1.
Magicka
28401
Health
31747
Stamina
20126
Magicka Recovery
846
Health Recovery
1178
Stamina Recovery
888
Spell Damage
4432
8313
Spell Critical
52.8%
62%
Weapon Damage
4432
7133
Weapon Critical
52.8%
62%
Spell Resistance
21887
Physical Resistance
21161
Critical Resistance
1320
Spell Penetration
1639
Physical Penetration
1639
Stats are only correct for bar #1.
Arctic Blast
Bewitched Sugar Skulls
Boon: The Thief
Deceptive Predator
Empower
Major Brutality
Major Expedition
Major Gallop
Major Prophecy
Major Resolve
Major Savagery
Major Sorcery
Minor Aegis
Minor Berserk
Minor Courage
Minor Endurance
Minor Evasion
Minor Force
Minor Fortitude
Minor Heroism
Minor Intellect
Minor Mending
Minor Protection
Minor Slayer
Minor Toughness
Wild Guardian
Bar 1
Arctic Blast
Instant
Cast Time
Area
Target
6 meters
Radius
20 seconds
Duration
4234 1
Cost
Envelop yourself in winter winds, instantly healing for
10643
Health.
The winds persist for
20
seconds and chill your foes to the bone, dealing
1671
Frost Damage every
2
seconds and stunning them after
2
seconds for
3
seconds after activating. The damage has a higher chance to apply the Chilled status effect.
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
6 seconds
Duration
1859 4
Cost
Stir a group of shalk that attack after
3
seconds, dealing
11518
Poison Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for
3
seconds and then resurface again, dealing
11518
Poison Damage to enemies in front of you.
Blockade of Storms
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
15 seconds
Duration
2911 1
Cost
Slam your staff down to create a storm barrier in front of you, dealing
1078
Shock Damage to enemies in the target area every
1
second and setting Concussed enemies Off Balance for
7
seconds.
Deceptive Predator
Instant
Cast Time
Self
Target
6 seconds
Duration
2646 1
Cost
Invoke the spirit of agility to gain Major Expedition for
6
seconds, increasing your Movement Speed by
30
%.
Gain immunity to snares and immobilizations for
4
seconds.
While slotted you gain Minor Evasion, reducing damage from area attacks by
10
%.
Winter's Revenge
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
12 seconds
Duration
3175 1
Cost
Conjure icy shards at the target location to skewer enemies in the area, dealing
1132
Frost Damage every
1
second for
12
seconds. This damage increases by
30
% if cast with a Destruction Staff equipped.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by
30
% for
3
seconds.
This ability has a higher chance to apply the Chilled status effect.
Guardian's Savagery
Instant
Cast Time
Enemy
Target
28 meters
Range
75 8
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
2930
Bleed Damage, and sometimes swipes all enemies in front of it, dealing
11731
Bleed Damage and stunning them for
2
seconds.
Once summoned you can activate Guardian's Savagery for
75
Ultimate, to maul an enemy for
16425
Bleed Damage. Deals
100
% more damage to enemies below
25
% Health.
The damage has a higher chance to apply the Hemorrhaging status effect.
Bar 2
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3440 1
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
1935
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
100
%, including the original target.
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2066 4
Cost
Ignite the fires of hate in an enemy's heart, dealing
9496
Physical Damage, taunting them to attack you, and applying Minor Maim and Minor Vulnerability for
15
seconds, reducing their damage done and increasing their damage taken by
5
%.
An ally targeting the enemy can activate the Radiate synergy, dealing
5724
Flame Damage to them over
3
seconds then an additional
9995
Flame Damage to them and other nearby enemies.
Illustrious Healing
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
13 seconds
Duration
3440 1
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
21672
Health over
13
seconds.
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
24 seconds
Duration
2268 1
Cost
Bind an enemy with chaotic magic, dealing
23270
Magic Damage over
24
seconds, and healing you for
1581
every
2
seconds.
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
24 seconds
Duration
2722 1
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
24
seconds.
When triggered, the rune blasts all enemies in the target area for
10324
Flame Damage and an additional
14248
Flame Damage over
26
seconds.
Guardian's Savagery
Instant
Cast Time
Enemy
Target
28 meters
Range
75 8
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
2930
Bleed Damage, and sometimes swipes all enemies in front of it, dealing
11731
Bleed Damage and stunning them for
2
seconds.
Once summoned you can activate Guardian's Savagery for
75
Ultimate, to maul an enemy for
16425
Bleed Damage. Deals
100
% more damage to enemies below
25
% Health.
The damage has a higher chance to apply the Hemorrhaging status effect.