Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Attacks from behind deal
15
% less damage while this effect persists.
The effect ends if you cast any spell on an enemy or ally.
Retreating Maneuver
50
Light Armor
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
363
.
Spell Warding 2
50
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
1643
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
20
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
35
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
25
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
15
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
20
%.
Athletics 2
50
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
362
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
50
Assassination
SKILLS
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
3098 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
4757
Physical Damage and stunning them for
2
seconds.
Also grants you Empower, increasing the damage of your next Light Attack by
40
%.
If the target is a player, they are briefly snared instead of being stunned.
Ambush
Blur
Instant
Cast Time
Self
Target
26 seconds
Duration
3705 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, decreasing damage from area attacks by
25
% for
26
seconds.
Blur
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
2646 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by
5280
for
20
seconds.
When a marked enemy dies, you heal for
61
% of your Max Health and you gain Major Berserk, increasing your damage done by
25
% for
5
seconds.
You can only have one Reaper's Mark active at a time.
Reaper's Mark
Relentless Focus
Instant
Cast Time
Self
Target
20 seconds
Duration
2066 Stamina
Cost
Build up deadly momentum to gain Minor Berserk and Minor Endurance, increasing your damage done by
8
% and Stamina Recovery by
10
% for
20
seconds.
While active, hitting an enemy with
5
Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow for half cost at an enemy to deal
13170
Disease Damage.
Relentless Focus
PASSIVES
Master Assassin
Increases your Weapon and Spell Damage by
10
% while you are Sneaking or invisible.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by one of your Assassination abilities, you restore
1876
Magicka or Stamina, whichever maximum is higher.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
438
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1320
for
20
seconds.
Hemorrhage 2
50
Shadow
SKILLS
Concealed Weapon
Instant
Cast Time
Enemy
Target
5 meters
Range
2646 Magicka
Cost
Slash an enemy, dealing
3003
Magic Damage.
Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for
4.6
seconds and sets them Off Balance for
5
seconds.
While slotted, your Movement Speed while Sneaking or invisible is increased by
25
%.
Concealed Weapon
Shadowy Disguise
Instant
Cast Time
Self
Target
2.875 seconds
Duration
3705 Magicka
Cost
Cloak yourself in shadow to become invisible for
2.9
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
Shadowy Disguise
Aspect of Terror
Instant
Cast Time
Area
Target
6 meters
Radius
3705 Magicka
Cost
Summon a dark spirit to terrify up to
2
enemies, causing them to flee in fear for
4.6
seconds.
After the fear ends, their Movement Speed is reduced by
50
% for
2
seconds.
Aspect of Terror
Summon Shade
Instant
Cast Time
Enemy
Target
28 meters
Range
17.25 seconds
Duration
2646 Magicka
Cost
Summon a shade version of yourself to attack an enemy and fight at your side for
17.3
seconds.
The shade slashes at an enemy, dealing
366
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
15
% for
4
seconds.
Summon Shade
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve and Major Ward for
6
seconds, increasing your Physical and Spell Resistance by
5280
. This duration is increased by
25
% for each piece of Heavy Armor equipped.
Current Bonus:
25
%. Current Duration:
7.5
seconds
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
0
%.
Dark Vigor 2
Dark Veil
Increases the duration of your Shadow abilities by
15
%.
Dark Veil 2
50
Siphoning
SKILLS
Leeching Strikes
Instant
Cast Time
Self
Target
20 seconds
Duration
791 Stamina
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1495
Health and restore
106
Stamina for
20
seconds. Fully charged Heavy Attacks restore twice the value.
You restore up to
4270
additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Leeching Strikes
Power Extraction
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
2479 Stamina
Cost
Siphon the vigor from your enemies' blood, dealing
5488
Disease Damage to all nearby enemies.
If an enemy is hit, you gain Major Brutality, increasing your Weapon Damage by
20
% for
20
seconds.
Power Extraction
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
3
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Keen Eye: Ore
Ore in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Ore 3
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Hireling:
Ready!
Master Writ Chance:
13.9%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Cloth 3
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Hireling:
Ready!
Master Writ Chance:
13.9%
50
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Rune Stones 3
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Hireling:
Ready!
Master Writ Chance:
15%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Keen Eye: Jewelry
Jewelry Seams in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Jewelry 3
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Master Writ Chance:
15%
50
Provisioning
PASSIVES
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Hireling:
Ready!
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Keen Eye: Wood
Wood in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Wood 3
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Hireling:
Ready!
7
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 1
10
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
10581
Physical Damage to enemies in front of you, an additional
10032
Physical Damage over
5
seconds, and stunning them for
2.5
seconds.
Dawnbreaker of Smiting
PASSIVES
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
3
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
10
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
138 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
8
%.
Temporal Guard
SKILLS
Race Against Time
Instant
Cast Time
Self
Target
2916 Magicka
Cost
Bend time and space around you to gain Major Expedition for
3
seconds and Minor Force for
12
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Reduces the cost of Sprint by
50
% for
3
seconds.
Race Against Time
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
8
%.
Clairvoyance 1
Concentrated Barrier
While you have a Psijic Order ability slotted and are Blocking, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Blocking.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
30
%.
Deliberation 1
11
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
115
after 3 minutes. Heat is decreased by
64
after 3 seconds.
Swiftly Forgotten 4
Haggling
Stolen items sold at a fence are worth
7
% more. Does not apply to Laundering.
Haggling 3
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for 1 minute after you use Clemency unless you commit other crimes.
Clemency 1
Timely Escape
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Timely Escape 1
50
Khajiit Skills
PASSIVES
Cutpurse
Increases your experience gain with the Medium Armor skill line by
15
%.
Increases your chance to successfully pickpocket by
5
%.
Cutpurse 1
50
Bow
ULTIMATES
Ballista
Instant
Cast Time
Enemy
Target
28 meters
Range
4.38 seconds
Duration
175 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing
47853
Physical Damage over
5.2
seconds.
Ballista
SKILLS
Focused Aim
1.05 seconds
Cast Time
Enemy
Target
35 meters
Range
2430 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
10975
Physical Damage and marking the target.
The mark increases the range from which the enemy can be hit by Bow attacks by
5
meters for
10
seconds.
Also afflicts the enemy with Minor Fracture, which reduces their Physical Resistance by
1320
for
10
seconds.
Focused Aim
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
25 meters
Range
10 seconds
Duration
2634 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1098
Physical Damage to enemies in the target area every
0.5
seconds for
10
seconds.
Endless Hail
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1823 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
4251
Poison Damage and an additional
6750
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
20
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
40
%.
Improved Hiding 4
Light Fingers
Increases your chances of successfully Pickpocketing by
50
%
Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
180
%.
Trafficker 4
Locksmith
Improves your chances of forcing locks by
70
%.
Locksmith 4
Kickback
Reduces bounties you willingly pay to guards and fences by
40
%.
Kickback 4
6
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2646 Magicka
Cost
Lay claim to enemy souls, dealing
1985
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
10
Vampire
PASSIVES
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
74
The Atronach
56 Master-at-Arms
Increases your damage done with direct damage attacks by
20.15
%.
18 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
11.53
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block a melee attack, you have a
15
% chance to deal
5248
Physical Damage to the enemy. This effect can occur once every
5
seconds.
120
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal direct Critical Damage, you heal for
339
Health. This effect can occur once every
5
seconds.
50 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
11.25
%.
50 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
11.25
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
20 Thick Skinned
Reduces your damage taken from damage over time effects by
9.04
%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
120
The Lover
43 Arcanist
Increases your Magicka Recovery by
10.15
%.
Master Gatherer
Reduces your gathering time by
50
%.
77 Mooncalf
Increases your Stamina Recovery by
14.14
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate
2
Ultimate.
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by
10
% while Sprinting.
120
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
8
seconds. This effect can occur once every
20
seconds.
56 Mighty
Increases your Physical, Poison, and Disease Damage done by
12.08
%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
9
%.
64 Piercing
Increases your Physical Penetration by
4595
.
77
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
77 Shade
Reduces the cost of Sneak by
33.08
%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
74
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
548
Health.
10 Ironclad
Reduces your damage taken against direct damage attacks by
4.78
%.
30 Medium Armor Focus
Increases your Physical Resistance by
2692
while wearing
5
or more pieces of Medium Armor.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
120
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
9.04
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
11.25
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
11.25
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
74
Medium Armor Focus
Increases your Physical Resistance by
2692
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
4.78
%.
Spell Shield
Increases your Spell Resistance by
2980
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
120
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
4595
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
12.08
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
74
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
11.53
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
20.15
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
77
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
33.08
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
120
Mooncalf
Increases your Stamina Recovery by
14.14
%.
Arcanist
Increases your Magicka Recovery by
10.15
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
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55,052
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
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GUILDS
Hashashins
Rank: |cff1100Speaker
Members: 394
Founded: 11/27/2016
The Auri-El's Wings
Rank: Core Wing
Members: 27
Founded: 8/8/2017
Traders of the Covenant
Rank: Noble
Members: 500
Founded: 3/19/2015
Guardians of Aldmeri
Rank: Guardian
Members: 209
Founded: 6/23/2017
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
10186
Health
10667
Stamina
24199
Magicka Recovery
714
Health Recovery
463
Stamina Recovery
1219
Spell Damage
1335
1892
Spell Critical
11.9%
60%
Weapon Damage
2642
5666
Weapon Critical
37.2%
60%
Spell Resistance
14904
Physical Resistance
14253
Critical Resistance
0
Spell Penetration
2752
Physical Penetration
7347
Magicka
9549
Health
16054
Stamina
24199
Magicka Recovery
1157
Health Recovery
463
Stamina Recovery
1726
Spell Damage
1335
1842
Spell Critical
11.9%
60%
Weapon Damage
2574
5589
Weapon Critical
37.2%
60%
Spell Resistance
14904
Physical Resistance
14253
Critical Resistance
0
Spell Penetration
2752
Physical Penetration
7347
Magicka
10186
Health
10667
Stamina
24199
Magicka Recovery
714
Health Recovery
463
Stamina Recovery
1219
Spell Damage
1335
1892
Spell Critical
11.9%
60%
Weapon Damage
2642
5666
Weapon Critical
37.2%
60%
Spell Resistance
14904
Physical Resistance
14253
Critical Resistance
0
Spell Penetration
2752
Physical Penetration
7347
Magicka
10186
Health
10667
Stamina
24199
Magicka Recovery
714
Health Recovery
463
Stamina Recovery
1219
Spell Damage
1335
1892
Spell Critical
11.9%
60%
Weapon Damage
2642
5666
Weapon Critical
37.2%
60%
Spell Resistance
14904
Physical Resistance
14253
Critical Resistance
0
Spell Penetration
2752
Physical Penetration
7347
Stats are only correct for bar #2.
Magicka
10186
Health
10667
Stamina
24199
Magicka Recovery
714
Health Recovery
463
Stamina Recovery
1219
Spell Damage
1335
1892
Spell Critical
11.9%
60%
Weapon Damage
2642
5666
Weapon Critical
37.2%
60%
Spell Resistance
14904
Physical Resistance
14253
Critical Resistance
0
Spell Penetration
2752
Physical Penetration
7347
Stats are only correct for bar #2.
Anniversary EXP Buff
Boon: The Steed
Stage 4 Vampirism
Bar 1
Shadowy Disguise
Instant
Cast Time
Self
Target
2.875 seconds
Duration
3705 Magicka
Cost
Cloak yourself in shadow to become invisible for
2.9
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
Retreating Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7290 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Attacks from behind deal
15
% less damage while this effect persists.
The effect ends if you cast any spell on an enemy or ally.
Concealed Weapon
Instant
Cast Time
Enemy
Target
5 meters
Range
2646 Magicka
Cost
Slash an enemy, dealing
2924
Magic Damage.
Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for
4.6
seconds and sets them Off Balance for
5
seconds.
While slotted, your Movement Speed while Sneaking or invisible is increased by
25
%.
Summon Shade
Instant
Cast Time
Enemy
Target
28 meters
Range
17.25 seconds
Duration
2646 Magicka
Cost
Summon a shade version of yourself to attack an enemy and fight at your side for
17.3
seconds.
The shade slashes at an enemy, dealing
343
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
15
% for
4
seconds.
Blur
Instant
Cast Time
Self
Target
26 seconds
Duration
3705 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, decreasing damage from area attacks by
25
% for
26
seconds.
Temporal Guard
Instant
Cast Time
Self
Target
138 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
8
%.
Bar 2
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1823 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3751
Poison Damage and an additional
5955
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
25 meters
Range
10 seconds
Duration
2634 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
970
Physical Damage to enemies in the target area every
0.5
seconds for
10
seconds.
Focused Aim
1.05 seconds
Cast Time
Enemy
Target
35 meters
Range
2430 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
9682
Physical Damage and marking the target.
The mark increases the range from which the enemy can be hit by Bow attacks by
5
meters for
10
seconds.
Also afflicts the enemy with Minor Fracture, which reduces their Physical Resistance by
1320
for
10
seconds.
Leeching Strikes
Instant
Cast Time
Self
Target
20 seconds
Duration
791 Stamina
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1495
Health and restore
106
Stamina for
20
seconds. Fully charged Heavy Attacks restore twice the value.
You restore up to
4270
additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
2646 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by
5280
for
20
seconds.
When a marked enemy dies, you heal for
61
% of your Max Health and you gain Major Berserk, increasing your damage done by
25
% for
5
seconds.
You can only have one Reaper's Mark active at a time.
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
9332
Physical Damage to enemies in front of you, an additional