Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
The effect ends if you cast any spell on an enemy or ally.
Rapid Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
2844 Stamina
Cost
Renew your forces' resolve, healing yourself for
10392
Health over
5
seconds and nearby allies for
8046
Health over
5
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
2844 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
1690
Physical Damage every
1
second and reducing Movement Speed by
30
%.
When the ball of caltrops initially explodes it deals an immediate
2064
Physical Damage and reduces the Movement Speed of enemies hit by
70
% for
3
seconds.
Razor Caltrops
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
5
% and Magicka and Stamina Recovery by
10
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 1
50
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
2300
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
28
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
14
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
49
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
35
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
21
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
28
%.
Athletics 2
45
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
0
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
0
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
Juggernaut 2
50
Daedric Summoning
ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
21 seconds
Duration
170 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
7412
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
3446
Shock Damage every
1
second, and periodically deals
7176
Shock Damage to enemies around it.
An ally near the atronach can activate the
Charged Lightning
synergy, granting the ally and the atronach Major Berserk, increasing their damage done by
25
% for
8
seconds.
Summon Charged Atronach
SKILLS
Summon Unstable Familiar
1.5 seconds
Cast Time
Self
Target
3423 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
283
Shock Damage.
Once summoned, you can activate the familiar's special ability, dealing
685
Shock Damage every
2
seconds for
8
seconds to enemies near him.
The familiar remains until killed or unsummoned.
Summon Unstable Familiar
Bound Armaments
Instant
Cast Time
Self
Target
3 seconds
Duration
2625 Stamina
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by
36
% for
3
seconds.
While slotted, your Max Stamina is increased by
8
% and light attack damage is increased by
11
%.
Bound Armaments
PASSIVES
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
50
Dark Magic
ULTIMATES
Absorption Field
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
192 Ultimate
Cost
Create a globe of magic suppression, instantly removing all enemy area of effect abilities. Enemies within the globe are stunned for
12
seconds. Enemy players will be silenced rather than stunned.
The globe also heals you and your allies for
1298
Health every
0.5
seconds.
Absorption Field
SKILLS
Crystal Shard
1 seconds
Cast Time
Enemy
Target
28 meters
Range
3848 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
4571
Magic Damage.
Crystal Shard
Encase
Instant
Cast Time
Area
Target
18 x 6 meters
Area
18 meters
Radius
4.5 seconds
Duration
3848 Magicka
Cost
Call Daedric shards from the earth to immobilize enemies in front of you for
4.5
seconds.
This ability cannot be blocked.
Encase
Dark Deal
1.2 seconds
Cast Time
Self
Target
2309 Magicka
Cost
Bargain with darkness to restore
8059
Health and
3600
Stamina instantly, and an additional
2400
Stamina over
20
seconds.
Dark Deal
PASSIVES
Unholy Knowledge
Reduces the Magicka and Stamina costs of your abilities
5
%.
Unholy Knowledge 2
Blood Magic
When you hit an enemy with a Dark Magic ability, you heal for
10
% of your Max Health. This effect can occur once every
0.5
seconds.
Blood Magic 2
Persistence
After blocking an attack, your next Magicka or Stamina ability costs
15
% less.
Persistence 2
Exploitation
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical by
1320
for
20
seconds.
Exploitation 2
50
Storm Calling
SKILLS
Mages' Fury
Instant
Cast Time
Enemy
Target
4 meters
Radius
28 meters
Range
2309 Magicka
Cost
Call down lightning to strike an enemy, dealing
1229
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds of being struck, an explosion deals an additional
4368
Shock Damage to them and
792
Shock Damage to other enemies nearby.
Mages' Fury
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
1859 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
840
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
150
% more damage and up to
9
meters in size.
While in this form you gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical and Spell Resistance by
5280
and your Movement Speed by
10
%.
Hurricane
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3849 Magicka
Cost
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
While active, dealing a Critical Strike heals you for
2970
Health. This effect can occur once every
1
second.
Critical Surge
Streak
Instant
Cast Time
Area
Target
4 meters
Radius
3591 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
1948
Shock Damage to enemies in your wake and stunning them for
1.5
seconds.
Casting again within
4
seconds costs
50
% more Magicka.
Streak
PASSIVES
Capacitor
Increases your Magicka Recovery by
10
%.
Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 2
Amplitude
Increases your damage done against enemies by
1
% for every
10
% current Health they have.
Amplitude 2
Expert Mage
Increases your Weapon and Spell Damage by
2
% for each Sorcerer ability slotted.
Current bonus:
0
%.
Expert Mage 2
9
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
5
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
7
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
10
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
6
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
3
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
8
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
10
Fighters Guild
SKILLS
Rearming Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2495 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute
When triggered, the trap deals
2749
Physical Damage, an additional
6972
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage by
10
%.
After being triggered the trap resets and can be triggered one more time.
Rearming Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
10
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
10
Psijic Order
ULTIMATES
Precognition
Instant
Cast Time
Self
Target
114 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
You can cast this ability while you are crowd controlled and it automatically grants you crowd control immunity.
Precognition
SKILLS
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
1792 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
7543
Physical Damage and heal you for
25
% of the damage done.
If the power is not consumed in time, regain a portion of the resources spent.
Crushing Weapon
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
1525
Magic Damage or
3926
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Blocking, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Blocking.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
30
%.
Deliberation 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
10
Undaunted
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
532
Health,
1100
Stamina, and
388
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
2
%.
Undaunted Mettle 2
50
Orc Skills
PASSIVES
Craftsman
Increases your experience gain with the Heavy Armor skill line by
15
%.
Increases your crafting inspiration gained by
10
%.
Craftsman 1
Brawny
Increases your Max Stamina by
2000
.
Brawny 3
Unflinching Rage
Increases your Max Health by
1000
.
When you deal damage with a weapon ability, you heal for
600
. This can occur once every
4
seconds.
Unflinching Rage 3
Swift Warrior
Increases your Weapon Damage by
258
.
Reduces the cost of Sprint by
12
% and increases the Movement Speed bonus of Sprint by
10
%.
Swift Warrior 3
50
Two Handed
SKILLS
Uppercut
1 seconds
Cast Time
Enemy
Target
7 meters
Range
2625 Stamina
Cost
Slam an enemy with an upward swing, dealing
11764
Physical Damage.
Uppercut
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3062 Stamina
Cost
Launch across the earth and smash an enemy, dealing
4978
Physical Damage. Deals up to
40
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Carve
Instant
Cast Time
Cone
Target
7 meters
Radius
2625 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
4197
Physical Damage and causing them to bleed for an additional
6860
Physical Damage over
10
seconds.
You also gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Carve
Reverse Slice
Instant
Cast Time
Enemy
Target
5 meters
Radius
5 meters
Range
1750 Stamina
Cost
Spin around and strike an enemy down, dealing
4056
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.
Other enemies nearby take
65
% of the damage inflicted to the primary target.
Reverse Slice
Momentum
Instant
Cast Time
Self
Target
30 seconds
Duration
3282 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
30
seconds.
You heal for
847
Health every
2
seconds while active.
Momentum
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
6
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
8142
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
50
Dual Wield
SKILLS
Flurry
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2187 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
975
Physical Damage.
The final hit deals
300
% more damage.
Flurry
Rending Slashes
Instant
Cast Time
Enemy
Target
5 meters
Range
1750 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2360
Physical Damage with each weapon and causing them to bleed for an additional
9460
Physical Damage over
9
seconds.
You also reduce their Movement Speed by
40
% for
4
seconds.
Rending Slashes
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
3062 Stamina
Cost
Launch yourself into a lethal spin, dealing
4189
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Steel Tornado
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
8142
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
3
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
50
Bow
ULTIMATES
Rapid Fire
4.115 seconds
Channel Time
Enemy
Target
28 meters
Range
3.285 seconds
Duration
149 Ultimate
Cost
Unleash a barrage of arrows at an enemy, dealing
54160
Physical Damage over
4.1
seconds.
You can move at full speed and are immune to all disabling effects while channeling this attack.
Rapid Fire
SKILLS
Snipe
1.05 seconds
Cast Time
Enemy
Target
35 meters
Range
2139 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
12175
Physical Damage.
Snipe
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
25 meters
Range
10 seconds
Duration
2318 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1259
Physical Damage to enemies in the target area every
0.5
seconds for
10
seconds.
Endless Hail
Draining Shot
Instant
Cast Time
Enemy
Target
28 meters
Range
1961 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
5262
Physical Damage, knocking them back
6
meters, and stunning them for
1.5
seconds.
After the stun ends, you heal for
7346
Health.
Draining Shot
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1604 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
4696
Poison Damage and an additional
8465
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
6
Legerdemain
PASSIVES
Locksmith
Improves your chances of forcing locks by
10
%.
Locksmith 1
5
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2565 Magicka
Cost
Lay claim to enemy souls, dealing
2330
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
10
Werewolf
ULTIMATES
Pack Leader
1 seconds
Cast Time
Self
Target
30 seconds
Duration
255 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed, your Light Attacks apply a bleed for
10880
Physical Damage over
8
seconds, your Heavy Attacks deal
50
% splash damage, and your Max Stamina is increased by
30
%.
Summon two direwolves while transformed. If killed, they return after
10
seconds.
While slotted, your Stamina Recovery is increased by
15
%.
Pack Leader
SKILLS
Feral Pounce
Instant
Cast Time
Enemy
Target
5 - 22 meters
Range
3281 Stamina
Cost
Pounce on an enemy with primal fury, dealing
6284
Physical Damage.
Pouncing from at least
10
meters away adds
4
seconds to the duration of your Werewolf Transformation.
Feral Pounce
Hircine's Rage
Instant
Cast Time
Self
Target
4361 Magicka
Cost
Invoke the Huntsman's blessing, healing you for
45
% of your Max Health and granting you Major Brutality, increasing your Weapon Damage by
20
% for
20
seconds.
Hircine's Rage
Deafening Roar
Instant
Cast Time
Area
Target
8 meters
Radius
3.25 seconds
Duration
3373 Stamina
Cost
Roar with bloodlust to terrify up to
6
nearby enemies, fearing them for
3.3
seconds and applying Major Fracture to them, reducing their Physical Resistance by
5280
for
10
seconds.
Deafening Roar
Howl of Despair
Instant
Cast Time
Enemy
Target
10 meters
Range
2844 Stamina
Cost
Crush enemy with a deafening howl, dealing
12152
Physical Damage.
Allies targeting the enemy can activate the
Feeding Frenzy
synergy, which grants them unlimited uses of Empower for
5
seconds, increasing their damage done with Light Attacks by
40
%.
Howl of Despair
Claws of Life
Instant
Cast Time
Cone
Target
7 meters
Radius
2625 Stamina
Cost
Maul enemies in front of you with your tainted claws, dealing
4607
Physical Damage and an additional
13600
Disease Damage over
10
seconds.
Heals you for
50
% of the Disease Damage done.
Claws of Life
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
Pursuit
WHILE YOU ARE IN WEREWOLF FORM
Increases your Movement Speed by
30
%.
Increases the Stamina your Heavy Attacks restore by
50
%.
Pursuit 2
Blood Rage
WHILE YOU ARE IN WEREWOLF FORM
When you deal damage, the duration of your Werewolf Transformation is increased by
4
seconds. This effect can occur once every
5
seconds.
Blood Rage 2
Bloodmoon
Allows you to infect another player with Lycanthropy once every
7
days by returning to the Werewolf ritual site.
Players already infected with Sanguinare Vampiris cannot be infected with Lycanthropy.
Bloodmoon 1
Savage Strength
WHILE YOU ARE IN WEREWOLF FORM
Increases your Weapon Damage by
18
%.
Increases your Spell and Physical Resistance by
10000
.
Savage Strength 2
Call of the Pack
WHILE YOU ARE IN WEREWOLF FORM
Reduces the cost of remaining in your Werewolf Transformation by
20
% for each transformed werewolf in your group, including yourself, up to a maximum of
80
%.
Call of the Pack 2
87
The Atronach
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
66 Master-at-Arms
Increases your damage done with direct damage attacks by
22.08
%.
21 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
13.22
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block a melee attack, you have a
15
% chance to deal
5865
Physical Damage to the enemy. This effect can occur once every
5
seconds.
146
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal direct Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
49 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
11.10
%.
49 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
11.10
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
48 Thick Skinned
Reduces your damage taken from damage over time effects by
18.24
%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
124
The Lover
Master Gatherer
Reduces your gathering time by
50
%.
75 Mooncalf
Increases your Stamina Recovery by
14
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate
2
Ultimate.
49 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
11.10
%.
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by
10
% while Sprinting.
183
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
8
seconds. This effect can occur once every
20
seconds.
56 Mighty
Increases your Physical, Poison, and Disease Damage done by
12.08
%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
9
%.
27 Piercing
Increases your Physical Penetration by
2466
.
56 Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
20.15
%.
44 Thaumaturge
Increases your damage done with damage over time effects by
17.17
%.
104
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
52 Shadow Ward
Reduces the cost of Block by
19.24
%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
52 Tumbling
Reduces the cost of Roll Dodge by
19.24
%.
124
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
665
Health.
81 Ironclad
Reduces your damage taken against direct damage attacks by
24.06
%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Reinforced
When you activate Block, you gain a damage shield that absorbs
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
7.81
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
146
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
18.24
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
11.10
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
11.10
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
124
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
24.06
%.
Spell Shield
Increases your Spell Resistance by
3564
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
183
Thaumaturge
Increases your damage done with damage over time effects by
17.17
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
20.15
%.
Piercing
Increases your Physical Penetration by
2466
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
12.08
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
87
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
13.22
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
22.08
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
104
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
19.24
%.
Tumbling
Reduces the cost of Roll Dodge by
19.24
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
124
Mooncalf
Increases your Stamina Recovery by
14
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
11.10
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
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RIDING SKILL
60%
Speed
28
Stamina
51
Inventory
Ready to Train!
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GUILDS
Die Geruchsneutralen
Rank: Schildwall
Members: 474
Founded: 16.11.17
Tamriel Trade Market
Rank: Händler 4
Members: 416
Founded: 10.06.17
Wolfpuls
Rank: Pack Lead
Members: 220
Founded: 23.08.18
Arkays Legion
Rank:
Members: 231
Founded: 21.11.16
GoldenLionArmy
Rank: Cub
Members: 202
Founded: 17.09.18
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
9708
Health
13307
Stamina
27515
Magicka Recovery
565
Health Recovery
309
Stamina Recovery
729
Spell Damage
1459
1892
Spell Critical
19.2%
50%
Weapon Damage
2762
6358
Weapon Critical
54.7%
70.1%
Spell Resistance
14376
Physical Resistance
10812
Critical Resistance
0
Spell Penetration
0
Physical Penetration
2466
Magicka
9708
Health
13324
Stamina
29320
Magicka Recovery
565
Health Recovery
370
Stamina Recovery
909
Spell Damage
2009
2395
Spell Critical
19.2%
50%
Weapon Damage
3684
8063
Weapon Critical
59.7%
70.1%
Spell Resistance
14376
Physical Resistance
10812
Critical Resistance
0
Spell Penetration
1376
Physical Penetration
3842
Magicka
9708
Health
13307
Stamina
27515
Magicka Recovery
565
Health Recovery
309
Stamina Recovery
729
Spell Damage
1459
1892
Spell Critical
19.2%
50%
Weapon Damage
2762
6358
Weapon Critical
54.7%
70.1%
Spell Resistance
14376
Physical Resistance
10812
Critical Resistance
0
Spell Penetration
0
Physical Penetration
2466
Magicka
9708
Health
13307
Stamina
27515
Magicka Recovery
565
Health Recovery
309
Stamina Recovery
729
Spell Damage
1459
1892
Spell Critical
19.2%
50%
Weapon Damage
2762
6358
Weapon Critical
54.7%
70.1%
Spell Resistance
14376
Physical Resistance
10812
Critical Resistance
0
Spell Penetration
0
Physical Penetration
2466
Stats are only correct for bar #2.
Magicka
9708
Health
13307
Stamina
27515
Magicka Recovery
565
Health Recovery
309
Stamina Recovery
729
Spell Damage
1459
1892
Spell Critical
19.2%
50%
Weapon Damage
2762
6358
Weapon Critical
54.7%
70.1%
Spell Resistance
14376
Physical Resistance
10812
Critical Resistance
0
Spell Penetration
0
Physical Penetration
2466
Stats are only correct for bar #2.
Anniversary Cake
Boon: The Thief
Lycanthropy
Sanies Lupinus
Bar 1
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
1792 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
9075
Physical Damage and heal you for
25
% of the damage done.
If the power is not consumed in time, regain a portion of the resources spent.
Rending Slashes
Instant
Cast Time
Enemy
Target
5 meters
Range
1426 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2838
Physical Damage with each weapon and causing them to bleed for an additional
11390
Physical Damage over
9
seconds.
You also reduce their Movement Speed by
40
% for
4
seconds.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3849 Magicka
Cost
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
While active, dealing a Critical Strike heals you for
2970
Health. This effect can occur once every
1
second.
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
1859 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
1010
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
150
% more damage and up to
9
meters in size.
While in this form you gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical and Spell Resistance by
5280
and your Movement Speed by
10
%.
Bound Armaments
Instant
Cast Time
Self
Target
3 seconds
Duration
2625 Stamina
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by
36
% for
3
seconds.
While slotted, your Max Stamina is increased by
8
% and light attack damage is increased by
11
%.
Pack Leader
1 seconds
Cast Time
Self
Target
30 seconds
Duration
255 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed, your Light Attacks apply a bleed for
13090
Physical Damage over
8
seconds, your Heavy Attacks deal
50
% splash damage, and your Max Stamina is increased by
30
%.
Summon two direwolves while transformed. If killed, they return after
10
seconds.
While slotted, your Stamina Recovery is increased by
15
%.
Bar 2
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1604 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
4696
Poison Damage and an additional
8465
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Rearming Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2495 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute
When triggered, the trap deals
2749
Physical Damage, an additional
6972
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage by
10
%.
After being triggered the trap resets and can be triggered one more time.
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
25 meters
Range
10 seconds
Duration
2318 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1259
Physical Damage to enemies in the target area every
0.5
seconds for
10
seconds.
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
2844 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
1690
Physical Damage every
1
second and reducing Movement Speed by
30
%.
When the ball of caltrops initially explodes it deals an immediate
2064
Physical Damage and reduces the Movement Speed of enemies hit by
70
% for
3
seconds.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
2844 Stamina
Cost
Renew your forces' resolve, healing yourself for
10392
Health over
5
seconds and nearby allies for
8046
Health over
5
seconds.
Rapid Fire
4.115 seconds
Channel Time
Enemy
Target
28 meters
Range
3.285 seconds
Duration
149 Ultimate
Cost
Unleash a barrage of arrows at an enemy, dealing
54160
Physical Damage over
4.1
seconds.
You can move at full speed and are immune to all disabling effects while channeling this attack.