Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
10
% respectively, for
8
seconds.
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for
30
seconds.
Charging Maneuver
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
10
Support
SKILLS
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
6734 Magicka
Cost
Cleanse yourself and your group, removing
3
negative effects immediately.
For every negative effect removed, the target is healed for
11
% of their Max Health.
Cleanse
Guard
Instant
Cast Time
15 meters
Range
3402 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Guard
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
50
Light Armor
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
28
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
21
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
28
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
14
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
2541
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
50
Medium Armor
PASSIVES
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Improved Sneak 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
0
%.
Athletics 2
50
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
0
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
0
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
50
Assassination
ULTIMATES
Soul Harvest
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
9154
Magic Damage and increasing your damage against them by
20
% for
6
seconds.
Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
36
%.
While slotted, any time you kill an enemy you gain
10
Ultimate.
Soul Harvest
SKILLS
Phantasmal Escape
Instant
Cast Time
Self
Target
26 seconds
Duration
3251 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by
25
% for
26
seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Phantasmal Escape
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
0 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by
5280
for
20
seconds.
When a marked enemy dies, you heal for
14975
, and you gain Major Berserk, increasing your damage done by
25
% for
5
seconds. This portion of the ability scales off your Max Health.
You can only have one Reaper's Mark active at a time.
Reaper's Mark
Merciless Resolve
Instant
Cast Time
Self
Target
20 seconds
Duration
2322 Magicka
Cost
Focus your senses for
20
seconds, reducing your damage taken by
2
% with every Light or Heavy Attack, up to 5 times.
While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals
11701
Magic Damage, and heals for
50
% of the damage dealt if you are within
7
meters of the enemy.
Merciless Resolve
PASSIVES
Master Assassin
Increases your Weapon and Spell Damage by
10
% while you are Sneaking or invisible.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by one of your Assassination abilities, you restore
1876
Magicka or Stamina, whichever maximum is higher.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
0
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1320
for
20
seconds.
Hemorrhage 2
50
Shadow
ULTIMATES
Bolstering Darkness
Instant
Cast Time
Area
Target
5 meters
Radius
18 seconds
Duration
200 Ultimate
Cost
Conjure a ring of shadow, reducing the Movement Speed of enemies by
70
% and granting you and your allies Major Protection while inside the ring and even after leaving it, reducing your damage taken by
30
%.
Allies in the area can activate the
Hidden Refresh
synergy, granting them invisibility, increasing their Movement Speed by
70
%, and healing them for
18216
Health over
4
seconds.
Bolstering Darkness
SKILLS
Concealed Weapon
Instant
Cast Time
Enemy
Target
5 meters
Range
2322 Magicka
Cost
Slash an enemy, dealing
5719
Magic Damage.
Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for
3
seconds and sets them Off Balance.
While slotted, your Movement Speed while Sneaking or invisible is increased by
25
%.
Concealed Weapon
Shadowy Disguise
Instant
Cast Time
Self
Target
3 seconds
Duration
3251 Magicka
Cost
Cloak yourself in shadow to become invisible for
3
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
Shadowy Disguise
Refreshing Path
Instant
Cast Time
Area
Target
17 x 7 meters
Area
17 meters
Radius
12 seconds
Duration
3019 Magicka
Cost
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by
30
%. Effect persists for
4
seconds after leaving the path.
Heals
1226
Health to you and allies in area every
1
second.
Refreshing Path
Mass Hysteria
Instant
Cast Time
Area
Target
6 meters
Radius
3251 Magicka
Cost
Summon a dark spirit to terrify up to
6
enemies, causing them to cower in fear for
5
seconds.
Mass Hysteria
Shadow Image
Instant
Cast Time
Self
Target
28 meters
Range
20 seconds
Duration
3483 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
20
seconds.
The shade shoots at an enemy, dealing
1474
Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
15
% for
4
seconds.
While the shade is summoned, you can activate this ability again to teleport to the shade's location.
This ability scales with your highest offensive stats.
Shadow Image
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve and Major Ward for
6
seconds, increasing your Physical and Spell Resistance by
5280
. This duration is increased by
25
% for each piece of Heavy Armor equipped.
Current Bonus:
0
%. Current Duration:
6
seconds
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
0
%.
Dark Vigor 2
Dark Veil
Increases the duration of your Shadow abilities by
2
seconds.
Dark Veil 2
50
Siphoning
ULTIMATES
Soul Tether
0.5 seconds
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Ravage nearby enemies' souls with a night rune, dealing
8353
Magic Damage and stunning them for
4
seconds.
Ravaged enemies are tethered to you for
8
seconds. While they remain within
10
meters of you, you siphon
1487
Health from them every
1
second.
An ally can target a ravaged enemy and activate the
Soul Leech
synergy, dealing
7244
Magic Damage to them and healing for the damage caused.
Soul Tether
SKILLS
Swallow Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2322 Magicka
Cost
Steal an enemy's life force, dealing
5318
Magic Damage and healing you for
39
% of the damage inflicted every
2
seconds for
10
seconds.
Swallow Soul
Shrewd Offering
Instant
Cast Time
Cone
Target
28 meters
Radius
2323 -2
Cost
Sacrifice your essence, healing an ally in front of you for
7206
Health but draining your own Health over
8
seconds.
Shrewd Offering
Debilitate
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2555 Magicka
Cost
Sap an enemy's agility and wrack them with pain, dealing
14226
Magic Damage over
10
seconds and reducing their movement speed by
50
% for
4
seconds.
While this effect persists the enemy is afflicted with Minor Magickasteal, causing you and your allies to restore
300
Magicka every
1
second when damaging them.
Debilitate
Siphoning Attacks
Instant
Cast Time
Self
Target
20 seconds
Duration
929 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1640
Health and restore
106
Magicka for
20
seconds. Fully charged Heavy Attacks restore twice the value.
You restore up to
4270
additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
Siphoning Attacks
Sap Essence
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3019 Magicka
Cost
Siphon the vigor from your enemies' blood, dealing
4042
Magic Damage to all nearby enemies and healing you and your allies for
1198
plus
20
% more for each enemy hit.
If an enemy is hit, you gain and Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
Sap Essence
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
0
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Master Writ Chance:
13.9%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Master Writ Chance:
8.8%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Master Writ Chance:
8.8%
50
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Master Writ Chance:
8.1%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
Master Writ Chance:
14.2%
19
Provisioning
PASSIVES
Recipe Quality
Allows the use of Difficult (blue) Recipes.
Recipe Quality 2
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Gourmand
Adds 10 minutes to the duration of any eaten food.
Gourmand 2
Connoisseur
Adds 5 minutes to the duration of any consumed drink.
Connoisseur 1
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
3
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
10
Fighters Guild
SKILLS
Turn Evil
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
4590 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Upon activation, enemies in the area are feared for
4
seconds.
Turn Evil
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
3240 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute
When triggered, the trap deals
1633
Physical Damage, an additional
12051
Physical Damage over
18
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Barbed Trap
PASSIVES
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
10
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
9435
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
2591
Flame Damage every
1
second for
13
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2198 Magicka
Cost
Bind an enemy with chaotic magic, dealing
16072
Magic Damage over
12
seconds, and healing you for
798
every
2
seconds.
Excess magic spills out from them, granting you Major Sorcery, increasing your Spell Damage by
20
% for
24
seconds.
Structured Entropy
PASSIVES
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next Light Attack by
40
% for
5
seconds.
Might of the Guild 2
10
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
128 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
8
%.
Temporal Guard
SKILLS
Race Against Time
Instant
Cast Time
Self
Target
2598 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
12
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
2
seconds.
Race Against Time
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
2034
Health and restoring
1500
Magicka and Stamina every
1
second.
Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of
50
%.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Blocking, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Blocking.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
30
%.
Deliberation 1
4
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
7
Undaunted
SKILLS
Sanguine Altar
Instant
Cast Time
Area
Target
28 meters
Radius
40 seconds
Duration
2160 -2
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
678
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Funnel
synergy, healing for
40
% of their Max Health.
Sanguine Altar
Inner Fire
Instant
Cast Time
Enemy
Target
28 meters
Range
2322 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
2798
Magic Damage and taunting them to attack you for
15
seconds.
A ranged ally targeting the taunted enemy has a
50
% chance to activate the
Radiate
synergy, dealing
5334
Magic Damage to them over
3
seconds then an additional
5219
Magic Damage to them and other nearby enemies.
Inner Fire
Necrotic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3251 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
610
Magic Damage every half second to nearby enemies.
An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for
5219
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Necrotic Orb
PASSIVES
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
1
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
1
%.
Undaunted Mettle 1
50
Argonian Skills
PASSIVES
Amphibian
Increases your experience gain with the Restoration Staff skill line by
15
%.
Increases your swimming speed by
50
%.
Amphibian 1
Life Mender
Increases your healing done by
6
%.
Life Mender 3
Argonian Resistance
Increases your Max Health by
1000
and Disease Resistance by
2310
.
Gain immunity to the Diseased status effect.
Argonian Resistance 3
Resourceful
Increases your Max Magicka by
1000
.
When you drink a potion, you restore
4000
Health, Magicka, and Stamina.
Resourceful 3
50
One Hand and Shield
ULTIMATES
Shield Wall
Instant
Cast Time
Self
Target
5 seconds
Duration
135 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
5
seconds.
Shield Wall
35
Bow
SKILLS
Volley
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2808 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
520
Physical Damage to enemies in the target area every
1
second for
8
seconds.
Volley
50
Destruction Staff
SKILLS
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
8 seconds
Duration
2601 Magicka
Cost
Create an unstable elemental barrier in front of you, dealing
685
Magic Damage to enemies in the target area every
1
second before exploding for an additional
4130
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
2090 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
2859
Magic Damage and an additional
11025
Magic Damage over
10
seconds.
Destructive Reach
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Flame Staff Heavy Attacks deal
12
% additional damage.
Shock Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Staff Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
1656
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping a Flame Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping a Frost Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
50
Restoration Staff
SKILLS
Rapid Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
2322 Magicka
Cost
Share your staff's life-giving energy, healing you or a nearby ally for
12000
Health over
5
seconds.
Rapid Regeneration
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
3948 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
4250
damage.
The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds.
While the shield persists, the target is healed for
37
% of the shield's remaining strength every second.
Healing Ward
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
25
%.
You also heal yourself or a nearby ally to the target for
33
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.
Cycle of Life 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
13
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
30
%.
Improved Hiding 3
6
Soul Magic
ULTIMATES
Soul Assault
6 seconds
Channel Time
Enemy
Target
28 meters
Range
6 seconds
Duration
175 Ultimate
Cost
Burn an enemy from the inside with soulfire, dealing
48416
Magic Damage over
6
seconds.
Enemies affected by this ability are revealed for
3
seconds and may not enter stealth or invisibility.
Soul Assault
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2322 Magicka
Cost
Lay claim to an enemy's soul, dealing
13776
Magic Damage or
8364
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
If an affected enemy dies you fills an empty Soul Gem and heal for
4678
. You also restore
5593
Magicka and
2898
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
10
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
325 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
SKILLS
Feral Pounce
Instant
Cast Time
Enemy
Target
22 meters
Range
4016 Stamina
Cost
Pounce on an enemy with primal fury, dealing
2613
Physical Damage.
Pouncing from at least
10
meters away adds
1
second to the duration of your Werewolf Transformation.
Feral Pounce
Hircine's Rage
Instant
Cast Time
Self
Target
4934 Magicka
Cost
Invoke the Huntsman's blessing, healing you for
9061
Health. This portion of the ability scales off your Max Health.
The blessing draws out your feral rage, granting you Major Brutality, increasing your Weapon Damage by
20
% for
29
seconds.
Hircine's Rage
Deafening Roar
Instant
Cast Time
Area
Target
6 meters
Radius
4 seconds
Duration
4304 Stamina
Cost
Roar with bloodlust to terrify up to
6
nearby enemies, fearing them for
4
seconds and applying Major Fracture to them, reducing their Physical Resistance by
5280
for
7
seconds.
Deafening Roar
Piercing Howl
Instant
Cast Time
Enemy
Target
10 meters
Range
2869 Stamina
Cost
Crush enemy with a deafening howl, dealing
4357
Physical Damage.
Piercing Howl
Infectious Claws
Instant
Cast Time
Cone
Target
7 meters
Radius
3442 Stamina
Cost
Shred enemies in front of you with your tainted claws, dealing
2966
Physical Damage and an additional
5060
Disease Damage over
10
seconds.
Infectious Claws
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
Pursuit
WHILE YOU ARE IN WEREWOLF FORM
Increases your Movement Speed by
30
%.
Increases the Stamina your Heavy Attacks restore by
50
%.
Pursuit 2
Blood Rage
WHILE YOU ARE IN WEREWOLF FORM
When you deal damage, the duration of your Werewolf Transformation is increased by
4
seconds. This effect can occur once every
5
seconds.
Blood Rage 2
Savage Strength
WHILE YOU ARE IN WEREWOLF FORM
Increases your Weapon Damage by
18
%.
Increases your Spell and Physical Resistance by
10000
.
Savage Strength 2
167
The Apprentice
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
2796
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
27 Blessed
Increases your healing done by
7.07
%.
49 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
11.10
%.
56 Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
20.15
%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
35 Spell Erosion
Increases your Spell Penetration by
3049
.
Spell Precision
Increases your Spell Critical by
9
%.
Vengeance
When you block three spells within
10
seconds of each other, your next Magicka ability used within
5
seconds will always be a Critical Strike.
66
The Atronach
56 Master-at-Arms
Increases your damage done with direct damage attacks by
20.15
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block a melee attack, you have a
15
% chance to deal
2897
Physical Damage to the enemy. This effect can occur once every
5
seconds.
10 Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
6.7
%.
114
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal direct Critical Damage, you heal for
372
Health. This effect can occur once every
5
seconds.
37 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
9.09
%.
37 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
9.09
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
40 Thick Skinned
Reduces your damage taken from damage over time effects by
16.02
%.
40
The Lord
3 Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
2.09
%.
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Infusion
When you resurrect another player, you increase their Magicka Recovery by
559
for
8
seconds.
37 Quick Recovery
Increases your healing received by
9.09
%.
123
The Lover
64 Arcanist
Increases your Magicka Recovery by
13.01
%.
Master Gatherer
Reduces your gathering time by
50
%.
27 Mooncalf
Increases your Stamina Recovery by
7.07
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate
2
Ultimate.
32 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
8.12
%.
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by
10
% while Sprinting.
37
The Ritual
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
9
%.
37 Thaumaturge
Increases your damage done with damage over time effects by
15.1
%.
75
The Shadow
35 Befoul
Increases the effectiveness of your healing reduction abilities by
20.26
%.
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
40 Tumbling
Reduces the cost of Roll Dodge by
16.02
%.
116
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
1169
Health.
66 Ironclad
Reduces your damage taken against direct damage attacks by
22.08
%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
23
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
40
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
2.09
%.
Quick Recovery
Increases your healing received by
9.09
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
114
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
16.02
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
9.09
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
9.09
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
116
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
22.08
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
1237
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
37
Thaumaturge
Increases your damage done with damage over time effects by
15.1
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
66
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
20.15
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
6.7
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
167
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
11.10
%.
Spell Erosion
Increases your Spell Penetration by
3049
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
20.15
%.
Blessed
Increases your healing done by
7.07
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
75
Befoul
Increases the effectiveness of your healing reduction abilities by
20.26
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
16.02
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
123
Mooncalf
Increases your Stamina Recovery by
7.07
%.
Arcanist
Increases your Magicka Recovery by
13.01
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
8.12
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
Loading...
Space:
142 / 200
25,020
0
100
0
200
Loading...
Space:
436 / 480
5,847,137
530,228
Loading...
Loading...
Space:
1720 / 1160
11,719,294
46
1,060,556
2,087,306
200
Loading...
RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
Loading...
Loading...
Loading...
GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
27965
Health
20701
Stamina
14490
Magicka Recovery
1173
Health Recovery
355
Stamina Recovery
1738
Spell Damage
1132
4489
Spell Critical
28.9%
70.1%
Weapon Damage
1132
2102
Weapon Critical
18.9%
50%
Spell Resistance
9126
Physical Resistance
6585
Critical Resistance
1735
Spell Penetration
10589
Physical Penetration
2656
Magicka
27965
Health
20701
Stamina
14490
Magicka Recovery
1173
Health Recovery
355
Stamina Recovery
1738
Spell Damage
1132
4489
Spell Critical
28.9%
70.1%
Weapon Damage
1132
2102
Weapon Critical
18.9%
50%
Spell Resistance
9126
Physical Resistance
6585
Critical Resistance
1735
Spell Penetration
10589
Physical Penetration
2656
Magicka
27965
Health
20701
Stamina
14490
Magicka Recovery
1173
Health Recovery
355
Stamina Recovery
1738
Spell Damage
1132
4489
Spell Critical
28.9%
70.1%
Weapon Damage
1132
2102
Weapon Critical
18.9%
50%
Spell Resistance
9126
Physical Resistance
6585
Critical Resistance
1735
Spell Penetration
10589
Physical Penetration
2656
Stats are only correct for bar #1.
Magicka
27965
Health
20701
Stamina
14490
Magicka Recovery
1173
Health Recovery
355
Stamina Recovery
1738
Spell Damage
1132
4489
Spell Critical
28.9%
70.1%
Weapon Damage
1132
2102
Weapon Critical
18.9%
50%
Spell Resistance
9126
Physical Resistance
6585
Critical Resistance
1735
Spell Penetration
10589
Physical Penetration
2656
Stats are only correct for bar #1.
Magicka
27965
Health
20701
Stamina
14490
Magicka Recovery
1173
Health Recovery
355
Stamina Recovery
1738
Spell Damage
1132
4489
Spell Critical
28.9%
70.1%
Weapon Damage
1132
2102
Weapon Critical
18.9%
50%
Spell Resistance
9126
Physical Resistance
6585
Critical Resistance
1735
Spell Penetration
10589
Physical Penetration
2656
Stats are only correct for bar #1.
Boon: The Atronach
Double Bloody Mara
Lycanthropy
Major Expedition
Major Protection
Bar 1
Volley
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2808 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
520
Physical Damage to enemies in the target area every
1
second for
8
seconds.
Necrotic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3251 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
610
Magic Damage every half second to nearby enemies.
An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for
5219
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Unstable Wall of Fire
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
8 seconds
Duration
2601 Magicka
Cost
Slam your staff down to create an unstable flaming barrier in front of you, dealing
863
Flame Damage to enemies in the target area every
1
second.
Burning enemies take
20
% more damage from this ability.
When the effect ends, the barrier explodes, dealing
4130
Flame Damage.
Turn Evil
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
4590 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Upon activation, enemies in the area are feared for
4
seconds.
Inner Fire
Instant
Cast Time
Enemy
Target
28 meters
Range
2322 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
2798
Magic Damage and taunting them to attack you for
15
seconds.
A ranged ally targeting the taunted enemy has a
50
% chance to activate the
Radiate
synergy, dealing
5334
Magic Damage to them over
3
seconds then an additional
5219
Magic Damage to them and other nearby enemies.
Shield Wall
Instant
Cast Time
Self
Target
5 seconds
Duration
135 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for