Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by
15
% for
10
seconds.
Aggressive Horn
SKILLS
Retreating Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
8 seconds
Duration
6885 Stamina
Cost
Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by
30
% for
8
seconds. Attacks from behind deal
12
% less damage while this effect persists.
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for
30
seconds.
Retreating Maneuver
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2984 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
10425
Health over
4
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2984 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
510
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Fracture applied to them, reducing their Physical Resistance by
5280
for
4
seconds.
Razor Caltrops
10
Support
ULTIMATES
Reviving Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
24244
damage for
30
seconds.
The wards also heal you and your group members for
11235
Health over
15
seconds.
Reviving Barrier
SKILLS
Purge
Instant
Cast Time
Area
Target
18 meters
Radius
8100 Magicka
Cost
Cleanse yourself and your group, removing up to
3
negative effects immediately.
Purge
Stalwart Guard
Instant
Cast Time
15 meters
Range
3312 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
5
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 1
44
Light Armor
SKILLS
Annulment
Instant
Cast Time
Self
Target
6 seconds
Duration
4590 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
4821
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
Annulment
50
Medium Armor
SKILLS
Shuffle
Instant
Cast Time
Self
Target
20 seconds
Duration
2943 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, decreasing damage from area attacks by
25
% for
20
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
1
second.
Shuffle
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
0
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
0
%.
Athletics 2
50
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
18 seconds
Duration
3213 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5280
for
18
seconds.
Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by
65
% for the duration.
Unstoppable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
2536
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
28
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
757
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
14
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
50
Ardent Flame
ULTIMATES
Standard of Might
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
250 Ultimate
Cost
Call down a battle standard, dealing
2743
Flame Damage every
1
second for
20
seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by
30
%.
Standing in the area increases your damage done and reduces damage taken by
15
%.
An ally near the standard can activate the
Shackle
synergy, dealing
7079
Flame Damage to enemies in the area and immobilizing them for
5
seconds.
Standard of Might
SKILLS
Molten Whip
Instant
Cast Time
Enemy
Target
7 meters
Range
2295 Magicka
Cost
Lash an enemy with flame, dealing
3522
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
While slotted, whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, which increases the damage of your next Molten Whip by
33
% and your Weapon and Spell Damage by
65
for 5 seconds. This effect can stack up to 3 times.
Molten Whip
Venomous Claw
Instant
Cast Time
Enemy
Target
7 meters
Range
14 seconds
Duration
1893 Stamina
Cost
Rake an enemy with your claw, dealing
3246
Poison Damage and an additional
10647
Poison Damage over
14
seconds.
The poison seeps into the target and deals increased damage the longer it lasts, dealing
20
% more damage every
2
seconds.
Enemies hit by the initial hit are afflicted with the poisoned status effect.
Venomous Claw
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
14 seconds
Duration
2238 Stamina
Cost
Exhale a corrosive blast to enemies in front of you, dealing
5031
Poison Damage and an additional
8225
Poison Damage over
14
seconds.
Afflicts enemies with Major Fracture, reducing their Physical Resistance by
5280
.
Noxious Breath
Unrelenting Grip
Instant
Cast Time
Enemy
Target
22 meters
Range
3780 Magicka
Cost
Launch a fiery chain to grasp and pull an enemy to you, dealing
2182
Flame Damage.
Grants Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
If the target cannot be pulled, you restore
100
% of the ability's cost as Magicka.
This attack cannot be dodged or reflected.
Unrelenting Grip
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
2160 Magicka
Cost
Activate an aura of flames which launches a fireball at
2
enemies every
5
seconds, dealing
4806
Flame Damage.
While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by
2191
.
This ability scales with your highest offensive stats.
Flames of Oblivion
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
50
%.
When you apply Burning to an enemy, you restore
500
Magicka. When you apply Poisoned to an enemy, you restore
500
Stamina.
Combustion 2
Warmth
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for
3
seconds.
Warmth 2
Searing Heat
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
33
% and the duration by
4
seconds.
Searing Heat 2
World in Ruin
Increases the damage of your Flame area of effect abilities by
6
%.
Decreases the cost of your Stamina Poison abilities by
25
%.
World in Ruin 2
50
Draconic Power
ULTIMATES
Take Flight
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
110 Ultimate
Cost
Launch yourself at an enemy, dealing
13643
Physical Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
Take Flight
SKILLS
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2700 Magicka
Cost
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5280
for
20
seconds.
You release a spray of spikes around you, causing enemies hit to take
3828
Magic Damage over
10
seconds.
While active, the armor returns
614
Magic Damage to any enemy that uses a direct damage attack against you.
Volatile Armor
Choking Talons
Instant
Cast Time
Area
Target
6 meters
Radius
4050 Magicka
Cost
Call forth talons from the ground, dealing
2641
Magic Damage to enemies near you and immobilizing them for
4
seconds.
Enemies hit are afflicted with Minor Maim, reducing their damage done by
15
% for
10
seconds.
An ally near the talons can activate the
Ignite
synergy, dealing
7156
Magic Damage to all enemies held within them.
Choking Talons
Green Dragon Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
4320 Magicka
Cost
Draw on your draconic blood to heal for
33
% of your missing Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by
20
% and healing received by
8
% for
23
seconds.
Green Dragon Blood
Protective Plate
Instant
Cast Time
Self
Target
6 seconds
Duration
3690 Magicka
Cost
Flex your scales, reducing damage taken from projectiles by
50
% for
6
seconds.
Gain immunity to snares and immobilizations for
2
seconds.
Protective Plate
Inhale
Instant
Cast Time
Area
Target
8 meters
Radius
4050 Magicka
Cost
Channel draconic energy to suck in the air around you, dealing
1277
Magic Damage to nearby enemies and healing you for
100
% of the damage caused.
After
2.5
seconds, you exhale fire, dealing
2682
Flame Damage to nearby enemies.
Inhale
PASSIVES
Iron Skin
Increases the amount of damage you block by
10
%.
Iron Skin 2
Burning Heart
While a Draconic Power ability is active, your healing received is increased by
12
%.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
5
% for each Draconic Power ability slotted.
Current bonus:
5
%.
Increases range of your melee attacks by
2
meters. This effect only applies to instant cast attacks with a
5
meter range.
Elder Dragon 2
Scaled Armor
Increases your Spell Resistance by
3300
.
Scaled Armor 2
50
Earthen Heart
ULTIMATES
Magma Shell
Instant
Cast Time
Self
Target
12 seconds
Duration
200 Ultimate
Cost
Ignite the molten lava in your veins, limiting incoming damage to
3
% of your Max Health and dealing
857
Flame Damage to nearby enemies each second for
12
seconds.
When activated, nearby allies gain a damage shield for
100
% of their Max Health for
10
seconds.
Magma Shell
SKILLS
Stone Giant
Instant
Cast Time
Enemy
Target
15 meters
Range
3443 Stamina
Cost
Slam an enemy with solid rock, dealing
6496
Physical Damage and applying a stack of Stagger to them for
6
seconds, which increases their damage taken by
44
per stack.
Enemies who are affected with Stagger
3
times are stunned for
3
seconds, and have all stacks of Stagger removed from them.
Stone Giant
Molten Armaments
Instant
Cast Time
Area
Target
28 meters
Radius
36 seconds
Duration
4320 Magicka
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
36
seconds.
Your own damage with fully-charged Heavy Attacks is increased by
45
% while active.
Molten Armaments
Igneous Shield
Instant
Cast Time
Self
Target
8 seconds
Duration
4050 Magicka
Cost
Call the earth to your defense, granting a damage shield for nearby allies that absorbs
2615
damage. Your own damage shield absorbs
6540
damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by
25
% for
3
seconds.
Igneous Shield
Fossilize
Instant
Cast Time
Enemy
Target
7 meters
Range
3 seconds
Duration
4050 Magicka
Cost
Encase an enemy in stone, stunning them for
3
seconds. When the stun ends, they take
1760
Magic Damage and are immobilized for
3
seconds.
This stun cannot be blocked or dodged.
Fossilize
Ash Cloud
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
14.4 seconds
Duration
5670 Magicka
Cost
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by
70
% and healing you and your allies for
490
every
1
second.
Ash Cloud
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
46
Health,
46
Magicka, and
46
Stamina for each point of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for
20
seconds, increasing your Weapon Damage by
10
%
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Helping Hands
When you cast an Earthen Heart ability, you restore
990
Stamina.
Helping Hands 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Cloud Mist and Tarblack to make Champion 50 potions and poisons.
Solvent Proficiency 6
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Hireling:
Ready!
Master Writ Chance:
8.9%
4
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
5
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
5
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
5
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
10
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
8120
Physical Damage to enemies in front of you and an additional
9012
Physical Damage over
6
seconds.
After activating, your Weapon Damage is increased by
300
for
20
seconds.
Flawless Dawnbreaker
SKILLS
Circle of Protection
Instant
Cast Time
Area
Target
5 meters
Radius
17 seconds
Duration
3901 Stamina
Cost
Brand the earth at your location with a rune of protection for
17
seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Circle of Protection
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4360 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
8
% .
Camouflaged Hunter
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2754 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute
When triggered, the trap deals
3246
Physical Damage, an additional
10809
Physical Damage over
18
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Barbed Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
10
Mages Guild
ULTIMATES
Meteor
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
10513
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
2768
Flame Damage every
1
second for
11
seconds.
Meteor
SKILLS
Magelight
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
5400 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Magelight
Equilibrium
Instant
Cast Time
Self
Target
6000 -2
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Equilibrium
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
10
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4320 -2
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
600
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
65
% of their Max Health.
Overflowing Altar
Trapping Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2238 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
% and dealing
4716
Physical Damage. After
10
seconds the webs explode, dealing
6288
Poison Damage to enemies within.
A ranged ally can activate the
Spawn Broodlings
synergy, dealing
6288
Poison Damage to them and summoning a spider to attack for
10
seconds. The spider bites enemies for
1886
Physical Damage.
Trapping Webs
Inner Rage
Instant
Cast Time
Enemy
Target
28 meters
Range
2700 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
1817
Magic Damage and taunting them to attack you for
15
seconds.
A ranged ally targeting the taunted enemy can activate the
Radiate
synergy, dealing
5250
Magic Damage to them over
3
seconds then an additional
5725
Magic Damage to them and other nearby enemies.
Inner Rage
Bone Shield
Instant
Cast Time
Self
Target
6 seconds
Duration
3672 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
9195
damage for
6
seconds. This ability scales off your Max Health.
An ally near you can activate the
Bone Wall
synergy, granting the ally and up to
5
other allies a damage shield equal to
30
% of their Max Health
6
seconds.
Bone Shield
Necrotic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3780 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
398
Magic Damage every half second to nearby enemies.
An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for
5725
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Necrotic Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1226
Health,
1170
Stamina, and
642
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
2
%.
Undaunted Mettle 2
50
Redguard Skills
PASSIVES
Wayfarer
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases the duration of any eaten food by
15
minutes.
Wayfarer 1
Martial Training
Reduces the cost of your weapon abilities by
8
%.
Reduces the effectiveness of snares applied to you by
15
%.
Martial Training 3
Conditioning
Increases your Max Stamina by
2000
.
Conditioning 3
Adrenaline Rush
When you deal direct damage, you restore
950
Stamina. This effect can occur once every
5
seconds.
Adrenaline Rush 3
50
Two Handed
ULTIMATES
Berserker Strike
0.4 seconds
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
138 Ultimate
Cost
Strike at an enemy with a vicious blow, dealing
11247
Physical Damage to them and all nearby enemies
This attack ignores the target's Physical Resistance, and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for
8
seconds.
Berserker Strike
SKILLS
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2484 Stamina
Cost
Slam an enemy with an upward swing, dealing
7718
Physical Damage and setting them Off Balance for
7
seconds.
Dizzying Swing
Critical Rush
Instant
Cast Time
Enemy
Target
22 meters
Range
3477 Stamina
Cost
Launch across the earth and smash an enemy, dealing
4025
Physical Damage. Deals up to
50
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2980 Stamina
Cost
Focus your strength into a mighty swing, dealing
4872
Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs
3393
damage for
6
seconds. Each enemy hit increases the damage shield's strength by
50
%, up to
300
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
7 meters
Range
1987 Stamina
Cost
Spin around and strike an enemy down, dealing
3352
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3477 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
10
% for
20
seconds.
You heal for
2502
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
6
%.
Axes grant your melee attacks a
16
% chance to apply a bleed dealing
7752
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
50
One Hand and Shield
ULTIMATES
Spell Wall
Instant
Cast Time
Self
Target
6.667 seconds
Duration
124 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for
6.7
seconds.
Spell Wall
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
7 meters
Range
1066 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
3352
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
15
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
7 meters
Range
2346 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
4025
Physical Damage and afflicting them with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
12
seconds.
Heroic Slash
Absorb Missile
Instant
Cast Time
Self
Target
6 seconds
Duration
3412 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
9498
damage for
6
seconds.
While the shield persists, you are healed for
4905
Health the next time a harmful Direct Damage projectile hits you. This effect can occur once per cast.
This ability scales off your Max Health.
Absorb Missile
Shielded Assault
Instant
Cast Time
Enemy
Target
22 meters
Range
2986 Stamina
Cost
Rush an enemy and ram them, dealing
3898
Physical Damage and stunning them for
3
seconds.
You gain a damage shield after the attack, absorbing
4597
damage for
6
seconds. This portion of the ability scales off your Max Health.
Shielded Assault
Reverberating Bash
Instant
Cast Time
Enemy
Target
7 meters
Range
2133 Stamina
Cost
Strike an enemy full-force with your shield, dealing
3246
Physical Damage and stunning them for
2.7
seconds.
After the stun ends, the enemy takes an additional
3246
Physical Damage.
Reverberating Bash
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks.Your Bash attacks gain an additional
500
Weapon and Spell Damage and cost
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
50
Dual Wield
ULTIMATES
Lacerate
0.5 seconds
Cast Time
Area
Target
8 x 8 meters
Area
8 meters
Radius
8 seconds
Duration
138 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
18025
Physical Damage over
8
seconds and healing you for
50
% of the damage done.
Lacerate
SKILLS
Rapid Strikes
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2484 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
962
Physical Damage. Each hit increases the damage of the subsequent hit by
3
%.
The final hit deals
300
% more damage.
Rapid Strikes
Rending Slashes
Instant
Cast Time
Enemy
Target
7 meters
Range
10 seconds
Duration
2484 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2011
Physical Damage with each weapon and causing them to bleed for an additional
6005
Physical Damage over
10
seconds.
You also reduce their Movement Speed by
30
% for
4
seconds.
Rending Slashes
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
2980 Stamina
Cost
Launch yourself into a lethal spin, releasing a flurry of blades around you that deals
4872
Physical Damage to nearby enemies.
Steel Tornado
Deadly Cloak
Instant
Cast Time
Self
Target
10 seconds
Duration
4554 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
10
seconds, reducing damage from area attacks by
25
%.
Every
1
second the shrapnel will pulse, dealing
835
Physical Damage to all enemies within
5
meters.
Deadly Cloak
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks an
8
% chance to bleed enemies for
7752
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
3
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
50
Bow
ULTIMATES
Rapid Fire
4 seconds
Channel Time
Enemy
Target
28 meters
Range
161 Ultimate
Cost
Unleash a barrage of arrows at an enemy, dealing
47160
Physical Damage over
4
seconds.
You can move at full speed and are immune to all disabling effects while channeling this attack.
Rapid Fire
SKILLS
Lethal Arrow
1 seconds
Cast Time
Enemy
Target
35 meters
Range
2235 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
8605
Poison Damage and applying the poison status effect.
Also afflicts enemy with Minor Defile, which reduces their healing received and Health Recovery by
15
% for
4
seconds.
Lethal Arrow
Arrow Barrage
Instant
Cast Time
Ground
Target
7 meters
Radius
28 meters
Range
10 seconds
Duration
4140 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1227
Physical Damage to enemies in the target area every
1
second for
8
seconds, after a
2
second delay.
Arrow Barrage
Scatter Shot
Instant
Cast Time
Enemy
Target
22 meters
Range
3477 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
3896
Physical Damage, knocking them back
8
meters.
Scatter Shot
Arrow Spray
Instant
Cast Time
Area
Target
20 meters
Radius
3229 Stamina
Cost
Fire a burst of arrows in one shot, dealing
4716
Physical Damage to enemies in front of you.
Arrow Spray
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1863 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3246
Poison Damage and an additional
6005
Poison Damage over
10
seconds.
Deals up to
100
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
37
Destruction Staff
SKILLS
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
14 seconds
Duration
4554 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
393
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
PASSIVES
Ancient Knowledge
With Destruction Staff Equipped
Equipping a Flame Staff increases your damage done with single target abilities by
4
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
4
%.
Equipping a Frost Staff reduces the cost of blocking by
18
% and increases the amount of damage you block by
10
%.
Ancient Knowledge 1
19
Legerdemain
PASSIVES
Trafficker
Increases the number of fence interactions you can use each day by
180
%.
Trafficker 4
Locksmith
Improves your chances of forcing locks by
70
%.
Locksmith 4
6
Soul Magic
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2700 Magicka
Cost
Lay claim to an enemy's soul, dealing
4842
Magic Damage or
9006
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
If an affected enemy dies, you fill an empty Soul Gem and heal for
4597
. You also restore
2410
Magicka and
4390
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
10
Werewolf
ULTIMATES
Pack Leader
1 seconds
Cast Time
Self
Target
30 seconds
Duration
300 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed your Max Stamina is increased by
30
% and you summon two direwolves. The direwolves' basic attacks apply Minor Maim for
4
seconds, reducing the enemy's damage done by
15
%. Their special attacks reduce the enemy's movement speed by
30
% for
4
seconds.
While slotted, your Stamina Recovery is increased by
15
%.
Pack Leader
SKILLS
Feral Pounce
Instant
Cast Time
Enemy
Target
22 meters
Range
4016 Stamina
Cost
Pounce on an enemy with primal fury, dealing
4872
Physical Damage.
Pouncing from at least
10
meters away adds
1
second to the duration of your Werewolf Transformation.
Feral Pounce
Hircine's Fortitude
Instant
Cast Time
Self
Target
5737 Magicka
Cost
Invoke the Huntsman's blessing, healing you for
15167
Health. This ability scales off your Max Health.
Hircine's Fortitude
Ferocious Roar
Instant
Cast Time
Area
Target
6 meters
Radius
4 seconds
Duration
4304 Stamina
Cost
Roar with bloodlust to terrify up to
6
nearby enemies, fearing them for
4
seconds and setting them Off Balance.
Ferocious Roar
Howl of Agony
Instant
Cast Time
Enemy
Target
10 meters
Range
2869 Stamina
Cost
Crush enemy with a deafening howl, dealing
8120
Physical Damage.
Deals
24
% more damage to enemies that are feared.
Howl of Agony
Claws of Anguish
Instant
Cast Time
Cone
Target
7 meters
Radius
3442 Stamina
Cost
Shred enemies in front of you with your tainted claws, dealing
6090
Disease Damage and an additional
5625
Disease Damage over
10
seconds.
Afflicts enemies with Major Defile for
2
seconds, reducing their healing received by
30
% and Health Recovery by
30
%.
Enemies hit by the initial hit are afflicted with the diseased status effect.
Claws of Anguish
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
Pursuit
WHILE YOU ARE IN WEREWOLF FORM
Increases your Movement Speed by
30
%.
Increases the Stamina your Heavy Attacks restore by
50
%.
Pursuit 2
Blood Rage
WHILE YOU ARE IN WEREWOLF FORM
When you deal damage, the duration of your Werewolf Transformation is increased by
4
seconds. This effect can occur once every
5
seconds.
Blood Rage 2
Bloodmoon
Allows you to infect another player with Lycanthropy once every
7
days by returning to the Werewolf ritual site.
Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.
Bloodmoon 1
Savage Strength
WHILE YOU ARE IN WEREWOLF FORM
Increases your Weapon Damage by
18
%.
Increases your Spell and Physical Resistance by
10000
.
Savage Strength 2
Call of the Pack
WHILE YOU ARE IN WEREWOLF FORM
Reduces the cost of remaining in your Werewolf Transformation by
20
% for each transformed werewolf in your group, including yourself, up to a maximum of
80
%.
Call of the Pack 2
75
The Atronach
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
66 Master-at-Arms
Increases your damage done with direct damage attacks by
22.08
%.
9 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
6.06
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block a melee attack, you have a
15
% chance to deal
3770
Physical Damage to the enemy. This effect can occur once every
5
seconds.
140
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal direct Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
56 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
12.08
%.
56 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
12.08
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
28 Thick Skinned
Reduces your damage taken from damage over time effects by
12.08
%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
20
The Lord
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
9 Heavy Armor Focus
Increases your Physical Resistance by
907
while wearing
5
or more pieces of Heavy Armor.
11 Quick Recovery
Increases your healing received by
3.17
%.
139
The Lover
Master Gatherer
Reduces your gathering time by
50
%.
75 Mooncalf
Increases your Stamina Recovery by
14
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate
2
Ultimate.
64 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
13.01
%.
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by
10
% while Sprinting.
195
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
8
seconds. This effect can occur once every
20
seconds.
56 Mighty
Increases your Physical, Poison, and Disease Damage done by
12.08
%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
9
%.
83 Piercing
Increases your Physical Penetration by
5127
.
28 Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
12.08
%.
28 Thaumaturge
Increases your damage done with damage over time effects by
12.08
%.
75
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
66 Shadow Ward
Reduces the cost of Block by
22.08
%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
9 Tumbling
Reduces the cost of Roll Dodge by
4.32
%.
110
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
1532
Health.
72 Ironclad
Reduces your damage taken against direct damage attacks by
23
%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
20.15
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
20
Heavy Armor Focus
Increases your Physical Resistance by
907
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
3.17
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
140
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
12.08
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
12.08
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
12.08
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
110
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
23
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
1017
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
195
Thaumaturge
Increases your damage done with damage over time effects by
12.08
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
12.08
%.
Piercing
Increases your Physical Penetration by
5127
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
12.08
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
75
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
6.06
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
22.08
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
75
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
22.08
%.
Tumbling
Reduces the cost of Roll Dodge by
4.32
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
139
Mooncalf
Increases your Stamina Recovery by
14
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
13.01
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
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10,741
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1,828,637
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2,065,050
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
16071
Health
30650
Stamina
29269
Magicka Recovery
514
Health Recovery
410
Stamina Recovery
1191
Spell Damage
1132
2025
Spell Critical
19.9%
50%
Weapon Damage
1683
4492
Weapon Critical
28.9%
62.1%
Spell Resistance
24649
Physical Resistance
22256
Critical Resistance
2250
Spell Penetration
0
Physical Penetration
5127
Magicka
16071
Health
29067
Stamina
28290
Magicka Recovery
514
Health Recovery
410
Stamina Recovery
1191
Spell Damage
1806
2537
Spell Critical
19.9%
50%
Weapon Damage
2573
6345
Weapon Critical
38.9%
62.1%
Spell Resistance
20161
Physical Resistance
17768
Critical Resistance
2250
Spell Penetration
0
Physical Penetration
8680
Magicka
16071
Health
30650
Stamina
29269
Magicka Recovery
514
Health Recovery
410
Stamina Recovery
1191
Spell Damage
1132
2025
Spell Critical
19.9%
50%
Weapon Damage
1683
4492
Weapon Critical
28.9%
62.1%
Spell Resistance
24649
Physical Resistance
22256
Critical Resistance
2250
Spell Penetration
0
Physical Penetration
5127
Magicka
16071
Health
30650
Stamina
29269
Magicka Recovery
514
Health Recovery
410
Stamina Recovery
1191
Spell Damage
1132
2025
Spell Critical
19.9%
50%
Weapon Damage
1683
4492
Weapon Critical
28.9%
62.1%
Spell Resistance
24649
Physical Resistance
22256
Critical Resistance
2250
Spell Penetration
0
Physical Penetration
5127
Stats are only correct for bar #2.
Magicka
16071
Health
30650
Stamina
29269
Magicka Recovery
514
Health Recovery
410
Stamina Recovery
1191
Spell Damage
1132
2025
Spell Critical
19.9%
50%
Weapon Damage
1683
4492
Weapon Critical
28.9%
62.1%
Spell Resistance
24649
Physical Resistance
22256
Critical Resistance
2250
Spell Penetration
0
Physical Penetration
5127
Stats are only correct for bar #2.
Boon: The Serpent
Food: 4462 Health, 4105 Magicka and Stamina
Lycanthropy
Bar 1
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4360 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
8
% .
Venomous Claw
Instant
Cast Time
Enemy
Target
7 meters
Range
14 seconds
Duration
1893 Stamina
Cost
Rake an enemy with your claw, dealing
3827
Poison Damage and an additional
12544
Poison Damage over
14
seconds.
The poison seeps into the target and deals increased damage the longer it lasts, dealing
20
% more damage every
2
seconds.
Enemies hit by the initial hit are afflicted with the poisoned status effect.
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
14 seconds
Duration
2238 Stamina
Cost
Exhale a corrosive blast to enemies in front of you, dealing
5929
Poison Damage and an additional
9709
Poison Damage over
14
seconds.
Afflicts enemies with Major Fracture, reducing their Physical Resistance by
5280
.
Executioner
Instant
Cast Time
Enemy
Target
7 meters
Range
1706 Stamina
Cost
Spin around and strike an enemy down, dealing
3953
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
2986 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
10
% for
20
seconds.
You heal for
2950
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Take Flight
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
110 Ultimate
Cost
Launch yourself at an enemy, dealing
16074
Physical Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
Bar 2
Absorb Missile
Instant
Cast Time
Self
Target
6 seconds
Duration
3412 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
9498
damage for
6
seconds.
While the shield persists, you are healed for
4905
Health the next time a harmful Direct Damage projectile hits you. This effect can occur once per cast.
This ability scales off your Max Health.
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2984 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
510
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Fracture applied to them, reducing their Physical Resistance by
5280
for
4
seconds.
Protective Plate
Instant
Cast Time
Self
Target
6 seconds
Duration
3690 Magicka
Cost
Flex your scales, reducing damage taken from projectiles by
50
% for
6
seconds.
Gain immunity to snares and immobilizations for
2
seconds.
Igneous Shield
Instant
Cast Time
Self
Target
8 seconds
Duration
4050 Magicka
Cost
Call the earth to your defense, granting a damage shield for nearby allies that absorbs
2615
damage. Your own damage shield absorbs
6540
damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by
25
% for
3
seconds.
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2984 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
10425
Health over
4
seconds.
Spell Wall
Instant
Cast Time
Self
Target
6.667 seconds
Duration
124 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for