Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by
30
% for
5
seconds.
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for
27
seconds.
Rapid Maneuver
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2238 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
9390
Health over
4
seconds.
Resolving Vigor
50
Medium Armor
SKILLS
Evasion
Instant
Cast Time
Self
Target
20 seconds
Duration
2409 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, reducing damage from area attacks by
25
% for
20
seconds.
Evasion
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
1972
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
24
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
12
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
42
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
30
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
18
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
24
%.
Athletics 2
50
Daedric Summoning
ULTIMATES
Greater Storm Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
25 seconds
Duration
166 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
5543
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
2771
Shock Damage every
1
second.
An ally near the atronach can activate the
Charged Lightning
synergy, granting the ally and the atronach Major Berserk, increasing their damage done by
25
% for
8
seconds.
Greater Storm Atronach
SKILLS
Bound Armaments
Instant
Cast Time
Self
Target
28 meters
Range
40 seconds
Duration
1721 Stamina
Cost
Arm yourself with the power of Oblivion for
40
seconds, causing your Light and Heavy Attacks to summon a Bound weapon for
10
seconds, up to
4
times.
You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
2639
Physical Damage every
0.3
seconds.
While slotted, your Max Stamina is increased by
8
% and Light Attack damage is increased by
10
%.
Bound Armaments
PASSIVES
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
50
Dark Magic
SKILLS
Dark Deal
1 seconds
Cast Time
Self
Target
20 seconds
Duration
2235 Magicka
Cost
Bargain with darkness to restore
8090
Health and
3600
Stamina instantly, and an additional
2400
Stamina over
20
seconds.
Dark Deal
PASSIVES
Unholy Knowledge
Reduces the Health, Magicka, and Stamina costs of your abilities
6
%.
Unholy Knowledge 2
Persistence
After blocking an attack, your next Health, Magicka, or Stamina ability costs
15
% less.
Persistence 2
50
Storm Calling
ULTIMATES
Overload
Instant
Cast Time
Self
Target
20 Ultimate
Cost
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.
Light Attacks become lightning bolts, dealing
6177
Shock Damage to an enemy up to
28
meters away.
Heavy Attacks blast enemies in a
4 x 6
area for
5152
Shock Damage.
Attacks deplete Ultimate until you run out, or the ability is toggled off.
Overload
SKILLS
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
1721 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
649
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
150
% more damage and up to
9
meters in size.
While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by
5280
and your Movement Speed by
10
%.
Hurricane
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3726 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.
While active, dealing Critical Damage heals you for
3300
Health. This effect can occur once every
1
second.
Critical Surge
PASSIVES
Capacitor
Increases your Magicka Recovery by
10
%.
Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 2
Amplitude
Increases your damage done against enemies by
1
% for every
10
% current Health they have.
Amplitude 2
Expert Mage
Increases your Weapon and Spell Damage by
2
% for each Sorcerer ability slotted.
Current bonus:
6
%.
Expert Mage 2
3
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
3
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
5
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
3
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
3
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
10
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
103 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
7890
Physical Damage to enemies in front of you and an additional
9465
Physical Damage over
6
seconds.
After activating, your Weapon Damage is increased by
300
for
20
seconds.
Flawless Dawnbreaker
SKILLS
Expert Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3456 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
.
Expert Hunter
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2073 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute
When triggered, the trap deals
3155
Physical Damage, an additional
11349
Physical Damage over
18
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Barbed Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
7
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
9
Undaunted
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
844
Health,
1506
Stamina, and
394
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
4
%.
Undaunted Mettle 2
50
Imperial Skills
PASSIVES
Diplomat
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases your gold gained by
1
%
Diplomat 1
Tough
Increases your Max Health by
2000
.
Tough 3
Imperial Mettle
Increases your Max Stamina by
2000
.
Imperial Mettle 3
Red Diamond
Reduces the cost of all your abilities by
3
%.
When you deal direct damage, you heal yourself for
333
and restore
333
Magicka and Stamina. This effect can occur once every
5
seconds.
Red Diamond 3
27
Two Handed
SKILLS
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2025 Stamina
Cost
Slam an enemy with an upward swing, dealing
7259
Physical Damage and setting them Off Balance for
7
seconds.
Dizzying Swing
Stampede
Instant
Cast Time
Enemy
Target
5 meters
Radius
22 meters
Range
10 seconds
Duration
2835 Stamina
Cost
Launch across the earth and smash an enemy, dealing
3787
Physical Damage. This attack is always a Critical Strike.
After reaching your target, you sunder the ground beneath you, dealing
567
Physical Damage to all enemies in the area every
1
second for
10
seconds.
Stampede
Carve
Instant
Cast Time
Cone
Target
7 meters
Radius
2430 Stamina
Cost
Focus your strength into a mighty swing, dealing
4733
Physical Damage to enemies in front of you, and causing them to bleed for an additional
4725
Physical Damage over
10
seconds.
Carve
Reverse Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
1620 Stamina
Cost
Spin around and strike an enemy down, dealing
3088
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.
Reverse Slash
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
25
% of the damage inflicted to the primary target.
Forceful 1
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
6
%.
Axes grant your melee attacks a
16
% chance to apply a bleed dealing
8136
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
7
%.
Balanced Blade 1
50
Dual Wield
ULTIMATES
Rend
0.5 seconds
Cast Time
Area
Target
8 x 8 meters
Area
8 meters
Radius
16 seconds
Duration
124 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
35199
Physical Damage over
16
seconds and healing you for
50
% of the damage done.
Rend
SKILLS
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2025 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
907
Physical Damage.
The final hit deals
300
% more damage and heals you for
63
% of the damage caused.
Bloodthirst
Rending Slashes
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
2025 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1954
Physical Damage with each weapon and causing them to bleed for an additional
6305
Physical Damage over
10
seconds.
You also reduce their Movement Speed by
30
% for
4
seconds.
Rending Slashes
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
2430 Stamina
Cost
Launch yourself into a lethal spin, releasing a flurry of blades around you that deals
4733
Physical Damage to nearby enemies.
Steel Tornado
Deadly Cloak
Instant
Cast Time
Self
Target
10 seconds
Duration
3712 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
10
seconds, reducing damage from area attacks by
25
%.
Every
1
second the shrapnel will pulse, dealing
859
Physical Damage to all enemies within
5
meters.
Deadly Cloak
Hidden Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
2835 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
3665
Physical Damage and granting you Major Brutality, increasing your Weapon Damage by
20
% for
20
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
Hidden Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks an
8
% chance to bleed enemies for
8136
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
3
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
50
Bow
ULTIMATES
Ballista
Instant
Cast Time
Enemy
Target
25 meters
Range
5 seconds
Duration
145 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing
41015
Physical Damage over
5
seconds.
Ballista
SKILLS
Lethal Arrow
1 seconds
Cast Time
Enemy
Target
35 meters
Range
2430 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
7975
Poison Damage and applying the poison status effect.
Also afflicts enemy with Minor Defile, which reduces their healing received and Health Recovery by
15
% for
4
seconds.
Lethal Arrow
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
14 seconds
Duration
3375 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1051
Physical Damage to enemies in the target area every
1
second for
12
seconds, after a
2
second delay.
Endless Hail
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2025 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3042
Poison Damage and an additional
6080
Poison Damage over
10
seconds.
Deals up to
100
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
3
Soul Magic
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2484 Magicka
Cost
Lay claim to an enemy's soul, dealing
1854
Magic Damage or
9456
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
If an affected enemy dies, you fill an empty Soul Gem and heal for
2110
. You also restore
986
Magicka and
3766
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
10
Werewolf
ULTIMATES
Werewolf Berserker
1 seconds
Cast Time
Self
Target
30 seconds
Duration
249 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed, your Light Attacks apply a bleed for
9988
Physical Damage over
4
seconds, your Heavy Attacks deal
50
% splash damage, and your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Berserker
SKILLS
Feral Pounce
Instant
Cast Time
Enemy
Target
22 meters
Range
3012 Stamina
Cost
Pounce on an enemy with primal fury, dealing
4733
Physical Damage.
Pouncing from at least
10
meters away adds
1
second to the duration of your Werewolf Transformation.
Feral Pounce
Hircine's Rage
Instant
Cast Time
Self
Target
5278 Magicka
Cost
Invoke the Huntsman's blessing, healing you for
8175
Health. This portion of the ability scales off your Max Health.
The blessing draws out your feral rage, granting you Major Brutality, increasing your Weapon Damage by
20
% for
27
seconds.
Hircine's Rage
Deafening Roar
Instant
Cast Time
Area
Target
6 meters
Radius
4 seconds
Duration
3228 Stamina
Cost
Roar with bloodlust to terrify up to
6
nearby enemies, fearing them for
4
seconds and applying Major Fracture to them, reducing their Physical Resistance by
5280
for
7
seconds.
Deafening Roar
Howl of Agony
Instant
Cast Time
Enemy
Target
10 meters
Range
2151 Stamina
Cost
Crush enemy with a deafening howl, dealing
7890
Physical Damage.
Deals
24
% more damage to enemies that are feared.
Howl of Agony
Infectious Claws
Instant
Cast Time
Cone
Target
7 meters
Radius
2581 Stamina
Cost
Shred enemies in front of you with your tainted claws, dealing
5524
Disease Damage and an additional
5520
Disease Damage over
10
seconds.
Enemies hit by the initial hit are afflicted with the diseased status effect.
Infectious Claws
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
Pursuit
WHILE YOU ARE IN WEREWOLF FORM
Increases your Movement Speed by
30
%.
Increases the Stamina your Heavy Attacks restore by
50
%.
Pursuit 2
Blood Rage
WHILE YOU ARE IN WEREWOLF FORM
When you deal damage, the duration of your Werewolf Transformation is increased by
4
seconds. This effect can occur once every
5
seconds.
Blood Rage 2
Bloodmoon
Allows you to infect another player with Lycanthropy once every
7
days by returning to the Werewolf ritual site.
Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.
Bloodmoon 1
Savage Strength
WHILE YOU ARE IN WEREWOLF FORM
Increases your Weapon Damage by
18
%.
Increases your Spell and Physical Resistance by
10000
.
Savage Strength 2
Call of the Pack
WHILE YOU ARE IN WEREWOLF FORM
Reduces the cost of remaining in your Werewolf Transformation by
20
% for each transformed werewolf in your group, including yourself, up to a maximum of
80
%.
Call of the Pack 2
75
The Atronach
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
66 Master-at-Arms
Increases your damage done with direct damage attacks by
22.08
%.
9 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
6.06
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block a melee attack, you have a
15
% chance to deal
798
Physical Damage to the enemy. This effect can occur once every
5
seconds.
134
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal direct Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
47 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
10.8
%.
47 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
10.8
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
40 Thick Skinned
Reduces your damage taken from damage over time effects by
16.02
%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
33
The Lord
26 Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
15.9
%.
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Infusion
When you resurrect another player, you increase their Magicka Recovery by
197
for
8
seconds.
7 Quick Recovery
Increases your healing received by
2.06
%.
152
The Lover
56 Arcanist
Increases your Magicka Recovery by
12.08
%.
Master Gatherer
Reduces your gathering time by
50
%.
76 Mooncalf
Increases your Stamina Recovery by
14.07
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate
2
Ultimate.
20 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
5.46
%.
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by
10
% while Sprinting.
195
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
8
seconds. This effect can occur once every
20
seconds.
64 Mighty
Increases your Physical, Poison, and Disease Damage done by
13.01
%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
9
%.
14 Piercing
Increases your Physical Penetration by
1374
.
51 Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
19
%.
66 Thaumaturge
Increases your damage done with damage over time effects by
22.08
%.
40
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
40 Tumbling
Reduces the cost of Roll Dodge by
16.02
%.
103
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
1055
Health.
51 Ironclad
Reduces your damage taken against direct damage attacks by
19
%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
22.08
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
33
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
15.9
%.
Quick Recovery
Increases your healing received by
2.06
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
134
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
16.02
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
10.8
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
10.8
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
103
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
19
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
1268
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
195
Thaumaturge
Increases your damage done with damage over time effects by
22.08
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
19
%.
Piercing
Increases your Physical Penetration by
1374
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
13.01
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
75
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
6.06
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
22.08
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
40
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
16.02
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
152
Mooncalf
Increases your Stamina Recovery by
14.07
%.
Arcanist
Increases your Magicka Recovery by
12.08
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
5.46
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
Loading...
Space:
83 / 145
5,699
0
1,465
129,404
38
Loading...
Space:
465 / 480
1,848,637
64,287
Loading...
Loading...
Space:
2713 / 2774
2,065,050
94
86,700
6,952,913
38
Loading...
RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
Loading...
Loading...
Loading...
GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
9867
Health
21106
Stamina
37660
Magicka Recovery
627
Health Recovery
370
Stamina Recovery
1079
Spell Damage
0
785
Spell Critical
29.6%
50%
Weapon Damage
571
5054
Weapon Critical
58.6%
69%
Spell Resistance
11393
Physical Resistance
11393
Critical Resistance
1268
Spell Penetration
0
Physical Penetration
2809
Magicka
9867
Health
21106
Stamina
37678
Magicka Recovery
627
Health Recovery
370
Stamina Recovery
1079
Spell Damage
2469
2965
Spell Critical
33.1%
62%
Weapon Damage
3606
9774
Weapon Critical
70.9%
81%
Spell Resistance
16673
Physical Resistance
16673
Critical Resistance
1268
Spell Penetration
0
Physical Penetration
2809
Magicka
9867
Health
21106
Stamina
37660
Magicka Recovery
627
Health Recovery
370
Stamina Recovery
1079
Spell Damage
0
785
Spell Critical
29.6%
50%
Weapon Damage
571
5054
Weapon Critical
58.6%
69%
Spell Resistance
11393
Physical Resistance
11393
Critical Resistance
1268
Spell Penetration
0
Physical Penetration
2809
Magicka
9867
Health
21106
Stamina
37660
Magicka Recovery
627
Health Recovery
370
Stamina Recovery
1079
Spell Damage
0
785
Spell Critical
29.6%
50%
Weapon Damage
571
5054
Weapon Critical
58.6%
69%
Spell Resistance
11393
Physical Resistance
11393
Critical Resistance
1268
Spell Penetration
0
Physical Penetration
2809
Stats are only correct for bar #2.
Magicka
9867
Health
21106
Stamina
37660
Magicka Recovery
627
Health Recovery
370
Stamina Recovery
1079
Spell Damage
0
785
Spell Critical
29.6%
50%
Weapon Damage
571
5054
Weapon Critical
58.6%
69%
Spell Resistance
11393
Physical Resistance
11393
Critical Resistance
1268
Spell Penetration
0
Physical Penetration
2809
Stats are only correct for bar #2.
Boon: The Thief
Food: 5395 Health, 4936 Stamina
Lycanthropy
Minor Slayer
Sanies Lupinus
Bar 1
Bound Armaments
Instant
Cast Time
Self
Target
28 meters
Range
40 seconds
Duration
1721 Stamina
Cost
Arm yourself with the power of Oblivion for
40
seconds, causing your Light and Heavy Attacks to summon a Bound weapon for
10
seconds, up to
4
times.
You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
4569
Physical Damage every
0.3
seconds.
While slotted, your Max Stamina is increased by
8
% and Light Attack damage is increased by
10
%.
Hidden Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
2419 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
6343
Physical Damage and granting you Major Brutality, increasing your Weapon Damage by
20
% for
20
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
Rending Slashes
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
1728 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
3383
Physical Damage with each weapon and causing them to bleed for an additional
10920
Physical Damage over
10
seconds.
You also reduce their Movement Speed by
30
% for
4
seconds.
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2484 Magicka
Cost
Lay claim to an enemy's soul, dealing
6756
Magic Damage or
16380
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
If an affected enemy dies, you fill an empty Soul Gem and heal for
2110
. You also restore
986
Magicka and
3767
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2106 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute
When triggered, the trap deals
5461
Physical Damage, an additional
19656
Physical Damage over
18
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Rend
0.5 seconds
Cast Time
Area
Target
8 x 8 meters
Area
8 meters
Radius
16 seconds
Duration
124 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
60921
Physical Damage over
16
seconds and healing you for
50
% of the damage done.
Bar 2
Bound Armaments
Instant
Cast Time
Self
Target
28 meters
Range
40 seconds
Duration
1721 Stamina
Cost
Arm yourself with the power of Oblivion for
40
seconds, causing your Light and Heavy Attacks to summon a Bound weapon for
10
seconds, up to
4
times.
You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
3665
Physical Damage every
0.3
seconds.
While slotted, your Max Stamina is increased by
8
% and Light Attack damage is increased by
10
%.
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1728 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
4225
Poison Damage and an additional
8450
Poison Damage over
10
seconds.
Deals up to
100
% more damage to enemies under
50
% Health.
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
14 seconds
Duration
2880 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1460
Physical Damage to enemies in the target area every
1
second for
12
seconds, after a
2
second delay.
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
1721 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
904
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
150
% more damage and up to
9
meters in size.
While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by
5280
and your Movement Speed by
10
%.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3726 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.
While active, dealing Critical Damage heals you for
3300
Health. This effect can occur once every
1
second.
Ballista
Instant
Cast Time
Enemy
Target
25 meters
Range
5 seconds
Duration
145 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing