Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by
30
% for
8
seconds.
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for
30
seconds.
Rapid Maneuver
Inevitable Detonation
1 seconds
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
2844 Magicka
Cost
Curse an enemy with a magical bomb that explodes after
4
seconds, dealing
7765
Magic Damage to all enemies in the area.
If the bomb is dispelled or removed early, the explosion is triggered immediately.
Each enemy within the bomb's radius increases the damage by
25
%.
Inevitable Detonation
PASSIVES
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
50
Light Armor
SKILLS
Dampen Magic
Instant
Cast Time
Self
Target
6 seconds
Duration
3718 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
9754
damage for
6
seconds. Damage shield strength capped at
60
% of your Max Health.
Each piece of Light Armor worn increases the amount of damage absorbed by
6
%.
Dampen Magic
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
28
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
21
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
28
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
14
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
2541
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
50
Daedric Summoning
ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
21 seconds
Duration
170 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
10263
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
4448
Shock Damage every
1
second, and periodically deals
10263
Shock Damage to enemies around it.
An ally near the atronach can activate the
Charged Lightning
synergy, granting the ally and the atronach Major Berserk, increasing their damage done by
25
% for
8
seconds.
Summon Charged Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
2844 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1720
Shock Damage.
Once summoned, you can activate the familiar's special ability, dealing
3266
Shock Damage every
2
seconds for
8
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.
The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2406 Magicka
Cost
Curse an enemy with a destructive rune, dealing
13666
Magic Damage to the target and
5954
Magic Damage to all other nearby enemies after
3.5
seconds.
The curse will continue to haunt the enemy and explode a second time, dealing
13666
Magic Damage to the target and
5954
Magic Damage to all other nearby enemies after an additional
8.5
seconds.
You can have only one Haunting Curse active at a time.
Haunting Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Self
Target
2844 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zaps deal
1387
Shock Damage and its kicks deal
1387
Shock Damage.
Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to
2
other friendly targets for
7073
Health.
The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Hardened Ward
Instant
Cast Time
Area
Target
20 meters
Radius
6 seconds
Duration
3500 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
9754
damage for
6
seconds. Damage shield strength capped at
60
% of your Max Health.
Hardened Ward
Bound Aegis
Instant
Cast Time
Self
Target
3 seconds
Duration
3281 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by
36
% for
3
seconds.
While slotted, your Max Magicka is increased by
8
% and you gain Minor Ward and Minor Resolve. These increase your Spell Resistance and Physical Resistance.
Bound Aegis
PASSIVES
Rebate
You restore
1452
Magicka when one of your Daedric Summoning pets is killed or unsummoned.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning pet active.
Expert Summoner 2
50
Dark Magic
SKILLS
Crystal Fragments
1 seconds
Cast Time
Enemy
Target
28 meters
Range
2406 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
14324
Magic Damage.
Casting any other Magicka ability has a
35
% chance of causing your next Crystal Fragments to be instant, deal
33
% more damage, and cost
50
% less Magicka.
Crystal Fragments
Defensive Rune
Instant
Cast Time
Self
Target
120 seconds
Duration
2844 Magicka
Cost
Place a rune of protection on yourself for
2
minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for
3
seconds.
This stun cannot be blocked.
Defensive Rune
Dark Conversion
1.2 seconds
Cast Time
Self
Target
20 seconds
Duration
2032 Stamina
Cost
Bargain with darkness to restore
8090
Health and
3600
Magicka instantly, and an additional
2400
Magicka over
20
seconds.
Dark Conversion
Daedric Tomb
Instant
Cast Time
Ground
Target
28 meters
Range
30 seconds
Duration
4374 Magicka
Cost
Surprise your foes by placing
3
volatile Daedric mines at a target location, which arm instantly and last for
30
seconds.
When a mine is triggered it explodes, dealing
11229
Magic Damage and immobilizing the enemy for
2
seconds.
Daedric Tomb
PASSIVES
Unholy Knowledge
Reduces the Health, Magicka, and Stamina costs of your abilities
6
%.
Unholy Knowledge 2
Blood Magic
When you hit an enemy with a directly applied Dark Magic ability, you heal for
1625
.
This effect scales off your Max Health and can occur once every
0.5
seconds.
Blood Magic 2
Persistence
After blocking an attack, your next Health, Magicka, or Stamina ability costs
15
% less.
Persistence 2
Exploitation
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical by
1320
for
20
seconds.
Exploitation 2
50
Storm Calling
ULTIMATES
Power Overload
Instant
Cast Time
Self
Target
22 Ultimate
Cost
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.
Light Attacks become lightning bolts, dealing
13686
Shock Damage to an enemy up to
32
meters away.
Heavy Attacks blast enemies in a
6 x 8
area for
11748
Shock Damage.
Attacks deplete Ultimate until you run out, or the ability is toggled off.
Power Overload
SKILLS
Endless Fury
Instant
Cast Time
Enemy
Target
4 meters
Radius
28 meters
Range
1969 Magicka
Cost
Call down lightning to strike an enemy, dealing
4097
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds of being struck, an explosion deals an additional
14550
Shock Damage to them and
3012
Shock Damage to other enemies nearby.
If any enemy is killed within
5
seconds of being hit with this ability, you restore
4860
Magicka.
Endless Fury
Boundless Storm
Instant
Cast Time
Area
Target
5 meters
Radius
23 seconds
Duration
2187 Magicka
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
889
Shock Damage every
1
second for
23
seconds.
While in this form you also gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
.
Activating this grants Major Expedition for a brief period, increasing your Movement Speed
30
% for
4
seconds.
Boundless Storm
Lightning Flood
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
2450 Magicka
Cost
Create a nexus of storm energy at the target location, dealing
2003
Shock Damage to enemies in the area every
1
second for
8
seconds.
An ally standing within the nexus can activate the
Conduit
synergy, dealing
10042
Shock Damage to enemies around them.
Lightning Flood
Power Surge
Instant
Cast Time
Area
Target
18 meters
Radius
33 seconds
Duration
3281 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by
20
% for
33
seconds.
While active, activating a Critical Heal causes the ability to heal you and your allies around you for
2550
Health. This effect can occur once every
3
seconds.
Power Surge
Streak
Instant
Cast Time
Area
Target
4 meters
Radius
15 meters
Range
3062 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
6427
Shock Damage to enemies in your wake and stunning them for
3
seconds.
This effect cannot be blocked.
Casting again within
4
seconds costs
33
% more Magicka.
This ability scales with your highest offensive stats.
Streak
PASSIVES
Capacitor
Increases your Magicka Recovery by
10
%.
Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 2
Amplitude
Increases your damage done against enemies by
1
% for every
10
% current Health they have.
Amplitude 2
Expert Mage
Increases your Weapon and Spell Damage by
2
% for each Sorcerer ability slotted.
Current bonus:
10
%.
Expert Mage 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Master Writ Chance:
9.1%
50
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Master Writ Chance:
15%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
19
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
12
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
50
%.
Scales of Pitiless Justice 4
Spectral Assassin
15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.
Spectral Assassin 1
10
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
170 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
17546
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
4142
Flame Damage every
1
second for
13
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
6 seconds
Duration
3591 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2079 Magicka
Cost
Bind an enemy with chaotic magic, dealing
25781
Magic Damage over
12
seconds, and healing you for
1185
every
2
seconds.
Excess magic spills out from them, granting you Major Sorcery, increasing your Spell Damage by
20
% for
24
seconds.
Structured Entropy
Spell Symmetry
Instant
Cast Time
Self
Target
4800 -2
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
After the exchange is complete, the cost of your next Magicka ability is reduced by
33
% for
6
seconds.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Spell Symmetry
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
2
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next Light Attack by
40
% for
5
seconds.
Might of the Guild 2
10
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
110 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
8
%.
Temporal Guard
SKILLS
Elemental Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2155 Magicka
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
9837
Magic Damage and apply the Burning, Concussion, or Chill elemental status effect.
If the power is not consumed in time, you restore
1293
Magicka.
Elemental Weapon
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
2236 Magicka
Cost
Bend time and space around you to gain Major Expedition for
12
seconds and Minor Force for
36
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Channeled Acceleration
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
5122
Magic Damage or
2759
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Blocking, you gain a damage shield that absorbs
5600
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Blocking.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
30
%.
Deliberation 1
12
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
115
after
3
minutes. Heat is decreased by
64
after
3
seconds.
Swiftly Forgotten 4
Haggling
Stolen items sold at a fence are worth
10
% more. Does not apply to Laundering.
Haggling 4
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for
1
minute after you use Clemency unless you commit other crimes.
Clemency 1
Timely Escape
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Timely Escape 1
Veil of Shadows
Decreases detection range of Witnesses and Guards by
10
%. Witnesses and Guards are thus less likely to notice criminal actions, though this has no impact on the range from which Guards will accost you.
Veil of Shadows 1
8
Undaunted
SKILLS
Spiked Bone Shield
Instant
Cast Time
Self
Target
7 meters
Range
6 seconds
Duration
3452 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
5642
damage for
6
seconds and returns
87
% of direct damage absorbed back to the enemy. This ability scales off your Max Health.
An ally near you can activate the
Bone Wall
synergy, granting the ally and up to
5
other allies a damage shield equal to
33
% of their Max Health
6
seconds.
Spiked Bone Shield
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
650
Health,
684
Stamina, and
1369
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
1
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
1
%.
Undaunted Mettle 1
50
Dark Elf Skills
PASSIVES
Ashlander
Increases your experience gain with the Dual Wield skill line by
15
%.
Reduces your damage taken from environmental lava by
50
%.
Ashlander 1
Dynamic
Increases your Max Magicka and Max Stamina by
1875
.
Dynamic 3
Resist Flame
Increases your Flame Resistance by
2310
.
Gain immunity to the Burning status effect.
Resist Flame 3
Ruination
Increases your Weapon and Spell Damage by
258
.
Ruination 3
50
Destruction Staff
SKILLS
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
1969 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
3173
Flame Damage,
3173
Frost Damage, and
3278
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Crushing Shock
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
23
seconds, reducing their Spell Resistance by
5280
.
Also applies Minor Magickasteal to the enemy for
23
seconds, causing you and your allies to restore
300
Magicka every
1
second when damaging them.
Elemental Drain
Elemental Ring
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
2844 Magicka
Cost
Release a surge of elemental energy, dealing
7765
Magic Damage to enemies at the target location.
Elemental Ring
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Flame Staff Heavy Attacks deal
12
% additional damage.
Shock Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Staff Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
1456
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping a Flame Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping a Frost Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
Destruction Expert 2
50
Restoration Staff
SKILLS
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
3718 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
8054
damage.
The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds.
While the shield persists, the target is healed for
33
% of the shield's remaining strength every second.
Healing Ward
PASSIVES
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
15
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
30
%.
Improved Hiding 3
Light Fingers
Increases your chances of successfully Pickpocketing by
35
%
Light Fingers 3
Trafficker
Increases the number of fence interactions you can use each day by
160
%.
Trafficker 3
Locksmith
Improves your chances of forcing locks by
45
%.
Locksmith 3
Kickback
Reduces bounties you willingly pay to guards and fences by
30
%.
Kickback 3
6
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2187 Magicka
Cost
Lay claim to an enemy's soul, dealing
22098
Magic Damage or
11802
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
When your Health drops below
20
% your soul explodes, dealing
2340
Magic Damage to enemies within
8
meters of you.
This effect can occur once every
2
minutes.
Soul Shatter 2
10
Vampire
ULTIMATES
Bat Swarm
Instant
Cast Time
Area
Target
10 meters
Radius
7 seconds
Duration
170 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
5823
Magic Damage to nearby enemies every
1
second for
7
seconds.
Bat Swarm
SKILLS
Mist Form
4 seconds
Channel Time
Self
Target
4 seconds
Duration
3284 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% for
4
seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Mist Form
PASSIVES
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Stage 2 no longer reduces your Health Recovery.
Stage 3 reduces Health Recovery by
25
%.
Stage 4 reduces Health Recovery by
50
%.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
2
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
340 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
143
The Apprentice
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
3424
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
49 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
11.10
%.
51 Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
19
%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
43 Spell Erosion
Increases your Spell Penetration by
3564
.
Spell Precision
Increases your Spell Critical by
9
%.
Vengeance
When you block three spells within
10
seconds of each other, your next Magicka ability used within
5
seconds will always be a Critical Strike.
127
The Atronach
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
100 Master-at-Arms
Increases your damage done with direct damage attacks by
25
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block a melee attack, you have a
15
% chance to deal
7489
Physical Damage to the enemy. This effect can occur once every
5
seconds.
27 Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
16.41
%.
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
120
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Critical Leech
When you deal direct Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
43 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
10.15
%.
37 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
9.09
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
40 Thick Skinned
Reduces your damage taken from damage over time effects by
16.02
%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
28
The Lord
28 Bastion
Increases the effectiveness of your damage shields by
12.08
%.
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
165
The Lover
65 Arcanist
Increases your Magicka Recovery by
13.12
%.
Master Gatherer
Reduces your gathering time by
50
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate
2
Ultimate.
100 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
15
%.
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by
10
% while Sprinting.
105
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
71 Shade
Reduces the cost of Sneak by
32
%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
34 Tumbling
Reduces the cost of Roll Dodge by
14.14
%.
122
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
812
Health.
40 Ironclad
Reduces your damage taken against direct damage attacks by
16.02
%.
2 Medium Armor Focus
Increases your Physical Resistance by
209
while wearing
5
or more pieces of Medium Armor.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Reinforced
When you activate Block, you gain a damage shield that absorbs
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
28
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
12.08
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
120
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
16.02
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
9.09
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
10.15
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
122
Medium Armor Focus
Increases your Physical Resistance by
209
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
16.02
%.
Spell Shield
Increases your Spell Resistance by
3379
.
Resistant
Increases your Critical Resistance by
1057
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
127
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
25
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
16.41
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
143
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
11.10
%.
Spell Erosion
Increases your Spell Penetration by
3564
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
19
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
105
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
32
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
14.14
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
165
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
13.12
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
15
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
34240
Health
16258
Stamina
17119
Magicka Recovery
837
Health Recovery
217
Stamina Recovery
668
Spell Damage
3159
9762
Spell Critical
50.3%
69%
Weapon Damage
1972
3263
Weapon Critical
13.7%
50%
Spell Resistance
13421
Physical Resistance
7501
Critical Resistance
1057
Spell Penetration
12438
Physical Penetration
3990
Magicka
34240
Health
16258
Stamina
17119
Magicka Recovery
837
Health Recovery
217
Stamina Recovery
668
Spell Damage
3159
9762
Spell Critical
50.3%
69%
Weapon Damage
1972
3263
Weapon Critical
13.7%
50%
Spell Resistance
13421
Physical Resistance
7501
Critical Resistance
1057
Spell Penetration
12438
Physical Penetration
3990
Magicka
32902
Health
16258
Stamina
17119
Magicka Recovery
837
Health Recovery
155
Stamina Recovery
565
Spell Damage
2832
8607
Spell Critical
40.3%
69%
Weapon Damage
1688
3005
Weapon Critical
13.7%
50%
Spell Resistance
13421
Physical Resistance
7501
Critical Resistance
1057
Spell Penetration
12438
Physical Penetration
3990
Magicka
34240
Health
16258
Stamina
17119
Magicka Recovery
837
Health Recovery
217
Stamina Recovery
668
Spell Damage
3159
9762
Spell Critical
50.3%
69%
Weapon Damage
1972
3263
Weapon Critical
13.7%
50%
Spell Resistance
13421
Physical Resistance
7501
Critical Resistance
1057
Spell Penetration
12438
Physical Penetration
3990
Magicka
32848
Health
17531
Stamina
18335
Magicka Recovery
931
Health Recovery
370
Stamina Recovery
861
Spell Damage
3718
7956
Spell Critical
34.9%
78%
Weapon Damage
3718
4202
Weapon Critical
9.9%
62%
Spell Resistance
13725
Physical Resistance
8531
Critical Resistance
1057
Spell Penetration
7933
Physical Penetration
0
Boon: The Lover
Food: 4462 Health, 4105 Magicka and Stamina
Major Prophecy
Minor Berserk
Stage 4 Vampirism
Bar 1
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
6 seconds
Duration
3591 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Streak
Instant
Cast Time
Area
Target
4 meters
Radius
15 meters
Range
3062 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
6427
Shock Damage to enemies in your wake and stunning them for
3
seconds.
This effect cannot be blocked.
Casting again within
4
seconds costs
33
% more Magicka.
This ability scales with your highest offensive stats.
Endless Fury
Instant
Cast Time
Enemy
Target
4 meters
Radius
28 meters
Range
1969 Magicka
Cost
Call down lightning to strike an enemy, dealing
4097
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds of being struck, an explosion deals an additional
14550
Shock Damage to them and
3012
Shock Damage to other enemies nearby.
If any enemy is killed within
5
seconds of being hit with this ability, you restore
4860
Magicka.
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2406 Magicka
Cost
Curse an enemy with a destructive rune, dealing
13666
Magic Damage to the target and
5954
Magic Damage to all other nearby enemies after
3.5
seconds.
The curse will continue to haunt the enemy and explode a second time, dealing
13666
Magic Damage to the target and
5954
Magic Damage to all other nearby enemies after an additional
8.5
seconds.
You can have only one Haunting Curse active at a time.
Crystal Fragments
1 seconds
Cast Time
Enemy
Target
28 meters
Range
2406 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
14324
Magic Damage.
Casting any other Magicka ability has a
35
% chance of causing your next Crystal Fragments to be instant, deal
33
% more damage, and cost
50
% less Magicka.
Power Overload
Instant
Cast Time
Self
Target
22 Ultimate
Cost
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.
Light Attacks become lightning bolts, dealing
13686
Shock Damage to an enemy up to
32
meters away.
Heavy Attacks blast enemies in a
6 x 8
area for
11748
Shock Damage.
Attacks deplete Ultimate until you run out, or the ability is toggled off.
Bar 2
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
2236 Magicka
Cost
Bend time and space around you to gain Major Expedition for
12
seconds and Minor Force for
36
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Spell Symmetry
Instant
Cast Time
Self
Target
4800 -2
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
After the exchange is complete, the cost of your next Magicka ability is reduced by
33
% for
6
seconds.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Power Surge
Instant
Cast Time
Area
Target
18 meters
Radius
33 seconds
Duration
3281 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by
20
% for
33
seconds.
While active, activating a Critical Heal causes the ability to heal you and your allies around you for
2550
Health. This effect can occur once every
3
seconds.
Defensive Rune
Instant
Cast Time
Self
Target
120 seconds
Duration
2844 Magicka
Cost
Place a rune of protection on yourself for
2
minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for
3
seconds.
This stun cannot be blocked.
Dark Conversion
1.2 seconds
Cast Time
Self
Target
20 seconds
Duration
2032 Stamina
Cost
Bargain with darkness to restore
8090
Health and
3600
Magicka instantly, and an additional
2400
Magicka over
20
seconds.
Temporal Guard
Instant
Cast Time
Self
Target
110 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
8
%.
Overload
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
6 seconds
Duration
3591 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Streak
Instant
Cast Time
Area
Target
4 meters
Radius
15 meters
Range
3062 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
6427
Shock Damage to enemies in your wake and stunning them for
3
seconds.
This effect cannot be blocked.
Casting again within
4
seconds costs
33
% more Magicka.
This ability scales with your highest offensive stats.
Endless Fury
Instant
Cast Time
Enemy
Target
4 meters
Radius
28 meters
Range
1969 Magicka
Cost
Call down lightning to strike an enemy, dealing
4097
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds of being struck, an explosion deals an additional
14550
Shock Damage to them and
3012
Shock Damage to other enemies nearby.
If any enemy is killed within
5
seconds of being hit with this ability, you restore
4860
Magicka.
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2406 Magicka
Cost
Curse an enemy with a destructive rune, dealing
13666
Magic Damage to the target and
5954
Magic Damage to all other nearby enemies after
3.5
seconds.
The curse will continue to haunt the enemy and explode a second time, dealing
13666
Magic Damage to the target and
5954
Magic Damage to all other nearby enemies after an additional
8.5
seconds.
You can have only one Haunting Curse active at a time.
Crystal Fragments
1 seconds
Cast Time
Enemy
Target
28 meters
Range
2406 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
14324
Magic Damage.
Casting any other Magicka ability has a
35
% chance of causing your next Crystal Fragments to be instant, deal
33
% more damage, and cost
50
% less Magicka.
Power Overload
Instant
Cast Time
Self
Target
22 Ultimate
Cost
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.
Light Attacks become lightning bolts, dealing
13686
Shock Damage to an enemy up to
32
meters away.
Heavy Attacks blast enemies in a
6 x 8
area for
11748
Shock Damage.
Attacks deplete Ultimate until you run out, or the ability is toggled off.
Werewolf
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
340 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by