Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
10
% respectively, for
8
seconds.
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for
30
seconds.
Charging Maneuver
50
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4268 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
7312
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
213
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
20
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
15
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
20
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
10
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
1815
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
50
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
328
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the size of your detection area while Sneaking by
3
% per piece of Medium Armor equipped.
Current bonus:
3
%.
Improved Sneak 1
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
3
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
4
%.
Athletics 2
50
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
362
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
50
Bone Tyrant
SKILLS
Summoner's Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2511 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds.
While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by
15
%.
Creates a corpse when the effect completes.
Summoner's Armor
Necrotic Potency
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Sap the lingering life from fresh corpses, granting you
6
Ultimate and healing
623
Health every
1
second for
2
seconds per additional corpse. This ability scales off your Max Health.
While slotted, your damage taken is reduced by
3
%.
Necrotic Potency
PASSIVES
Death Gleaning
WITH A BONE TYRANT ABILITY SLOTTED
Whenever an enemy you are in combat with dies within
28
meters of you, restore
200
Magicka and Stamina.
Death Gleaning 2
Disdain Harm
Reduce the damage you take from damage over time abilities by
15
% while you have a Bone Tyrant ability active.
Disdain Harm 2
Health Avarice
Increase your Healing Received by
2
% for each Bone Tyrant ability slotted.
Current bonus:
0
%.
Health Avarice 2
Last Gasp
Increase your Max Health by
1250
.
Last Gasp 2
50
Grave Lord
ULTIMATES
Glacial Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
231 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
9285
Frost Damage with each smash. The final smash stuns all enemies hit for
4
seconds.
Dealing damage applies Major Vulnerability to any enemy hit for
8
seconds, increasing their damage taken by
30
%. Enemies hit cannot be affected again for
20
seconds.
Glacial Colossus
SKILLS
Ricochet Skull
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2511 Magicka
Cost
Lob an explosive skull at an enemy, dealing
7619
Flame Damage.
Every third cast of this ability deals
20
% increased damage and will bounce up to
2
times to other nearby enemies.
Ricochet Skull
Stalking Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
2511 Magicka
Cost
|cffffff
CRIMINAL ACT
|r Summon a flaming skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
11989
Flame Damage to all enemies nearby.
Every second the skeleton spends chasing its target increases the damage of the explosion by
10
%, up to a maximum of
50
% more damage.
Creates a corpse on death.
Stalking Blastbones
Avid Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
3515 Magicka
Cost
Desecrate the ground at the target location, dealing
13387
Frost Damage over
10
seconds.
Consumes a corpse on cast to deal
50
% more damage.
You or an ally standing in the graveyard can activate the
Grave Robber
synergy, dealing
11236
Frost Damage to enemies in the area and healing you for the damage done.
Avid Boneyard
Skeletal Arcanist
Instant
Cast Time
Area
Target
4 meters
Radius
16 seconds
Duration
4017 Magicka
Cost
|cffffff
CRIMINAL ACT
|r Unearth a skeletal mage from the dirt to fight by your side for
16
seconds. The mage attacks the closest enemy every
2
seconds, dealing
2900
Shock Damage to them and all other enemies nearby.
Creates a corpse on death.
Skeletal Arcanist
Mystic Siphon
Instant
Cast Time
5 meters
Radius
28 meters
Range
0 Magicka
Cost
Violently drain the last spark of life from a corpse, dealing
16391
Shock Damage over
12
seconds to all enemies around the corpse and between you and the corpse. This portion of the ability scales off your highest offensive stats.
You also restore
1295
Magicka over
12
seconds while siphoning the corpse.
While slotted, your damage done is increased by
3
%.
Mystic Siphon
PASSIVES
Reusable Parts
When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by
50
%.
Reusable Parts 2
Death Knell
Increases your Critical Strike Chance against enemies under
25
% Health by
10
% for each Grave Lord ability slotted.
Current bonus:
40
%.
Death Knell 2
Dismember
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by
1500
.
Dismember 2
Rapid Rot
Increases your damage done with damage over time effects by
15
%.
Rapid Rot 2
50
Living Death
SKILLS
Resistant Flesh
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
4017 Magicka
Cost
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for
8881
Health but applying Minor Defile to yourself for
4
seconds, reducing your healing received and Health Recovery by
15
%.
You grant the target Spell and Physical Resistance equal to half the amount healed for
3
seconds.
Resistant Flesh
Life amid Death
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3264 Magicka
Cost
Release residual fragments of fallen souls at the target location, healing you and your allies for
5548
Health.
Consumes a corpse on cast to continue to heal you and your allies in the area for
5545
Health over
5
seconds.
Life amid Death
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
4017 Magicka
Cost
|cffffff
CRIMINAL ACT
|r Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
3383
Health.
While active,
10
% of the damage you take is transferred to the spirit instead.
Creates a corpse on death.
Spirit Guardian
PASSIVES
Curative Curse
While you have a negative effect on you, your healing done is increased by
8
%.
Curative Curse 2
Near-Death Experience
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to
20
% in proportion to the severity of the target's wounds.
Near-Death Experience 2
Corpse Consumption
When you use an ability on a corpse, you generate
10
Ultimate. This effect can occur once every
16
seconds.
Corpse Consumption 2
Undead Confederate
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Magicka and Stamina Recovery is increased by
200
.
Undead Confederate 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
12
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
20
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
9
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
15
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
9
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
16
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
10
Fighters Guild
SKILLS
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2818 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute
When triggered, the trap deals
2069
Physical Damage, an additional
8892
Physical Damage over
18
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Barbed Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
6
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 2
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
10
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
206 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
13541
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
4326
Flame Damage every
1
second for
13
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
6 seconds
Duration
4104 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1944 Magicka
Cost
Bind an enemy with chaotic magic, dealing
15932
Magic Damage over
12
seconds.
Excess magic spills out from them, granting you Major Sorcery, increasing your Spell Damage by
20
% for
24
seconds.
Degeneration
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
2
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next Light Attack by
40
% for
5
seconds.
Might of the Guild 2
10
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
145 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
8
%.
Temporal Guard
SKILLS
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
2592 Magicka
Cost
Bend time and space around you to gain Major Expedition for
12
seconds and Minor Force for
36
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Channeled Acceleration
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
3966
Magic Damage or
2134
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
30
%.
Deliberation 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
10
Undaunted
SKILLS
Mystic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3515 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
1121
Magic Damage every half second to nearby enemies.
An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for
7489
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Mystic Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
584
Health,
561
Stamina, and
1466
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
50
Dark Elf Skills
PASSIVES
Ashlander
Increases your experience gain with the Dual Wield skill line by
15
%.
Reduces your damage taken from environmental lava by
50
%.
Ashlander 1
Dynamic
Increases your Max Magicka and Max Stamina by
1875
.
Dynamic 3
Resist Flame
Increases your Flame Resistance by
2310
.
Gain immunity to the Burning status effect.
Resist Flame 3
Ruination
Increases your Weapon and Spell Damage by
258
.
Ruination 3
50
Destruction Staff
SKILLS
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
3515 Magicka
Cost
Create an unstable elemental barrier in front of you, dealing
781
Magic Damage to enemies in the target area every
1
second before exploding for an additional
5992
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Destructive Clench
Instant
Cast Time
Enemy
Target
15 meters
Range
2511 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
2865
Magic Damage.
Flame Clench also knocks the enemy back.
Frost Clench also immobilizes the enemy.
Shock Clench converts the attack into an area of effect explosion.
Destructive Clench
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Flame Staff Heavy Attacks deal
12
% additional damage.
Shock Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Staff Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
1169
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping a Flame Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping a Frost Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
Destruction Expert 2
1
Excavation
PASSIVES
Hand Brush
Removes a single layer of soil or rock while excavating. Also generates Intuition, allowing for more advanced digging techniques.
Hand Brush 1
Augur
Indicates how near the Antiquity is to the selected location.
Augur 1
3
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
10
%.
Improved Hiding 1
1
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Simple difficulty.
Antiquarian Insight 1
1
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2511 Magicka
Cost
Lay claim to an enemy's soul, dealing
13650
Magic Damage or
7416
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
10
Vampire
SKILLS
Blood for Blood
Instant
Cast Time
Enemy
Target
5 meters
Range
2157 -2
Cost
Rend an enemy, dealing
8465
Magic Damage.
Deals up to
100
% more damage based on your missing Health.
Blood for Blood
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
15.1
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
146
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
18.24
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
11.10
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
11.10
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
124
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
24.06
%.
Spell Shield
Increases your Spell Resistance by
3564
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
75
Thaumaturge
Increases your damage done with damage over time effects by
23
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
312
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
75
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
22.08
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
6.06
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
120
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
13.01
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
20.15
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
122
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
21.18
%.
Tumbling
Reduces the cost of Roll Dodge by
21.18
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
100
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
15
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
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RIDING SKILL
54%
Speed
0
Stamina
2
Inventory
Ready to Train!
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
36667
Health
14624
Stamina
14030
Magicka Recovery
1571
Health Recovery
289
Stamina Recovery
664
Spell Damage
1793
6513
Spell Critical
38.9%
82.1%
Weapon Damage
1793
2569
Weapon Critical
20.4%
62%
Spell Resistance
14727
Physical Resistance
9348
Critical Resistance
2512
Spell Penetration
4884
Physical Penetration
312
Magicka
36667
Health
14624
Stamina
14030
Magicka Recovery
1571
Health Recovery
289
Stamina Recovery
664
Spell Damage
1793
6513
Spell Critical
38.9%
82.1%
Weapon Damage
1793
2569
Weapon Critical
20.4%
62%
Spell Resistance
14727
Physical Resistance
9348
Critical Resistance
2512
Spell Penetration
4884
Physical Penetration
312
Magicka
36449
Health
14624
Stamina
14030
Magicka Recovery
1571
Health Recovery
289
Stamina Recovery
664
Spell Damage
1593
5657
Spell Critical
28.9%
82.1%
Weapon Damage
1593
2405
Weapon Critical
20.4%
62%
Spell Resistance
19983
Physical Resistance
14604
Critical Resistance
2684
Spell Penetration
4884
Physical Penetration
312
Magicka
36667
Health
14624
Stamina
14030
Magicka Recovery
1571
Health Recovery
289
Stamina Recovery
664
Spell Damage
1793
6513
Spell Critical
38.9%
82.1%
Weapon Damage
1793
2569
Weapon Critical
20.4%
62%
Spell Resistance
14727
Physical Resistance
9348
Critical Resistance
2512
Spell Penetration
4884
Physical Penetration
312
Stats are only correct for bar #1.
Magicka
36667
Health
14624
Stamina
14030
Magicka Recovery
1571
Health Recovery
289
Stamina Recovery
664
Spell Damage
1793
6513
Spell Critical
38.9%
82.1%
Weapon Damage
1793
2569
Weapon Critical
20.4%
62%
Spell Resistance
14727
Physical Resistance
9348
Critical Resistance
2512
Spell Penetration
4884
Physical Penetration
312
Stats are only correct for bar #1.
Boon: The Shadow
Major Prophecy
Vampire Stage 1
Bar 1
Stalking Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
2511 Magicka
Cost
CRIMINAL ACT
Summon a flaming skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
11989
Flame Damage to all enemies nearby.
Every second the skeleton spends chasing its target increases the damage of the explosion by
10
%, up to a maximum of
50
% more damage.
Creates a corpse on death.
Ricochet Skull
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2511 Magicka
Cost
Lob an explosive skull at an enemy, dealing
7619
Flame Damage.
Every third cast of this ability deals
20
% increased damage and will bounce up to
2
times to other nearby enemies.
Flame Clench
Instant
Cast Time
Enemy
Target
15 meters
Range
2511 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
4231
Flame Damage.
Enemies struck are knocked back
8
meters and stunned for
1.4
seconds.
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
6 seconds
Duration
4104 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Avid Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
3515 Magicka
Cost
Desecrate the ground at the target location, dealing
13387
Frost Damage over
10
seconds.
Consumes a corpse on cast to deal
50
% more damage.
You or an ally standing in the graveyard can activate the
Grave Robber
synergy, dealing
11236
Frost Damage to enemies in the area and healing you for the damage done.
Glacial Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
231 Ultimate
Cost
CRIMINAL ACT
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
9285
Frost Damage with each smash. The final smash stuns all enemies hit for
4
seconds.
Dealing damage applies Major Vulnerability to any enemy hit for
8
seconds, increasing their damage taken by
30
%. Enemies hit cannot be affected again for
20
seconds.
Bar 2
Summoner's Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2511 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds.
While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by
15
%.
Creates a corpse when the effect completes.
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1944 Magicka
Cost
Bind an enemy with chaotic magic, dealing
14497
Magic Damage over
12
seconds.
Excess magic spills out from them, granting you Major Sorcery, increasing your Spell Damage by
20
% for
24
seconds.
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4268 Magicka
Cost
Requires 5 pieces of light armor equipped Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
7312
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
213
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Resistant Flesh
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
4017 Magicka
Cost
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for
8509
Health but applying Minor Defile to yourself for
4
seconds, reducing your healing received and Health Recovery by
15
%.
You grant the target Spell and Physical Resistance equal to half the amount healed for
3
seconds.
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
4017 Magicka
Cost
CRIMINAL ACT
Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
3241
Health.
While active,
10
% of the damage you take is transferred to the spirit instead.
Creates a corpse on death.
Temporal Guard
Instant
Cast Time
Self
Target
145 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by