Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
8000
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
206
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
20
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
15
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
20
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
10
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
3630
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
1098
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
4695
Concentration 2
41
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
50
Ardent Flame
ULTIMATES
Standard of Might
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
250 8
Cost
Call down a battle standard, dealing
2960
Flame Damage every
1
second for
20
seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by
16
%.
Standing in the area increases your damage done and reduces damage taken by
15
%.
An ally near the standard can activate the Shackle synergy, dealing
9261
Flame Damage to enemies in the area and immobilizing them for
5
seconds.
Standard of Might
SKILLS
Molten Whip
Instant
Cast Time
Enemy
Target
7 meters
Range
1033 1
Cost
Lash an enemy with flame, dealing
6378
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, increasing the damage of your next Molten Whip by
20
% and your Weapon and Spell Damage by
100
for
15
seconds. This effect stacks up to 3 times.
Molten Whip
Burning Embers
Instant
Cast Time
Enemy
Target
7 meters
Range
24 seconds
Duration
2673 1
Cost
Slash an enemy with flame, dealing
3188
Flame Damage and an additional
14208
Flame Damage over
24
seconds.
You heal for
100
% of the damage done with this ability.
Enemies hit by the initial hit are afflicted with the Burning status effect.
Burning Embers
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
24 seconds
Duration
3159 1
Cost
Exhale a flaming blast to enemies in front of you, dealing
4941
Flame Damage and an additional
12228
Flame Damage over
24
seconds.
Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of
6
% bonus damage taken.
Current value
3
%.
Engulfing Flames
Cauterize
Instant
Cast Time
Area
Target
28 meters
Radius
15 seconds
Duration
1944 1
Cost
Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every
5
seconds, healing them for
4706
Health.
While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Cauterize
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
50
%.
When you apply Burning to an enemy, you restore
1000
Magicka. When you apply Poisoned to an enemy, you restore
1000
Stamina. These effects can occur once every
3
seconds, individually of each other.
Combustion 2
Warmth
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for
3
seconds.
Warmth 2
Searing Heat
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
25
% and the duration by
4
seconds.
Searing Heat 2
World in Ruin
Increases the damage of your Flame and Poison attacks by
5
%.
World in Ruin 2
48
Draconic Power
ULTIMATES
Ferocious Leap
Instant
Cast Time
Enemy
Target
8 meters
Radius
22 meters
Range
125 8
Cost
Launch yourself at an enemy, dealing
11606
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After leaping you gain a damage shield that absorbs
16528
damage for
6
seconds. This portion of the ability scales with your Max Health.
Ferocious Leap
SKILLS
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2430 1
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
20
seconds.
You release a spray of fiery spikes around you, causing enemies hit to take
4928
Flame Damage over
20
seconds.
While active, the armor returns
253
Flame Damage to any enemy that uses a direct damage attack against you in melee range.
This ability scales off your Physical and Spell Resistance.
Volatile Armor
PASSIVES
Iron Skin
Increases the amount of damage you block by
10
%.
Iron Skin 2
Burning Heart
While a Draconic Power ability is active, your healing received is increased by
12
%.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
5
% for each Draconic Power ability slotted.
Current bonus:
5
%.
Increases range of your melee attacks by
2
meters. This effect only applies to instant cast attacks with a
5
meter range.
Elder Dragon 2
Scaled Armor
Increases your Physical and Spell Resistance by
825
.
Scaled Armor 1
50
Earthen Heart
SKILLS
Molten Armaments
Instant
Cast Time
Area
Target
28 meters
Radius
36 seconds
Duration
3726 1
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
36
seconds.
You also gain Empower for the duration, increasing the damage of your Heavy Attacks against monsters by
80
%.
Molten Armaments
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
50
Health,
50
Magicka, and
50
Stamina for each point of the Ultimate spent.
Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for
20
seconds, increasing your Weapon Damage by
10
%
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Helping Hands
When you cast an Earthen Heart ability with a cost, you restore
1120
Stamina. This effect cannot activate when using a Stamina costing ability and must cost more than the restored value.
Helping Hands 2
21
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Pristine Water and Slime to make Level 20 potions and poisons.
Solvent Proficiency 2
Medicinal Use
When using potions, resulting effects last 10% longer.
Medicinal Use 1
Chemistry
Produces 1 extra potion or 4 extra poisons per crafting attempt.
Chemistry 1
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Miner Hireling
A hireling will send you even more blacksmithing materials and possibly other items every day. You have a greater chance at better quality materials.
Miner Hireling 3
Hireling:
Ready!
Master Writ Chance:
7.2%
50
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Master Writ Chance:
14%
24
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Copper Ounces.
Engraver 2
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Forager Hireling
A hireling will send you even more provisioning ingredients every day. You have a greater chance at better quality ingredients.
Forager Hireling 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
2
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
7
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
6
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
3
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
50
High Elf Skills
PASSIVES
Highborn
Increases your experience gain with the Destruction Staff skill line by
15
%.
Increases your experience gained by
1
%.
Highborn 1
Spell Recharge
When you activate an ability, you restore
625
Magicka or Stamina, based on whichever is lowest. This effect can occur once every
6
seconds.
When you are using an ability with a channel or cast time, you take
5
% less damage.
Spell Recharge 3
Syrabane's Boon
Increases your Max Magicka by
2000
.
Syrabane's Boon 3
Elemental Talent
Increases your Weapon and Spell Damage by
258
.
Elemental Talent 3
50
Destruction Staff
SKILLS
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2673 1
Cost
Create an unstable elemental barrier in front of you, dealing
736
Magic Damage to enemies in the target area every
1
second before exploding for an additional
3136
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Weakness to Elements
Instant
Cast Time
Enemy
Target
28 meters
Range
30 seconds
Duration
0 1
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
30
seconds, reducing their Physical and Spell Resistance by
5948
.
Weakness to Elements
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
12
% additional damage.
Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs
4000
damage. This effect scales off your Max Health.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
10
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
10
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2430 1
Cost
Lay claim to an enemy's soul, dealing
12133
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
0
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
0
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
0
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
0
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
0
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
0
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
0
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
0
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
0
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
0
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
Loading...
Space:
49 / 215
4,000
0
0
0
32
Loading...
Space:
368 / 240
517,838
83,505
Loading...
Loading...
Space:
1602 / 2325
598,910
1,201
83,505
438,727
32
Loading...
RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
Loading...
Loading...
Loading...
GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
30604
Health
16000
Stamina
12000
Magicka Recovery
1616
Health Recovery
793
Stamina Recovery
924
Spell Damage
2686
6049
Spell Critical
45%
69.3%
Weapon Damage
2686
3997
Weapon Critical
45%
69.3%
Spell Resistance
13832
Physical Resistance
10202
Critical Resistance
1320
Spell Penetration
4695
Physical Penetration
4695
Magicka
30604
Health
16000
Stamina
12000
Magicka Recovery
1616
Health Recovery
793
Stamina Recovery
924
Spell Damage
2686
6049
Spell Critical
45%
69.3%
Weapon Damage
2686
3997
Weapon Critical
45%
69.3%
Spell Resistance
13832
Physical Resistance
10202
Critical Resistance
1320
Spell Penetration
4695
Physical Penetration
4695
Magicka
31137
Health
17960
Stamina
12000
Magicka Recovery
1876
Health Recovery
887
Stamina Recovery
0
Spell Damage
4250
7060
Spell Critical
25.1%
69.3%
Weapon Damage
4055
4665
Weapon Critical
16.4%
69.3%
Spell Resistance
21510
Physical Resistance
17880
Critical Resistance
1320
Spell Penetration
5395
Physical Penetration
5395
Magicka
30604
Health
16000
Stamina
12000
Magicka Recovery
1616
Health Recovery
793
Stamina Recovery
924
Spell Damage
2686
6049
Spell Critical
45%
69.3%
Weapon Damage
2686
3997
Weapon Critical
45%
69.3%
Spell Resistance
13832
Physical Resistance
10202
Critical Resistance
1320
Spell Penetration
4695
Physical Penetration
4695
Stats are only correct for bar #1.
Magicka
30604
Health
16000
Stamina
12000
Magicka Recovery
1616
Health Recovery
793
Stamina Recovery
924
Spell Damage
2686
6049
Spell Critical
45%
69.3%
Weapon Damage
2686
3997
Weapon Critical
45%
69.3%
Spell Resistance
13832
Physical Resistance
10202
Critical Resistance
1320
Spell Penetration
4695
Physical Penetration
4695
Stats are only correct for bar #1.
Boon: The Shadow
Crown Refreshing Drink
Major Prophecy
Major Savagery
Bar 1
Burning Embers
Instant
Cast Time
Enemy
Target
7 meters
Range
24 seconds
Duration
2673 1
Cost
Slash an enemy with flame, dealing
3188
Flame Damage and an additional
14208
Flame Damage over
24
seconds.
You heal for
100
% of the damage done with this ability.
Enemies hit by the initial hit are afflicted with the Burning status effect.
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
24 seconds
Duration
3159 1
Cost
Exhale a flaming blast to enemies in front of you, dealing
4941
Flame Damage and an additional
12228
Flame Damage over
24
seconds.
Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of
6
% bonus damage taken.
Current value
3
%.
Molten Whip
Instant
Cast Time
Enemy
Target
7 meters
Range
1033 1
Cost
Lash an enemy with flame, dealing
6378
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, increasing the damage of your next Molten Whip by
20
% and your Weapon and Spell Damage by
100
for
15
seconds. This effect stacks up to 3 times.
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4131 1
Cost
Requires 5 pieces of light armor equipped Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
8000
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
206
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Cauterize
Instant
Cast Time
Area
Target
28 meters
Radius
15 seconds
Duration
1944 1
Cost
Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every
5
seconds, healing them for
4706
Health.
While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Ferocious Leap
Instant
Cast Time
Enemy
Target
8 meters
Radius
22 meters
Range
125 8
Cost
Launch yourself at an enemy, dealing
11606
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After leaping you gain a damage shield that absorbs
16528
damage for
6
seconds. This portion of the ability scales with your Max Health.
Bar 2
Unstable Wall of Storms
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2673 1
Cost
Slam your staff down to create an unstable storm barrier in front of you, dealing
736
Shock Damage to enemies in the target area every
1
second and setting Concussed enemies Off Balance for
7
seconds.
When the effect ends, the barrier explodes, dealing
3136
Shock Damage.
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
24 seconds
Duration
3159 1
Cost
Exhale a flaming blast to enemies in front of you, dealing
4941
Flame Damage and an additional
12228
Flame Damage over
24
seconds.
Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of
6
% bonus damage taken.
Current value
3
%.
Weakness to Elements
Instant
Cast Time
Enemy
Target
28 meters
Range
30 seconds
Duration
0 1
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
30
seconds, reducing their Physical and Spell Resistance by
5948
.
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2430 1
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
20
seconds.
You release a spray of fiery spikes around you, causing enemies hit to take
4928
Flame Damage over
20
seconds.
While active, the armor returns
253
Flame Damage to any enemy that uses a direct damage attack against you in melee range.
This ability scales off your Physical and Spell Resistance.
Molten Armaments
Instant
Cast Time
Area
Target
28 meters
Radius
36 seconds
Duration
3726 1
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
36
seconds.
You also gain Empower for the duration, increasing the damage of your Heavy Attacks against monsters by
80
%.
Standard of Might
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
250 8
Cost
Call down a battle standard, dealing
2960
Flame Damage every
1
second for
20
seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by
16
%.
Standing in the area increases your damage done and reduces damage taken by
15
%.
An ally near the standard can activate the Shackle synergy, dealing
9261
Flame Damage to enemies in the area and immobilizing them for