Let loose a battle cry, instilling yourself with resolve and healing for
15444
Health over
5
seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Resolving Vigor
50
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
1
% for every
2
pieces of Medium Armor equipped.
Current bonus:
3
%.
Dexterity 1
Wind Walker
Increases your Stamina Recovery by
2
% for each piece of Medium Armor equipped.
Current bonus:
14
%.
Reduces the Stamina cost of your abilities by
1
% for each piece of Medium Armor equipped.
Current bonus:
7
%.
Wind Walker 1
Improved Sneak
Reduces the cost of Sneak by
4
% for each piece of Medium Armor equipped.
Current bonus:
28
%.
Reduces the size of your detection area while Sneaking by
3
% for each piece of Medium Armor equipped.
Current bonus:
21
%.
Improved Sneak 1
Agility
Increases your Weapon and Spell Damage by
1
% for each piece of Medium Armor worn.
Current bonus:
7
%.
Agility 1
Athletics
Increases the Movement Speed bonus of Sprint by
2
% for each piece of Medium Armor equipped.
Current bonus:
14
%.
Reduces the cost of Roll Dodge by
2
% for each piece of Medium Armor equipped.
Current bonus:
14
%.
Athletics 1
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
50
Animal Companions
ULTIMATES
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 8
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
2046
Bleed Damage, and sometimes swipes all enemies in front of it, dealing
8191
Bleed Damage and stunning them for
2
seconds.
Once summoned you can activate Guardian's Savagery for
75
Ultimate, to maul an enemy for
11468
Bleed Damage. Deals
100
% more damage to enemies below
25
% Health.
The damage has a higher chance to apply the Hemorrhaging status effect.
Wild Guardian
SKILLS
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
6 seconds
Duration
1921 4
Cost
Stir a group of shalk that attack after
3
seconds, dealing
8041
Poison Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for
3
seconds and then resurface again, dealing
8041
Poison Damage to enemies in front of you.
Subterranean Assault
Growing Swarm
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
20 seconds
Duration
2348 4
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for
14564
Bleed Damage over
20
seconds.
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Enemies near the carrier take
1324
Bleed Damage every
2
seconds for the duration.
You can only have one Growing Swarm active at a time.
Growing Swarm
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 4
Cost
Call a bull netch to your side, which restores
4992
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you.
Bull Netch
Bird of Prey
Instant
Cast Time
Self
Target
6 seconds
Duration
2700 1
Cost
Invoke the spirit of agility to gain Major Expedition for
6
seconds, increasing your Movement Speed by
30
%.
Gain immunity to snares and immobilizations for
4
seconds.
While slotted you gain Minor Berserk, increasing your damage done by
5
%.
Bird of Prey
PASSIVES
Bond with Nature
Anytime one of your Animal Companion skills end, you are healed for
630
Health.
Bond with Nature 1
Savage Beast
When you cast an Animal Companions ability while you are in combat, you generate
2
Ultimate. This effect can occur once every
8
seconds.
Savage Beast 1
Flourish
Increases your Magicka and Stamina recovery by
6
% if an Animal Companion ability is slotted.
Flourish 1
Advanced Species
Increases your Critical Damage by
2
% for each Animal Companion ability slotted.
Current Bonus:
6
%.
Advanced Species 1
42
Winter's Embrace
PASSIVES
Icy Aura
Reduce the effectiveness of snares applied to you by
7
%.
Icy Aura 1
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Reagents 1
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Keen Eye: Ore
Ore in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Ore 1
Miner Hireling
A hireling will send you some blacksmithing materials and possibly other items every day.
Miner Hireling 1
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Hireling:
Ready!
Master Writ Chance:
9%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Cloth 1
Outfitter Hireling
A hireling will send you some clothing materials and possibly other items every day.
Outfitter Hireling 1
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Hireling:
Ready!
Master Writ Chance:
9%
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Keen Eye: Rune Stones
Runes in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Rune Stones 1
Enchanter Hireling
A hireling will send you some runestones every day.
Enchanter Hireling 1
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Master Writ Chance:
15%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Keen Eye: Jewelry
Jewelry Seams in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Jewelry 1
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Master Writ Chance:
15%
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Forager Hireling
A hireling will send you some provisioning ingredients every day.
Forager Hireling 1
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Keen Eye: Wood
Wood in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Wood 1
Lumberjack Hireling
A hireling will send you some woodworking materials and possibly other items every day.
Lumberjack Hireling 1
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Hireling:
Ready!
2
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
10
Fighters Guild
SKILLS
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
20 seconds
Duration
2592 4
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
20
seconds.
When triggered, the trap deals
4840
Bleed Damage, an additional
12090
Bleed Damage over
20
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.
Enemies who activate the trap are immobilized for
2
seconds.
Barbed Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
1
% for each Fighters Guild ability slotted.
Current bonus:
1
%.
Slayer 1
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
1
Ultimate whenever you kill an enemy.
Banish the Wicked 1
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
8
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
10
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
2
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
50
Wood Elf Skills
PASSIVES
Acrobat
Increases your experience gain with the Bow skill line by
15
%.
Decreases your fall damage taken by
10
%.
Acrobat 1
Hunter's Eye
Increases your Stealth Detection radius by
3
meters.
Increases your Movement Speed by
5
% and your Physical and Spell Penetration by
950
.
Hunter's Eye 3
Y'ffre's Endurance
Increases your Stamina Recovery by
258
.
Y'ffre's Endurance 3
Resist Affliction
Increases your Max Stamina by
2000
and your Disease and Poison Resistance by
2310
.
Resist Affliction 3
50
Dual Wield
SKILLS
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
3264 4
Cost
Launch yourself into a lethal spin, dealing
5464
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Whirling Blades
Deadly Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
3515 4
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
20
seconds, reducing damage from area attacks by
20
%.
Every
2
seconds the shrapnel will pulse, dealing
1759
Physical Damage to all enemies within
5
meters.
Deadly Cloak
Hidden Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3515 4
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
4186
Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
20
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
Hidden Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
10
% against enemies with under
25
% Health.
Slaughter 1
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
3
% of off-hand weapon's damage.
Dual Wield Expert 1
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
7
%.
Controlled Fury 1
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you an
8
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 1
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
3
%.
Each mace increases your Offensive Penetration by
743
.
Each sword increases your Weapon and Spell Damage by
64
.
Each dagger increases your Critical Chance rating by
328
.
Twin Blade and Blunt 1
50
Bow
SKILLS
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
15 seconds
Duration
2349 4
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1067
Physical Damage to enemies in the target area every
1
second for
13
seconds, after a
2
second delay.
Endless Hail
PASSIVES
Vinedusk Training
WITH BOW EQUIPPED
Increases your damage done by
2
% against enemies
15
meters or closer.
Increases your Critical Chance rating by
657
against enemies further than
15
meters.
Vinedusk Training 1
Accuracy
WITH BOW EQUIPPED
Increases your Critical Chance rating by
657
.
Accuracy 1
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
7
%.
Ranger 1
Hawk Eye
WITH BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
2
% for
5
seconds, stacking up to
5
times.
Hawk Eye 1
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
2
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 1
1
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
2
.
Hand Brush 1
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Only works on
the lowest three layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 1
1
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Simple difficulty.
Antiquarian Insight 1
1
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2700 1
Cost
Lay claim to an enemy's soul, dealing
14388
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Craft
50 Breakfall
Reduces your fall damage taken by
7
% per stage.
23 Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
50 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
15 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
50 Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
10 Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
50 Boundless Vitality
Grants
28
Max Health per stage.
23 Fortified
Grants
34.6
Armor per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
10 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
10 Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
15 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
20 Piercing
Grants
350
Offensive Penetration per stage.
10 Precision
Grants
160
Critical Chance per stage.
18 Preparation
Reduces your damage taken from non-player attacks by
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
35
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
20
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
50
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
10
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
78
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
160
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
1
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
188
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
15
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
300
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
796
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
5
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
2
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
120
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
78
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
78
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
78
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
5
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
1
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
188
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
188
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
5
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
188
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
Loading...
Space:
186 / 200
40,647
0
0
0
447
Loading...
Space:
415 / 240
755,161
56,185
Loading...
Loading...
Space:
1355 / 1782
837,275
308
56,185
542,805
447
Loading...
RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
Loading...
Loading...
Loading...
GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
12000
Health
17960
Stamina
31273
Magicka Recovery
545
Health Recovery
650
Stamina Recovery
962
Spell Damage
3352
4313
Spell Critical
22.5%
50%
Weapon Damage
3352
6073
Weapon Critical
22.5%
50%
Spell Resistance
11806
Physical Resistance
11806
Critical Resistance
1320
Spell Penetration
4908
Physical Penetration
4908
Magicka
16105
Health
20462
Stamina
34833
Magicka Recovery
545
Health Recovery
650
Stamina Recovery
818
Spell Damage
2647
3922
Spell Critical
38.1%
50%
Weapon Damage
3169
6084
Weapon Critical
38.1%
50%
Spell Resistance
11010
Physical Resistance
11010
Critical Resistance
1320
Spell Penetration
4208
Physical Penetration
4208
Magicka
12000
Health
17960
Stamina
31273
Magicka Recovery
545
Health Recovery
650
Stamina Recovery
962
Spell Damage
3352
4313
Spell Critical
22.5%
50%
Weapon Damage
3352
6073
Weapon Critical
22.5%
50%
Spell Resistance
11806
Physical Resistance
11806
Critical Resistance
1320
Spell Penetration
4908
Physical Penetration
4908
Magicka
12000
Health
17960
Stamina
31273
Magicka Recovery
545
Health Recovery
650
Stamina Recovery
962
Spell Damage
3352
4313
Spell Critical
22.5%
50%
Weapon Damage
3352
6073
Weapon Critical
22.5%
50%
Spell Resistance
11806
Physical Resistance
11806
Critical Resistance
1320
Spell Penetration
4908
Physical Penetration
4908
Stats are only correct for bar #2.
Magicka
12000
Health
17960
Stamina
31273
Magicka Recovery
545
Health Recovery
650
Stamina Recovery
962
Spell Damage
3352
4313
Spell Critical
22.5%
50%
Weapon Damage
3352
6073
Weapon Critical
22.5%
50%
Spell Resistance
11806
Physical Resistance
11806
Critical Resistance
1320
Spell Penetration
4908
Physical Penetration
4908
Stats are only correct for bar #2.
Boon: The Steed
Minor Berserk
Wild Guardian
Bar 1
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
3264 4
Cost
Launch yourself into a lethal spin, dealing
5464
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Growing Swarm
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
20 seconds
Duration
2348 4
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for
14564
Bleed Damage over
20
seconds.
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Enemies near the carrier take
1324
Bleed Damage every
2
seconds for the duration.
You can only have one Growing Swarm active at a time.
Hidden Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3515 4
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
4186
Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
20
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
6 seconds
Duration
1921 4
Cost
Stir a group of shalk that attack after
3
seconds, dealing
8041
Poison Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for
3
seconds and then resurface again, dealing
8041
Poison Damage to enemies in front of you.
Deadly Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
3515 4
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
20
seconds, reducing damage from area attacks by
20
%.
Every
2
seconds the shrapnel will pulse, dealing
1759
Physical Damage to all enemies within
5
meters.
Guardian's Savagery
Instant
Cast Time
Enemy
Target
28 meters
Range
75 8
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
2046
Bleed Damage, and sometimes swipes all enemies in front of it, dealing
8191
Bleed Damage and stunning them for
2
seconds.
Once summoned you can activate Guardian's Savagery for
75
Ultimate, to maul an enemy for
11468
Bleed Damage. Deals
100
% more damage to enemies below
25
% Health.
The damage has a higher chance to apply the Hemorrhaging status effect.
Bar 2
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
15 seconds
Duration
2349 4
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1067
Physical Damage to enemies in the target area every
1
second for
13
seconds, after a
2
second delay.
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 4
Cost
Call a bull netch to your side, which restores
4992
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you.
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
20 seconds
Duration
2592 4
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
20
seconds.
When triggered, the trap deals
4840
Bleed Damage, an additional
12090
Bleed Damage over
20
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.
Enemies who activate the trap are immobilized for
2
seconds.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2775 4
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
15444
Health over
5
seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Bird of Prey
Instant
Cast Time
Self
Target
6 seconds
Duration
2700 1
Cost
Invoke the spirit of agility to gain Major Expedition for
6
seconds, increasing your Movement Speed by
30
%.
Gain immunity to snares and immobilizations for
4
seconds.
While slotted you gain Minor Berserk, increasing your damage done by
5
%.
Guardian's Savagery
Instant
Cast Time
Enemy
Target
28 meters
Range
75 8
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
2046
Bleed Damage, and sometimes swipes all enemies in front of it, dealing
8191
Bleed Damage and stunning them for
2
seconds.
Once summoned you can activate Guardian's Savagery for
75
Ultimate, to maul an enemy for
11468
Bleed Damage. Deals
100
% more damage to enemies below
25
% Health.
The damage has a higher chance to apply the Hemorrhaging status effect.