Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
28
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
21
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
28
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
14
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
2541
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
50
Aedric Spear
SKILLS
Luminous Shards
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
10 seconds
Duration
3229 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
3289
Magic Damage to enemies in the area and an additional
328
Magic Damage every
1
second for
10
seconds.
An ally near the spear can activate the
Holy Shards
synergy, restoring
3960
Magicka or Stamina, whichever maximum is higher. They also restore an additional
1980
Magicka or Stamina, whichever maximum is lower.
Luminous Shards
PASSIVES
Piercing Spear
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Increases your damage done to blocking targets by
10
%.
Piercing Spear 2
Spear Wall
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
Gain Minor Protection for
6
seconds, reducing damage taken by
5
%.
Spear Wall 2
Burning Light
When you deal damage with an Aedric Spear ability
4
times in rapid succession, you deal
1358
Physical Damage or
2547
Magic Damage to your target, whichever is higher.
Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and Spell Resistance by
2640
.
Balanced Warrior 2
50
Dawn's Wrath
ULTIMATES
Solar Prison
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
280 Ultimate
Cost
Call down a fragment of the sun, dealing
2265
Magic Damage every
1
second for
8
seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by
10
%.
An ally near the fragment can activate the
Gravity Crush
synergy, dealing
8611
Magic Damage to all enemies in the area and stunning them for
5
seconds.
Solar Prison
SKILLS
Purifying Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1840 Magicka
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
2193
Magic Damage to them and copying all their damage taken from you for
6
seconds and releasing
20
% of it as additional Magic Damage to them.
Maximum copied damage:
17568
.
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and nearby allies for
1451
Health every
2
seconds for
6
seconds.
Purifying Light
PASSIVES
Prism
Casting a Dawn's Wrath ability while in combat generates
3
Ultimate. This effect can occur once every
6
seconds.
Prism 2
Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for
20
seconds, increasing your Spell Damage by
10
%.
Illuminate 2
50
Restoring Light
ULTIMATES
Practiced Incantation
8 seconds
Channel Time
Area
Target
20 meters
Radius
8 seconds
Duration
140 Ultimate
Cost
Channel the grace of the gods, healing you and nearby allies for
5999
Health every
1
second for
8
seconds.
You cannot move while channeling, but you gain immunity to all disabling effects.
Practiced Incantation
SKILLS
Honor The Dead
Instant
Cast Time
Cone
Target
28 meters
Radius
4222 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
7501
Health.
Healing anyone who is below
75
% Health restores
18
% of the ability's cost every
2
seconds over
6
seconds as Magicka.
Honor The Dead
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
4471 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately. While in the area, enemies take
1455
Magic Damage every
2
seconds for
12
seconds and increases by
5
% per tick.
Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for
4060
Health.
This ability scales with your highest offensive stats.
Ritual of Retribution
Channeled Focus
Instant
Cast Time
Self
Target
20 seconds
Duration
993 Magicka
Cost
Create a rune of celestial protection. While active, the rune grants you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
. You also recover
240
Magicka every
1
second.
Standing within the rune increases Physical Resistance and Spell Resistance granted by
50
%.
Channeled Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
12
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Minor Mending, increasing your healing done by
8
%.
Also increases the amount of damage you can block by
10
% for the duration.
Sacred Ground 2
Light Weaver
When you heal an ally under
50
% Health with a Restoring Light ability, you grant them
2
Ultimate.
While you are channeling Rite of Passage, you gain
33000
Physical and Spell Resistance.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.
Master Ritualist 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 50% when consumed.
Snakeblood 1
Master Writ Chance:
13.9%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Keen Eye: Ore
Ore in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Ore 3
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Hireling:
Ready!
Master Writ Chance:
8.1%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Keen Eye: Cloth
Fibrous plants in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Cloth 3
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Hireling:
Ready!
Master Writ Chance:
8.3%
50
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Hireling:
Ready!
Master Writ Chance:
15%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Master Writ Chance:
14.2%
50
Provisioning
PASSIVES
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Gourmand
Adds 10 minutes to the duration of any eaten food.
Gourmand 2
Connoisseur
Adds 10 minutes to the duration of any consumed drink.
Connoisseur 2
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Hireling:
Ready!
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Keen Eye: Wood
Wood in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Wood 3
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Hireling:
Ready!
2
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
20
%.
Scales of Pitiless Justice 1
10
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Banish the Wicked
You generate
3
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 1
10
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
6
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
46
after
3
minutes. Heat is decreased by
36
after
3
seconds.
Swiftly Forgotten 1
Haggling
Stolen items sold at a fence are worth
2
% more. Does not apply to Laundering.
Haggling 1
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for
1
minute after you use Clemency unless you commit other crimes.
Clemency 1
8
Undaunted
PASSIVES
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
1
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
1
%.
Undaunted Mettle 1
50
Breton Skills
PASSIVES
Opportunist
Increases your experience gain with the Light Armor skill line by
15
%.
Increases your Alliance Points gained by
1
%.
Opportunist 1
Gift of Magnus
Increases your Max Magicka by
2000
.
Gift of Magnus 3
Spell Attunement
Increases your Spell Resistance by
2310
. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed.
Increases your Magicka Recovery by
100
.
Spell Attunement 3
Magicka Mastery
Reduces the Magicka cost of your abilities by
7
%.
Magicka Mastery 3
50
Destruction Staff
SKILLS
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
2484 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1315
Flame Damage,
1315
Frost Damage, and
1315
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Crushing Shock
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
3477 Magicka
Cost
Create an unstable elemental barrier in front of you, dealing
597
Magic Damage to enemies in the target area every
1
second before exploding for an additional
3397
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost deals less damage, but grants damage shields and immobilizes Chilled enemies.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Destructive Clench
Instant
Cast Time
Enemy
Target
15 meters
Range
2484 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
2162
Magic Damage.
Flame Clench also knocks the enemy back.
Frost Clench also immobilizes and taunts the enemy.
Shock Clench converts the attack into an area of effect explosion.
Destructive Clench
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
23
seconds, reducing their Physical and Spell Resistance by
5948
.
Also applies Minor Magickasteal to the enemy for
23
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Elemental Drain
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Flame Staff Heavy Attacks deal
12
% additional damage.
Shock Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Staff Heavy Attacks grants you a damage shield that absorbs
2645
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply elemental status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping a Flame Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping a Frost Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
50
Restoration Staff
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
2583 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
869
Health and an additional
869
Health every
1
second for
8
seconds.
You restore
30
Magicka every time you or an ally is healed.
Healing Springs
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2484 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for
13470
over
10
seconds.
Radiating Regeneration
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
2980 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
4305
Health.
Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by
5
% and Physical Resistance and Spell Resistance by
2974
for
8
seconds.
Combat Prayer
Steadfast Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4222 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
4246
damage.
The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds.
Steadfast Ward
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
16
%.
You also heal yourself or an ally near the target for
35
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
9
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
4
.
Hand Brush 2
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
the lowest six layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 2
Trowel
Removes
3
layers of dirt or rock from a
1x1
area.
Costs
2 Intuition
to use.
Can safely trigger Fissures to create explosive chain reactions.
Trowel 2
Keen Eye: Dig Sites
Antiquity Dig Sites will be easier to see when you are
30
meters or closer.
Keen Eye: Dig Sites 2
Excavator's Reserves
Increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 1
Heavy Shovel
Removes
1
layer of dirt and rocks from up to a
3x3
area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.
Has a chance to consume no Intuition on use.
Heavy Shovel 2
Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are
20
meters or closer.
Keen Eye: Treasure Chests 1
20
Legerdemain
PASSIVES
Light Fingers
Increases your chance of successfully Pickpocketing by
20
%.
Light Fingers 2
Trafficker
Increases the number of fence interactions you can use each day by
120
%.
Trafficker 1
Locksmith
Improves your chances of forcing locks by
10
%.
Locksmith 1
Kickback
Reduces bounties you willingly pay to guards and fences by
20
%.
Kickback 2
9
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Master difficulty.
Antiquarian Insight 4
Scrier's Patience
Grants you two additional turns of Scrying.
Scrier's Patience 2
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
Coalescence 2
Future Focus
Grants you an additional Magicka Charge for use in Scrying.
Future Focus 1
Dilation
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent.
Consumes 1 Magicka Charge.
Dilation 1
Farsight
Claim a line of facets, stretching out from your area of control.
Consumes 1 Magicka Charge.
Farsight 1
5
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2484 Magicka
Cost
Lay claim to an enemy's soul, dealing
6366
Magic Damage or
3390
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
10
Vampire
SKILLS
Vampiric Drain
3 seconds
Channel Time
Enemy
Target
22 meters
Range
3 seconds
Duration
2626 Magicka
Cost
|cffffff
CRIMINAL ACT
|r Siphon away your enemies' vitality, dealing
1096
Magic Damage and healing you for
23
% of your missing Health every
1
second for
3
seconds.
Vampiric Drain
Mesmerize
Instant
Cast Time
Cone
Target
10 meters
Radius
2298 Magicka
Cost
Subdue enemies in front of you with your baleful gaze, stunning them for
5
seconds if they are facing your direction.
This stun cannot be blocked.
Mesmerize
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
12.78
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
84
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
10.22
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
6.17
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
9.27
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
59
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
20.78
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
127
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
105
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
16.02
%.
Blessed
Increases your healing done by
14.65
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
98
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
11.10
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
11.10
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
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RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
29281
Health
10580
Stamina
10066
Magicka Recovery
2342
Health Recovery
0
Stamina Recovery
514
Spell Damage
1256
3726
Spell Critical
22.9%
66%
Weapon Damage
1199
1641
Weapon Critical
9.9%
50%
Spell Resistance
17839
Physical Resistance
10348
Critical Resistance
1320
Spell Penetration
4989
Physical Penetration
0
Magicka
29281
Health
10580
Stamina
10066
Magicka Recovery
2342
Health Recovery
0
Stamina Recovery
514
Spell Damage
1256
3726
Spell Critical
22.9%
66%
Weapon Damage
1199
1641
Weapon Critical
9.9%
50%
Spell Resistance
17839
Physical Resistance
10348
Critical Resistance
1320
Spell Penetration
4989
Physical Penetration
0
Magicka
29281
Health
12832
Stamina
10066
Magicka Recovery
2342
Health Recovery
0
Stamina Recovery
514
Spell Damage
1381
4377
Spell Critical
22.9%
76%
Weapon Damage
1199
1789
Weapon Critical
9.9%
60%
Spell Resistance
23600
Physical Resistance
16109
Critical Resistance
1320
Spell Penetration
4989
Physical Penetration
0
Magicka
29281
Health
10580
Stamina
10066
Magicka Recovery
2342
Health Recovery
0
Stamina Recovery
514
Spell Damage
1256
3726
Spell Critical
22.9%
66%
Weapon Damage
1199
1641
Weapon Critical
9.9%
50%
Spell Resistance
17839
Physical Resistance
10348
Critical Resistance
1320
Spell Penetration
4989
Physical Penetration
0
Stats are only correct for bar #1.
Magicka
29281
Health
10580
Stamina
10066
Magicka Recovery
2342
Health Recovery
0
Stamina Recovery
514
Spell Damage
1256
3726
Spell Critical
22.9%
66%
Weapon Damage
1199
1641
Weapon Critical
9.9%
50%
Spell Resistance
17839
Physical Resistance
10348
Critical Resistance
1320
Spell Penetration
4989
Physical Penetration
0
Stats are only correct for bar #1.
Boon: The Atronach
Vampire Stage 4
Worm's Raiment
Bar 1
Honor The Dead
Instant
Cast Time
Cone
Target
28 meters
Radius
4222 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
7501
Health.
Healing anyone who is below
75
% Health restores
18
% of the ability's cost every
2
seconds over
6
seconds as Magicka.
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
2980 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
4305
Health.
Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by
5
% and Physical Resistance and Spell Resistance by
2974
for
8
seconds.
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
2583 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
869
Health and an additional
869
Health every
1
second for
8
seconds.
You restore
30
Magicka every time you or an ally is healed.
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2484 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for
13470
over
10
seconds.
Purifying Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1840 Magicka
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
2193
Magic Damage to them and copying all their damage taken from you for
6
seconds and releasing
20
% of it as additional Magic Damage to them.
Maximum copied damage:
17568
.
When the effect ends, a pool of sunlight remains attached to the enemy, healing you and nearby allies for
1451
Health every
2
seconds for
6
seconds.
Solar Prison
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
280 Ultimate
Cost
Call down a fragment of the sun, dealing
2265
Magic Damage every
1
second for
8
seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by
10
%.
An ally near the fragment can activate the
Gravity Crush
synergy, dealing
8611
Magic Damage to all enemies in the area and stunning them for
5
seconds.
Bar 2
Channeled Focus
Instant
Cast Time
Self
Target
20 seconds
Duration
993 Magicka
Cost
Create a rune of celestial protection. While active, the rune grants you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
. You also recover
240
Magicka every
1
second.
Standing within the rune increases Physical Resistance and Spell Resistance granted by
50
%.
Unstable Wall of Storms
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
3477 Magicka
Cost
Slam your staff down to create an unstable storm barrier in front of you, dealing
696
Shock Damage to enemies in the target area every
1
second and setting concussed enemies Off Balance for
7
seconds.
When the effect ends, the barrier explodes, dealing
3957
Shock Damage.
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
23
seconds, reducing their Physical and Spell Resistance by
5948
.
Also applies Minor Magickasteal to the enemy for
23
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Luminous Shards
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
10 seconds
Duration
3229 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
3831
Magic Damage to enemies in the area and an additional
381
Magic Damage every
1
second for
10
seconds.
An ally near the spear can activate the
Holy Shards
synergy, restoring
3960
Magicka or Stamina, whichever maximum is higher. They also restore an additional
1980
Magicka or Stamina, whichever maximum is lower.
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
4471 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately. While in the area, enemies take
1695
Magic Damage every
2
seconds for
12
seconds and increases by
5
% per tick.
Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for
4520
Health.
This ability scales with your highest offensive stats.
Practiced Incantation
8 seconds
Channel Time
Area
Target
20 meters
Radius
8 seconds
Duration
140 Ultimate
Cost
Channel the grace of the gods, healing you and nearby allies for
6679
Health every
1
second for
8
seconds.
You cannot move while channeling, but you gain immunity to all disabling effects.