Sound your war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by
10
%.
You and your allies also gain Major Force, increasing your Critical Strike damage by
30
% for
8
seconds.
Aggressive Horn
SKILLS
Rapid Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
4695 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally.
Rapid Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
1565 Stamina
Cost
Renew your forces' resolve, healing yourself for
13176
Health over
5
seconds and nearby allies for
10164
Health over
5
seconds.
Resolving Vigor
50
Medium Armor
SKILLS
Evasion
Instant
Cast Time
Self
Target
20 seconds
Duration
2505 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
20
% for
20
seconds.
Evasion
PASSIVES
Dexterity
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
Increases your Weapon Critical rating for each piece of Medium Armor equipped.
Current bonus:
1972
.
Dexterity 3
Wind Walker
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
Increases Stamina Recovery by
4
% per piece of Medium Armor equipped. Current bonus:
24
%.
Also reduces the Stamina cost of abilities by
3
% per piece of Medium Armor equipped. Current bonus:
18
%.
Wind Walker 2
Improved Sneak
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped. Current bonus:
42
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped. Current bonus:
30
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED
Increases your movement speed while using Sprint by
3
% and reduces the cost of Roll Dodge by
4
% per piece of Medium Armor equipped.
Current Roll Dodge bonus:
24
%.
Athletics 2
50
Heavy Armor
PASSIVES
Juggernaut
WITH ONE OR MORE PIECES OF HEAVY ARMOR EQUIPPED
Increases Max Health by
2
% per piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
50
Daedric Summoning
SKILLS
Bound Armaments
Instant
Cast Time
Self
Target
2660 Stamina
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve, increasing your Physical Resistance by
1320
.
The armor also increases your damage with Heavy Attacks by
11
% and increases your Max Stamina by
8
%.
Bound Armaments
PASSIVES
Rebate
WHILE USING DAEDRIC SUMMONING ABILITIES
When one of your summoned creatures is killed or unsummoned, you're restored
1452
Magicka.
Rebate 2
Power Stone
Reduces the cost of Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
WHILE A DAEDRIC SUMMONING ABILITY IS SLOTTED
Increases your Health and Stamina Recovery by
20
% when a Daedric Summoning ability is slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% if you have a Daedric Summoning pet active.
Expert Summoner 2
50
Dark Magic
ULTIMATES
Suppression Field
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
192 Ultimate
Cost
Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for
12
seconds. Enemy players will be silenced rather than stunned.
The globe also damages enemies for
1677
Magic Damage every
0.5
seconds.
Suppression Field
PASSIVES
Unholy Knowledge
Reduces Magicka and Stamina costs for all abilities by
5
%.
Unholy Knowledge 2
Blood Magic
WHILE USING DARK MAGIC ABILITIES
Hitting an enemy with a Dark Magic ability heals you for
8
% Max Health.
Blood Magic 2
Persistence
WHILE USING DARK MAGIC ABILITIES
Increases the duration of Dark Magic abilities by
20
%.
Persistence 2
Exploitation
Activating a Dark Magic ability grants Minor Prophecy to nearby allies, increasing Spell Critical by
657
for
20
seconds.
Exploitation 2
50
Storm Calling
SKILLS
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
1879 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
991
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
225
% more damage and up to
9
meters in size.
While in this form you gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical Resistance and Spell Resistance by
5280
and your Movement Speed by
10
%.
Hurricane
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3849 Magicka
Cost
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
While active, dealing a Critical Strike heals you for
3000
Health. This effect can occur once every
1
second.
Critical Surge
PASSIVES
Capacitor
Increases Magicka Recovery by
10
%.
Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 2
Implosion
Whenever you deal Shock Damage you have a
6
% chance to instantly disintegrate enemies under
15
% Health, dealing
8799
Shock Damage.
Whenever you deal Physical Damage you have a
6
% chance to instantly pulverize enemies under
15
% Health, dealing
10997
Physical Damage.
Implosion 2
Expert Mage
Increases Spell Damage and Weapon Damage by
2
% for each Sorcerer ability slotted.
Current value:
2
%.
Expert Mage 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
28
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
33
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
32
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
5
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Gourmand
Adds 5 minutes to the duration of any eaten food.
Gourmand 1
Connoisseur
Adds 5 minutes to the duration of any consumed drink.
Connoisseur 1
25
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
10
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
Instant
Cast Time
Cone
Target
10 meters
Radius
107 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
12367
Physical Damage to enemies in front of you and an additional
14427
Physical Damage over
5
seconds.
While slotted, your weapon damage is increased by
5
%.
Flawless Dawnbreaker
SKILLS
Circle of Protection
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
3288 Stamina
Cost
Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection and Minor Endurance, reducing damage taken by
8
% and increasing Stamina Recovery by
10
%.
Circle of Protection
Expert Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
2223 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted gain Major Savagery, increasing your Weapon Critical rating by
2191
.
Expert Hunter
Rearming Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
1556 Stamina
Cost
Set a sharpened blade trap at your location. When triggered, the trap deals
4664
Physical Damage, an additional
13008
Physical Damage over
6
seconds, immobilizes an enemy for
7.2
seconds, and grants Minor Force which increases critical damage by
12
%.
The trap takes 1.5 seconds to arm and lasts for
1
minute. After being triggered, the trap resets and can be triggered one more time.
Rearming Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Also reduces the Stamina costs of Fighters Guild abilities by
20
%.
Intimidating Presence 1
Slayer
Increases Weapon Damage by
3
% for each Fighters Guild ability slotted.
Slayer 3
Banish the Wicked
Grants you
9
extra Ultimate when killing Undead, Daedra and Werewolves.
Banish the Wicked 3
Skilled Tracker
WHILE USING FIGHTERS GUILD ABILITIES
Your Fighters Guild abilities that deal damage deal an additional
20
% damage to Undead, Daedra and Werewolves
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
10
Mages Guild
ULTIMATES
Meteor
Instant
Cast Time
Enemy
Target
28 meters
Range
170 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
13454
Flame Damage to all enemies in the area and knocking them back.
After impact, enemies in the target area take
4291
Flame Damage every second for
11.8
seconds.
Meteor
PASSIVES
Everlasting Magic
WHILE USING MAGES GUILD ABILITIES
Increases the duration of Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
WITH A MAGES GUILD ABILITY SLOTTED
Increases your Max Magicka and your Magicka Recovery by
2
% for each Mages Guild ability slotted.
Magicka Controller 2
Might of the Guild
WHILE USING MAGES GUILD ABILITIES
Casting a Mages Guild ability grants you Empower, increasing the damage of your next attack by
20
% as long as it's activated within
5
seconds.
Might of the Guild 2
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
9
Undaunted
SKILLS
Inner Fire
Instant
Cast Time
Enemy
Target
28 meters
Range
3849 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
1445
Magic Damage and forcing them to attack you for
15
seconds.
Grants a
15
% chance that allies targeting this enemy can activate the Radiate synergy, dealing
2954
Magic Damage to a target enemy over
2
seconds, and then causing the target to explode for
8405
Magic Damage to all nearby enemies.
Inner Fire
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
670
Health,
1489
Stamina, and
394
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
4
%.
Undaunted Mettle 2
50
Redguard Skills
PASSIVES
Wayfarer
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases the duration of any eaten food by
15
minutes.
Wayfarer 1
Exhilaration
Increases your Stamina Recovery by
9
%.
Exhilaration 3
Conditioning
Increases your Max Stamina by
10
%.
Conditioning 3
Adrenaline Rush
Your melee attacks restore
3
% of your Max Stamina. This effect can occur once every
5
seconds.
Adrenaline Rush 3
50
Dual Wield
ULTIMATES
Lacerate
Instant
Cast Time
Area
Target
7 x 8 meters
Area
7 meters
Radius
128 Ultimate
Cost
Slash all enemies in front of you, dealing
29140
Physical Damage over
8
seconds and healing you for
50
% of the damage done.
Lacerate
SKILLS
Rending Slashes
Instant
Cast Time
Enemy
Target
5 meters
Range
556 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2793
Physical Damage and causing them to bleed for an additional
12015
Physical Damage over
9
seconds.
You also reduce their Movement Speed by
50
% for the duration.
Rending Slashes
Rapid Strikes
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
1112 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
1273
Physical Damage. Each hit increases the damage of the subsequent hit by
3
%.
The final hit deals
300
% more damage.
Rapid Strikes
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
1556 Stamina
Cost
Launch yourself into a lethal spin, dealing
4946
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Steel Tornado
Deadly Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
1556 Stamina
Cost
Create a ring of floating razors around you, dealing
2914
Physical Damage to all nearby enemies every
3
seconds for
15
seconds.
The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by
20
%.
Deadly Cloak
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
20
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
11796
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
1095
.
Twin Blade and Blunt 2
50
Bow
ULTIMATES
Rapid Fire
4.115 seconds
Channel Time
Enemy
Target
28 meters
Range
3.285 seconds
Duration
149 Ultimate
Cost
Unleash a barrage of arrows at an enemy, dealing
47970
Physical Damage over
4.1
seconds.
You can move at full speed while channeling this attack.
Rapid Fire
SKILLS
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1409 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
5767
Poison Damage and an additional
11460
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Poison Injection
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
25 meters
Range
10 seconds
Duration
1566 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1444
Physical Damage to enemies in the target area every
0.5
seconds for
10
seconds.
Endless Hail
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
20
%.
Ranger 2
Hawk Eye
WITH BOW EQUIPPED
Your successful Light and Heavy Attacks increase the damage of your Bow abilities by
5
% for
4
seconds, stacking up to
3
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
5
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
4
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
10
%.
Improved Hiding 1
6
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
10 seconds
Duration
2565 Magicka
Cost
Lay claim to enemy souls, dealing
2425
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills a soul gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
If your Health drops below
20
%, your soul explodes, dealing
1759
Magic Damage to nearby enemies.
This effect can only be triggered once every
2
minutes.
Soul Shatter 2
Soul Summons
Allows you to revive once every hour without spending a soul gem.
Soul Summons 2
Soul Lock
Your weapon kills have a
10
% chance of automatically filling a soul gem.
Soul Lock 2
9
Werewolf
ULTIMATES
Werewolf Transformation
Instant
Cast Time
Self
Target
30 seconds
Duration
277 Ultimate
Cost
Transform into a beast, fearing up to
3
nearby enemies for
4
seconds. While transformed, your Light Attacks cause enemies to bleed for
12015
Physical Damage over
8
seconds and your Physical and Spell Resistance are increased by
9966
.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Bloodmoon
Allows you to infect another player with Lycanthropy once every
7
days by returning to the Werewolf ritual site.
Players already infected with Sanguinare Vampiris cannot be infected with Lycanthropy.
Bloodmoon 1
157
The Lady
Critical Leech
Restore
330
Health when you hit with a direct damage critical strike. This can only occur once every
5
seconds.
80 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by
21.4
%.
77 Hardy
Reduces Poison, Disease, and Physical Damage dealt to you by
20.8
%.
Shield Expert
Increases the Armor of equipped Shields by
75
%.
Spell Absorption
Restores
3465
Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every
10
seconds.
Unchained
Reduces the Stamina cost of abilities by
80
% for
3
seconds after breaking free of a stun, knockdown, fear, disorient, or stagger.
30
The Lord
Field Physician
Reduces damage received while resurrecting another player by
15
%.
Infusion
Increases another player's Magicka Recovery by
197
for
8
seconds after you resurrect them.
30 Quick Recovery
Increases the effectiveness of healing received by
7.8
%.
87
The Lover
Master Gatherer
Reduces gathering times by
50
%.
87 Mooncalf
Increases your Stamina Recovery by
22.7
%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
Synergizer
Grants
2
Ultimate any time you activate a Synergy while in combat.
187
The Ritual
Exploiter
Increases your damage against off balance enemies by
10
%.
Last Stand
When you fall below 20% Health gain Major Heroism which grants
18
Ultimate over
8
seconds. Can only occur once every
20
seconds.
100 Mighty
Increases your Physical, Poison, and Disease Damage by
25
%.
Opportunist
Increases the damage of your next physical attack by
15
% after you interrupt a target.
Perfect Strike
Increases your Weapon Critical rating by
12
%.
4 Piercing
Increases Physical Penetration by
280
.
76 Precise Strikes
Increases damage and healing dealt by Weapon Criticals by
20.6
%.
7 Thaumaturge
Increases effectiveness of your damage over time effects by
3.9
%.
100
The Tower
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by
20
% for
3
seconds any time you hit them with a bash attack.
Inspiration Boost
Increases Inspiration gains by
20
%.
Mara's Gift
When killed heal all allies in a 8 meter radius for
3300
.
100 Warlord
Reduces the Stamina cost of spells and abilities by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
25
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
30
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
7.71
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
157
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
14.14
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
14.34
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
187
Thaumaturge
Increases your damage done with damage over time effects by
3.4
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
23.52
%.
Piercing
Increases your Physical Penetration by
413
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
15
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
87
Mooncalf
Increases your Stamina Recovery by
14.69
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Apr-15 14:01:03.
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RIDING SKILL
60%
Speed
60
Stamina
15
Inventory
?
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
9861
Health
16761
Stamina
37225
Magicka Recovery
565
Health Recovery
370
Stamina Recovery
904
Spell Damage
1634
Spell Critical
25.2%
Weapon Damage
3225
Weapon Critical
57.3%
Spell Resistance
11657
Physical Resistance
11657
Critical Resistance
0
Spell Penetration
5260
Physical Penetration
9447
Magicka
9861
Health
16761
Stamina
37225
Magicka Recovery
565
Health Recovery
370
Stamina Recovery
904
Spell Damage
1634
Spell Critical
25.2%
Weapon Damage
3225
Weapon Critical
57.3%
Spell Resistance
11657
Physical Resistance
11657
Critical Resistance
0
Spell Penetration
5260
Physical Penetration
9447
Magicka
9861
Health
16761
Stamina
39803
Magicka Recovery
565
Health Recovery
370
Stamina Recovery
904
Spell Damage
1441
Spell Critical
25.2%
Weapon Damage
2870
Weapon Critical
60.3%
Spell Resistance
11657
Physical Resistance
12977
Critical Resistance
0
Spell Penetration
5260
Physical Penetration
5540
Magicka
9861
Health
16761
Stamina
37225
Magicka Recovery
565
Health Recovery
370
Stamina Recovery
904
Spell Damage
1634
Spell Critical
25.2%
Weapon Damage
3225
Weapon Critical
57.3%
Spell Resistance
11657
Physical Resistance
11657
Critical Resistance
0
Spell Penetration
5260
Physical Penetration
9447
Stats are only correct for bar #1.
Magicka
9861
Health
16761
Stamina
37225
Magicka Recovery
565
Health Recovery
370
Stamina Recovery
904
Spell Damage
1634
Spell Critical
25.2%
Weapon Damage
3225
Weapon Critical
57.3%
Spell Resistance
11657
Physical Resistance
11657
Critical Resistance
0
Spell Penetration
5260
Physical Penetration
9447
Stats are only correct for bar #1.
Boon: The Thief
Food: 5395 Health, 4936 Stamina
Lycanthropy
Minor Slayer
Sanies Lupinus
Bar 1
Rending Slashes
Instant
Cast Time
Enemy
Target
5 meters
Range
556 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2947
Physical Damage and causing them to bleed for an additional
12685
Physical Damage over
9
seconds.
You also reduce their Movement Speed by
50
% for the duration.
Rapid Strikes
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
1112 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
1344
Physical Damage. Each hit increases the damage of the subsequent hit by
3
%.
The final hit deals
300
% more damage.
Rearming Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
1556 Stamina
Cost
Set a sharpened blade trap at your location. When triggered, the trap deals
4922
Physical Damage, an additional
13734
Physical Damage over
6
seconds, immobilizes an enemy for
7.2
seconds, and grants Minor Force which increases critical damage by
12
%.
The trap takes 1.5 seconds to arm and lasts for
1
minute. After being triggered, the trap resets and can be triggered one more time.
Deadly Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
1556 Stamina
Cost
Create a ring of floating razors around you, dealing
3076
Physical Damage to all nearby enemies every
3
seconds for
15
seconds.
The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by
20
%.
Bound Armaments
Instant
Cast Time
Self
Target
2660 Stamina
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve, increasing your Physical Resistance by
1320
.
The armor also increases your damage with Heavy Attacks by
11
% and increases your Max Stamina by
8
%.
Flawless Dawnbreaker
Instant
Cast Time
Cone
Target
10 meters
Radius
107 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
13058
Physical Damage to enemies in front of you and an additional
15225
Physical Damage over
5
seconds.
While slotted, your weapon damage is increased by
5
%.
Bar 2
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
1879 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
975
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
225
% more damage and up to
9
meters in size.
While in this form you gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical Resistance and Spell Resistance by
5280
and your Movement Speed by
10
%.
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1001 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
5675
Poison Damage and an additional
11280
Poison Damage over
10
seconds.
The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
25 meters
Range
10 seconds
Duration
1112 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1419
Physical Damage to enemies in the target area every
0.5
seconds for
10
seconds.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3849 Magicka
Cost
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
While active, dealing a Critical Strike heals you for
3000
Health. This effect can occur once every
1
second.
Bound Armaments
Instant
Cast Time
Self
Target
2660 Stamina
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve, increasing your Physical Resistance by
1320
.
The armor also increases your damage with Heavy Attacks by
11
% and increases your Max Stamina by
8
%.
Suppression Field
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
192 Ultimate
Cost
Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for
12
seconds. Enemy players will be silenced rather than stunned.