minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 1
50
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
1
% for each piece of Light Armor worn.
Current bonus:
3
%.
Reduces the cost of Sprint by
1
% for each piece of Light Armor worn.
Current bonus:
3
%.
Grace 1
Evocation
Increases your Magicka Recovery by
2
% for each piece of Light Armor equipped.
Current bonus:
6
%.
Reduces the Magicka cost of your abilities by
1
% for each piece of Light Armor equipped.
Current bonus:
3
%.
Evocation 1
42
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
1
% for every
2
pieces of Medium Armor equipped.
Current bonus:
1
%.
Dexterity 1
Wind Walker
Increases your Stamina Recovery by
2
% for each piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
1
% for each piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 1
43
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
3
%
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
229
for each piece of Heavy Armor equipped.
Current bonus:
458
.
Resolve 2
Constitution
Increases your Health Recovery by
2
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
8
seconds.
Current bonus:
216
.
Constitution 1
Juggernaut
Increases your Max Health by
1
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 1
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
2
% for each piece of Heavy Armor worn.
Current bonus:
4
%
Revitalize 1
43
Bone Tyrant
ULTIMATES
Ravenous Goliath
Instant
Cast Time
Self
Target
20 seconds
Duration
250 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Become a horrific Ravenous Goliath, increasing your Max Health by
30000
for
20
seconds and immediately restoring
30000
Health.
While transformed, your damaging Light Attacks restore
626
Health and your fully-charged Heavy Attacks restore
1567
Health. You deal
1552
Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
Ravenous Goliath
SKILLS
Hungry Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
2880 Magicka
Cost
Slice into your enemy's life force, dealing
2986
Magic Damage.
You heal for
4353
Health for the first enemy hit, and an additional
1451
for each additional enemy, up to five times. After dealing damage, you heal for
626
Health every
1
second over
5
seconds. The healing of this ability scales off your Max Health.
Hungry Scythe
Summoner's Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2619 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
for
20
seconds.
While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by
13
%.
Creates a corpse when the effect completes.
Summoner's Armor
Necrotic Potency
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Sap the lingering life from fresh corpses, granting you
6
Ultimate and healing
1308
Health every
1
second for
2
seconds per additional corpse. This ability scales off your Max Health.
While slotted, your damage taken is reduced by
3
%.
Necrotic Potency
Bone Totem
Instant
Cast Time
Area
Target
6 meters
Radius
11 seconds
Duration
3928 Magicka
Cost
Summon an effigy of bone at your feet for
11
seconds that grants Minor Protection to you and your allies, reducing your damage taken by
5
%.
After
2
seconds, the totem begins fearing nearby enemies every
2
seconds, causing them to cower in place for
4
seconds.
Bone Totem
PASSIVES
Death Gleaning
WITH A BONE TYRANT ABILITY SLOTTED
Whenever an enemy you are in combat with dies within
28
meters of you, restore
100
Magicka and Stamina.
Death Gleaning 1
Disdain Harm
Reduce the damage you take from damage over time abilities by
7
% while you have a Bone Tyrant ability active.
Disdain Harm 1
Health Avarice
Increase your Healing Received by
1
% for each Bone Tyrant ability slotted.
Current bonus:
1
%.
Health Avarice 1
Last Gasp
Increases your Max Health by
625
.
Last Gasp 1
44
Grave Lord
ULTIMATES
Pestilent Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
225 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
4883
,
5127
, and
5383
Disease Damage with the first, second, and third smash.
Dealing damage applies Major Vulnerability to any enemy hit for
12
seconds, increasing their damage taken by
10
%.
Pestilent Colossus
SKILLS
Ricochet Skull
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2619 Magicka
Cost
Lob an explosive skull at an enemy, dealing
3701
Flame Damage.
Every third cast of this ability deals
20
% increased damage and will bounce up to
2
times to other nearby enemies.
Ricochet Skull
Stalking Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
2619 Magicka
Cost
|cffffff
CRIMINAL ACT
|r Summon a flaming skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
6103
Flame Damage to all enemies nearby.
Every second the skeleton spends chasing its target increases the damage of the explosion by
10
%, up to a maximum of
50
% more damage.
Creates a corpse on death.
Stalking Blastbones
Unnerving Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
3666 Magicka
Cost
Desecrate the ground at the target location, dealing
6510
Frost Damage over
10
seconds and applying Major Breach to enemies within, reducing their Physical and Spell Resistance by
5948
.
Consumes a corpse on cast to deal
50
% more damage.
An ally standing in the graveyard can activate the Grave Robber synergy, dealing
5782
Frost Damage to enemies in the area and healing for the damage done.
Unnerving Boneyard
PASSIVES
Reusable Parts
When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by
50
%.
Reusable Parts 2
Death Knell
Increases your Critical Strike Chance against enemies under
25
% Health by
4
% for each Grave Lord ability slotted.
Current bonus:
16
%.
Death Knell 2
Dismember
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by
1500
.
Dismember 2
Rapid Rot
Increases your damage done with damage over time effects by
7
%.
Rapid Rot 1
44
Living Death
ULTIMATES
Renewing Animation
Instant
Cast Time
Ground
Target
12 meters
Radius
28 meters
Range
335 Ultimate
Cost
Bring your allies back from the brink of death, resurrecting up to
3
allies at the target location.
You restore
5300
Magicka and Stamina for each ally you attempt to resurrect.
Renewing Animation
SKILLS
Resistant Flesh
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
4190 Magicka
Cost
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for
6274
Health but applying Minor Defile to yourself for
4
seconds, reducing your healing received and Health Recovery by
8
%.
You grant the target Spell and Physical Resistance equal to half the amount healed for
3
seconds.
Resistant Flesh
Hexproof
Instant
Cast Time
Self
Target
1920 -2
Cost
Embrace the power of death, removing up to
4
negative effects from yourself.
While slotted, the cost of all your abilities are reduced by
3
%.
Hexproof
Enduring Undeath
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3404 Magicka
Cost
Release residual fragments of fallen souls at the target location, healing you and your allies for
4274
Health.
Consumes a corpse on cast to continue to heal you and your allies in the area for
4265
Health over
5
seconds. You can consume up to
5
additional corpses on cast, with each corpse extending the duration of the heal over time by
5
seconds.
Enduring Undeath
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
4190 Magicka
Cost
|cffffff
CRIMINAL ACT
|r Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
2390
Health.
While active,
10
% of the damage you take is transferred to the spirit instead.
Creates a corpse on death.
Spirit Guardian
PASSIVES
Curative Curse
While you have a negative effect on you, your healing done is increased by
4
%.
Curative Curse 1
Near-Death Experience
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to
10
% in proportion to the severity of the target's wounds.
Near-Death Experience 1
Corpse Consumption
When you use an ability on a corpse, you generate
5
Ultimate. This effect can occur once every
16
seconds.
Corpse Consumption 1
Undead Confederate
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by
100
.
Undead Confederate 1
15
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
11
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
13
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
10
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
9
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
11
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
12
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
4
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
5
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
50
Argonian Skills
PASSIVES
Amphibian
Increases your experience gain with the Restoration Staff skill line by
15
%.
Increases your swimming speed by
50
%.
Amphibian 1
Life Mender
Increases your healing done by
6
%.
Life Mender 3
Argonian Resistance
Increases your Max Health by
1000
and your Disease and Poison Resistance by
2310
.
Argonian Resistance 3
Resourceful
Increases your Max Magicka and Max Stamina by
1000
.
When you drink a potion, you restore
3125
Health, Magicka, and Stamina.
Resourceful 3
50
One Hand and Shield
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1323 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
2055
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by
2974
and
5948
for
15
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2910 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
2466
Physical Damage and afflicting them with Minor Maim, reducing their damage done by
5
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
12
seconds.
Heroic Slash
Defensive Stance
Instant
Cast Time
Self
Target
6 seconds
Duration
4233 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
8994
damage for
6
seconds. This portion of the ability scales off your Max Health.
You reflect the next harmful Direct Damage projectile cast at you. This effect can occur once per cast.
While you have a shield equipped, the amount of damage you can block is increased by
10
% and the cost of blocking is reduced by
10
%.
Defensive Stance
Shield Charge
Instant
Cast Time
Enemy
Target
22 meters
Range
3704 Stamina
Cost
Rush an enemy and ram them, dealing
2389
Physical Damage and stunning them for
3
seconds.
Shield Charge
Power Bash
Instant
Cast Time
Enemy
Target
5 meters
Range
2646 Stamina
Cost
Strike an enemy full-force with your shield, dealing
4101
Physical Damage.
This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Power Bash
PASSIVES
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by
3
% and the amount of damage you can block by
10
%.
Sword and Board 1
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
250
more damage and cost
25
% less Stamina.
Deadly Bash 1
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
48
%
Battlefield Mobility 1
41
Destruction Staff
SKILLS
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
13 seconds
Duration
3666 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
579
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Weakness to Elements
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
20
seconds, reducing their Physical and Spell Resistance by
5948
.
Weakness to Elements
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
6
% additional damage.
Lightning Staff Heavy Attacks damage nearby enemies for
50
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs
3627
damage.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 1
50
Restoration Staff
SKILLS
Illustrious Healing
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
11 seconds
Duration
2723 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
1045
Health and an additional
1045
Health every
1
second for
11
seconds.
Illustrious Healing
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2619 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for
10794
over
10
seconds.
Radiating Regeneration
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
10 seconds
Duration
4452 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
5011
Health.
Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by
5
% and Physical Resistance and Spell Resistance by
2974
for
10
seconds.
Combat Prayer
Ward Ally
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4277 Magicka
Cost
Call on your staff's strength to protect you and the lowest health ally around you with a damage shield that absorbs
3873
damage.
The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds.
Ward Ally
Siphon Spirit
Instant
Cast Time
Enemy
Target
28 meters
Range
28 seconds
Duration
0 Magicka
Cost
Focus your staff's power to apply Minor Lifesteal to an enemy for
28
seconds, healing you and your allies for
648
Health every
1
second when damaging them.
Also applies Minor Magickasteal to the enemy for
28
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Siphon Spirit
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
4
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
16
%.
You also heal yourself or an ally within
15
meters of the target for
54
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
600
Magicka whenever you block an attack. This effect can occur once every
.25
seconds.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
1
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
2619 Magicka
Cost
Lay claim to an enemy's soul, dealing
6180
Magic Damage over
10
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Craft
50 Breakfall
Reduces your fall damage taken by
7
% per stage.
40 Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
50 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
100 Gifted Rider
Increases your Mount Speed by
2
% per stage.
50 Gilded Fingers
Increases your gold gained by
2
% per stage.
15 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
29 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
30 Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
33 Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
10 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
60 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
20 Bashing Brutality
Increases your Bash damage by
60
per stage.
50 Boundless Vitality
Grants
28
Max Health per stage.
50 Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
50 Celerity
Increases your Movement Speed by
2
% per stage.
20 Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
30 Fortification
Increases the amount of damage you can block by
2
% per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
6 Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
50 Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
30 Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
30 Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
20 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
25 Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
50 Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
20 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
30 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
40 Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
20 Blessed
Increases your Healing Done by
1
% per stage.
47 Duelist's Rebuff
Reduces your damage taken by single target attacks by
2
% per stage.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Enduring Resolve
Reduces your damage taken by damage over time attacks by
2
% per stage.
50 Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
103
40 Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
20 Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
50 Ironclad
Reduces your damage taken by direct damage attacks by
2
% per stage.
30 Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Precision
Grants
160
Critical Chance per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
20 Quick Recovery
Increases your Healing Taken by
1
% per stage.
20 Tireless Discipline
Grants
260
Max Stamina per stage.
50 Unassailable
Reduces your damage taken by area of effect attacks by
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
35
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
25
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
50
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
10
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
10
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
10
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
3
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
10
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
50
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
567
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
3
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
567
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
120
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
3
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
90
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
10
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
567
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
567
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
60
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
60
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
567
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
567
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
10
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
567
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
60
Health, Magicka, and Stamina Recovery
Walking Fortress
567
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
20
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
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55 / 83
5,449
0
0
9,000
196
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480 / 480
486,051
6
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Space:
2479 / 2385
3,832,186
785
4,997
1,985,377
196
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RIDING SKILL
22%
Speed
4
Stamina
3
Inventory
Ready to Train!
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
20619
Health
29023
Stamina
20012
Magicka Recovery
668
Health Recovery
557
Stamina Recovery
545
Spell Damage
1608
2792
Spell Critical
12.7%
50%
Weapon Damage
1608
2747
Weapon Critical
12.7%
50%
Spell Resistance
7655
Physical Resistance
7655
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Magicka
20619
Health
29023
Stamina
20012
Magicka Recovery
668
Health Recovery
557
Stamina Recovery
545
Spell Damage
1608
2792
Spell Critical
12.7%
50%
Weapon Damage
1608
2747
Weapon Critical
12.7%
50%
Spell Resistance
7655
Physical Resistance
7655
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Magicka
20619
Health
29023
Stamina
20012
Magicka Recovery
668
Health Recovery
557
Stamina Recovery
545
Spell Damage
1608
2792
Spell Critical
12.7%
50%
Weapon Damage
1608
2747
Weapon Critical
12.7%
50%
Spell Resistance
7655
Physical Resistance
7655
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Stats are only correct for bar #1.
Magicka
20619
Health
29023
Stamina
20012
Magicka Recovery
668
Health Recovery
557
Stamina Recovery
545
Spell Damage
1608
2792
Spell Critical
12.7%
50%
Weapon Damage
1608
2747
Weapon Critical
12.7%
50%
Spell Resistance
7655
Physical Resistance
7655
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Stats are only correct for bar #1.
Magicka
20619
Health
29023
Stamina
20012
Magicka Recovery
668
Health Recovery
557
Stamina Recovery
545
Spell Damage
1608
2792
Spell Critical
12.7%
50%
Weapon Damage
1608
2747
Weapon Critical
12.7%
50%
Spell Resistance
7655
Physical Resistance
7655
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Stats are only correct for bar #1.
Anniversary EXP Buff
Increased Experience
Spring-Loaded Infusion
Bar 1
Stalking Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
2619 Magicka
Cost
CRIMINAL ACT
Summon a flaming skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
6103
Flame Damage to all enemies nearby.
Every second the skeleton spends chasing its target increases the damage of the explosion by
10
%, up to a maximum of
50
% more damage.
Creates a corpse on death.
Bone Totem
Instant
Cast Time
Area
Target
6 meters
Radius
11 seconds
Duration
3928 Magicka
Cost
Summon an effigy of bone at your feet for
11
seconds that grants Minor Protection to you and your allies, reducing your damage taken by
5
%.
After
2
seconds, the totem begins fearing nearby enemies every
2
seconds, causing them to cower in place for
4
seconds.
Unnerving Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
3666 Magicka
Cost
Desecrate the ground at the target location, dealing
6510
Frost Damage over
10
seconds and applying Major Breach to enemies within, reducing their Physical and Spell Resistance by
5948
.
Consumes a corpse on cast to deal
50
% more damage.
An ally standing in the graveyard can activate the Grave Robber synergy, dealing
5782
Frost Damage to enemies in the area and healing for the damage done.
Enduring Undeath
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3404 Magicka
Cost
Release residual fragments of fallen souls at the target location, healing you and your allies for
4274
Health.
Consumes a corpse on cast to continue to heal you and your allies in the area for
4265
Health over
5
seconds. You can consume up to
5
additional corpses on cast, with each corpse extending the duration of the heal over time by
5
seconds.
Ricochet Skull
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2619 Magicka
Cost
Lob an explosive skull at an enemy, dealing
3701
Flame Damage.
Every third cast of this ability deals
20
% increased damage and will bounce up to
2
times to other nearby enemies.
Pestilent Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
225 Ultimate
Cost
CRIMINAL ACT
Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
4883
,
5127
, and
5383
Disease Damage with the first, second, and third smash.
Dealing damage applies Major Vulnerability to any enemy hit for
12
seconds, increasing their damage taken by
10
%.
Bar 2
Blockade of Fire
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
13 seconds
Duration
3666 Magicka
Cost
Slam your staff down to create a flaming barrier in front of you, dealing
579
Flame Damage to enemies in the target area every
1
second.
Burning enemies take
20
% more damage from this ability.
Weakness to Elements
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
20
seconds, reducing their Physical and Spell Resistance by
5948
.
Hungry Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
2880 Magicka
Cost
Slice into your enemy's life force, dealing
2986
Magic Damage.
You heal for
4353
Health for the first enemy hit, and an additional
1451
for each additional enemy, up to five times. After dealing damage, you heal for
626
Health every
1
second over
5
seconds. The healing of this ability scales off your Max Health.
Ricochet Skull
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2619 Magicka
Cost
Lob an explosive skull at an enemy, dealing
3701
Flame Damage.
Every third cast of this ability deals
20
% increased damage and will bounce up to
2
times to other nearby enemies.
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
4190 Magicka
Cost
CRIMINAL ACT
Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
2390
Health.
While active,
10
% of the damage you take is transferred to the spirit instead.
Creates a corpse on death.
Renewing Animation
Instant
Cast Time
Ground
Target
12 meters
Radius
28 meters
Range
335 Ultimate
Cost
Bring your allies back from the brink of death, resurrecting up to
3
allies at the target location.
You restore
5300
Magicka and Stamina for each ally you attempt to resurrect.