minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 1
50
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
28
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
21
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
28
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
14
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
5082
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
1538
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
6574
Concentration 2
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
50
Aedric Spear
SKILLS
Puncturing Sweep
0.8 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
1767 1
Cost
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals
2933
Magic Damage to the closest enemy and
1529
Magic Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by
40
% for
0.5
seconds.
You heal for
34
% of the damage done with this ability.
Puncturing Sweep
Blazing Spear
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2287 1
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
7381
Magic Damage to enemies in the area and an additional
573
Magic Damage every
1
second for
10
seconds. Enemies hit by the initial hit are immobilized for
4
seconds.
An ally near the spear can activate the Blessed Shards synergy, restoring
3960
Magicka or Stamina, whichever maximum is higher.
Blazing Spear
PASSIVES
Piercing Spear
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Increases your damage done to blocking targets by
10
%.
Piercing Spear 2
Spear Wall
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
Gain Minor Protection for
6
seconds, reducing damage taken by
5
%.
Spear Wall 2
Burning Light
When you deal damage you generate a stack of Burning Light for
3
seconds. After reaching
4
stacks, you deal
2715
Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.
Burning Light 2
Balanced Warrior
Increases your Weapon and Spell Damage by
6
% and Physical and Spell Resistance by
1320
.
Balanced Warrior 2
50
Dawn's Wrath
ULTIMATES
Solar Disturbance
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
214 8
Cost
Call down a fragment of the sun, dealing
3704
Magic Damage every
1
second for
10
seconds to enemies in the area and applying Major Maim to them for
12
seconds, reducing their damage done by
10
%.
An ally near the fragment can activate the Supernova synergy, dealing
8313
Magic Damage to all enemies in the area and stunning them for
3
seconds.
Solar Disturbance
SKILLS
Solar Barrage
Instant
Cast Time
Area
Target
8 meters
Radius
22 seconds
Duration
2079 1
Cost
Conjure solar energy to blast enemies around you, dealing
1390
Magic Damage every
2
seconds and increasing your damage done with class abilities by
5
% for
22
seconds.
While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by
70
%.
Solar Barrage
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by
2
seconds.
Enduring Rays 2
Prism
Casting a Dawn's Wrath ability while in combat generates
3
Ultimate. This effect can occur once every
6
seconds.
Prism 2
Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for
20
seconds, increasing your Spell Damage by
10
%.
Illuminate 2
Restoring Spirit
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by
5
%.
Restoring Spirit 2
50
Restoring Light
SKILLS
Channeled Focus
Instant
Cast Time
Area
Target
3 meters
Radius
25 seconds
Duration
832 1
Cost
Create a rune of celestial protection and gain Major Resolve for
25
seconds, increasing your Physical Resistance and Spell Resistance by
5948
. You also recover
242
Magicka every
1
second over the duration.
While the rune is active you heal for
338
Health every
1
second, scaling off your Max Health. Standing within the rune increases the healing done by
200
%.
Channeled Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
12
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Minor Mending, increasing your healing done by
8
%.
Also increases the amount of damage you can block by
10
% for the duration.
Sacred Ground 2
Light Weaver
When you heal an ally under
50
% Health with a Restoring Light ability, you grant them
2
Ultimate.
While you are channeling Rite of Passage, you gain
33000
Physical and Spell Resistance.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.
Master Ritualist 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Master Writ Chance:
7%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Master Writ Chance:
6.9%
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Master Writ Chance:
3.5%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Master Writ Chance:
15%
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
7
Fighters Guild
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
3062 4
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
4755
Physical Damage, taunting them for
15
seconds if they are not already taunted, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
1
Ultimate whenever you kill an enemy.
Banish the Wicked 1
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
5
Mages Guild
SKILLS
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
3386 1
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
and your Max Magicka is increased by
5
%.
Inner Light
Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
21 seconds
Duration
1782 1
Cost
Bind an enemy with chaotic magic, dealing
14795
Magic Damage over
21
seconds.
Entropy
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
1
second.
Everlasting Magic 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
50
Breton Skills
PASSIVES
Opportunist
Increases your experience gain with the Light Armor skill line by
15
%.
Increases your Alliance Points gained by
1
%.
Opportunist 1
Gift of Magnus
Increases your Max Magicka by
2000
.
Gift of Magnus 3
Spell Attunement
Increases your Spell Resistance by
2310
. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed.
Increases your Magicka Recovery by
130
.
Spell Attunement 3
Magicka Mastery
Reduces the Magicka cost of your abilities by
7
%.
Magicka Mastery 3
47
Destruction Staff
SKILLS
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
13 seconds
Duration
2287 1
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
897
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional
14340
Flame Damage over
20
seconds.
Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs
5464
damage. This effect scales off your Max Health.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
2974
of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by
6
%.
Lightning Staves increases your damage done with direct damage and channeled effects by
6
%.
Ice Staves reduce the cost of blocking by
18
% and increases the amount of damage you block by
10
%.
Ancient Knowledge 1
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
1800
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
900
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 1
1
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
2
.
Hand Brush 1
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Only works on
the lowest three layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 1
2
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Simple difficulty.
Antiquarian Insight 1
1
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2079 1
Cost
Lay claim to an enemy's soul, dealing
14333
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Craft
50 Breakfall
Reduces your fall damage taken by
7
% per stage.
2 Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
50 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
50 Gilded Fingers
Increases your gold gained by
2
% per stage.
75 Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
75 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
10 Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
50 Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
30 Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
32 Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
50 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
15 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
20 Bashing Brutality
Increases your Bash damage by
60
per stage.
20 Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
30 Fortification
Increases the amount of damage you can block by
2
% per stage.
50 Fortified
Grants
34.6
Armor per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
6 Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
30 Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
50 Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
30 Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
50 Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
20 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
50 Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
50 Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
20 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
30 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
50 Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
40 Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
50 Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
20 Blessed
Increases your Healing Done by
1
% per stage.
7 Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
40 Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
20 Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
50 Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
30 Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
1 Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Precision
Grants
160
Critical Chance per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
20 Quick Recovery
Increases your healing received by
1
% per stage.
50 Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
20 Tireless Discipline
Grants
260
Max Stamina per stage.
50 Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
30 War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
10 Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
35
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
50
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
10
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
50
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
1
meter
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
50
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
30
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
50
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
10
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
638
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
10
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
6
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
8
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
6
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
6
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
150
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
41
Weapon and Spell Damage
Fitness
542
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
120
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1731
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
3
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
90
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
1500
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
10
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
638
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
638
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
60
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
60
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
638
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
542
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
542
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
542
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
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Space:
215 / 215
1,000,000
0
0
0
1,000
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Space:
379 / 480
32,327,283
58,901
Loading...
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Space:
2151 / 3290
40,268,303
213
69,798
3,611,321
1,000
Loading...
RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
Loading...
Loading...
Loading...
GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
29952
Health
16560
Stamina
12520
Magicka Recovery
1151
Health Recovery
1899
Stamina Recovery
604
Spell Damage
3141
6860
Spell Critical
51.2%
64%
Weapon Damage
3141
4800
Weapon Critical
51.2%
64%
Spell Resistance
17758
Physical Resistance
10366
Critical Resistance
1320
Spell Penetration
7274
Physical Penetration
7274
Magicka
29952
Health
16560
Stamina
12520
Magicka Recovery
1151
Health Recovery
1899
Stamina Recovery
604
Spell Damage
3295
7501
Spell Critical
64.9%
64%
Weapon Damage
3295
5299
Weapon Critical
64.9%
64%
Spell Resistance
17758
Physical Resistance
10366
Critical Resistance
1320
Spell Penetration
7274
Physical Penetration
7274
Magicka
29952
Health
16560
Stamina
12520
Magicka Recovery
1151
Health Recovery
1899
Stamina Recovery
604
Spell Damage
3141
6860
Spell Critical
51.2%
64%
Weapon Damage
3141
4800
Weapon Critical
51.2%
64%
Spell Resistance
17758
Physical Resistance
10366
Critical Resistance
1320
Spell Penetration
7274
Physical Penetration
7274
Magicka
29952
Health
16560
Stamina
12520
Magicka Recovery
1151
Health Recovery
1899
Stamina Recovery
604
Spell Damage
3141
6860
Spell Critical
51.2%
64%
Weapon Damage
3141
4800
Weapon Critical
51.2%
64%
Spell Resistance
17758
Physical Resistance
10366
Critical Resistance
1320
Spell Penetration
7274
Physical Penetration
7274
Stats are only correct for bar #2.
Magicka
29952
Health
16560
Stamina
12520
Magicka Recovery
1151
Health Recovery
1899
Stamina Recovery
604
Spell Damage
3141
6860
Spell Critical
51.2%
64%
Weapon Damage
3141
4800
Weapon Critical
51.2%
64%
Spell Resistance
17758
Physical Resistance
10366
Critical Resistance
1320
Spell Penetration
7274
Physical Penetration
7274
Stats are only correct for bar #2.
Boon: The Thief
Major Gallop
Major Prophecy
Major Savagery
Bar 1
Solar Barrage
Instant
Cast Time
Area
Target
8 meters
Radius
22 seconds
Duration
2079 1
Cost
Conjure solar energy to blast enemies around you, dealing
1390
Magic Damage every
2
seconds and increasing your damage done with class abilities by
5
% for
22
seconds.
While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by
70
%.
Puncturing Sweep
0.8 seconds
Cast Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
1767 1
Cost
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals
2933
Magic Damage to the closest enemy and
1529
Magic Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by
40
% for
0.5
seconds.
You heal for
34
% of the damage done with this ability.
Channeled Focus
Instant
Cast Time
Area
Target
3 meters
Radius
25 seconds
Duration
832 1
Cost
Create a rune of celestial protection and gain Major Resolve for
25
seconds, increasing your Physical Resistance and Spell Resistance by
5948
. You also recover
242
Magicka every
1
second over the duration.
While the rune is active you heal for
338
Health every
1
second, scaling off your Max Health. Standing within the rune increases the healing done by
200
%.
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
3062 4
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
4755
Physical Damage, taunting them for
15
seconds if they are not already taunted, and reducing their Movement Speed by
30
% for
4
seconds.
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
3386 1
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
and your Max Magicka is increased by
5
%.
Solar Disturbance
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
214 8
Cost
Call down a fragment of the sun, dealing
3704
Magic Damage every
1
second for
10
seconds to enemies in the area and applying Major Maim to them for
12
seconds, reducing their damage done by
10
%.
An ally near the fragment can activate the Supernova synergy, dealing
8313
Magic Damage to all enemies in the area and stunning them for
3
seconds.
Bar 2
Blazing Spear
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2287 1
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
7381
Magic Damage to enemies in the area and an additional
573
Magic Damage every
1
second for
10
seconds. Enemies hit by the initial hit are immobilized for
4
seconds.
An ally near the spear can activate the Blessed Shards synergy, restoring
3960
Magicka or Stamina, whichever maximum is higher.
Blockade of Storms
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
13 seconds
Duration
2287 1
Cost
Slam your staff down to create a storm barrier in front of you, dealing
897
Shock Damage to enemies in the target area every
1
second and setting Concussed enemies Off Balance for
7
seconds.
Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
21 seconds
Duration
1782 1
Cost
Bind an enemy with chaotic magic, dealing
14795
Magic Damage over
21
seconds.
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
3386 1
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
and your Max Magicka is increased by
5
%.
Solar Disturbance
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
214 8
Cost
Call down a fragment of the sun, dealing
3704
Magic Damage every
1
second for
10
seconds to enemies in the area and applying Major Maim to them for
12
seconds, reducing their damage done by
10
%.
An ally near the fragment can activate the Supernova synergy, dealing
8313
Magic Damage to all enemies in the area and stunning them for