Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by
20
% for
10
seconds.
Aggressive Horn
SKILLS
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2834 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
1068
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for
4
seconds.
Razor Caltrops
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
5
% and Magicka and Stamina Recovery by
10
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 1
6
Support
ULTIMATES
Reviving Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
237 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
35637
damage for
30
seconds.
The wards also heal you and your group members for
16545
Health over
15
seconds.
Reviving Barrier
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
5
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 1
50
Light Armor
SKILLS
Annulment
Instant
Cast Time
Self
Target
6 seconds
Duration
3580 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
9111
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
Annulment
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
24
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
18
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
24
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
12
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
4356
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
1318
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
5635
Concentration 2
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
3
%
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
50
Aedric Spear
ULTIMATES
Crescent Sweep
0.4 seconds
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
71 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
8834
Magic Damage to all nearby enemies and an additional
3919
Magic Damage every
2
seconds for
6
seconds.
Enemies in your path will be hit for
60
% more damage.
Crescent Sweep
SKILLS
Puncturing Sweep
1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2106 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
3213
Magic Damage to the closest enemy and
1234
Magic Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by
40
% for
1
second.
You heal for
40
% of the damage done with this ability.
Puncturing Sweep
Piercing Javelin
Instant
Cast Time
Enemy
Target
22 meters
Range
2948 Magicka
Cost
Hurl your spear at an enemy with godlike strength, dealing
5297
Magic Damage and knocking them back
8
meters.
This ability ignores the enemy's Resistances and cannot be blocked.
Piercing Javelin
Toppling Charge
Instant
Cast Time
Enemy
Target
22 meters
Range
2737 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
5473
Magic Damage, stunning them for
3
seconds, and setting them Off Balance.
Interrupts the target if they were casting.
Toppling Charge
Blazing Spear
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2948 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
7696
Magic Damage to enemies in the area and an additional
705
Magic Damage every
1
second for
10
seconds.
An ally near the spear can activate the Blessed Shards synergy, restoring
3960
Magicka or Stamina, whichever maximum is higher.
Blazing Spear
Sun Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
3369 Magicka
Cost
Surround yourself with solar rays, granting a damage shield that absorbs up to
6793
damage for
6
seconds. This portion of the ability scales off your Max Health.
Nearby enemies take
6208
Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by
4
%.
Sun Shield
PASSIVES
Piercing Spear
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Increases your damage done to blocking targets by
10
%.
Piercing Spear 2
Spear Wall
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
Gain Minor Protection for
6
seconds, reducing damage taken by
5
%.
Spear Wall 2
Burning Light
When you deal damage with an Aedric Spear ability
4
times in rapid succession, you deal
5297
Magic Damage to your target.
Burning Light 2
Balanced Warrior
Increases your Weapon and Spell Damage by
6
% and Physical and Spell Resistance by
1320
.
Balanced Warrior 2
50
Dawn's Wrath
ULTIMATES
Solar Prison
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
237 Ultimate
Cost
Call down a fragment of the sun, dealing
4048
Magic Damage every
1
second for
10
seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by
10
%.
An ally near the fragment can activate the Gravity Crush synergy, dealing
19191
Magic Damage to all enemies in the area and stunning them for
5
seconds.
Solar Prison
SKILLS
Reflective Light
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
2316 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
4275
Flame Damage, an additional
10086
Flame Damage over
12
seconds, and reducing their Movement Speed by
40
% for
5
seconds.
Upon activation you gain Major Savagery and Major Prophecy, increasing your Weapon and Spell Critical rating by
2629
.
Reflective Light
Solar Barrage
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2106 Magicka
Cost
Conjure solar energy to blast enemies around you, dealing
1941
Magic Damage every
2
seconds for
10
seconds.
While this ability is active you gain Empower, increasing the damage of your Light and Heavy Attacks by
40
%.
Solar Barrage
Purifying Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1560 Magicka
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
4560
Magic Damage to them and copying all their damage taken from you for
6
seconds and releasing
50
% of it as additional Magic Damage to them.
Maximum copied damage:
15203
. This value is based on your Spell Damage.
When the effect ends you and allies near the enemy are healed for
2070
Health every
2
seconds for
6
seconds.
Purifying Light
Eclipse
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
3580 Magicka
Cost
Envelop an enemy in a lightless sphere for
6
seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.
Their first attack reduces their movement speed by
30
% for
4
seconds, their second attack immobilizes them for
3
seconds, and their third attack stuns them for
3
seconds. The effects can activate once every
1
second.
Eclipse
Radiant Oppression
1.8 seconds
Channel Time
Enemy
Target
28 meters
Range
2301 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
9489
Magic Damage over
1.8
seconds. Deals up to
500
% more damage to enemies below
50
% Health.
Radiant Oppression
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by
2
seconds.
Enduring Rays 2
Prism
Casting a Dawn's Wrath ability while in combat generates
3
Ultimate. This effect can occur once every
6
seconds.
Prism 2
Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for
20
seconds, increasing your Spell Damage by
10
%.
Illuminate 2
Restoring Spirit
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by
5
%.
Restoring Spirit 2
50
Restoring Light
ULTIMATES
Rite of Passage
4 seconds
Channel Time
Area
Target
20 meters
Radius
4 seconds
Duration
118 Ultimate
Cost
Channel the grace of the gods, healing you and nearby allies for
8279
Health every
1
second for
4
seconds.
You cannot move while channeling, but you gain immunity to all disabling effects.
Rite of Passage
SKILLS
Honor The Dead
Instant
Cast Time
Cone
Target
28 meters
Radius
3580 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
10690
Health.
Healing anyone who is below
75
% Health restores
18
% of the ability's cost every
2
seconds over
6
seconds as Magicka.
Honor The Dead
Healing Ritual
Instant
Cast Time
Area
Target
10 meters
Radius
4106 Magicka
Cost
Focus your spiritual devotion, healing you and nearby allies for
7761
Health.
Healing Ritual
Radiant Aura
Instant
Cast Time
Area
Target
25 meters
Radius
20 seconds
Duration
0 Magicka
Cost
Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for
20
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
15
%.
Radiant Aura
Cleansing Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
3790 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately and healing you and nearby allies for
2586
every
2
seconds for
12
seconds.
Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for
5787
Health.
Cleansing Ritual
Channeled Focus
Instant
Cast Time
Area
Target
3 meters
Radius
22 seconds
Duration
842 Magicka
Cost
Create a rune of celestial protection and gain Major Resolve for
22
seconds, increasing your Physical Resistance and Spell Resistance by
5948
. You also recover
242
Magicka every
1
second over the duration.
Standing within the rune heals you for
1052
Health every
1
second, which scales off your Max Health.
Channeled Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
12
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Minor Mending, increasing your healing done by
8
%.
Also increases the amount of damage you can block by
10
% for the duration.
Sacred Ground 2
Light Weaver
When you heal an ally under
50
% Health with a Restoring Light ability, you grant them
2
Ultimate.
While you are channeling Rite of Passage, you gain
33000
Physical and Spell Resistance.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.
Master Ritualist 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Master Writ Chance:
15%
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Hireling:
Ready!
Master Writ Chance:
7.1%
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Hireling:
Ready!
Master Writ Chance:
7%
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Hireling:
Ready!
Master Writ Chance:
15%
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Master Writ Chance:
11.9%
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Hireling:
Ready!
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Hireling:
Ready!
10
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
118 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
11580
Physical Damage to enemies in front of you and an additional
13680
Physical Damage over
6
seconds.
After activating, your Weapon and Spell Damage is increased by
300
for
20
seconds.
Flawless Dawnbreaker
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
3061 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
6095
Physical Damage, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
15 seconds
Duration
2624 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
15
seconds
When triggered, the trap deals
4916
Bleed Damage, an additional
10944
Bleed Damage over
12
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Barbed Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
6
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
10
Mages Guild
ULTIMATES
Meteor
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
190 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
14488
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
3793
Flame Damage every
1
second for
13
seconds.
Meteor
SKILLS
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
3437 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
and your Max Magicka is increased by
5
%.
Inner Light
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
2
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability has a
50
% chance of granting you Empower, increasing the damage of your Light and Heavy Attacks by
40
% for
3
seconds.
Might of the Guild 1
10
Psijic Order
SKILLS
Elemental Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
1917 Magicka
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
8209
Magic Damage and apply the Burning, Concussion, or Chill elemental status effect.
If the power is not consumed in time, you restore
1150
Magicka.
Elemental Weapon
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
8
%.
Clairvoyance 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
10
Undaunted
SKILLS
Blood Altar
Instant
Cast Time
Area
Target
28 meters
Radius
27 seconds
Duration
4104 -2
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
600
Health every
1
second when damaging them.
Allies in the area can activate the Blood Funnel synergy, healing for
40
% of their Max Health.
Blood Altar
Inner Fire
Instant
Cast Time
Enemy
Target
28 meters
Range
2106 Magicka
Cost
Ignite the fires of hate in an enemy's heart, dealing
4559
Magic Damage and taunting them to attack you for
15
seconds.
A ranged ally targeting the taunted enemy has a
50
% chance to activate the
Radiate
synergy, dealing
8133
Magic Damage to them over
3
seconds then an additional
8278
Magic Damage to them and other nearby enemies.
Inner Fire
Necrotic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2948 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
1213
Magic Damage every
1
second to nearby enemies.
An ally near the globe can activate the Combustion synergy, causing the orb to explode for
8278
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Necrotic Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
905
Health,
540
Stamina, and
1176
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
4
%.
Undaunted Mettle 2
50
Orc Skills
PASSIVES
Craftsman
Increases your experience gain with the Heavy Armor skill line by
15
%.
Increases your crafting inspiration gained by
10
%.
Craftsman 1
Brawny
Increases your Max Stamina by
1000
.
Brawny 3
Unflinching Rage
Increases your Max Health by
1000
.
When you deal damage, you heal for
2125
Health. This can occur once every
4
seconds.
Unflinching Rage 3
Swift Warrior
Increases your Weapon and Spell Damage by
258
.
Reduces the cost of Sprint by
12
% and increases the Movement Speed bonus of Sprint by
10
%.
Swift Warrior 3
50
Destruction Staff
ULTIMATES
Elemental Storm
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
7 seconds
Duration
237 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
5691
Magic Damage every
1
second for
7
seconds.
Elemental Storm
SKILLS
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
1965 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
2736
Flame Damage,
2736
Frost Damage, and
2736
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Crushing Shock
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2948 Magicka
Cost
Create an unstable elemental barrier in front of you, dealing
1068
Magic Damage to enemies in the target area every
1
second before exploding for an additional
6624
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Destructive Touch
Instant
Cast Time
Enemy
Target
15 meters
Range
2316 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
4414
Magic Damage and an additional
8135
Magic Damage over
10
seconds.
The initial hit always applies the element's status effect.
Destructive Touch
Weakness to Elements
Instant
Cast Time
Enemy
Target
28 meters
Range
17 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
17
seconds, reducing their Physical and Spell Resistance by
5948
.
Weakness to Elements
Impulse
Instant
Cast Time
Area
Target
6 meters
Radius
2948 Magicka
Cost
Release a surge of elemental energy, dealing
6208
Magic Damage to nearby enemies.
Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health.
Frost Impulse also provides Minor Protection.
Shock Impulse's damage increases based on the number of enemies hit.
Impulse
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
12
% additional damage.
Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs
5661
damage.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
10
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
10
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
10
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
4
.
Hand Brush 2
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
the lowest six layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 2
Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are
30
meters or closer.
Keen Eye: Treasure Chests 2
10
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Ultimate difficulty.
Antiquarian Insight 5
Scrier's Patience
Grants you two additional turns of Scrying.
Scrier's Patience 2
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
Coalescence 2
Future Focus
Grants you two additional Magicka Charges for use in Scrying.
Future Focus 2
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Preemptive Power 1
5
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
2106 Magicka
Cost
Lay claim to an enemy's soul, dealing
12204
Magic Damage over
10
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Lock
Killing an enemy has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
Craft
10 Breakfall
Reduces your fall damage taken by
7
% per stage.
15 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
50 Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
30 Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
10 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
15 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
50 Boundless Vitality
Grants
28
Max Health per stage.
50 Fortified
Grants
34.6
Armor per stage.
8 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
10 Hero's Vigor
Grants
280
Max Health per stage.
50 Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
50 Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
10 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Warfare
50 Biting Aura
Increases your damage done with area of effect attacks by
2
% per stage.
40 Deadly Aim
Increase your damage done with single target attacks by
2
% per stage.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by
2
% per stage.
50 Master-at-Arms
Increases your damage done with direct damage attacks by
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
7
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
10
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
50
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
30
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
10
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
10
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
230
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
6
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
3
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
8
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
6
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
350
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
160
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
228
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1731
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
2
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
280
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
1500
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
20
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
230
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
230
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
350
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
230
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
228
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
2
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
228
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
228
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
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Space:
25 / 196
112,313
3
7,184
12,425
343
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Space:
365 / 480
1,127,889
0
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Space:
961 / 985
3,602,074
5
25,376
118,831
343
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RIDING SKILL
60%
Speed
12
Stamina
46
Inventory
Ready to Train!
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GUILDS
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
29402
Health
22645
Stamina
13520
Magicka Recovery
1158
Health Recovery
399
Stamina Recovery
604
Spell Damage
3771
7913
Spell Critical
68.2%
62%
Weapon Damage
3186
5212
Weapon Critical
68.2%
62%
Spell Resistance
15509
Physical Resistance
11153
Critical Resistance
1320
Spell Penetration
5985
Physical Penetration
5985
Magicka
29402
Health
22645
Stamina
13520
Magicka Recovery
1158
Health Recovery
399
Stamina Recovery
604
Spell Damage
3771
7913
Spell Critical
68.2%
62%
Weapon Damage
3186
5212
Weapon Critical
68.2%
62%
Spell Resistance
15509
Physical Resistance
11153
Critical Resistance
1320
Spell Penetration
5985
Physical Penetration
5985
Magicka
28077
Health
22645
Stamina
13520
Magicka Recovery
1158
Health Recovery
399
Stamina Recovery
604
Spell Damage
3433
6855
Spell Critical
49%
62%
Weapon Damage
2880
4529
Weapon Critical
49%
62%
Spell Resistance
15509
Physical Resistance
11153
Critical Resistance
1320
Spell Penetration
7175
Physical Penetration
7175
Magicka
29402
Health
22645
Stamina
13520
Magicka Recovery
1158
Health Recovery
399
Stamina Recovery
604
Spell Damage
3771
7913
Spell Critical
68.2%
62%
Weapon Damage
3186
5212
Weapon Critical
68.2%
62%
Spell Resistance
15509
Physical Resistance
11153
Critical Resistance
1320
Spell Penetration
5985
Physical Penetration
5985
Stats are only correct for bar #1.
Magicka
29402
Health
22645
Stamina
13520
Magicka Recovery
1158
Health Recovery
399
Stamina Recovery
604
Spell Damage
3771
7913
Spell Critical
68.2%
62%
Weapon Damage
3186
5212
Weapon Critical
68.2%
62%
Spell Resistance
15509
Physical Resistance
11153
Critical Resistance
1320
Spell Penetration
5985
Physical Penetration
5985
Stats are only correct for bar #1.
Boon: The Thief
Major Prophecy
Major Savagery
Minor Slayer
Witchmother's Potent Brew
Bar 1
Puncturing Sweep
1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2106 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
3213
Magic Damage to the closest enemy and
1234
Magic Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by
40
% for
1
second.
You heal for
40
% of the damage done with this ability.
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
15 seconds
Duration
2624 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
15
seconds
When triggered, the trap deals
4916
Bleed Damage, an additional
10944
Bleed Damage over
12
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Purifying Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1560 Magicka
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
4560
Magic Damage to them and copying all their damage taken from you for
6
seconds and releasing
50
% of it as additional Magic Damage to them.
Maximum copied damage:
15203
. This value is based on your Spell Damage.
When the effect ends you and allies near the enemy are healed for
2070
Health every
2
seconds for
6
seconds.
Blazing Spear
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2948 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
7696
Magic Damage to enemies in the area and an additional
705
Magic Damage every
1
second for
10
seconds.
An ally near the spear can activate the Blessed Shards synergy, restoring
3960
Magicka or Stamina, whichever maximum is higher.
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
3437 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
and your Max Magicka is increased by
5
%.
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
118 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
11580
Physical Damage to enemies in front of you and an additional
13680
Physical Damage over
6
seconds.
After activating, your Weapon and Spell Damage is increased by
300
for
20
seconds.
Bar 2
Blazing Spear
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2948 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
7696
Magic Damage to enemies in the area and an additional
705
Magic Damage every
1
second for
10
seconds.
An ally near the spear can activate the Blessed Shards synergy, restoring
3960
Magicka or Stamina, whichever maximum is higher.
Unstable Wall of Fire
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2948 Magicka
Cost
Slam your staff down to create an unstable flaming barrier in front of you, dealing
1068
Flame Damage to enemies in the target area every
1
second.
Burning enemies take
20
% more damage from this ability.
When the effect ends, the barrier explodes, dealing
6624
Flame Damage.
Radiant Oppression
1.8 seconds
Channel Time
Enemy
Target
28 meters
Range
2301 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
9489
Magic Damage over
1.8
seconds. Deals up to
500
% more damage to enemies below
50
% Health.
Toppling Charge
Instant
Cast Time
Enemy
Target
22 meters
Range
2737 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
5473
Magic Damage, stunning them for
3
seconds, and setting them Off Balance.
Interrupts the target if they were casting.
Honor The Dead
Instant
Cast Time
Cone
Target
28 meters
Radius
3580 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
10690
Health.
Healing anyone who is below
75
% Health restores
18
% of the ability's cost every
2
seconds over
6
seconds as Magicka.
Meteor
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
190 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
14488
Flame Damage to all enemies in the area, knocking them down, and stunning them for