Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
10
% for
39
seconds.
You and your allies gain Minor Resolve and Minor Ward, increasing your Physical and Spell Resistance by
1320
for
39
seconds.
Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
8100 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for
8
seconds.
Charging Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3511 Stamina
Cost
Renew your forces' resolve, healing yourself for
5028
Health over
5
seconds and nearby allies for
3893
Health over
5
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
3511 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
509
Physical Damage every
1
second and reducing Movement Speed by
30
%.
When the ball of caltrops initially explodes it deals an immediate
763
Physical Damage and reduces the Movement Speed of enemies hit by
70
% for
3
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
4050 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
3676
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
26050
damage.
Each time a ward dissolves, you restore
6
Ultimate and
396
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
8496 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
50
%. Does not effect Leap, Move Position, and Pull abilities.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
6 seconds
Duration
8100 Magicka
Cost
Cleanse yourself and your group, removing
2
negative effects and reducing the duration of any further negative effects by
50
% for
6
seconds.
If a negative effect is removed, the target is healed for
21
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
4050 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
1889 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take
11246
Flame Damage over
3
seconds, and cannot return to stealth or invisibility for the duration.
Scorching Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
10
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Light Armor
SKILLS
Dampen Magic
Instant
Cast Time
Self
Target
6 seconds
Duration
4590 Magicka
Cost
Surround yourself with a net of magic negation, gaining a damage shield that absorbs
11222
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
Each piece of Light Armor worn increases the amount of damage absorbed by
6
%.
Dampen Magic
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
0
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
0
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
0
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Ardent Flame
ULTIMATES
Standard of Might
Instant
Cast Time
Area
Target
8 meters
Radius
15 seconds
Duration
250 Ultimate
Cost
Call down a battle standard, dealing
1648
Flame Damage every
1
second for
15
seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by
30
%.
Standing in the area increases your damage done and reduces damage taken by
15
%.
An ally near the standard can activate the
Shackle
synergy, dealing
6237
Flame Damage to enemies in the area and immobilizing them for
5
seconds.
Standard of Might
SKILLS
Flame Lash
Instant
Cast Time
Enemy
Target
5 meters
Range
2431 Magicka
Cost
Lash an enemy with flame, dealing
5322
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
Targeting an Off Balance enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal
6282
Flame Damage and heal you for
9994
Health over
2
seconds. This effect can occur once every
3
seconds.
Flame Lash
Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
8 seconds
Duration
1350 Magicka
Cost
Slash an enemy with flame, dealing
2773
Flame Damage and an additional
7348
Flame Damage over
10.5
seconds.
Heals you for
86
% of the total damage inflicted when the effect ends.
Burning Embers
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
2700 Magicka
Cost
Exhale a flaming blast to enemies in front of you, dealing
1322
Flame Damage and an additional
4815
Flame Damage over
10
seconds.
Affected enemies take
10
% more damage from all Fire Damage attacks.
Engulfing Flames
Unrelenting Grip
Instant
Cast Time
Enemy
Target
22 meters
Range
3511 Magicka
Cost
Launch a fiery chain to grasp and pull an enemy to you, dealing
2803
Flame Damage.
Grants Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
If the target cannot be pulled, you restore
100
% of the ability's cost as Magicka.
This attack cannot be dodged or reflected.
Unrelenting Grip
Cauterize
Instant
Cast Time
Area
Target
28 meters
Radius
15 seconds
Duration
2160 Magicka
Cost
Activate an aura of flames which launches a fireball at an ally to cauterize their wounds every
5
seconds, healing them for
3512
Health.
While slotted, you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Cauterize
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
50
%.
When you apply Burning to an enemy, you restore
500
Magicka. When you apply Poisoned to an enemy, you restore
500
Stamina. Each effect can occur once every
5
seconds.
Combustion 2
Warmth
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for
3
seconds.
Warmth 2
Searing Heat
Increases the damage of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
3
% and the duration by
2
seconds.
Searing Heat 2
World in Ruin
Increases the damage of your Flame area of effect abilities by
6
%.
Decreases the cost of your Stamina Poison abilities by
25
%.
World in Ruin 2
Draconic Power
ULTIMATES
Ferocious Leap
Instant
Cast Time
Enemy
Target
6.5 meters
Radius
20 meters
Range
125 Ultimate
Cost
Launch yourself at an enemy, dealing
9713
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After leaping you gain a damage shield that absorbs
128
% of your Max Health in damage for
6
seconds.
Ferocious Leap
SKILLS
Hardened Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2700 Magicka
Cost
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds.
You gain damage shield equal to
18
% of your Max Health for
6.9
seconds.
While active, the armor returns
892
Magic Damage to any enemy that uses a direct damage attack against you.
Hardened Armor
Choking Talons
Instant
Cast Time
Area
Target
6 meters
Radius
4050 Magicka
Cost
Call forth talons from the ground, dealing
3050
Magic Damage to enemies near you and immobilizing them for
4
seconds.
Enemies hit are afflicted with Minor Maim, reducing their damage done by
15
% for
7
seconds.
An ally near the talons can activate the
Ignite
synergy, dealing
6150
Magic Damage to all enemies held within them.
Choking Talons
Coagulating Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
4320 Magicka
Cost
Draw on your draconic blood to heal for
4793
, increasing by up to |cffffff33%|r based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by
20
% for
23
seconds.
Coagulating Blood
Dragon Fire Scale
Instant
Cast Time
Self
Target
6 seconds
Duration
3780 Magicka
Cost
Flex your scales, reflecting up to
4
projectiles for
6
seconds.
The reflected projectiles deal
35
% additional damage to the attacker.
Dragon Fire Scale
Draw Essence
Instant
Cast Time
Area
Target
8 meters
Radius
4051 Magicka
Cost
Channel draconic energy to suck in the air around you, dealing
1529
Magic Damage to nearby enemies and healing you for
115
% of the damage caused.
After
2.5
seconds, you exhale fire, dealing
3676
Flame Damage to nearby enemies and restoring
10
% of the ability's cost for each enemy hit as Magicka.
Draw Essence
PASSIVES
Iron Skin
Increases the amount of damage you block by
10
%.
Iron Skin 2
Burning Heart
While a Draconic Power ability is active, your healing received is increased by
12
%.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
5
% for each Draconic Power ability slotted.
Current bonus:
5
%.
Increases range of your instant melee attacks by
2
meters.
Elder Dragon 2
Scaled Armor
Increases your Spell Resistance by
3300
.
Scaled Armor 2
Earthen Heart
ULTIMATES
Corrosive Armor
Instant
Cast Time
Self
Target
9 seconds
Duration
200 Ultimate
Cost
Oxidize the green dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
623
Poison Damage to nearby enemies each second for
9
seconds.
While active, your attacks ignore all Physical Resistance.
Corrosive Armor
SKILLS
Stone Giant
Instant
Cast Time
Enemy
Target
28 meters
Range
3240 Magicka
Cost
Slam an enemy with solid rock, dealing
3249
Magic Damage and stunning them for
3
seconds.
Deals
100
% more damage if you successfully stun the target.
You gain Minor Resolve and Minor Ward, increasing your Spell Resistance and Physical Resistance by
1320
for
18
seconds.
Stone Giant
Molten Armaments
Instant
Cast Time
Area
Target
28 meters
Radius
33 seconds
Duration
4320 Magicka
Cost
Charge you and your allies' weapons with volcanic power to gain Major Sorcery, increasing your Spell Damage by
20
% for
33
seconds.
Your own damage with fully-charged Heavy Attacks is increased by
40
% while active.
Molten Armaments
Igneous Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6 seconds
Duration
4050 Magicka
Cost
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs
3057
damage. Your own damage shield absorbs
150
% additional damage.
You also gain Major Mending, increasing your healing done by
25
% for
2.5
seconds.
Igneous Shield
Shattering Rocks
Instant
Cast Time
Enemy
Target
8 meters
Range
2.5 seconds
Duration
2700 Magicka
Cost
Encase an enemy in stone, stunning them for
2.5
seconds.
When the stun ends, they take
2708
Magic Damage and their next attack used within
4
seconds heals its target for
4640
.
This stun cannot be blocked or dodged.
Shattering Rocks
Eruption
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
4590 Magicka
Cost
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by
70
%. and deals
951
Flame Damage every
1
second,
Deals
3048
Flame Damage immediately.
Eruption
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
46
Health,
46
Magicka, and
46
Stamina for each point of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for
20
seconds, increasing your Weapon Damage by
10
%
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Helping Hands
When you cast an Earthen Heart ability, you restore
990
Stamina.
Helping Hands 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
9336
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
2458
Flame Damage every
1
second for
10
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4590 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1377 Magicka
Cost
Bind an enemy with chaotic magic, dealing
4524
Magic Damage over
14.4
seconds and healing you for
1298
Health and an additional
1298
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
3443 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
30
seconds.
When triggered, the rune blasts all enemies in the target area for
4270
Flame Damage and an additional
2445
Flame Damage over
12
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
5100 Health
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
After the exchange is complete, you gain Major Resolve and Major Ward for
23
seconds, increasing your Physical and Spell Resistance by
5280
.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
2
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next Light Attack by
40
% for
5
seconds.
Might of the Guild 2
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
128 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
8
%.
Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
6426 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for
3
seconds when the duration completes.
Time Freeze
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2308 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
2760
Physical Damage and heal you for
29
% of the damage done.
If the power is not consumed in time, regain a portion of the resources spent.
Crushing Weapon
Race Against Time
Instant
Cast Time
Self
Target
2754 Magicka
Cost
Bend time and space around you to gain Major Expedition for
3
seconds and Minor Force for
12
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Reduces the cost of Sprint by
50
% for
3
seconds.
Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
2295 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attack heals for
11848
Health over
10
seconds.
Your Heavy Attack heals for
5594
Health every
1
second while channeling.
You heal yourself for
57
% of the amount of healing done to the ally.
Symbiosis
Deep Thoughts
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
1746
Health and restoring
1914
Magicka and Stamina every
1
second.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Deep Thoughts
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
2461
Magic Damage or
1436
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Blocking, you gain a damage shield that absorbs
6250
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Blocking.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
30
%.
Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
33 seconds
Duration
4320 Magicka
Cost
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
690
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
75
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
5 seconds
Duration
2634 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
%. After
5
seconds the webs explode, dealing
2972
Poison Damage to enemies within.
A ranged ally targeting an enemy in the webs can activate the
Arachnophobia
synergy, dealing
5844
Poison Damage to them, fearing them for
4.5
seconds, and summoning two spiders to attack for
15
seconds. The spiders bite enemies for
893
Physical Damage.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
3443 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
1633
Physical Damage and taunting them to attack you for
15
seconds.
A ranged ally targeting the taunted enemy has a
25
% chance to activate the
Radiate
synergy, dealing
1661
Magic Damage to them over
2
seconds then an additional
6061
Magic Damage to them and other nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3510 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs
37
% of your Max Health for
6
seconds.
An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to
3
other friendly targets near them a damage shield that absorbs
50
% of their Max Health for
6
seconds and Major Vitality, increasing their healing received by
30
%.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
4590 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
676
Health every
0.5
seconds to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
4640
Health to all friendly targets and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1221
Health,
382
Stamina, and
1053
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
0
%.
Undaunted Mettle 2
Imperial Skills
PASSIVES
Diplomat
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases your gold gained by
1
%
Diplomat 1
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
8 meters
Radius
7 seconds
Duration
250 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing
3228
Magic Damage every
1
second for
7
seconds.
Eye of the Storm
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2700 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1620
Flame Damage,
1620
Frost Damage, and
1620
Shock Damage.
Up to 2 nearby enemies will take
2029
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
8 seconds
Duration
3240 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
1009
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
3802 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
3147
Magic Damage and an additional
3486
Magic Damage over
8
seconds.
Flame Reach knocks the enemy back.
Frost Reach immobilizes the enemy.
Shock Reach stuns the enemy.
Destructive Reach
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
24 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
24
seconds, reducing their Spell Resistance by
5280
.
Also applies Minor Magickasteal to the enemy for
24
seconds, causing you and your allies to restore
300
Magicka every
1
second when damaging them.
Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3240 Magicka
Cost
Release a surge of elemental energy, dealing
3816
Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by
10
% for
33
seconds.
Pulsar
PASSIVES
Tri Focus
Fully-charged Flame Staff Heavy Attacks deal
12
% additional damage.
Shock Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Staff Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
3050
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping a Flame Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping a Frost Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
Destruction Expert 2
Restoration Staff
ULTIMATES
Light's Champion
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
125 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
6185
Health every
1
second for
5
seconds.
Any friendly target you heal gains Major Force and Major Protection for
5
seconds, increasing their Critical Damage by
15
% and reducing their damage taken by
30
%.
Light's Champion
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
3510 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
1440
Health and an additional
1440
Health every
1
second for
3
seconds.
You restore
338
Magicka for each friendly target hit by the initial heal, up to a maximum of
3
targets.
Healing Springs
Mutagen
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
2160 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
11048
over
20
seconds.
If you or your allies fall below
20
% Health, the Mutagen is consumed but heals for an immediate
3835
Health and removes
1
harmful effect.
Mutagen
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
3780 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
3704
Health.
Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by
8
% and Physical Resistance and Spell Resistance by
1320
for
8
seconds.
Combat Prayer
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4590 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
4695
damage.
The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.
When the shield expires, the target is healed for
115
% of the shield's remaining strength.
Healing Ward
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
1890 Magicka
Cost
Focus your staff's power to apply Minor Lifesteal to an enemy for
20
seconds, healing you and your allies for
690
Health every
1
second when damaging them.
Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
25
%.
You also heal yourself or a nearby ally to the target for
35
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Restores an additional
30
% Magicka when you complete a heavy attack.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2700 Magicka
Cost
Lay claim to enemy souls, dealing
4321
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Area
Target
10 meters
Radius
5 seconds
Duration
200 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
2128
Magic Damage to nearby enemies every
1
second for
5
seconds.
The bats heal you for
2139
Health for each enemy they damage.
Devouring Swarm
SKILLS
Accelerating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
2700 Magicka
Cost
Consume an enemy's life force, dealing
2925
Magic Damage and restoring
23
% of your missing Health every
1
second for
3
seconds.
When you activate the drain, the enemy is stunned for
3
seconds.
When the drain ends you gain Minor Expedition, increasing your Movement Speed by
10
% for
19
seconds.
Accelerating Drain
Baleful Mist
4 seconds
Channel Time
Area
Target
5 meters
Radius
4 seconds
Duration
5760 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and dealing
1011
Magic Damage to nearby enemies every
1
second for
4
seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Baleful Mist
PASSIVES
Savage Feeding
After feeding, your target is set Off Balance for
5
seconds and stunned for
4
seconds.
Savage Feeding 2
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
325 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed, your Light Attacks apply a bleed for
3382
Physical Damage over
8
seconds, your Heavy Attacks deal
50
% splash damage, and your Max Stamina is increased by
30
%
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
The Apprentice
100 Blessed
Increases your healing done by 15%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within 7 seconds is reduced by 80%.
Spell Precision
Increases your Spell Critical by 9%.
Vengeance
When you block three spells within 10 seconds of each other, your next Magicka ability used within 5 seconds will always be a Critical Strike.
The Atronach
Butcher
Increases your damage done with Light and Heavy Attacks by 5% to enemies below 25% Health.
70 Master-at-Arms
Increases your damage done with direct damage attacks by 22.72%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within 7 seconds deals 30% additional damage.
Riposte
When you block a melee attack, you have a 15% chance to deal 0 Physical Damage to the enemy. This effect can occur once every 5 seconds.
100 Shattering Blows
Increases your damage done to enemies with a damage shield by 25%.
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1500.
Critical Leech
When you deal direct Critical Damage, you heal for 330 Health. This effect can occur once every 5 seconds.
100 Light Armor Focus
Increases your Physical Resistance by 5280 while wearing 5 or more pieces of Light Armor.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to 30% of your Max Health, you restore 3465 Magicka. This effect can occur once every 10 seconds.
The Lord
100 Bastion
Increases the effectiveness of your damage shields by 25%.
Determination
When you drink a potion, you gain a damage shield that absorbs 1287 damage for 15 seconds.
Field Physician
While you are resurrecting another player, your damage taken is reduced by 15%.
Infusion
When you resurrect another player, you increase their Magicka Recovery by 159 for 8 seconds.
70 Quick Recovery
Increases your healing received by 13.59%.
Revival
When you are resurrected by another player, you gain a damage shield that absorbs 10230 damage for 5 seconds.
The Lover
100 Arcanist
Increases your Magicka Recovery by 15%.
Master Gatherer
Reduces your gathering time by 50%.
Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate 2 Ultimate.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of repairing your armor by 10%.
56 Shadow Ward
Reduces the cost of Block by 20.15%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
56 Tumbling
Reduces the cost of Roll Dodge by 20.15%.
The Tower
Ensnare
When you use Bash, you have a 33% chance to reduce the enemy's Movement Speed by 20% for 3 seconds.
Inspiration Boost
Increases your crafting inspiration gained by 20%.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
20.15
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
170
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
25
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
13.59
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
100
Light Armor Focus
Increases your Physical Resistance by
5280
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
170
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
25
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
22.72
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
100
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
15
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
112
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
20.15
%.
Tumbling
Reduces the cost of Roll Dodge by
20.15
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
100
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
15
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
26328
Health
30511
Stamina
9549
Magicka Recovery
1296
Health Recovery
324
Stamina Recovery
514
Spell Damage
1335
3047
Spell Critical
18.9%
50%
Weapon Damage
1335
1706
Weapon Critical
9.9%
50%
Spell Resistance
3300
Physical Resistance
0
Critical Resistance
0
Spell Penetration
0
Physical Penetration
0
Magicka
26328
Health
30511
Stamina
9549
Magicka Recovery
1296
Health Recovery
324
Stamina Recovery
514
Spell Damage
1335
3047
Spell Critical
18.9%
50%
Weapon Damage
1335
1706
Weapon Critical
9.9%
50%
Spell Resistance
3300
Physical Resistance
0
Critical Resistance
0
Spell Penetration
0
Physical Penetration
0
Magicka
26328
Health
30511
Stamina
9549
Magicka Recovery
1194
Health Recovery
309
Stamina Recovery
514
Spell Damage
1335
3047
Spell Critical
18.9%
50%
Weapon Damage
1335
1706
Weapon Critical
9.9%
50%
Spell Resistance
3300
Physical Resistance
0
Critical Resistance
0
Spell Penetration
0
Physical Penetration
0
Magicka
39255
Health
16557
Stamina
9549
Magicka Recovery
1401
Health Recovery
309
Stamina Recovery
514
Spell Damage
1335
4024
Spell Critical
18.9%
50%
Weapon Damage
1335
1706
Weapon Critical
9.9%
50%
Spell Resistance
2310
Physical Resistance
0
Critical Resistance
0
Spell Penetration
0
Physical Penetration
0
Magicka
26328
Health
30511
Stamina
9549
Magicka Recovery
1296
Health Recovery
324
Stamina Recovery
514
Spell Damage
1335
3047
Spell Critical
18.9%
50%
Weapon Damage
1335
1706
Weapon Critical
9.9%
50%
Spell Resistance
3300
Physical Resistance
0
Critical Resistance
0
Spell Penetration
0
Physical Penetration
0
Stats are only correct for bar #1.
Artaeum Pickled Fish Bowl
Boon: The Lord
Bar 1
Hardened Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2700 Magicka
Cost
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds.
You gain damage shield equal to
18
% of your Max Health for
6.9
seconds.
While active, the armor returns
892
Magic Damage to any enemy that uses a direct damage attack against you.
Igneous Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6 seconds
Duration
4050 Magicka
Cost
Call the earth to your defense, granting a damage shield for you and nearby allies that absorbs
3057
damage. Your own damage shield absorbs
150
% additional damage.
You also gain Major Mending, increasing your healing done by
25
% for
2.5
seconds.
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3510 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs
37
% of your Max Health for
6
seconds.
An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to
3
other friendly targets near them a damage shield that absorbs
50
% of their Max Health for
6
seconds and Major Vitality, increasing their healing received by
30
%.
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1377 Magicka
Cost
Bind an enemy with chaotic magic, dealing
4524
Magic Damage over
14.4
seconds and healing you for
1298
Health and an additional
1298
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
26050
damage.
Each time a ward dissolves, you restore
6
Ultimate and
396
Magicka.
Bar 2
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4590 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
4695
damage.
The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.
When the shield expires, the target is healed for
115
% of the shield's remaining strength.
Blockade of Storms
Instant
Cast Time
18 x 12 meters
Area
18 meters
Radius
8 seconds
Duration
3240 Magicka
Cost
Slam your staff down to create a storm barrier in front of you, dealing
1009
Shock Damage to enemies in the target area every
1
second and setting concussed enemies Off Balance for
5
seconds.
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3510 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs
37
% of your Max Health for
6
seconds.
An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to
3
other friendly targets near them a damage shield that absorbs
50
% of their Max Health for
6
seconds and Major Vitality, increasing their healing received by
30
%.
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1377 Magicka
Cost
Bind an enemy with chaotic magic, dealing
4524
Magic Damage over
14.4
seconds and healing you for
1298
Health and an additional
1298
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by