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LEVEL
50
CHAMPION POINTS 630
ALDMERI DOMINION RANK
High Elf Sorcerer (Magicka)
64 Magicka
0 Health
0 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 79

Skyshards:
0 / 3
Daedric Summoning

SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Area
Target
6 meters
Radius
3063 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1189
Shock Damage plus an additional
30
% damage.

Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for
4271
Shock Damage every
2
seconds for
8
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.

The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Daedric Prey
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
2525 Magicka
Cost
Curse an enemy with a destructive rune, dealing
11254
Magic Damage to the target and
5180
Magic Damage to all other nearby enemies after
6
seconds.

While the curse is active, your pets deal an additional
55
% damage to the target, except your Storm Atronach which only deals an additional
40
% damage.

You can have only one Daedric Prey active at a time.
Daedric Prey
Hardened Ward
Instant
Cast Time
Area
Target
20 meters
Radius
6 seconds
Duration
2984 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
17293
damage for
6
seconds. Your own globe absorbs
33
% additional damage.
Hardened Ward
PASSIVES
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning pet active.
Expert Summoner 2
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
ARMOR
GUILD
RACIAL
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
48027
Health
18111
Stamina
10121

Magicka Recovery
796
Health Recovery
370
Stamina Recovery
616

Spell Damage
2005
8274
Spell Critical
51.9%
66%
Weapon Damage
1441
2099
Weapon Critical
28.9%
50%

Spell Resistance
10801
Physical Resistance
8986
Critical Resistance
0

Spell Penetration
9241
Physical Penetration
100
Major Prophecy
Minor Slayer
Solitude Salmon-Millet Soup
Bar 1
Hardened Ward
Instant
Cast Time
Area
Target
20 meters
Radius
6 seconds
Duration
2984 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
17293
damage for
6
seconds. Your own globe absorbs
33
% additional damage.
Unstable Wall of Elements
Instant
Cast Time
6 seconds
Duration
2754 Magicka
Cost
Create an unstable elemental barrier in front of you, dealing
1977
Magic Damage to enemies in the target area every
1
second before exploding for an additional
3579
Magic Damage.

Unstable Wall of Fire deals additional damage to Burning enemies.

Unstable Wall of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.

Unstable Wall of Storms sets Concussed enemies Off Balance.
Liquid Lightning
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2984 Magicka
Cost
Create a nexus of storm energy at the target location that deals
2744
Shock Damage to nearby enemies every
1
second.

While active, allies can activate Conduit to deal
8561
Shock Damage to enemies near the ally.
Summon Volatile Familiar
1.5 seconds
Cast Time
Area
Target
6 meters
Radius
3063 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1189
Shock Damage plus an additional
30
% damage.

Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for
4271
Shock Damage every
2
seconds for
8
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.

The familiar remains until killed or unsummoned.
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4590 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.

While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
       
Elemental Rage
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
7 seconds
Duration
213 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
9013
Magic Damage every
1
second for
7
seconds.

Fiery Rage increases the damage by
10
%.

Icy Rage immobilizes enemies for
3
seconds.

Thunderous Rage increases the duration by
2
seconds.
Bar 2
Power Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3214 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by
20
% for
33
seconds.

While active, dealing a Critical Strike heals you for
2550
Health. This effect can occur once every
1
second.
Daedric Prey
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
2525 Magicka
Cost
Curse an enemy with a destructive rune, dealing
11254
Magic Damage to the target and
5180
Magic Damage to all other nearby enemies after
6
seconds.

While the curse is active, your pets deal an additional
55
% damage to the target, except your Storm Atronach which only deals an additional
40
% damage.

You can have only one Daedric Prey active at a time.
Summon Volatile Familiar
1.5 seconds
Cast Time
Area
Target
6 meters
Radius
3063 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1189
Shock Damage plus an additional
30
% damage.

Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for
4271
Shock Damage every
2
seconds for
8
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.

The familiar remains until killed or unsummoned.
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2295 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
2702
Flame Damage,
2702
Frost Damage, and
2814
Shock Damage.

Up to 2 nearby enemies will take
3292
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4590 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.

While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
       
Energy Overload
Instant
Cast Time
Self
Target
64 Ultimate
Cost
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing
16266
Shock Damage, and heavy attacks blast enemies in the target area for
6421
Shock Damage.

Each attack deals
3
% additional damage and restores
1161
Magicka.

Attacks deplete Ultimate until you run out or the ability is toggled off.
Overload
       
Werewolf
       
Character data Edited on 2017-06-03 11:32:14

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