Build Menu
« View All Builds : Create New Build
LEVEL
50
CHAMPION POINTS 816
ALDMERI DOMINION RANK
Breton Warden (Other)
11 Magicka
21 Health
32 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 134

Skyshards:
0 / 3
Animal Companions

ULTIMATES
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a loyal grizzly to fight at your side. The grizzly's swipe deals
2486
Physical Damage.

Once summoned, you can activate Guardian's Savagery for
75
ultimate, Causes
12612
Physical Damage and deals
100
% additional damage to targets under |cFFFFFF25%|r health.

The grizzly's attacks do an additional
21
% damage.
Wild Guardian
SKILLS
Cutting Dive
Instant
Cast Time
Enemy
Target
28 meters
Range
1900 Stamina
Cost
Command a cliff racer to dive bomb the enemy, dealing
6429
Physical Damage.
Cutting Dive
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
3 seconds
Duration
2535 Stamina
Cost
Stir a group of shalk that attack after
3
seconds, dealing
8600
Poison Damage to enemies in front of you.

Enemies damaged are afflicted with Major Breach and Major Fracture, reducing their Spell Resistance and Physical Resistance by
5280
for
10
seconds.
Subterranean Assault
PASSIVES
Bond With Nature
When one of your animal companions is killed or unsummoned, you're restored
1260
Health.
Bond With Nature 2
Savage Beast
Activating an Animal Companion ability grants
4
Ultimate. This effect has a cooldown of
8
seconds.
Savage Beast 2
Flourish
Increases your Magicka and Stamina recovery by
12
% if an Animal Companion ability is slotted.
Flourish 2
Advanced Species
Increases your damage done by
2
% for each Animal Companion ability slotted.

Current Bonus:
6
%.
Advanced Species 2
CLASS
Animal Companions
Green Balance
WEAPON
ARMOR
WORLD
GUILD
RACIAL
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
16029
Health
15537
Stamina
20785

Magicka Recovery
1098
Health Recovery
309
Stamina Recovery
951

Spell Damage
1572
3552
Spell Critical
37.9%
75%
Weapon Damage
2084
5830
Weapon Critical
60.2%
70.1%

Spell Resistance
14786
Physical Resistance
9737
Critical Resistance
0

Spell Penetration
5260
Physical Penetration
5260
Boon: The Thief
Minor Slayer
Bar 1
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
2911 Stamina
Cost
Launch yourself into a lethal spin, dealing
3218
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Rending Slashes
Instant
Cast Time
Enemy
Target
5 meters
Range
1664 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1819
Physical Damage with each weapon and causing them to bleed for an additional
7936
Physical Damage over
9
seconds.

You also reduce their Movement Speed by
50
% for the duration.
Cutting Dive
Instant
Cast Time
Enemy
Target
28 meters
Range
1900 Stamina
Cost
Command a cliff racer to dive bomb the enemy, dealing
6429
Physical Damage.
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
3 seconds
Duration
2535 Stamina
Cost
Stir a group of shalk that attack after
3
seconds, dealing
8600
Poison Damage to enemies in front of you.

Enemies damaged are afflicted with Major Breach and Major Fracture, reducing their Spell Resistance and Physical Resistance by
5280
for
10
seconds.
Soothing Spores
Instant
Cast Time
Cone
Target
20 meters
Radius
3589 Stamina
Cost
Seed a large area of mushrooms that heals you and all allies in your frontal cone for
5199
Health.

If healing an ally less than
8
m away, the heal is
15
% stronger.
       
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a loyal grizzly to fight at your side. The grizzly's swipe deals
2486
Physical Damage.

Once summoned, you can activate Guardian's Savagery for
75
ultimate, Causes
12612
Physical Damage and deals
100
% additional damage to targets under |cFFFFFF25%|r health.

The grizzly's attacks do an additional
21
% damage.
Bar 2
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
3021 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
1158
Health and an additional
1158
Health every
1
second for
3
seconds.

You restore
338
Magicka for each friendly target hit by the initial heal, up to a maximum of
3
targets.
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
3266 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
2977
Health.

Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by
8
% and Physical Resistance and Spell Resistance by
1320
for
8
seconds.
Leeching Vines
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
10 seconds
Duration
2284 Magicka
Cost
Grow vines to embrace you or the lowest health ally in front of you for
10
seconds. The vines heal the target for
1199
Health each time they take damage. This effect can occur once every
1
second.

The vines apply Minor Lifesteal to enemies that damage the target for
10
seconds, healing you and your allies for
690
Health every
1
second when damaging that enemy.
Blue Betty
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Magicka
Cost
Call a betty netch that restores
4029
Magicka over
25
seconds. Gain Major Sorcery increasing spell damage by
20
% over
27
seconds.

When activated, removes
1
negative effect.
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4741 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.

While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
       
Light's Champion
Instant
Cast Time
Self
Target
5 seconds
Duration
100 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
5653
Health every
1
second for
5
seconds.

Any friendly target you heal gains Major Force and Major Protection for
5
seconds, increasing their Critical Damage done by
15
% and reducing their damage taken by
30
%.
Overload
       
Werewolf
       
Character data Edited on 2017-06-13 09:49:22

Created and hosted by the UESP.