Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
15
% respectively, for
8
seconds.
Charging Maneuver
Support
ULTIMATES
Reviving Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
212 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
38728
damage for
30
seconds.
The wards also heal you and your group members for
17985
Health over
15
seconds.
Reviving Barrier
SKILLS
Purge
Instant
Cast Time
Area
Target
18 meters
Radius
5805 Magicka
Cost
Cleanse yourself and your group, removing up to
3
negative effects immediately.
Purge
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
3343 Magicka
Cost
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
14523
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
229
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
28
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
21
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
28
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
14
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
5082
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
1533
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
6573
Concentration 2
Medium Armor
PASSIVES
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
0
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
0
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
0
%.
Improved Sneak 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
0
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
0
%.
Athletics 2
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
0
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
0
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
Juggernaut 2
Daedric Summoning
ULTIMATES
Greater Storm Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
28 seconds
Duration
170 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
8621
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
3935
Shock Damage every
1
second.
An ally near the atronach can activate the
Charged Lightning
synergy, granting the ally and the atronach
Major Berserk
, increasing their damage done by
10
% for
8
seconds.
Greater Storm Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
2522 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1258
Shock Damage.
Once summoned, you can activate the familiar's special ability for
3510
Magicka, dealing
2298
Shock Damage every
2
seconds for
10
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.
The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Daedric Prey
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1496 Magicka
Cost
Curse an enemy with a destructive rune, dealing
9681
Magic Damage to the target and
4898
Magic Damage to all other nearby enemies after
6
seconds.
While the curse is active, your pets deal an additional
20
% damage to the target.
You can have only one
Daedric Prey
active at a time.
Daedric Prey
Summon Twilight Matriarch
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
2522 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zaps deal
1219
Shock Damage and its kicks deal
1219
Shock Damage.
Once summoned, you can activate the twilight matriarch's special ability for
4590
Magicka, causing it to heal
2
friendly targets for
12001
and itself for
5999
.
The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Empowered Ward
Instant
Cast Time
Area
Target
20 meters
Radius
10 seconds
Duration
2727 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
14523
damage for
10
seconds. Damage shield strength capped at
50
% of your Max Health.
Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by
15
% for
10
seconds.
Empowered Ward
Bound Aegis
Instant
Cast Time
Self
Target
3 seconds
Duration
2932 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by
40
% for
3
seconds.
While slotted, your Max Magicka is increased by
8
% and you gain Minor Resolve, increasing your Physical and Spell Resistance by
2974
.
Bound Aegis
PASSIVES
Rebate
You restore
300
Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning ability active on yourself.
Expert Summoner 2
Dark Magic
ULTIMATES
Absorption Field
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
191 Ultimate
Cost
Create a globe of magic suppression for
12
seconds, removing and preventing all enemy area of effect abilities from occurring in the area.
Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
The globe also heals you and your allies for
3460
Health every
1
second.
Absorption Field
SKILLS
Crystal Fragments
0.8 seconds
Cast Time
Enemy
Target
28 meters
Range
1906 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
8280
Magic Damage. Your next non-Ultimate ability cast within
3
seconds costs
10
% less.
Casting a Magicka ability has a
35
% chance of causing your next Crystal Fragments to be instant, deal
66
% more damage, and cost
50
% less Magicka.
Crystal Fragments
Shattering Prison
Instant
Cast Time
Area
Target
18 x 6 meters
Area
18 meters
Radius
4 seconds
Duration
2932 Magicka
Cost
Call forth Daedric shards from the earth to immobilize enemies in front of you for
4
seconds.
The shards deal
5999
Magic Damage when the effect ends.
If no enemies are immobilized, you restore
2673
Magicka.
Shattering Prison
Defensive Rune
Instant
Cast Time
Self
Target
120 seconds
Duration
2522 Magicka
Cost
Place a rune of protection on yourself for
2
minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for
3
seconds.
This stun cannot be blocked.
Defensive Rune
Dark Conversion
1 seconds
Cast Time
Self
Target
20 seconds
Duration
2031 Stamina
Cost
Bargain with darkness to restore
8090
Health and
3600
Magicka instantly, and an additional
2400
Magicka over
20
seconds.
Dark Conversion
Daedric Tomb
Instant
Cast Time
Ground
Target
28 meters
Range
15 seconds
Duration
3958 Magicka
Cost
Surprise your foes by placing
3
volatile Daedric mines at a target location, which arm instantly and last for
15
seconds.
When a mine is triggered it explodes, dealing
8036
Magic Damage and immobilizing the enemy for
2
seconds.
Daedric Tomb
PASSIVES
Unholy Knowledge
Reduces the Health, Magicka, and Stamina costs of your abilities by
6
%.
Unholy Knowledge 2
Blood Magic
When you hit an enemy with a directly applied Dark Magic ability, you heal for
2400
.
This effect scales off your Max Health and can occur once every
0.5
seconds.
Blood Magic 2
Persistence
After blocking an attack, your next Health, Magicka, or Stamina ability costs
15
% less.
Persistence 2
Exploitation
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by
1314
for
20
seconds.
Exploitation 2
Storm Calling
ULTIMATES
Energy Overload
Instant
Cast Time
Self
Target
21 Ultimate
Cost
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Each attack restores
1192
Magicka.
Light Attacks become lightning bolts, dealing
8400
Shock Damage to an enemy up to
28
meters away.
Heavy Attacks blast enemies in a
4 x 6
area for
8281
Shock Damage.
Attacks deplete Ultimate until you run out, or the ability is toggled off.
Energy Overload
SKILLS
Mages' Wrath
Instant
Cast Time
Enemy
Target
4 meters
Radius
28 meters
Range
1701 Magicka
Cost
Call down lightning to strike an enemy, dealing
3050
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds of being struck, an explosion deals an additional
11181
Shock Damage to them and
5518
Shock Damage to other enemies nearby.
Mages' Wrath
Boundless Storm
Instant
Cast Time
Area
Target
5 meters
Radius
23 seconds
Duration
1906 Magicka
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
918
Shock Damage every
1
second for
23
seconds.
While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
.
Activating this grants Major Expedition for a brief period, increasing your Movement Speed
30
% for
4
seconds.
Boundless Storm
Lightning Flood
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2727 Magicka
Cost
Create a nexus of storm energy at the target location, dealing
1653
Shock Damage to enemies in the area every
1
second for
10
seconds.
An ally standing within the nexus can activate the
Conduit
synergy, dealing
8621
Shock Damage to enemies around them.
Lightning Flood
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
2932 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.
While active, dealing Critical Damage heals you for
3300
Health. This effect can occur once every
1
second.
Critical Surge
Streak
Instant
Cast Time
Self
Target
15 meters
Range
2727 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
5518
Shock Damage to enemies in your wake and stunning them for
3
seconds.
This effect cannot be blocked.
Casting again within
4
seconds costs
33
% more Magicka.
This ability scales with your highest offensive stats.
Streak
PASSIVES
Capacitor
Increases your Magicka Recovery by
10
%.
Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 2
Amplitude
Increases your damage done against enemies by
1
% for every
10
% current Health they have.
Amplitude 2
Expert Mage
Increases your Weapon and Spell Damage by
2
% for each Sorcerer ability slotted.
Current bonus:
8
%.
Expert Mage 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rera and Pode Potency Runestones to make Glyphs of Champion 30-50.
Potency Improvement 6
Aspect Improvement
Allows the use of Artifact (purple) Aspect Runestones.
Aspect Improvement 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 6%.
Runestone Extraction 2
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Keen Eye: Jewelry
Jewelry Seams in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Jewelry 3
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
50
%.
Scales of Pitiless Justice 4
Padomaic Sprint
Grants Major Expedition, increasing your Movement Speed by
30
% for
12
seconds after killing an enemy with Blade of Woe.
Padomaic Sprint 4
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 1
Spectral Assassin
15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.
Spectral Assassin 1
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Ice Comet
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
170 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
16942
Frost Damage to all enemies in the area, knocking them down, stunning them for
2
seconds, and reducing their Movement Speed by
50
% for
5
seconds.
After impact, enemies in the target area take
4838
Frost Damage every
1
second for
11
seconds.
Ice Comet
SKILLS
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
3259 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted your Max Magicka is increased by
5
% and you gain
Major Prophecy
, increasing your Spell Critical rating by
2629
.
Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
1655 Magicka
Cost
Bind an enemy with chaotic magic, dealing
13552
Magic Damage over
12
seconds, and healing you for
1332
every
2
seconds.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
15 seconds
Duration
2012 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
18
seconds.
When triggered, the rune blasts all enemies in the target area for
8519
Flame Damage and an additional
7462
Flame Damage over
14
seconds.
Scalding Rune
Spell Symmetry
Instant
Cast Time
Self
Target
4800 Health
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
After the exchange is complete, the cost of your next Magicka ability is reduced by
33
% for
5
seconds.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Spell Symmetry
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you
Empower
, increasing the damage of your Light and Heavy Attacks by
40
% for
3
seconds.
Might of the Guild 2
Psijic Order
ULTIMATES
Undo
Instant
Cast Time
Self
Target
120 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
Undo
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
4863 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for
3
seconds when the duration completes.
Time Freeze
Elemental Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
1934 Magicka
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
7201
Magic Damage and apply the Burning, Concussion, or Chill elemental status effect.
If the power is not consumed in time, you restore
1873
Magicka.
Elemental Weapon
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
2012 Magicka
Cost
Bend time and space around you to gain Major Expedition for
12
seconds and Minor Force for
36
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Channeled Acceleration
Mend Wounds
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can only be used on allies.
Your Light Attacks heal for
3484
.
Your Heavy Attacks heal for
3096
every
1
second, and restore
1155
Magicka to you for successfully healing.
Mend Wounds
Deep Thoughts
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
1500
Health and restoring
1900
Magicka and Stamina every
1
second.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Deep Thoughts
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
3748
Magic Damage or
2137
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.
Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
115
after
3
minutes. Heat is decreased by
64
after
3
seconds.
Swiftly Forgotten 4
Haggling
Stolen items sold at a fence are worth
10
% more. Does not apply to Laundering.
Haggling 4
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for
1
minute after you use Clemency unless you commit other crimes.
Clemency 1
Timely Escape
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Timely Escape 1
Veil of Shadows
Decreases detection range of Witnesses and Guards by
10
%. Witnesses and Guards are thus less likely to notice criminal actions, though this has no impact on the range from which Guards will accost you.
Veil of Shadows 1
Undaunted
SKILLS
Mystic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2727 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
1688
Magic Damage every
1
second to nearby enemies.
An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for
8246
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Mystic Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
959
Health,
661
Stamina, and
1872
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
2
%.
Undaunted Mettle 2
Breton Skills
PASSIVES
Opportunist
Increases your experience gain with the Light Armor skill line by
15
%.
Increases your Alliance Points gained by
1
%.
Opportunist 1
Gift of Magnus
Increases your Max Magicka by
2000
.
Gift of Magnus 3
Spell Attunement
Increases your Spell Resistance by
2310
. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed.
Increases your Magicka Recovery by
130
.
Spell Attunement 3
Magicka Mastery
Reduces the Magicka cost of your abilities by
7
%.
Magicka Mastery 3
Two Handed
SKILLS
Stampede
Instant
Cast Time
Enemy
Target
5 meters
Radius
22 meters
Range
10 seconds
Duration
3553 Stamina
Cost
Launch across the earth and smash an enemy, dealing
3749
Physical Damage to them and all nearby enemies. This attack is always a Critical Strike.
After reaching your target, you sunder the ground beneath you, dealing
1022
Physical Damage to all enemies in the area every
1
second for
10
seconds.
Stampede
Brawler
Instant
Cast Time
Cone
Target
6 meters
Radius
3299 Stamina
Cost
Focus your strength into a mighty swing, dealing
3629
Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs
3260
damage for
6
seconds. Each enemy hit increases the damage shield's strength by
50
%, up to
300
%.
Brawler
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3553 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
15
% for
20
seconds.
You heal for
2173
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
Destruction Staff
ULTIMATES
Elemental Rage
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
7 seconds
Duration
212 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
8250
Magic Damage every
1
second for
7
seconds.
Fiery Rage increases the damage by
15
%.
Icy Rage immobilizes enemies hit for
3
seconds.
Thunderous Rage increases the duration by
2
seconds.
Elemental Rage
SKILLS
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
1701 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
2323
Flame Damage,
2323
Frost Damage, and
2439
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Crushing Shock
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2727 Magicka
Cost
Create an unstable elemental barrier in front of you, dealing
1161
Magic Damage to enemies in the target area every
1
second before exploding for an additional
6598
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Destructive Clench
Instant
Cast Time
Enemy
Target
15 meters
Range
2112 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
3668
Magic Damage.
The initial hit always applies the element's status effect.
Flame Clench also knocks the enemy back.
Frost Clench costs less, deals less damage, applies Major Maim, immobilizes, and taunts the enemy.
Shock Clench converts the attack into an area of effect explosion.
Destructive Clench
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
23
seconds, reducing their Physical and Spell Resistance by
5948
.
Also applies
Minor Magickasteal
to the enemy for
23
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
2727 Magicka
Cost
Release a surge of elemental energy, dealing
6388
Magic Damage to nearby enemies and afflicting them with
Minor Mangle
, reducing their Max Health by
10
% for
10
seconds.
Flame Pulsar
hits Burning enemies with
Pulsar Afterburn
, which deals more damage based on their missing Health.
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Pulsar
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
12
% additional damage.
Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs
6002
damage.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
10
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
10
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
Two Handed Skills
PASSIVES
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
284
.
Axes increase your Critical Damage done by
12
%.
Maces increase your Armor Penetration by
3300
.
Heavy Weapons 2
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
4
.
Hand Brush 2
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
the lowest six layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 2
Trowel
Removes
3
layers of dirt or rock from a
1x1
area.
Costs
2 Intuition
to use.
Can safely trigger Fissures to create explosive chain reactions.
Trowel 2
Keen Eye: Dig Sites
Antiquity Dig Sites will be easier to see when you are
30
meters or closer.
Keen Eye: Dig Sites 2
Excavator's Reserves
Further increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 2
Heavy Shovel
Removes
1
layer of dirt and rocks from up to a
3x3
area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.
Has a chance to consume no Intuition on use.
Heavy Shovel 2
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
40
%.
Improved Hiding 4
Light Fingers
Increases your chances of successfully Pickpocketing by
50
%
Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
180
%.
Trafficker 4
Locksmith
Improves your chances of forcing locks by
70
%.
Locksmith 4
Kickback
Reduces bounties you willingly pay to guards and fences by
40
%.
Kickback 4
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Ultimate difficulty.
Antiquarian Insight 5
Scrier's Patience
Grants you two additional turns of Scrying.
Scrier's Patience 2
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
Coalescence 2
Future Focus
Grants you two additional Magicka Charges for use in Scrying.
Future Focus 2
Dilation
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent.
New Effect: Dilation now claims ALL contiguous facets of the same type.
Consumes 1 Magicka Charge.
Dilation 2
Farsight
Claim a line of facets, stretching out from your area of control.
New Effect: Range increased from 4 facets to 6.
Consumes 1 Magicka Charge.
Farsight 2
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Preemptive Power 1
Soul Magic
ULTIMATES
Soul Assault
6 seconds
Channel Time
Enemy
Target
28 meters
Range
6 seconds
Duration
148 Ultimate
Cost
Burn an enemy from the inside with soulfire, dealing
68314
Magic Damage over
6
seconds.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for
3
seconds and may not enter stealth or invisibility.
Soul Assault
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
1906 Magicka
Cost
Lay claim to an enemy's soul, dealing
11616
Magic Damage or
6624
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
If an affected enemy dies, you fill an empty Soul Gem and heal for
4800
. You also restore
9372
Magicka and
3313
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
PASSIVES
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
When your Health drops below
20
% your soul explodes, dealing
2640
Magic Damage to enemies within
8
meters of you.
This effect can occur once every
2
minutes and scales off your Max Health.
Soul Shatter 2
Soul Lock
Killing an enemy has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
RIDING SKILL
60%
Speed
0
Stamina
0
Inventory
?
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
Two Handed
Destruction Staff
Two Handed Skills
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Excavation
Legerdemain
Scrying
Soul Magic
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Support
RACIAL
Breton Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
0 CP
Fitness
0
0
Wind Chaser
0
Survivor's Spite
0
Walking Fortress
0
Warfare
0
0
Mastered Curation
0
Extended Might
0
Staving Death
0
Craft
0
0
Craft
0
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
0
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
0
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
0
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
0
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
0
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
0
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
0
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
0
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
0
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
0
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
46865
Health
24008
Stamina
16575
Magicka Recovery
888
Health Recovery
925
Stamina Recovery
616
Spell Damage
2678
6471
Spell Critical
36.1%
50%
Weapon Damage
2302
3324
Weapon Critical
23.1%
50%
Spell Resistance
25302
Physical Resistance
17910
Critical Resistance
1320
Spell Penetration
6573
Physical Penetration
6573
Magicka
46865
Health
24008
Stamina
16575
Magicka Recovery
888
Health Recovery
925
Stamina Recovery
616
Spell Damage
2678
6471
Spell Critical
36.1%
50%
Weapon Damage
2302
3324
Weapon Critical
23.1%
50%
Spell Resistance
25302
Physical Resistance
17910
Critical Resistance
1320
Spell Penetration
6573
Physical Penetration
6573
Magicka
44309
Health
24008
Stamina
16575
Magicka Recovery
901
Health Recovery
925
Stamina Recovery
616
Spell Damage
3201
6549
Spell Critical
29.9%
50%
Weapon Damage
2825
3667
Weapon Critical
16.9%
50%
Spell Resistance
22328
Physical Resistance
14936
Critical Resistance
1320
Spell Penetration
6573
Physical Penetration
6573
Magicka
42682
Health
20405
Stamina
10027
Magicka Recovery
1250
Health Recovery
321
Stamina Recovery
534
Spell Damage
2250
6831
Spell Critical
28.9%
66%
Weapon Damage
1335
1606
Weapon Critical
20.4%
50%
Spell Resistance
17173
Physical Resistance
9669
Critical Resistance
725
Spell Penetration
9094
Physical Penetration
0
Magicka
46865
Health
24008
Stamina
16575
Magicka Recovery
888
Health Recovery
925
Stamina Recovery
616
Spell Damage
2678
6471
Spell Critical
36.1%
50%
Weapon Damage
2302
3324
Weapon Critical
23.1%
50%
Spell Resistance
25302
Physical Resistance
17910
Critical Resistance
1320
Spell Penetration
6573
Physical Penetration
6573
Stats are only correct for bar #1.
Bewitched Sugar Skulls
Boon: The Mage
Major Resolve
Minor Resolve
Bar 1
Mystic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2727 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
1688
Magic Damage every
1
second to nearby enemies.
An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for
8246
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Unstable Wall of Storms
Instant
Cast Time
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2727 Magicka
Cost
Slam your staff down to create an unstable storm barrier in front of you, dealing
1214
Shock Damage to enemies in the target area every
1
second and setting concussed enemies Off Balance for
7
seconds.
When the effect ends, the barrier explodes, dealing
6898
Shock Damage.
Bound Aegis
Instant
Cast Time
Self
Target
3 seconds
Duration
2932 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by
40
% for
3
seconds.
While slotted, your Max Magicka is increased by
8
% and you gain Minor Resolve, increasing your Physical and Spell Resistance by
2974
.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
2932 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.
While active, dealing Critical Damage heals you for
3300
Health. This effect can occur once every
1
second.
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
2522 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1258
Shock Damage.
Once summoned, you can activate the familiar's special ability for
3510
Magicka, dealing
2298
Shock Damage every
2
seconds for
10
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.
The familiar remains until killed or unsummoned.
Greater Storm Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
28 seconds
Duration
170 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
8621
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
3935
Shock Damage every
1
second.
An ally near the atronach can activate the
Charged Lightning
synergy, granting the ally and the atronach
Major Berserk
, increasing their damage done by
10
% for
8
seconds.
Bar 2
Stampede
Instant
Cast Time
Enemy
Target
5 meters
Radius
22 meters
Range
10 seconds
Duration
3553 Stamina
Cost
Launch across the earth and smash an enemy, dealing
3749
Physical Damage to them and all nearby enemies. This attack is always a Critical Strike.
After reaching your target, you sunder the ground beneath you, dealing
1022
Physical Damage to all enemies in the area every
1
second for
10
seconds.
Daedric Prey
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1496 Magicka
Cost
Curse an enemy with a destructive rune, dealing
9681
Magic Damage to the target and
4898
Magic Damage to all other nearby enemies after
6
seconds.
While the curse is active, your pets deal an additional
20
% damage to the target.
You can have only one
Daedric Prey
active at a time.
Crystal Fragments
0.8 seconds
Cast Time
Enemy
Target
28 meters
Range
1906 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
8280
Magic Damage. Your next non-Ultimate ability cast within
3
seconds costs
10
% less.
Casting a Magicka ability has a
35
% chance of causing your next Crystal Fragments to be instant, deal
66
% more damage, and cost
50
% less Magicka.
Mages' Wrath
Instant
Cast Time
Enemy
Target
4 meters
Radius
28 meters
Range
1701 Magicka
Cost
Call down lightning to strike an enemy, dealing
3050
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds of being struck, an explosion deals an additional
11181
Shock Damage to them and
5518
Shock Damage to other enemies nearby.
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
2522 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1258
Shock Damage.
Once summoned, you can activate the familiar's special ability for
3510
Magicka, dealing
2298
Shock Damage every
2
seconds for
10
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.
The familiar remains until killed or unsummoned.
Ice Comet
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
170 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
16942
Frost Damage to all enemies in the area, knocking them down, stunning them for