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LEVEL
50
CHAMPION POINTS 160
ALDMERI DOMINION RANK
Redguard Sorcerer (Stamina)
0 Magicka
0 Health
64 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 105

Skyshards:
0 / 3
Daedric Summoning

PASSIVES
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
ARMOR
ALLIANCE WAR
RACIAL
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
7958
Health
17255
Stamina
30339

Magicka Recovery
565
Health Recovery
309
Stamina Recovery
1437

Spell Damage
1358
1741
Spell Critical
16%
50%
Weapon Damage
2444
4940
Weapon Critical
24.9%
50%

Spell Resistance
10231
Physical Resistance
10231
Critical Resistance
1743

Spell Penetration
100
Physical Penetration
3961
Battle Spirit
Boon: The Warrior
Dubious Camoran Throne
Bar 1
Dizzying Swing
1 seconds
Cast Time
Enemy
Target
7 meters
Range
2204 Stamina
Cost
Slam an enemy with an upward swing, dealing
9491
Physical Damage, stunning them for
3.5
seconds, and knocking them back
4
meters.
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2571 Stamina
Cost
Launch across the earth and smash an enemy, dealing
4423
Physical Damage. Deals up to
68
% more damage based on the distance traveled.

This attack is always a Critical Strike.
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1469 Stamina
Cost
Spin around and strike an enemy down, dealing
3182
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
2915 Stamina
Cost
Renew your forces' resolve, healing yourself for
10375
Health over
5
seconds and nearby allies for
8008
Health over
5
seconds.
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
2755 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.

You heal for
839
Health every
2
seconds while active, and an additional
1323
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
       
Absorption Field
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
192 Ultimate
Cost
Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for
10
seconds. Enemy players will be silenced rather than stunned.

The globe also heals you and your allies for
1300
Health every
0.5
seconds.
Bar 2
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
2857 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
656
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
150
% more damage and up to
9
meters in size.

While in this form you gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical and Spell Resistance by
5280
and your Movement Speed by
10
%.
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2017 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3636
Poison Damage and an additional
7007
Poison Damage over
10
seconds.

The damage over time deals up to
260
% more damage to enemies under
50
% Health.
Dark Deal
1.2 seconds
Cast Time
Self
Target
3078 Magicka
Cost
Bargain with darkness to restore
8059
Health and
4878
Stamina.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3849 Magicka
Cost
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.

While active, dealing a Critical Strike heals you for
3000
Health. This effect can occur once every
1
second.
Streak
Instant
Cast Time
Area
Target
4 meters
Radius
3591 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
1516
Shock Damage to enemies in your wake and stunning them for
1.5
seconds.

Casting again within
4
seconds costs
50
% more Magicka.
       
Overload
Instant
Cast Time
Self
Target
64 Ultimate
Cost
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing
11729
Shock Damage, and heavy attacks blast enemies in target area for
4629
Shock Damage.

Both attacks deal
3
% additional damage.

Attacks deplete Ultimate until you run out or the ability is toggled off.
Overload
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
2857 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
656
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
150
% more damage and up to
9
meters in size.

While in this form you gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical and Spell Resistance by
5280
and your Movement Speed by
10
%.
Defensive Rune
Instant
Cast Time
Self
Target
28 meters
Range
120 seconds
Duration
2052 Magicka
Cost
Place a rune of protection on yourself for
2
minutes. The next enemy to attack you is imprisoned in a sphere of dark magic, disorienting them for
16.6
seconds. The disorient is broken if the enemy takes damage.

You can only have one Defensive Rune active at a time.
Retreating Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
6724 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.

Also grants immunity to snares and immobilizations, removing any already applied.

The effect ends if you cast any spell on an enemy or ally.
Shuffle
Instant
Cast Time
Self
Target
23 seconds
Duration
3586 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
15
% for
23
seconds.

Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
.5
seconds.
       
Werewolf
       
Character data Edited on 2017-07-14 13:18:42

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