Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain
990
Critical Resistance for
10
seconds, reducing incoming critical damage by
15
%.
Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
8 seconds
Duration
6483 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
10
% respectively, for
8
seconds.
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for
30
seconds.
Charging Maneuver
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2925 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
24601
Health over
4
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2925 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
1120
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Fracture applied to them, reducing their Physical Resistance by
5280
for
4
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3440 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
3833
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
22878
damage.
Each time a ward dissolves, you restore
4
Ultimate and
1000
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7674 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
50
%. Does not affect Leap, Move Position, and Pull abilities.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
7674 Magicka
Cost
Cleanse yourself and your group, removing
3
negative effects immediately.
For every negative effect removed, the target is healed for
6
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
3070 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
5028 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
5
seconds. Exposed enemies are stunned for
4
seconds, and cannot return to stealth or invisibility for
3
seconds.
Blinding Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
9 seconds
Channel Time
Self
Target
7 seconds
Duration
250 Ultimate
Cost
Turn into a living cyclone, dealing
14400
Physical Damage every
0.5
seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.
Ruinous Cyclone
SKILLS
Rourken's Rebuke
Instant
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
11475
Physical Damage, knocking enemies back
4
meters, and stunning them for
3.5
seconds.
Rourken's Rebuke
Malacath's Vengeance
Instant
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
16065
Physical Damage to a single target.
Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
12240
Physical Damage.
Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
20
seconds, increasing your Weapon Damage and Stamina Recovery by
20
% and your Movement speed by
30
%.
Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
14400
Physical Damage every
0.8
seconds for
3
seconds.
Sundering Swing
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4499 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
1723
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
229
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
363
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
26 seconds
Duration
3149 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, reducing damage from area attacks by
25
% for
18
seconds.
While this effect is active, when you take damage from a direct area of effect attack you gain Major Expedition for
1
seconds, increasing your Movement Speed by
30
%.
Each piece of Medium Armor worn increases the duration of this ability.
Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
328
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
5
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
3
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
4
%.
Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
20 seconds
Duration
3149 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5280
for
20
seconds.
Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by
65
% for the duration.
Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.
Immovable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
1810
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
541
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
Ardent Flame
ULTIMATES
Standard of Might
Instant
Cast Time
Area
Target
8 meters
Radius
16 seconds
Duration
250 Ultimate
Cost
Call down a battle standard, dealing
5900
Flame Damage every
1
second for
16
seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by
30
%.
Standing in the area increases your damage done and reduces damage taken by
15
%.
An ally near the standard can activate the
Shackle
synergy, dealing
15260
Flame Damage to enemies in the area and immobilizing them for
5
seconds.
Standard of Might
SKILLS
Flame Lash
Instant
Cast Time
Enemy
Target
5 meters
Range
2250 Magicka
Cost
Lash an enemy with flame, dealing
4949
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
Targeting an Off Balance enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal
5877
Flame Damage and heal you for
9079
Health over
2
seconds. This effect can occur once every
3
seconds.
Flame Lash
Venomous Claw
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
1844 Stamina
Cost
Rake an enemy with your claw, dealing
6995
Poison Damage and an additional
21580
Poison Damage over
14
seconds.
The poison seeps into the target and deals increased damage the longer it lasts, dealing
12
% more damage every
2
seconds.
Enemies hit by the initial hit are afflicted with the poisoned status effect.
Venomous Claw
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
10 seconds
Duration
2179 Stamina
Cost
Exhale a corrosive blast to enemies in front of you, dealing
10843
Poison Damage and an additional
16680
Poison Damage over
14
seconds.
Afflicts enemies with Major Fracture, reducing their Physical Resistance by
5280
.
Noxious Breath
Unrelenting Grip
Instant
Cast Time
Enemy
Target
22 meters
Range
3705 Magicka
Cost
Launch a fiery chain to grasp and pull an enemy to you, dealing
3064
Flame Damage.
Grants Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
If the target cannot be pulled, you restore
100
% of the ability's cost as Magicka.
This attack cannot be dodged or reflected.
Unrelenting Grip
Cauterize
Instant
Cast Time
Area
Target
28 meters
Radius
15 seconds
Duration
2117 Magicka
Cost
Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every
5
seconds, healing them for
8859
Health.
While slotted, you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
This ability scales with your highest offensive stats.
Cauterize
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
50
%.
When you apply Burning to an enemy, you restore
500
Magicka. When you apply Poisoned to an enemy, you restore
500
Stamina.
Combustion 2
Warmth
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for
3
seconds.
Warmth 2
Searing Heat
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
33
% and the duration by
4
seconds.
Searing Heat 2
World in Ruin
Increases the damage of your Flame area of effect abilities by
6
%.
Decreases the cost of your Stamina Poison abilities by
25
%.
World in Ruin 2
Draconic Power
ULTIMATES
Ferocious Leap
Instant
Cast Time
Enemy
Target
8 meters
Radius
22 meters
Range
125 Ultimate
Cost
Launch yourself at an enemy, dealing
24645
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After leaping you gain a damage shield that absorbs
14209
damage for
6
seconds. This portion of the ability scales with your Max Health.
Ferocious Leap
SKILLS
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2646 Magicka
Cost
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5280
for
20
seconds.
You release a spray of spikes around you, causing enemies hit to take
5553
Magic Damage over
10
seconds.
While active, the armor returns
863
Magic Damage to any enemy that uses a direct damage attack against you.
Volatile Armor
Choking Talons
Instant
Cast Time
Area
Target
6 meters
Radius
3969 Magicka
Cost
Call forth talons from the ground, dealing
3710
Magic Damage to enemies near you and immobilizing them for
4
seconds.
Enemies hit are afflicted with Minor Maim, reducing their damage done by
15
% for
10
seconds.
An ally near the talons can activate the
Ignite
synergy, dealing
15724
Magic Damage to all enemies held within them.
Choking Talons
Coagulating Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
4234 Magicka
Cost
Draw on your draconic blood to heal for
5198
, increasing by up to |cffffff33%|r additional healing based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by
20
% for
23
seconds.
Coagulating Blood
Dragon Fire Scale
Instant
Cast Time
Self
Target
6 seconds
Duration
3705 Magicka
Cost
Flex your scales, reducing damage taken from projectiles by
50
% for
6
seconds.
When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals
3833
Flame Damage. This effect can occur once every half second.
Dragon Fire Scale
Draw Essence
Instant
Cast Time
Area
Target
8 meters
Radius
3969 Magicka
Cost
Channel draconic energy to suck in the air around you, dealing
1855
Magic Damage to nearby enemies and healing you for
125
% of the damage caused.
After
2.5
seconds, you exhale fire, dealing
3833
Flame Damage to nearby enemies and restoring
10
% of the ability's cost for each enemy hit as Magicka.
Draw Essence
PASSIVES
Iron Skin
Increases the amount of damage you block by
10
%.
Iron Skin 2
Burning Heart
While a Draconic Power ability is active, your healing received is increased by
12
%.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
5
% for each Draconic Power ability slotted.
Current bonus:
0
%.
Increases range of your melee attacks by
2
meters. This effect only applies to instant cast attacks with a
5
meter range.
Elder Dragon 2
Scaled Armor
Increases your Spell Resistance by
3300
.
Scaled Armor 2
Earthen Heart
ULTIMATES
Corrosive Armor
Instant
Cast Time
Self
Target
10 seconds
Duration
200 Ultimate
Cost
Oxidize the green dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
1973
Poison Damage to nearby enemies each second for
10
seconds.
While active, this ability and your Direct Damage dealt ignores enemy Physical Resistance.
Corrosive Armor
SKILLS
Stone Giant
Instant
Cast Time
Enemy
Target
15 meters
Range
3375 Stamina
Cost
Slam an enemy with solid rock, dealing
13998
Physical Damage and applying a stack of Stagger to them for
6
seconds, which increases their damage taken by
45
per stack.
Enemies who are affected with Stagger
3
times are stunned for
3
seconds, and have all stacks of Stagger removed from them.
Stone Giant
Molten Armaments
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4234 Magicka
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
30
seconds.
Your own damage with fully-charged Heavy Attacks is increased by
50
% while active.
Molten Armaments
Fragmented Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6.667 seconds
Duration
3969 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
1174
damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by
25
% for
5
seconds.
Fragmented Shield
Shattering Rocks
Instant
Cast Time
Enemy
Target
7 meters
Range
2.5 seconds
Duration
3969 Magicka
Cost
Encase an enemy in stone, stunning them for
2.5
seconds.
When the stun ends, they take
2555
Magic Damage and their next attack used within
4
seconds heals its target for
4356
.
This stun cannot be blocked or dodged.
Shattering Rocks
Eruption
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
5557 Magicka
Cost
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by
70
% and dealing
849
Flame Damage every
1
second.
Deals
3995
Flame Damage immediately.
Eruption
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
46
Health,
46
Magicka, and
46
Stamina for each point of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for
20
seconds, increasing your Weapon Damage by
10
%
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Helping Hands
When you cast an Earthen Heart ability, you restore
990
Stamina.
Helping Hands 2
Alchemy
PASSIVES
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Alchemy Skills
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
21691
Physical Damage to enemies in front of you, an additional
24490
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
3138 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
8677
Physical Damage, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
8 seconds
Duration
3810 Stamina
Cost
Brand the earth at your location with a rune of protection for
8
seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by
8
% and increasing Stamina Recovery by
10
%, and are healed for
1038
every
0.5
seconds.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4258 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
8
% .
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
2466 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
6995
Physical Damage, an additional
13167
Physical Damage over
10
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
128 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
8
%.
Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
6275 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for
3
seconds when the duration completes.
Time Freeze
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2254 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
13011
Physical Damage and heal you for
31
% of the damage done.
If the power is not consumed in time, you store
1629
Stamina.
Crushing Weapon
Race Against Time
Instant
Cast Time
Self
Target
2914 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
12
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
2
seconds.
Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
2023
.
Your Heavy Attacks heal for
1799
every
1
second, and restore
1155
Magicka to you for successfully healing.
You heal yourself for
63
% of the amount of healing done to the ally.
Symbiosis
Deep Thoughts
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
1875
Health and restoring
1900
Magicka and Stamina every
1
second.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Deep Thoughts
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
2393
Magic Damage or
6776
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Blocking, you gain a damage shield that absorbs
2500
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Blocking.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
30
%.
Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4050 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
750
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
81
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2179 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
% and dealing
10497
Physical Damage. After
10
seconds the webs explode, dealing
13998
Poison Damage to enemies within.
A ranged ally can activate the
Arachnophobia
synergy, dealing
13553
Poison Damage to them, fearing them for
4
seconds, and summoning a spider to attack for
10
seconds. The spider bites enemies for
4064
Physical Damage.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2250 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
6995
Physical Damage and taunting them to attack you for
15
seconds. The enemy takes
5
% more damage from your attacks while this effect persists.
A ranged ally targeting the taunted enemy has a
50
% chance to activate the
Radiate
synergy, dealing
11772
Magic Damage to them over
3
seconds then an additional
12578
Magic Damage to them and other nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3599 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
4403
damage
6
seconds. This ability scales off your Max Health.
An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to
5
other allies a damage shield that absorbs up to
30
% of their Max Health for
6
seconds and Major Vitality, increasing their healing received by
30
%.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3705 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
630
Health every half second to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
11073
Health to all friendly targets and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1100
Health,
1312
Stamina, and
444
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Nord Skills
PASSIVES
Reveler
Increases your experience gain with the Two Handed skill line by
15
%.
Increases the duration of any consumed drink by
15
minutes.
Reveler 1
Resist Frost
Increases your Max Health by
1000
and Cold Resistance by
2310
.
Gain immunity to the Chilled status effect.
Resist Frost 3
Stalwart
Increases your Max Stamina by
1500
.
When you take damage, you gain
5
Ultimate. This effect can occur once every
10
seconds.
Stalwart 3
Rugged
Increases your Physical and Spell Resistance by
3960
.
Rugged 3
Two Handed
ULTIMATES
Berserker Rage
0.4 seconds
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
150 Ultimate
Cost
Strike at an enemy with a vicious blow, dealing
25308
Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2241 Stamina
Cost
Slam an enemy with an upward swing, dealing
16627
Physical Damage and setting them Off Balance for
7
seconds.
Dizzying Swing
Critical Rush
Instant
Cast Time
Enemy
Target
22 meters
Range
3138 Stamina
Cost
Launch across the earth and smash an enemy, dealing
8677
Physical Damage. Deals up to
50
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2690 Stamina
Cost
Focus your strength into a mighty swing, dealing
10497
Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs
3201
damage for
6
seconds. Each enemy hit increases the damage shield's strength by
50
%, up to
300
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1793 Stamina
Cost
Spin around and strike an enemy down, dealing
7225
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Executioner
Forward Momentum
Instant
Cast Time
Self
Target
20 seconds
Duration
2241 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
10
% for
20
seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Forward Momentum
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
6
%.
Axes grant your melee attacks a
16
% chance to apply a bleed dealing
16992
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
One Hand and Shield
ULTIMATES
Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
135 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for
7
seconds.
Spell Wall
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1323 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
7225
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
15
seconds.
Pierce Armor
Deep Slash
Instant
Cast Time
Enemy
Target
6 meters
Radius
5 meters
Range
2911 Stamina
Cost
Surprise an enemy with a sweeping lunge, dealing
10843
Physical Damage to them and other nearby enemies. You reduce the Movement Speed of all enemies hit by
30
% for
4
seconds.
Also afflicts all enemies hit with Minor Maim, reducing their damage done by
15
% for
12
seconds.
Deep Slash
Absorb Missile
Instant
Cast Time
Self
Target
6 seconds
Duration
4234 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
4263
damage for
6
seconds.
While the shield persists, you are healed for
5504
Health the next time a harmful Direct Damage projectile hits you. This effect can occur once per cast.
This ability scales off your Max Health.
Absorb Missile
Invasion
Instant
Cast Time
Enemy
Target
22 meters
Range
3705 Stamina
Cost
Rush an enemy and ram them, dealing
8400
Physical Damage and stunning them for
4
seconds.
Stuns up to
50
% longer based on the distance traveled.
Invasion
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
2646 Stamina
Cost
Strike an enemy full-force with your shield, dealing
14457
Physical Damage.
While slotted, blocking any attack grants you a stack of Resentment, which increases the damage of your next Power Slam by
5
% for
5
seconds. This effect stacks up to 10 times.
Power Slam
PASSIVES
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks.Your Bash attacks gain an additional
500
Weapon and Spell Damage and cost
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
One Hand_and_Shield Skills
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by
36
%.
Fortress 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2646 Magicka
Cost
Lay claim to an enemy's soul, dealing
7408
Magic Damage or
19751
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
325 Ultimate
Cost
Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
The Atronach
Butcher
Increases your damage done with Light and Heavy Attacks by 5% to enemies below 25% Health.
66 Master-at-Arms
Increases your damage done with direct damage attacks by 22.08%.
56 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by 28.2%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within 7 seconds deals 30% additional damage.
Riposte
When you block a melee attack, you have a 15% chance to deal 0 Physical Damage to the enemy. This effect can occur once every 5 seconds.
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1500.
Critical Leech
When you deal direct Critical Damage, you heal for 330 Health. This effect can occur once every 5 seconds.
43 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by 10.15%.
43 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by 10.15%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to 30% of your Max Health, you restore 3465 Magicka. This effect can occur once every 10 seconds.
44 Thick Skinned
Reduces your damage taken from damage over time effects by 17.17%.
Unchained
When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 80%.
The Lord
Field Physician
While you are resurrecting another player, your damage taken is reduced by 15%.
Infusion
When you resurrect another player, you increase their Magicka Recovery by 159 for 8 seconds.
43 Quick Recovery
Increases your healing received by 10.15%.
The Lover
Master Gatherer
Reduces your gathering time by 50%.
32 Mooncalf
Increases your Stamina Recovery by 8.12%.
Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate 2 Ultimate.
56 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by 12.08%.
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by 10%.
Last Stand
When you fall below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 8 seconds. This effect can occur once every 20 seconds.
49 Mighty
Increases your Physical, Poison, and Disease Damage done by 11.10%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within 7 seconds deals 15% additional damage.
Perfect Strike
Increases your Weapon Critical by 9%.
28 Piercing
Increases your Physical Penetration by 2542.
40 Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by 16.02%.
31 Thaumaturge
Increases your damage done with damage over time effects by 13.13%.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of repairing your armor by 10%.
56 Shadow Ward
Reduces the cost of Block by 20.15%.
Treasure Hunter
Increases the quality of items you find in treasure chests.
56 Tumbling
Reduces the cost of Roll Dodge by 20.15%.
The Steed
Invigorating Bash
When you use Bash, you have a 20% chance to heal for 437 Health.
56 Ironclad
Reduces your damage taken against direct damage attacks by 20.15%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.
Resilient
When you take Critical Damage, you heal for 87 Health.
41 Resistant
Increases your Critical Resistance by 1076.
The Tower
Ensnare
When you use Bash, you have a 33% chance to reduce the enemy's Movement Speed by 20% for 3 seconds.
Inspiration Boost
Increases your crafting inspiration gained by 20%.
4 Siphoner
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by 1.20% for 3 seconds.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
1.20
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
22.08
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
43
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
10.15
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
130
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
17.17
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
10.15
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
10.15
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
97
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
20.15
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
1076
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
148
Thaumaturge
Increases your damage done with damage over time effects by
13.13
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
16.02
%.
Piercing
Increases your Physical Penetration by
2542
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
11.10
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
122
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
28.2
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
22.08
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
112
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
20.15
%.
Tumbling
Reduces the cost of Roll Dodge by
20.15
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
88
Mooncalf
Increases your Stamina Recovery by
8.12
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
12.08
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
11120
Health
27512
Stamina
32848
Magicka Recovery
534
Health Recovery
858
Stamina Recovery
1098
Spell Damage
2154
2933
Spell Critical
9.9%
50%
Weapon Damage
5309
9732
Weapon Critical
20.4%
66%
Spell Resistance
34598
Physical Resistance
30935
Critical Resistance
2882
Spell Penetration
0
Physical Penetration
2542
Magicka
11120
Health
27512
Stamina
32848
Magicka Recovery
534
Health Recovery
858
Stamina Recovery
1098
Spell Damage
2154
2933
Spell Critical
9.9%
50%
Weapon Damage
5309
9732
Weapon Critical
20.4%
66%
Spell Resistance
34598
Physical Resistance
30935
Critical Resistance
2882
Spell Penetration
0
Physical Penetration
2542
Magicka
11120
Health
27512
Stamina
33941
Magicka Recovery
534
Health Recovery
893
Stamina Recovery
1098
Spell Damage
1883
2684
Spell Critical
9.9%
50%
Weapon Damage
5147
9665
Weapon Critical
20.4%
66%
Spell Resistance
37818
Physical Resistance
34155
Critical Resistance
3140
Spell Penetration
0
Physical Penetration
2542
Magicka
11120
Health
27512
Stamina
32848
Magicka Recovery
534
Health Recovery
858
Stamina Recovery
1098
Spell Damage
2154
2933
Spell Critical
9.9%
50%
Weapon Damage
5309
9732
Weapon Critical
20.4%
66%
Spell Resistance
34598
Physical Resistance
30935
Critical Resistance
2882
Spell Penetration
0
Physical Penetration
2542
Stats are only correct for bar #1.
Magicka
11120
Health
27512
Stamina
32848
Magicka Recovery
534
Health Recovery
858
Stamina Recovery
1098
Spell Damage
2154
2933
Spell Critical
9.9%
50%
Weapon Damage
5309
9732
Weapon Critical
20.4%
66%
Spell Resistance
34598
Physical Resistance
30935
Critical Resistance
2882
Spell Penetration
0
Physical Penetration
2542
Stats are only correct for bar #1.
Artaeum Takeaway Broth
Battle Spirit
Boon: The Warrior
Exploiter Off-Balance
Major Brutality
Major Mending
Major Resolve
Minor Brutality
Weapon Damage Enchantment
Bar 1
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2241 Stamina
Cost
Slam an enemy with an upward swing, dealing
16627
Physical Damage and setting them Off Balance for
7
seconds.
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1793 Stamina
Cost
Spin around and strike an enemy down, dealing
7225
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Forward Momentum
Instant
Cast Time
Self
Target
20 seconds
Duration
2241 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
10
% for
20
seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Venomous Claw
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
1844 Stamina
Cost
Rake an enemy with your claw, dealing
6995
Poison Damage and an additional
21580
Poison Damage over
14
seconds.
The poison seeps into the target and deals increased damage the longer it lasts, dealing
12
% more damage every
2
seconds.
Enemies hit by the initial hit are afflicted with the poisoned status effect.
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
10 seconds
Duration
2179 Stamina
Cost
Exhale a corrosive blast to enemies in front of you, dealing
10843
Poison Damage and an additional
16680
Poison Damage over
14
seconds.
Afflicts enemies with Major Fracture, reducing their Physical Resistance by
5280
.
Corrosive Armor
Instant
Cast Time
Self
Target
10 seconds
Duration
200 Ultimate
Cost
Oxidize the green dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
1973
Poison Damage to nearby enemies each second for
10
seconds.
While active, this ability and your Direct Damage dealt ignores enemy Physical Resistance.
Bar 2
Deep Slash
Instant
Cast Time
Enemy
Target
6 meters
Radius
5 meters
Range
2911 Stamina
Cost
Surprise an enemy with a sweeping lunge, dealing
10843
Physical Damage to them and other nearby enemies. You reduce the Movement Speed of all enemies hit by
30
% for
4
seconds.
Also afflicts all enemies hit with Minor Maim, reducing their damage done by
15
% for
12
seconds.
Deep Thoughts
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
1875
Health and restoring
1900
Magicka and Stamina every
1
second.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Fragmented Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6.667 seconds
Duration
3969 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
1174
damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by
25
% for
5
seconds.
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2925 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
24601
Health over
4
seconds.
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2646 Magicka
Cost
Release your inner dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5280
for
20
seconds.
You release a spray of spikes around you, causing enemies hit to take
5553
Magic Damage over
10
seconds.
While active, the armor returns
863
Magic Damage to any enemy that uses a direct damage attack against you.
Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
135 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for