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LEVEL
50
CHAMPION POINTS 810
ALDMERI DOMINION RANK
Destary
Nord Sorcerer (Stamina)
Werewolf
0 Magicka
0 Health
64 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 224

Skyshards:
0 / 3
Daedric Summoning

ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
21 seconds
Duration
170 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
14159
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
5786
Shock Damage every
1
second, and periodically deals
14159
Shock Damage to enemies around it.

An ally near the atronach can activate the
Charged Lightning
synergy, granting the ally and the atronach Major Berserk, increasing their damage done by
10
% for
8
seconds.
Summon Charged Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
3300 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1040
Shock Damage.

Once summoned, you can activate the familiar's special ability for
3510
Magicka, dealing
1468
Shock Damage every
2
seconds for
10
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.

The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2792 Magicka
Cost
Curse an enemy with a destructive rune, dealing
8427
Magic Damage to the target and
3874
Magic Damage to all other nearby enemies after
3.5
seconds.

The curse will continue to haunt the enemy and explode a second time, dealing
8427
Magic Damage to the target and
3874
Magic Damage to all other nearby enemies after an additional
8.5
seconds.

You can have only one Haunting Curse active at a time.
Haunting Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
3300 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zaps deal
1009
Shock Damage and its kicks deal
1009
Shock Damage.

Once summoned, you can activate the twilight matriarch's special ability for
4590
Magicka, causing it to heal
2
friendly targets for
6785
and itself for
3391
.

The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Empowered Ward
Instant
Cast Time
Area
Target
20 meters
Radius
10 seconds
Duration
3554 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
2814
damage for
10
seconds. Damage shield strength capped at
50
% of your Max Health.

Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by
20
% for
10
seconds.
Empowered Ward
Bound Armaments
Instant
Cast Time
Self
Target
28 meters
Range
40 seconds
Duration
1942 Stamina
Cost
Arm yourself with the power of Oblivion for
40
seconds, causing your Light and Heavy Attacks to summon a Bound weapon for
10
seconds, up to
4
times.

You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
6463
Physical Damage every
0.3
seconds.

While slotted, your Max Stamina is increased by
8
% and your Light Attacks deal
10
% more damage.
Bound Armaments
PASSIVES
Rebate
You restore
300
Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning pet active.
Expert Summoner 2
CLASS
Daedric Summoning
Dark Magic
Storm Calling
Storm Calling Skills
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
18164
Health
28162
Stamina
36768

Magicka Recovery
1060
Health Recovery
1056
Stamina Recovery
1482

Spell Damage
2309
4101
Spell Critical
13%
50%
Weapon Damage
4977
11724
Weapon Critical
31.1%
57%

Spell Resistance
25501
Physical Resistance
23035
Critical Resistance
2471

Spell Penetration
2530
Physical Penetration
6593
Battle Spirit
Bewitched Sugar Skulls
Boon: The Warrior
Lycanthropy
Major Brutality
Major Resolve
Minor Berserk
Minor Endurance
Weapon Damage Enchantment
Bar 1
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
2525 Stamina
Cost
Launch yourself into a lethal spin, dealing
11957
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Rapid Strikes
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
1942 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
2292
Physical Damage. Each hit increases the damage of the subsequent hit by
3
%.

The final hit deals
300
% more damage.

Hits: 2292, 2332, 2373, 2414, 6547 (Total 15958)
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3807 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.

While active, dealing Critical Damage heals you for
3630
Health. This effect can occur once every
1
second.
Bound Armaments
Instant
Cast Time
Self
Target
28 meters
Range
40 seconds
Duration
1942 Stamina
Cost
Arm yourself with the power of Oblivion for
40
seconds, causing your Light and Heavy Attacks to summon a Bound weapon for
10
seconds, up to
4
times.

You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
6463
Physical Damage every
0.3
seconds.

While slotted, your Max Stamina is increased by
8
% and your Light Attacks deal
10
% more damage.
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
1942 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
5497
Physical Damage with each weapon and causing them to bleed for an additional
14882
Physical Damage over
10
seconds.

You also heal for
10459
Health over the duration.
       
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
107 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
26781
Physical Damage to enemies in front of you, an additional
28021
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Bar 2
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2285 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
7488
Poison Damage and an additional
12787
Poison Damage over
10
seconds.

Deals up to
100
% more damage to enemies under
50
% Health.
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
1942 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
1369
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
150
% more damage and up to
9
meters in size.

While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by
5948
and your Movement Speed by
15
%.
Dark Deal
1 seconds
Cast Time
Self
Target
20 seconds
Duration
2285 Magicka
Cost
Bargain with darkness to restore
8899
Health and
3600
Stamina instantly, and an additional
2400
Stamina over
20
seconds.
Ball of Lightning
Instant
Cast Time
Area
Target
6 meters
Radius
15 meters
Range
3554 Magicka
Cost
Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for
2
seconds. A ball of lightning is created at this location as well, which absorbs incoming projectiles for
3
seconds.

Casting again within
4
seconds costs
33
% more Magicka.
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2525 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
21764
Health over
4
seconds.
       
Temporal Guard
Instant
Cast Time
Self
Target
109 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.

While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Overload
       
Werewolf
       
Character data Edited on 2020-11-10 10:53:24

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