Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally.
Rapid Maneuver
14
Light Armor
PASSIVES
Recovery
Increases your Magicka Recovery by
3
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Recovery 2
Evocation
Reduces the Magicka cost of your abilities by
1
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Evocation 1
24
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating by
219
for each piece of Medium Armor equipped.
Current bonus:
438
.
Dexterity 2
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
8
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Wind Walker 2
36
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
13.5 seconds
Duration
4666 Stamina
Cost
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
13.5
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
Immovable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
1811
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
541
.
Constitution 2
Juggernaut
Increases your Max Health by
1
% for each piece of Heavy Armor equipped.
Current bonus:
5
%.
Juggernaut 1
24
Ardent Flame
ULTIMATES
Dragonknight Standard
Instant
Cast Time
Self
Target
8 meters
Radius
15 seconds
Duration
250 Ultimate
Cost
Call down a flaming battle standard, dealing
1593
Flame Damage every
1
second for
15
seconds to nearby enemies and afflicting them with Major Defile, reducing their healing received and Health Recovery by
30
%.
While active, an ally can activate the Shackle synergy, dealing
5187
Flame Damage and immobilizing all enemies in the area for
5
seconds.
Dragonknight Standard
SKILLS
Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
8 seconds
Duration
1350 Magicka
Cost
Slash an enemy with flame, dealing
2118
Flame Damage and an additional
5310
Flame Damage over
8.5
seconds.
Heals you for
77
% of the total damage inflicted when the effect ends.
Burning Embers
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
50
%.
Combustion 2
28
Draconic Power
SKILLS
Hardened Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2700 Magicka
Cost
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds. You also gain a damage shield equal to
17
% of your Max Health for
2.5
seconds.
While active, the armor returns
743
Magic Damage to melee attackers.
Hardened Armor
Green Dragon Blood
Instant
Cast Time
Self
Target
21 seconds
Duration
4320 Magicka
Cost
Draw on your draconic blood to heal for
35
% of your missing Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by
20
% and healing recieved by
8
% for
21
seconds.
Green Dragon Blood
PASSIVES
Iron Skin
Increases the amount of damage you can block by
10
%.
Iron Skin 2
Burning Heart
Increases your healing received by
6
% while a Draconic Power ability is active.
Burning Heart 1
Elder Dragon
Increases your Health Recovery by
2
% for each Draconic Power ability slotted.
Current bonus:
2
%.
Elder Dragon 1
34
Earthen Heart
ULTIMATES
Corrosive Armor
Instant
Cast Time
Self
Target
9 seconds
Duration
200 Ultimate
Cost
Oxidize the green dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
650
Poison Damage to nearby enemies each second for
9
seconds.
While active, your attacks ignore all Physical Resistance.
Corrosive Armor
SKILLS
Igneous Weapons
Instant
Cast Time
Area
Target
28 meters
Radius
31 seconds
Duration
4320 Magicka
Cost
Charge you and your allies' weapons with volcanic power to gain Major Sorcery and Major Brutality, increasing your Spell Damage and Weapon Damage by
20
% for
31
seconds.
Igneous Weapons
PASSIVES
Battle Roar
When you cast an Ultimate ability, you restore
50
Health, Magicka, and Stamina for each point of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
Casting an Earthen Heart ability grants Minor Brutality to you and your group, increasing your Weapon Damage by
5
% for
10
seconds.
If you are in combat, you also generate
2
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 1
8
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Medicinal Use
When using potions, resulting effects last 10% longer.
Medicinal Use 1
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
50
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
9
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
50
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
5
Fighters Guild
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Banish the Wicked
You generate
3
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 1
6
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
2
Undaunted
SKILLS
Blood Altar
1.5 seconds
Cast Time
Area
Target
8 meters
Radius
33 seconds
Duration
4320 Magicka
Cost
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
654
Health every
1
second when damaging them.
Allies can also activate the Blood Funnel synergy to heal themselves for
43
% of their Max Health.
Blood Altar
Trapping Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
5 seconds
Duration
3371 Stamina
Cost
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by
50
%. After
5
seconds the webs burst into venom, dealing
4242
Poison Damage to enemies within.
Allies can activate the Spawn Broodlings synergy against any snared enemy, dealing
5259
Poison Damage to them and summoning
2
spiders for
15
seconds.
Trapping Webs
29
Redguard Skills
PASSIVES
Wayfarer
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases the duration of any eaten food by
15
minutes.
Wayfarer 1
Exhilaration
Increases your Stamina Recovery by
6
%.
Exhilaration 2
Conditioning
Increases your Max Stamina by
7
%.
Conditioning 2
Adrenaline Rush
When you deal damage with a melee attack, you restore
261
Stamina. This effect can occur once every
5
seconds.
Adrenaline Rush 1
29
Two Handed
SKILLS
Uppercut
1 seconds
Cast Time
Enemy
Target
7 meters
Range
3111 Stamina
Cost
Slam an enemy with an upward swing, dealing
6353
Physical Damage.
Uppercut
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3629 Stamina
Cost
Launch across the earth and smash an enemy, dealing
2988
Physical Damage. Deals up to
68
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Cleave
Instant
Cast Time
Cone
Target
7 meters
Radius
3111 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
2192
Physical Damage and causing them to bleed for an additional
3630
Physical Damage over
10
seconds.
Cleave
Reverse Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2074 Stamina
Cost
Spin around and strike an enemy down, dealing
2189
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.
Reverse Slash
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
27
% of the damage inflicted to the primary target.
Forceful 1
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
5
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
4929
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
34
One Hand and Shield
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1633 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
3540
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2852 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
3835
Physical Damage and reducing their Movement Speed by
60
% for
12
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Heroic Slash
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
8
%.
Deflect Bolts 1
11
Destruction Staff
PASSIVES
Tri Focus
Gain bonus effects based on your staff type:
Fully-charged Flame Heavy Attacks deal
6
% additional damage.
Shock Heavy Attacks damage nearby enemies for
55
% of the damage done.
Fully-charged Frost Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
1084
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 1
3
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
8 seconds
Duration
2700 Magicka
Cost
Lay claim to enemy souls, dealing
3200
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills a empty Soul Gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Lock
Killing an enemy with a Weapon ability has a
5
% chance of automatically filling an empty Soul Gem.
Soul Lock 1
75
The Apprentice
42 Blessed
Increases your healing done by
9.98
%.
23 Elfborn
Increases the damage and healing of your Critical Strikes with Magicka abilities by
10.22
%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
10 Spell Erosion
Increases your Spell Penetration by
1003
.
Spell Precision
Increases your Spell Critical by
12
%.
Vengeance
When you block three spells within
10
seconds of each other, your next Magicka ability used within
5
seconds will always be a Critical Strike.
71
The Atronach
23 Master-at-Arms
Increases your damage done with direct damage attacks by
10.22
%.
25 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons by
15.38
%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Riposte
When you block an attack, you have a
15
% chance to deal
3594
Physical Damage to the enemy. This effect can occur once every
5
seconds.
23 Shattering Blows
Increases your damage done to enemies with a damage shield by
10.22
%.
31
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
10 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
2.90
%.
10 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
2.90
%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
11 Thick Skinned
Reduces your damage taken from damage over time effects by
5.23
%.
71
The Lord
39 Bastion
Increases the effectiveness of your damage shields by
15.72
%.
11 Expert Defender
Reduces your damage taken from Light and Heavy Attacks by
7.33
%.
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
10 Heavy Armor Focus
Increases your Physical Resistance by
1003
while wearing
5
or more pieces of Heavy Armor.
Infusion
When you resurrect another player, you increase their Magicka Recovery by
403
for
8
seconds.
11 Quick Recovery
Increases your healing received by
3.17
%.
75
The Lover
19 Arcanist
Increases your Magicka Recovery by
5.22
%.
19 Healthy
Increases your Health Recovery by
5.22
%.
Master Gatherer
Reduces your gathering time by
50
%.
18 Mooncalf
Increases your Stamina Recovery by
4.98
%.
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate
2
Ultimate.
19 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
5.22
%.
30
The Ritual
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Perfect Strike
Increases your Weapon Critical by
12
%.
10 Piercing
Increases your Physical Penetration by
1003
.
10 Precise Strikes
Increases the damage and healing of your Critical Strikes with Stamina abilities by
4.78
%.
10 Thaumaturge
Increases your damage done with damage over time effects by
4.78
%.
71
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
35 Shadow Ward
Reduces the cost of Block by
14.46
%.
36 Tumbling
Reduces the cost of Roll Dodge by
14.79
%.
75
The Steed
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
1285
Health.
39 Ironclad
Reduces your damage taken against direct damage attacks by
15.72
%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Resilient
When you take Critical Damage, you heal for
256
Health.
15 Resistant
Increases your Critical Resistance by
460
.
21 Spell Shield
Increases your Spell Resistance by
1984
.
30
The Tower
10 Bashing Focus
Reduces the cost of Bash by
6.7
%.
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
10 Siphoner
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina Recovery by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
2.90
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
4.78
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
71
Heavy Armor Focus
Increases your Physical Resistance by
1003
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
15.72
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
7.33
%.
Quick Recovery
Increases your healing received by
3.17
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
31
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
5.23
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
2.90
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
2.90
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
75
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
15.72
%.
Spell Shield
Increases your Spell Resistance by
1984
.
Resistant
Increases your Critical Resistance by
460
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
30
Thaumaturge
Increases your damage done with damage over time effects by
4.78
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
4.78
%.
Piercing
Increases your Physical Penetration by
1003
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
71
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
15.38
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
10.22
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
10.22
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
75
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
1003
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
10.22
%.
Blessed
Increases your healing done by
9.98
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
71
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
14.46
%.
Tumbling
Reduces the cost of Roll Dodge by
14.79
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
75
Mooncalf
Increases your Stamina Recovery by
4.98
%.
Arcanist
Increases your Magicka Recovery by
5.22
%.
Healthy
Increases your Health Recovery by
5.22
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
5.22
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jan-15 10:35:57.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
20196
Health
23583
Stamina
21504
Magicka Recovery
1582
Health Recovery
1790
Stamina Recovery
1908
Spell Damage
1634
Spell Critical
71.5%
Weapon Damage
1634
Weapon Critical
77.4%
Spell Resistance
14952
Physical Resistance
13971
Critical Resistance
460
Spell Penetration
1103
Physical Penetration
1103
Magicka
18961
Health
23526
Stamina
23253
Magicka Recovery
1370
Health Recovery
1790
Stamina Recovery
2131
Spell Damage
1217
Spell Critical
64.2%
Weapon Damage
1274
Weapon Critical
70.1%
Spell Resistance
17792
Physical Resistance
16811
Critical Resistance
460
Spell Penetration
1103
Physical Penetration
1103
Magicka
20196
Health
23583
Stamina
21504
Magicka Recovery
1582
Health Recovery
1790
Stamina Recovery
1908
Spell Damage
1634
Spell Critical
71.5%
Weapon Damage
1634
Weapon Critical
77.4%
Spell Resistance
14952
Physical Resistance
13971
Critical Resistance
460
Spell Penetration
1103
Physical Penetration
1103
Magicka
20196
Health
23583
Stamina
21504
Magicka Recovery
1582
Health Recovery
1790
Stamina Recovery
1908
Spell Damage
1634
Spell Critical
71.5%
Weapon Damage
1634
Weapon Critical
77.4%
Spell Resistance
14952
Physical Resistance
13971
Critical Resistance
460
Spell Penetration
1103
Physical Penetration
1103
Stats are only correct for bar #2.
Magicka
20196
Health
23583
Stamina
21504
Magicka Recovery
1582
Health Recovery
1790
Stamina Recovery
1908
Spell Damage
1634
Spell Critical
71.5%
Weapon Damage
1634
Weapon Critical
77.4%
Spell Resistance
14952
Physical Resistance
13971
Critical Resistance
460
Spell Penetration
1103
Physical Penetration
1103
Stats are only correct for bar #2.
Boon: The Serpent
Witchmother's Party Punch
Bar 1
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1463 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
3353
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2555 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
3633
Physical Damage and reducing their Movement Speed by
60
% for
12
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Blood Altar
1.5 seconds
Cast Time
Area
Target
8 meters
Radius
33 seconds
Duration
4320 Magicka
Cost
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
654
Health every
1
second when damaging them.
Allies can also activate the Blood Funnel synergy to heal themselves for
43
% of their Max Health.
Igneous Weapons
Instant
Cast Time
Area
Target
28 meters
Radius
31 seconds
Duration
4320 Magicka
Cost
Charge you and your allies' weapons with volcanic power to gain Major Sorcery and Major Brutality, increasing your Spell Damage and Weapon Damage by
20
% for
31
seconds.
Hardened Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2700 Magicka
Cost
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds. You also gain a damage shield equal to
17
% of your Max Health for
2.5
seconds.
While active, the armor returns
631
Magic Damage to melee attackers.
Dragonknight Standard
Instant
Cast Time
Self
Target
8 meters
Radius
15 seconds
Duration
250 Ultimate
Cost
Call down a flaming battle standard, dealing
1509
Flame Damage every
1
second for
15
seconds to nearby enemies and afflicting them with Major Defile, reducing their healing received and Health Recovery by
30
%.
While active, an ally can activate the Shackle synergy, dealing
5175
Flame Damage and immobilizing all enemies in the area for
5
seconds.
Bar 2
Rapid Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
29 seconds
Duration
7776 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally.
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3629 Stamina
Cost
Launch across the earth and smash an enemy, dealing
2667
Physical Damage. Deals up to
68
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
8 seconds
Duration
1350 Magicka
Cost
Slash an enemy with flame, dealing
1894
Flame Damage and an additional
4750
Flame Damage over
8.5
seconds.
Heals you for
77
% of the total damage inflicted when the effect ends.
Reverse Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2074 Stamina
Cost
Spin around and strike an enemy down, dealing
1953
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.
Green Dragon Blood
Instant
Cast Time
Self
Target
21 seconds
Duration
4320 Magicka
Cost
Draw on your draconic blood to heal for
35
% of your missing Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by
20
% and healing recieved by
8
% for
21
seconds.
Corrosive Armor
Instant
Cast Time
Self
Target
9 seconds
Duration
200 Ultimate
Cost
Oxidize the green dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
579
Poison Damage to nearby enemies each second for
9
seconds.
While active, your attacks ignore all Physical Resistance.