Let loose a battle cry, instilling yourself with resolve and healing for
18520
Health over
4
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
10 seconds
Duration
2715 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
1348
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for
4
seconds.
Razor Caltrops
Support
SKILLS
Efficient Purge
Instant
Cast Time
Area
Target
18 meters
Radius
5670 Magicka
Cost
Cleanse yourself and your group, removing up to
3
negative effects immediately.
Efficient Purge
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4819 Magicka
Cost
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
4082
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
229
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
0
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
0
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
0
.
Spell Warding 2
Prodigy
Increases your Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
0
.
Prodigy 2
Concentration
Increases your Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
0
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
16 seconds
Duration
2923 Stamina
Cost
Shroud yourself in mist to gain
Major Evasion
, reducing damage from area attacks by
20
% for
16
seconds.
While this effect is active, when you take damage from a direct area of effect attack you gain
Major Expedition
for
30
seconds, increasing your Movement Speed by
7
%.
Each piece of Medium Armor worn increases the duration of this ability.
Elude
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Weapon Critical rating by
219
for each piece of Medium Armor equipped.
Current bonus:
1533
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
28
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
14
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
49
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
35
%.
Improved Sneak 2
Agility
Increases your Weapon Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
14
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
21
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
28
%.
Athletics 2
Heavy Armor
PASSIVES
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
Juggernaut 2
Assassination
ULTIMATES
Soul Harvest
0.4 seconds
Cast Time
Enemy
Target
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
18593
Magic Damage and increasing your damage against them by
20
% for
6
seconds.
Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
16
%.
While slotted, any time you kill an enemy you gain
10
Ultimate.
Soul Harvest
SKILLS
Killer's Blade
Instant
Cast Time
Enemy
Target
1880 Stamina
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
5809
Disease Damage. Deals
300
% more damage to enemies below
25
% Health.
Heals you for
3563
if the enemy dies within
2
seconds of being struck. This portion of the ability scales off your Max Health.
Killer's Blade
Ambush
Instant
Cast Time
Enemy
Target
2923 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
7200
Physical Damage and afflicting them with
Minor Vulnerability
for
10
seconds, increasing their damage taken by
5
%.
Also grants you Empower for
3
seconds, increasing the damage of your Light and Heavy Attacks by
40
%.
Ambush
Mirage
Instant
Cast Time
Self
Target
26 seconds
Duration
3685 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by
20
% and increasing your Physical and Spell Resistance by
2974
for
26
seconds.
Mirage
Reaper's Mark
Instant
Cast Time
Enemy
Target
20 seconds
Duration
0 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by
5948
for
20
seconds.
When a marked enemy dies, you heal for
11045
, and you gain Major Berserk, increasing your damage done by
10
% for
5
seconds. This portion of the ability scales off your Max Health.
You can only have one |cffffffReaper's Mark|r active at a time.
Reaper's Mark
Relentless Focus
Instant
Cast Time
Self
Target
60 seconds
Duration
2088 Stamina
Cost
Focus your senses for
1
minute, increasing your Critical Damage and Healing by
2
% with every Light or Heavy Attack, up to 5 times.
While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into |cffffffAssassin's Scourge|r, allowing you to fire a spectral arrow for half cost that deals
21608
Disease Damage, and heals for
33
% of the damage dealt if you are within melee range.
Relentless Focus
PASSIVES
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by
2974
.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by you, you restore
1000
Magicka and Stamina.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
438
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1314
for
20
seconds.
Hemorrhage 2
Shadow
ULTIMATES
Veil of Blades
Instant
Cast Time
Area
Target
5 meters
Radius
16 seconds
Duration
200 Ultimate
Cost
Conjure a ring of shadow, reducing the Movement Speed of enemies by
70
%, dealing
4600
Magic Damage to them every
1
second, and granting you and your allies
Major Protection
, reducing your damage taken by
10
%.
Allies in the area can activate the
Hidden Refresh
synergy, granting them invisibility, increasing their Movement Speed by
70
%, and healing them for
33745
Health over
4
seconds.
Veil of Blades
SKILLS
Concealed Weapon
Instant
Cast Time
Enemy
Target
2409 Magicka
Cost
Slash an enemy, dealing
6588
Magic Damage.
Attacking with
Concealed Weapon
from the flank stuns the enemy for
3
seconds and sets them Off Balance.
While slotted, your Movement Speed while Sneaking or invisible is increased by
25
%.
Concealed Weapon
Dark Cloak
Instant
Cast Time
Self
Target
6 seconds
Duration
4252 Magicka
Cost
Shroud yourself in protective shadow to heal for
985
every
1
second, over
6
seconds. This portion of the ability scales off your Max Health.
You gain Minor Protection for
6
seconds, reducing your damage taken by
5
%.
Dark Cloak
Path of Darkness
Instant
Cast Time
Area
Target
17 x 7 meters
Area
17 meters
Radius
10 seconds
Duration
3685 Magicka
Cost
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by
30
%. Effect persists for
4
seconds after leaving the path.
Path of Darkness
Manifestation of Terror
Instant
Cast Time
Ground
Target
6 meters
Radius
60 seconds
Duration
3969 Magicka
Cost
Conceal two sinister traps, one at the targeted location and another next to you, which take
2
seconds to arm and last for
3
minute.
When each trap is triggered, a dark spirit is summoned to terrify up to
6
enemies, causing them to cower in fear for
4
seconds.
Manifestation of Terror
Shadow Image
Instant
Cast Time
Self
Target
18 seconds
Duration
4252 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
20
seconds.
The shade shoots at an enemy, dealing
2076
Magic Damage every
2
seconds. The shade's attacks inflict
Minor Maim
, reducing the enemy's damage done by
5
% for
4
seconds.
While the shade is summoned, you can activate this ability again to teleport to the shade's location.
This ability scales with your highest offensive stats.
Shadow Image
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve for
6
seconds, increasing your Physical and Spell Resistance by
5948
. This duration is increased by
25
% for each piece of Heavy Armor equipped.
Current Bonus:
0
%. Current Duration:
6
seconds
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
0
%.
Dark Vigor 2
Dark Veil
Increases the duration of your non-invisibility based Shadow abilities by
2
seconds.
Dark Veil 2
Siphoning
ULTIMATES
Soul Tether
0.5 seconds
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Ravage nearby enemies' souls with a night rune, dealing
16672
Magic Damage, healing for half the damage, and stunning them for
4
seconds.
Ravaged enemies are tethered to you for
8
seconds, and while they remain within
10
meters, you siphon
2903
Health from them every second.
An ally can target a ravaged enemy and activate the
Soul Leech
synergy, dealing
15612
Magic Damage to them and healing for the damage caused.
Soul Tether
SKILLS
Swallow Soul
Instant
Cast Time
Enemy
Target
10 seconds
Duration
2835 Magicka
Cost
Steal an enemy's life force, dealing
6123
Magic Damage and healing you for
35
% of the damage inflicted every
2
seconds for
10
seconds.
Swallow Soul
Healthy Offering
Instant
Cast Time
Cone
Target
28 meters
Radius
1702 Health
Cost
Sacrifice your essence, healing an ally in front of you for
7563
Health but draining your own Health over
8
seconds.
While your Health is being drained you gain Minor Mending, increasing your healing done by
8
%.
Healthy Offering
Debilitate
Instant
Cast Time
Enemy
Target
10 seconds
Duration
3118 Magicka
Cost
Sap an enemy's agility and wrack them with pain, dealing
9450
Magic Damage over
10
seconds and reducing their movement speed by
50
% for
4
seconds.
Each tick applies the Overcharged status effect, inflicting
Minor Magickasteal
for
4
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging the target.
Debilitate
Leeching Strikes
Instant
Cast Time
Self
Target
20 seconds
Duration
798 Stamina
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1452
Health and restore
106
Stamina for
20
seconds. Fully charged Heavy Attacks restore twice the value.
You restore up to
4270
additional Stamina when the effect ends, based on the length of time
Leeching Strikes
was active.
Leeching Strikes
Power Extraction
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
2714 Stamina
Cost
Siphon the vigor from your enemies' blood, dealing
8068
Disease Damage to all nearby enemies.
If an enemy is hit, you apply
Minor Cowardice
to them for
10
seconds, reducing their Weapon and Spell Damage by
215
and you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
20
seconds.
Power Extraction
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
0
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability while in combat generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
Alchemy
PASSIVES
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
50
%.
Scales of Pitiless Justice 4
Padomaic Sprint
Grants Major Expedition, increasing your Movement Speed by
30
% for
12
seconds after killing an enemy with Blade of Woe.
Padomaic Sprint 4
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 1
Spectral Assassin
15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.
Spectral Assassin 1
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
13450
Physical Damage to enemies in front of you and an additional
16134
Physical Damage over
6
seconds.
After activating, your Weapon Damage is increased by
300
for
20
seconds.
Flawless Dawnbreaker
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
2948 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
7200
Physical Damage, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
8 seconds
Duration
3580 Stamina
Cost
Brand the earth at your location with a rune of protection for
8
seconds. You and your allies in the area gain
Minor Protection
and
Minor Endurance
, reducing damage taken by
5
% and increasing Stamina Recovery by
15
%, and are healed for
783
every
0.5
seconds.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4001 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain
Major Savagery
, increasing your Weapon Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
5
% .
Camouflaged Hunter
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
60 seconds
Duration
2527 Stamina
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
1
minute
When triggered, the trap deals
5809
Bleed Damage, an additional
12900
Bleed Damage over
18
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Barbed Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
9
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
18830
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
4948
Flame Damage every
1
second for
11
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4617 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain
Major Prophecy
, increasing your Spell Critical rating by
2629
.
Inner Light
Degeneration
Instant
Cast Time
Enemy
Target
10 seconds
Duration
2187 Magicka
Cost
Bind an enemy with chaotic magic, dealing
10675
Magic Damage over
12
seconds.
Excess magic spills out from them, granting you
Major Sorcery
, increasing your Spell Damage by
20
% for
20
seconds.
Degeneration
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you
Empower
, increasing the damage of your Light and Heavy Attacks by
40
% for
3
seconds.
Might of the Guild 2
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
127 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
4 seconds
Duration
6804 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for
3
seconds when the duration completes.
Time Freeze
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2117 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
10802
Physical Damage and heal you for
28
% of the damage done.
If the power is not consumed in time, you restore
1629
Stamina.
Crushing Weapon
Race Against Time
Instant
Cast Time
Self
Target
3159 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
12
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
2
seconds.
Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
4000
.
Your Heavy Attacks heal for
3555
every
1
second, and restore
1155
Magicka to you for successfully healing.
You heal yourself for
50
% of the amount of healing done to the ally.
Symbiosis
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
1800
Health and restoring
1500
Magicka and Stamina every
1
second.
Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of
50
%.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
3188
Magic Damage or
5624
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
10
%.
Deliberation 1
Undaunted
SKILLS
Mystic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3969 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
1110
Magic Damage every
1
second to nearby enemies.
An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for
10416
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Mystic Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
689
Health,
1276
Stamina, and
525
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
2
%.
Undaunted Mettle 2
Khajiit Skills
PASSIVES
Cutpurse
Increases your experience gain with the Medium Armor skill line by
15
%.
Increases your chance to successfully pickpocket by
5
%.
Cutpurse 1
Robustness
Increases your Health Recovery by
100
and your Stamina and Magicka Recovery by
85
.
Robustness 3
Lunar Blessings
Increase your Maximum Health, Magicka, and Stamina by
915
.
Lunar Blessings 3
Feline Ambush
Increases your Critical Damage and Critical Healing by
12
%.
Decreases your detection radius in Stealth by
3
meters.
Feline Ambush 3
Two Handed
ULTIMATES
Berserker Rage
0.4 seconds
Cast Time
Enemy
Target
5 meters
Radius
150 Ultimate
Cost
Strike at an enemy with a vicious blow, dealing
18006
Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
0.8 seconds
Cast Time
Enemy
Target
2457 Stamina
Cost
Slam an enemy with an upward swing, dealing
13803
Physical Damage.
Grants you Empower for
3
seconds, increasing the damage of your Light and Heavy Attacks by
40
%.
Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
3439 Stamina
Cost
Launch across the earth and smash an enemy, dealing
7200
Physical Damage. Deals up to
50
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2948 Stamina
Cost
Focus your strength into a mighty swing, dealing
8068
Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs
6223
damage for
6
seconds. Each enemy hit increases the damage shield's strength by
50
%, up to
300
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
1965 Stamina
Cost
Spin around and strike an enemy down, dealing
5999
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3439 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
15
% for
20
seconds.
You heal for
4444
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
284
.
Axes increase your Critical Damage done by
12
%.
Maces increase your Armor Penetration by
3300
.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
Bow
ULTIMATES
Ballista
Instant
Cast Time
Enemy
Target
5 seconds
Duration
175 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing
99450
Physical Damage over
5
seconds.
Ballista
SKILLS
Lethal Arrow
0.8 seconds
Cast Time
Enemy
Target
2106 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
15827
Poison Damage and applying the Poisoned status effect.
Also afflicts enemy with
Minor Defile
, which reduces their healing received and Health Recovery by
8
% for
4
seconds.
Lethal Arrow
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
14 seconds
Duration
2737 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
2178
Physical Damage to enemies in the target area every
1
second for
12
seconds, after a
2
second delay.
Endless Hail
Draining Shot
Instant
Cast Time
Enemy
Target
2948 Stamina
Cost
Blast an enemy with an enchanted arrow, dealing
8882
Physical Damage and reducing their movement speed by
60
% for
3
seconds.
If the enemy is hit, you heal for
8891
.
Draining Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
2737 Stamina
Cost
Fire a burst of arrows in one shot, dealing
10457
Poison Damage to enemies in front of you, and dealing an additional
7792
Poison Damage over
4
seconds.
Acid Spray
Poison Injection
Instant
Cast Time
Enemy
Target
2106 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
7401
Poison Damage and an additional
13930
Poison Damage over
10
seconds.
Deals up to
100
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases your Critical Chance rating by
1314
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
Destruction Staff
ULTIMATES
Elemental Rage
Instant
Cast Time
Ground
Target
8 meters
Radius
7 seconds
Duration
250 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
9586
Magic Damage every
1
second for
7
seconds.
Fiery Rage increases the damage by
15
%.
Icy Rage immobilizes enemies hit for
3
seconds.
Thunderous Rage increases the duration by
2
seconds.
Elemental Rage
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
2835 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1976
Flame Damage,
1976
Frost Damage, and
1976
Shock Damage.
Up to 2 nearby enemies will take
6805
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
3969 Magicka
Cost
Create an unstable elemental barrier in front of you, dealing
665
Magic Damage to enemies in the target area every
1
second before exploding for an additional
4725
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Destructive Reach
Instant
Cast Time
Enemy
Target
2551 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
4496
Magic Damage and an additional
6100
Magic Damage over
10
seconds.
Destructive Reach
Elemental Drain
Instant
Cast Time
Enemy
Target
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
23
seconds, reducing their Physical and Spell Resistance by
5948
.
Also applies
Minor Magickasteal
to the enemy for
23
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Elemental Drain
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
12
% additional damage.
Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs
4313
damage.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply elemental status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
Soul Magic
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
10 seconds
Duration
2835 Magicka
Cost
Lay claim to an enemy's soul, dealing
9150
Magic Damage or
16128
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
If an affected enemy dies, you fill an empty Soul Gem and heal for
3450
. You also restore
2632
Magicka and
6395
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
Extended Might
20 Piercing
Grants 350 Offensive Penetration per stage. Current bonus: 700 Offensive Penetration
Warfare
50 Backstabber
Increases your Critical Damage done by 3% per stage against enemies you are flanking. Current bonus: 15% Critical Damage done
50 Deadly Aim
Increase your damage done with single target attacks by 2% per stage. Current bonus: 10% damage done
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by 2% per stage. Current bonus: 10% Critical Damage and Critical Healing done
50 Master-at-Arms
Increases your damage done with direct damage attacks by 2% per stage. Current bonus: 10% damage done
20 Precision
Grants 160 Critical Chance per stage. Current bonus: 320 Critical Chance
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Assassination
Shadow
Siphoning
WEAPON
Two Handed
Bow
Destruction Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Undaunted
ALLIANCE WAR
Assault
Support
RACIAL
Khajiit Skills
CRAFT
Alchemy
240 CP
Fitness
0
0
Wind Chaser
0
Survivor's Spite
0
Walking Fortress
0
Warfare
240
220
Mastered Curation
0
Extended Might
20
Staving Death
0
Craft
0
0
Craft
0
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
240
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
10
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
6
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
8
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
6
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
0
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
0
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
240
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
240
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
240
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
0
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
0
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
0
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
13173
Health
17253
Stamina
31993
Magicka Recovery
688
Health Recovery
470
Stamina Recovery
1561
Spell Damage
3246
8067
Spell Critical
47.7%
117%
Weapon Damage
4890
17205
Weapon Critical
75.6%
117%
Spell Resistance
10875
Physical Resistance
10875
Critical Resistance
1320
Spell Penetration
5109
Physical Penetration
5109
Magicka
13173
Health
17253
Stamina
31993
Magicka Recovery
688
Health Recovery
470
Stamina Recovery
1561
Spell Damage
3246
8067
Spell Critical
47.7%
117%
Weapon Damage
4890
17205
Weapon Critical
75.6%
117%
Spell Resistance
10875
Physical Resistance
10875
Critical Resistance
1320
Spell Penetration
5109
Physical Penetration
5109
Magicka
13173
Health
18775
Stamina
31993
Magicka Recovery
688
Health Recovery
470
Stamina Recovery
1561
Spell Damage
3243
7262
Spell Critical
34.5%
117%
Weapon Damage
4385
13588
Weapon Critical
50.4%
117%
Spell Resistance
10875
Physical Resistance
10875
Critical Resistance
1320
Spell Penetration
8409
Physical Penetration
8409
Magicka
13173
Health
17253
Stamina
31993
Magicka Recovery
688
Health Recovery
470
Stamina Recovery
1561
Spell Damage
3246
8067
Spell Critical
47.7%
117%
Weapon Damage
4890
17205
Weapon Critical
75.6%
117%
Spell Resistance
10875
Physical Resistance
10875
Critical Resistance
1320
Spell Penetration
5109
Physical Penetration
5109
Stats are only correct for bar #1.
Magicka
13173
Health
17253
Stamina
31993
Magicka Recovery
688
Health Recovery
470
Stamina Recovery
1561
Spell Damage
3246
8067
Spell Critical
47.7%
117%
Weapon Damage
4890
17205
Weapon Critical
75.6%
117%
Spell Resistance
10875
Physical Resistance
10875
Critical Resistance
1320
Spell Penetration
5109
Physical Penetration
5109
Stats are only correct for bar #1.
Boon: The Thief
Lava Foot Soup-and-Saltrice
Major Berserk
Major Breach (Target)
Major Savagery
Minor Berserk
Minor Savagery
Weapon Damage Enchantment
Bar 1
Lethal Arrow
0.8 seconds
Cast Time
Enemy
Target
2106 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
15827
Poison Damage and applying the Poisoned status effect.
Also afflicts enemy with
Minor Defile
, which reduces their healing received and Health Recovery by
8
% for
4
seconds.
Silver Leash
Instant
Cast Time
Enemy
Target
2948 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
7200
Physical Damage, and reducing their Movement Speed by
30
% for
4
seconds.
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
10 seconds
Duration
2715 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
1348
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for
4
seconds.
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4001 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain
Major Savagery
, increasing your Weapon Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
5
% .
Relentless Focus
Instant
Cast Time
Self
Target
60 seconds
Duration
2088 Stamina
Cost
Focus your senses for
1
minute, increasing your Critical Damage and Healing by
2
% with every Light or Heavy Attack, up to 5 times.
While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into |cffffffAssassin's Scourge|r, allowing you to fire a spectral arrow for half cost that deals
21608
Disease Damage, and heals for
33
% of the damage dealt if you are within melee range.
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
13450
Physical Damage to enemies in front of you and an additional
16134
Physical Damage over
6
seconds.
After activating, your Weapon Damage is increased by
300
for
20
seconds.
Bar 2
Dark Cloak
Instant
Cast Time
Self
Target
6 seconds
Duration
4252 Magicka
Cost
Shroud yourself in protective shadow to heal for
985
every
1
second, over
6
seconds. This portion of the ability scales off your Max Health.
You gain Minor Protection for
6
seconds, reducing your damage taken by
5
%.
Critical Rush
Instant
Cast Time
Enemy
Target
3439 Stamina
Cost
Launch across the earth and smash an enemy, dealing
7200
Physical Damage. Deals up to
50
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Shadow Image
Instant
Cast Time
Self
Target
18 seconds
Duration
4252 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
20
seconds.
The shade shoots at an enemy, dealing
2076
Magic Damage every
2
seconds. The shade's attacks inflict
Minor Maim
, reducing the enemy's damage done by
5
% for
4
seconds.
While the shade is summoned, you can activate this ability again to teleport to the shade's location.
This ability scales with your highest offensive stats.
Concealed Weapon
Instant
Cast Time
Enemy
Target
2409 Magicka
Cost
Slash an enemy, dealing
6588
Magic Damage.
Attacking with
Concealed Weapon
from the flank stuns the enemy for
3
seconds and sets them Off Balance.
While slotted, your Movement Speed while Sneaking or invisible is increased by
25
%.
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3439 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
15
% for
20
seconds.
You heal for
4444
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Soul Harvest
0.4 seconds
Cast Time
Enemy
Target
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
18593
Magic Damage and increasing your damage against them by
20
% for
6
seconds.
Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
16
%.
While slotted, any time you kill an enemy you gain