Sound a war horn to rally your forces, increasing you and your allies' Max Magicka and Max Stamina by
10
% and granting Minor Toughness, increasing your Max Health by
10
% for
39
seconds.
You and your allies gain Minor Resolve and Minor Ward, increasing your Physical and Spell Resistance by
1320
for
39
seconds.
Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7503 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for
8
seconds.
Charging Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3143 Stamina
Cost
Renew your forces' resolve, healing yourself for
5259
Health over
5
seconds and nearby allies for
4058
Health over
5
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
3143 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
644
Physical Damage every
1
second and reducing Movement Speed by
30
%.
When the ball of caltrops initially explodes it deals an immediate
940
Physical Damage and reduces the Movement Speed of enemies hit by
70
% for
3
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Self
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
3655 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
2184
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
15
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
170 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
8658
damage.
Each time a ward dissolves, you restore
6
Ultimate and
152
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7879 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
35
%.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
6 seconds
Duration
7503 Magicka
Cost
Cleanse yourself and your group, removing
2
negative effects and reducing the duration of any further negative effects by
50
% for
6
seconds.
If a negative effect is removed, the target is healed for
18
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
3656 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
1602 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take
6824
Flame Damage over
3
seconds, and cannot return to stealth or invisibility for the duration.
Scorching Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
24.5 seconds
Duration
4169 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
23
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
2536
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
28
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
757
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
14
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
Daedric Summoning
ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
18 seconds
Duration
170 Ultimate
Cost
Summon a storm atronach at the target location. The atronach's arrival deals
3628
Shock Damage and stuns nearby enemies for
3
seconds. Rank IV increases damage by
6
% The atronach cannot move but attacks nearby enemies with targeted and area attacks.
An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by
25
% for
8
seconds.
Summon Charged Atronach
SKILLS
Summon Unstable Clannfear
1.5 seconds
Cast Time
Self
Target
3230 Magicka
Cost
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's attacks deal
371
Physical Damage plus an additional
30
%. The clannfear can also tail swipe nearby enemies.
Once summoned, you can activate the clannfear's special ability, healing you and the clannfear for
35
% of your Maximum Health.
The clannfear remains until killed or unsummoned.
Summon Unstable Clannfear
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2629 Magicka
Cost
Curse an enemy with a destructive rune, dealing
3902
Magic Damage to the target and
1799
Magic Damage to all other nearby enemies after
3.5
seconds.
The curse will continue to haunt the enemy and explode a second time, dealing
3902
Magic Damage to the target and
1799
Magic Damage to all other nearby enemies after an additional
8.5
seconds.
You can have only one Haunting Curse active at a time.
Haunting Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Self
Target
3230 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal
993
Shock Damage. Rank IV increases damage by
18
% damage.
Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to
2
other friendly targets for
1986
Health.
The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Empowered Ward
Instant
Cast Time
Area
Target
20 meters
Radius
10 seconds
Duration
2886 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
2181
damage for
10
seconds.
Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by
10
% for
10
seconds.
Empowered Ward
Bound Aegis
Instant
Cast Time
Self
Target
4168 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve and Minor Ward, increasing your Physical and Spell Resistance by
1320
.
The armor increases your Max Magicka by
8
%.
Bound Aegis
PASSIVES
Rebate
You restore
1452
Magicka when one of your Daedric Summoning pets is killed or unsummoned.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning pet active.
Expert Summoner 2
Dark Magic
ULTIMATES
Absorption Field
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
192 Ultimate
Cost
Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for
10
seconds. Enemy players will be silenced rather than stunned.
The globe also heals you and your allies for
660
Health every
0.5
seconds.
Absorption Field
SKILLS
Crystal Fragments
1 seconds
Cast Time
Enemy
Target
28 meters
Range
3655 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
4526
Magic Damage.
Casting any other Magicka ability has a
35
% chance of causing your next Crystal Fragments to be instant, deal
10
% more damage, and cost
50
% less Magicka.
Crystal Fragments
Restraining Prison
Instant
Cast Time
Area
Target
18 x 6 meters
Area
18 meters
Radius
4.5 seconds
Duration
3656 Magicka
Cost
Call Daedric shards from the earth to immobilize enemies in front of you for
4.5
seconds.
Affected enemies remain slowed for
5.5
seconds after the effect ends.
This ability cannot be blocked.
Restraining Prison
Defensive Rune
Instant
Cast Time
Self
Target
28 meters
Range
120 seconds
Duration
3143 Magicka
Cost
Place a rune of protection on yourself for
2
minutes. While active, the next enemy to attack you is imprisoned in a sphere of dark magic, stunning them for
2.5
seconds.
This stun cannot be blocked or dodged.
Defensive Rune
Dark Deal
1.2 seconds
Cast Time
Self
Target
2886 Magicka
Cost
Bargain with darkness to restore
8059
Health and
4878
Stamina.
Dark Deal
Daedric Minefield
Instant
Cast Time
Self
Target
30 seconds
Duration
5964 Magicka
Cost
Surprise your foes by placing
5
volatile Daedric mines around you, which take
3
seconds to arm and last for
30
seconds.
When a mine is triggered it explodes, dealing
3601
Magic Damage and immobilizing the enemy for
1.5
seconds.
Daedric Minefield
PASSIVES
Unholy Knowledge
Reduces the Magicka and Stamina costs of your abilities
5
%.
Unholy Knowledge 2
Blood Magic
Hitting an enemy with a Dark Magic ability heals you for
8
% of your Max Health.
Blood Magic 2
Persistence
Increases the duration of your Dark Magic abilities by
20
%.
Persistence 2
Exploitation
Casting a Dark Magic ability grants Minor Prophecy to you and your group, increasing your Spell Critical by
657
for
20
seconds.
Exploitation 2
Storm Calling
ULTIMATES
Energy Overload
Instant
Cast Time
Self
Target
64 Ultimate
Cost
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing
6743
Shock Damage, and heavy attacks blast enemies in the target area for
2660
Shock Damage.
Each attack deals
3
% additional damage and restores
1161
Magicka.
Attacks deplete Ultimate until you run out or the ability is toggled off.
Energy Overload
SKILLS
Endless Fury
Instant
Cast Time
Enemy
Target
4 meters
Radius
28 meters
Range
2116 Magicka
Cost
Call down lightning to strike an enemy, dealing
1186
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds, an explosion deals an additional
4211
Shock Damage to them and
764
Shock Damage to other enemies nearby.
If any enemy is killed by this ability, you restore
4417
Magicka.
Endless Fury
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
3078 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
318
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
150
% more damage and up to
9
meters in size.
While in this form you gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical and Spell Resistance by
5280
and your Movement Speed by
10
%.
Hurricane
Lightning Flood
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
6 seconds
Duration
3142 Magicka
Cost
Create a nexus of storm energy at the target location that deals
991
Shock Damage to nearby enemies every
1
second.
While active, allies can activate Conduit to deal
3548
Shock Damage to enemies near the ally.
Lightning Flood
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3656 Magicka
Cost
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
While active, dealing a Critical Strike heals you for
3000
Health. This effect can occur once every
1
second.
Critical Surge
Ball of Lightning
Instant
Cast Time
Area
Target
4 meters
Radius
3399 Magicka
Cost
Transform yourself into pure energy and flash forward, stunning enemies near origin location for
2
seconds. Also absorbs any spell projectiles directed at you for
2.5
seconds.
Casting again within
4
seconds costs
50
% more Magicka.
Ball of Lightning
PASSIVES
Capacitor
Increases your Magicka Recovery by
10
%.
Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 2
Implosion
When you deal Shock Damage, you have a
6
% chance to instantly disintegrate enemies under
15
% Health, dealing
38016
Shock Damage.
When you deal Physical Damage, you have a
6
% chance to instantly pulverize enemies under
15
% Health, dealing
38016
Physical Damage.
Implosion 2
Expert Mage
Increases your Weapon and Spell Damage by
2
% for each Sorcerer ability slotted.
Current bonus:
4
%.
Expert Mage 2
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
88 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
5458
Physical Damage to enemies in front of you, an additional
5140
Physical Damage over
5
seconds., and stunning them for
2.5
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
28 meters
Range
2646 Stamina
Cost
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
3011
Physical Damage and reducing their Movement Speed by
40
% for
6
seconds.
After firing the bolt at an enemy this ability changes into Tighten, allowing you to pull yourself to that enemy and deal
2635
Physical Damage if they are within
22
meters of you.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
6012 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area have the cost of Roll Dodge reduced by
20
% and gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4158 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
6
seconds after you deal Critical Damage from Crouch, increasing your damage done by
8
%.
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
2862 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
1773
Physical Damage, an additional
4036
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage done by
10
%.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
140 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
6144
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After impact, enemies in the target area take
1632
Flame Damage every
1
second for
10
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
2431 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Prophecy, increasing your Spell Critical rating by
2191
. You also prevent the stun from stealth attacks for you and nearby allies.
Radiant Magelight
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1134 Magicka
Cost
Bind an enemy with chaotic magic, dealing
2542
Magic Damage over
14.4
seconds and healing you for
780
Health and an additional
780
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
3078 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
30
seconds.
When triggered, the rune blasts all enemies in the target area for
2425
Flame Damage and an additional
1484
Flame Damage over
12
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
0 Magicka
Cost
Barter with Oblivion to trade vitality for power, sacrificing
6000
Health in exchange for
3000
Magicka.
After the exchange is complete, you gain Major Resolve and Major Ward for
23
seconds, increasing your Physical and Spell Resistance by
5280
.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
2
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next direct damage attack by
20
% for
5
seconds.
Might of the Guild 2
Undaunted
SKILLS
Overflowing Altar
1.5 seconds
Cast Time
Area
Target
8 meters
Radius
33 seconds
Duration
3912 Magicka
Cost
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
684
Health every
1
second when damaging them.
Allies can also activate the Blood Feast synergy to heal themselves for
65
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
5 seconds
Duration
3143 Stamina
Cost
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by
50
%. After
5
seconds the webs burst into venom, dealing
3512
Poison Damage to enemies within.
Allies can activate the Arachnophobia synergy against any snared enemy, dealing
4553
Poison Damage to them, fearing them for
3.8
seconds, and summoning
2
spiders to attack for
15
seconds.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
3078 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
1880
Physical Damage and forcing them to attack you for
15
seconds.
Grants a
15
% chance that allies targeting this enemy can activate the Radiate synergy, dealing
1297
Magic Damage to a target enemy over
2
seconds, and then causing the target to explode for
3710
Magic Damage to all nearby enemies.
Inner Beast
Spiked Bone Shield
Instant
Cast Time
Self
Target
6 seconds
Duration
3399 Stamina
Cost
Surround yourself with a whirlwind of bones, absorbing damage equivalent to
18
% of your Max Health and returning
33
% damage to melee attackers.
Allies can activate the Bone Wall synergy, absorbing damage to allies equal to
36
% of their Max Health.
The Bone Wall synergy lasts
10
seconds and affects up to four nearby allies.
Spiked Bone Shield
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
4168 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
356
Health every
0.5
seconds to you and nearby allies.
An ally near the globe can activate the Healing Combustion synergy, causing the orb to explode and heal for
2838
Health to nearby allies and restore
3960
Magicka or Stamina to them, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
2435
Health,
412
Stamina, and
397
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
2
%.
Undaunted Mettle 2
Orc Skills
PASSIVES
Craftsman
Increases your experience gain with the Heavy Armor skill line by
15
%.
Increases your crafting inspiration gained by
10
%.
Craftsman 1
Brawny
Increases your Max Health and Max Stamina by
6
%.
Brawny 3
Unflinching
Increases your healing received by
5
% and Health Recovery by
20
%.
Unflinching 3
Swift Warrior
Increases your damage done with melee attacks by
4
%.
Reduces the cost of Sprint by
12
% and increases the Movement Speed bonus of Sprint by
10
%.
Swift Warrior 3
Two Handed
ULTIMATES
Berserker Rage
Instant
Cast Time
Enemy
Target
5 meters
Range
128 Ultimate
Cost
Strike an enemy with a vicious blow, dealing
6583
Physical Damage.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
1 seconds
Cast Time
Enemy
Target
7 meters
Range
2886 Stamina
Cost
Slam an enemy with an upward swing, dealing
5458
Physical Damage.
Grants you Empower for
5
seconds, increasing the damage of your next attack by
20
%.
Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3399 Stamina
Cost
Launch across the earth and smash an enemy, dealing
2546
Physical Damage. Deals up to
68
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2886 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
1884
Physical Damage and causing them to bleed for an additional
2695
Physical Damage over
10
seconds.
You also gain a damage shield that absorbs
625
damage for
8
seconds. Each enemy hit increases the damage shield's strength by
100
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1860 Stamina
Cost
Spin around and strike an enemy down, dealing
1826
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3656 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You heal for
425
Health every
2
seconds while active, and an additional
749
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
5
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
3649
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
Your successful fully-charged Heavy Attacks increase the damage of your next attack by
10
% for
7
seconds.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
One Hand and Shield
ULTIMATES
Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
102 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for
7
seconds.
Spell Wall
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1274 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
3011
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2352 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
3294
Physical Damage and reducing their Movement Speed by
60
% for
12
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Heroic Slash
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
1893 Stamina
Cost
Bolster your defenses, absorbing up to
18551
damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Absorb Magic
Invasion
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3041 Stamina
Cost
Rush an enemy and ram them, dealing
2744
Physical Damage and stunning them for
3
seconds.
Stuns up to
88
% longer based on the distance traveled.
Invasion
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
2811 Stamina
Cost
Strike an enemy full-force with your shield, dealing
3483
Physical Damage.
While slotted, blocking any attack increases the damage of your next Power Slam by
25
% for
5
seconds.
Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
Dual Wield
ULTIMATES
Thrive in Chaos
Instant
Cast Time
Area
Target
7 x 8 meters
Area
7 meters
Radius
128 Ultimate
Cost
Slash enemies in front of you, dealing
9476
Physical Damage over
8
seconds and healing you for
50
% of the damage done.
Each enemy hit increases your damage done by
5
% for the duration, up to a maximum of
30
% more damage done.
Thrive in Chaos
SKILLS
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2373 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
394
Physical Damage.
The final hit deals
300
% more damage and heals you for
60
% of the damage caused.
Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
1860 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
948
Physical Damage with each weapon and causing them to bleed for an additional
3719
Physical Damage over
9
seconds.
You also heal for
502
Health every
2
seconds for the duration.
Blood Craze
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
3399 Stamina
Cost
Launch yourself into a lethal spin, dealing
1880
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Steel Tornado
Quick Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
3399 Stamina
Cost
Create a ring of floating razors around you, dealing
664
Physical Damage to all nearby enemies every
3
seconds for
15
seconds.
The razors shield you from shrapnel, reducing the damage you take from area of effect attacks by
25
%.
For a brief period after activation you gain Major Expedition, increasing your Movement Speed by
30
% for
5
seconds
Quick Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
28 meters
Range
2629 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
3205
Physical Damage and reducing their Movement Speed by
50
% for
6
seconds.
Also grants Major Brutality, increasing your Weapon Damage by
20
% for
20
seconds.
Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
3649
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
The Apprentice
60 Blessed
Increases your healing done by 12.57%.
Spell Precision
Increases your Spell Critical by 12%.
Vengeance
When you block three spells within 10 seconds of each other, your next Magicka ability used within 5 seconds will always be a Critical Strike.
The Atronach
60 Master-at-Arms
Increases your damage done with direct damage attacks by 20.98%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within 7 seconds deals 30% additional damage.
Riposte
When you block a melee attack, you have a 15% chance to deal 0 Physical Damage to the enemy. This effect can occur once every 5 seconds.
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1500.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to 30% of your Max Health, you restore 3465 Magicka. This effect can occur once every 10 seconds.
60 Thick Skinned
Reduces your damage taken from damage over time effects by 20.98%.
The Lord
70 Bastion
Increases the effectiveness of your damage shields by 22.72%.
Field Physician
While you are resurrecting another player, your damage taken is reduced by 15%.
30 Heavy Armor Focus
Increases your Physical Resistance by 2692 while wearing 5 or more pieces of Heavy Armor.
Infusion
When you resurrect another player, you increase their Magicka Recovery by 159 for 8 seconds.
10 Quick Recovery
Increases your healing received by 2.90%.
Revival
When you are resurrected by another player, you gain a damage shield that absorbs 10230 damage for 5 seconds.
The Lover
70 Healthy
Increases your Health Recovery by 13.59%.
Master Gatherer
Reduces your gathering time by 50%.
70 Mooncalf
Increases your Stamina Recovery by 13.59%.
Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate 2 Ultimate.
30 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by 7.71%.
Windrunning
Increases your Movement Speed and Mounted Speed by 2%.
Increases your Health and Magicka Recovery by 10% while Sprinting.
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by 10%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within 7 seconds deals 15% additional damage.
Perfect Strike
Increases your Weapon Critical by 12%.
40 Piercing
Increases your Physical Penetration by 3379.
70 Precise Strikes
Increases the damage and healing of your Critical Strikes with Stamina abilities by 22.72%.
The Steed
Invigorating Bash
When you use Bash, you have a 20% chance to heal for 499 Health.
60 Ironclad
Reduces your damage taken against direct damage attacks by 20.98%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.
The Tower
Ensnare
When you use Bash, you have a 33% chance to reduce the enemy's Movement Speed by 20% for 3 seconds.
Inspiration Boost
Increases your crafting inspiration gained by 20%.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
20.98
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
110
Heavy Armor Focus
Increases your Physical Resistance by
2692
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
22.72
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
2.90
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
60
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
20.98
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
60
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
20.98
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
110
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
22.72
%.
Piercing
Increases your Physical Penetration by
3379
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
60
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
20.98
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
60
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
12.57
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
170
Mooncalf
Increases your Stamina Recovery by
13.59
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
13.59
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
7.71
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2025-Jun-02 12:36:18.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
9930
Health
60831
Stamina
10312
Magicka Recovery
1396
Health Recovery
6843
Stamina Recovery
1915
Spell Damage
1388
1880
Spell Critical
22%
50%
Weapon Damage
1722
2433
Weapon Critical
22%
72%
Spell Resistance
25931
Physical Resistance
28623
Critical Resistance
1032
Spell Penetration
100
Physical Penetration
3479
Magicka
9930
Health
60831
Stamina
10312
Magicka Recovery
1396
Health Recovery
6843
Stamina Recovery
1915
Spell Damage
1388
1880
Spell Critical
22%
50%
Weapon Damage
1722
2433
Weapon Critical
22%
72%
Spell Resistance
25931
Physical Resistance
28623
Critical Resistance
1032
Spell Penetration
100
Physical Penetration
3479
Magicka
9930
Health
58937
Stamina
10312
Magicka Recovery
1396
Health Recovery
6162
Stamina Recovery
1665
Spell Damage
1634
2131
Spell Critical
22%
50%
Weapon Damage
2048
2795
Weapon Critical
22%
72%
Spell Resistance
24087
Physical Resistance
26779
Critical Resistance
1032
Spell Penetration
100
Physical Penetration
3479
Magicka
9739
Health
57305
Stamina
10312
Magicka Recovery
1375
Health Recovery
6162
Stamina Recovery
1665
Spell Damage
1335
1823
Spell Critical
22%
50%
Weapon Damage
1668
2385
Weapon Critical
22%
72%
Spell Resistance
25931
Physical Resistance
28623
Critical Resistance
1032
Spell Penetration
100
Physical Penetration
3479
Magicka
9930
Health
60831
Stamina
10312
Magicka Recovery
1396
Health Recovery
6843
Stamina Recovery
1915
Spell Damage
1388
1880
Spell Critical
22%
50%
Weapon Damage
1722
2433
Weapon Critical
22%
72%
Spell Resistance
25931
Physical Resistance
28623
Critical Resistance
1032
Spell Penetration
100
Physical Penetration
3479
Stats are only correct for bar #1.
Battle Spirit
Boon: The Steed
Major Brutality
Major Endurance
Major Fortitude
Major Intellect
Major Resolve
Major Ward
Orzorga's Smoked Bear Haunch
Bar 1
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
1893 Stamina
Cost
Bolster your defenses, absorbing up to
18551
damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1134 Magicka
Cost
Bind an enemy with chaotic magic, dealing
2542
Magic Damage over
14.4
seconds and healing you for
780
Health and an additional
780
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Spiked Bone Shield
Instant
Cast Time
Self
Target
6 seconds
Duration
3399 Stamina
Cost
Surround yourself with a whirlwind of bones, absorbing damage equivalent to
18
% of your Max Health and returning
33
% damage to melee attackers.
Allies can activate the Bone Wall synergy, absorbing damage to allies equal to
36
% of their Max Health.
The Bone Wall synergy lasts
10
seconds and affects up to four nearby allies.
Dark Deal
1.2 seconds
Cast Time
Self
Target
2886 Magicka
Cost
Bargain with darkness to restore
8059
Health and
4878
Stamina.
Summon Unstable Clannfear
1.5 seconds
Cast Time
Self
Target
3230 Magicka
Cost
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's attacks deal
371
Physical Damage plus an additional
30
%. The clannfear can also tail swipe nearby enemies.
Once summoned, you can activate the clannfear's special ability, healing you and the clannfear for
35
% of your Maximum Health.
The clannfear remains until killed or unsummoned.
Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
102 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for
7
seconds.
Bar 2
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
3143 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
644
Physical Damage every
1
second and reducing Movement Speed by
30
%.
When the ball of caltrops initially explodes it deals an immediate
940
Physical Damage and reduces the Movement Speed of enemies hit by
70
% for
3
seconds.
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1134 Magicka
Cost
Bind an enemy with chaotic magic, dealing
2542
Magic Damage over
14.4
seconds and healing you for
780
Health and an additional
780
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
15 seconds
Duration
3078 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
318
Physical Damage every
1
second for
15
seconds. The winds grow in damage and size, increasing up to
150
% more damage and up to
9
meters in size.
While in this form you gain Major Resolve, Major Ward, and Minor Expedition, increasing your Physical and Spell Resistance by
5280
and your Movement Speed by
10
%.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3656 Magicka
Cost
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
While active, dealing a Critical Strike heals you for
3000
Health. This effect can occur once every
1
second.
Quick Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
3399 Stamina
Cost
Create a ring of floating razors around you, dealing
664
Physical Damage to all nearby enemies every
3
seconds for
15
seconds.
The razors shield you from shrapnel, reducing the damage you take from area of effect attacks by
25
%.
For a brief period after activation you gain Major Expedition, increasing your Movement Speed by