Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
15
% respectively, for
8
seconds.
Charging Maneuver
50
Light Armor
SKILLS
Annulment
Instant
Cast Time
Self
Target
6 seconds
Duration
3626 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
9448
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
Annulment
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
20
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
15
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
20
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
10
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
3630
.
Spell Warding 2
Prodigy
Increases your Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
1098
.
Prodigy 2
Concentration
Increases your Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
4695
Concentration 2
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Weapon Critical rating by
219
for each piece of Medium Armor equipped.
Current bonus:
219
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
5
%.
Improved Sneak 2
Agility
Increases your Weapon Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
2
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
3
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
4
%.
Athletics 2
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
3
%
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
343
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
4
% for each piece of Heavy Armor worn.
Current bonus:
4
%
Revitalize 2
Rapid Mending
Increases your healing received by
1
% for each piece of Heavy Armor worn.
Current bonus:
1
%
Rapid Mending 2
50
Bone Tyrant
ULTIMATES
Ravenous Goliath
Instant
Cast Time
Self
Target
20 seconds
Duration
235 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Become a horrific Ravenous Goliath, increasing your Max Health by
30000
for
20
seconds and immediately restoring
30000
Health.
While transformed, your damaging Light Attacks restore
617
Health and your fully charged Heavy Attacks restore
1545
Health. You deal
2097
Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
Ravenous Goliath
SKILLS
Hungry Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
2346 Magicka
Cost
Slice into your enemy's life force, dealing
6564
Magic Damage.
You heal for
4416
Health for the first enemy hit, and an additional
1472
for each additional enemy, up to five times. After dealing damage, you heal for
617
Health every
1
second over
5
seconds. The healing of this ability scales off your Max Health.
Hungry Scythe
Summoner's Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2133 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
for
20
seconds.
While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by
15
%.
Creates a corpse when the effect completes.
Summoner's Armor
Deaden Pain
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Sap the lingering life from fresh corpses, granting you
2
Ultimate and healing
1318
Health every
1
second for
2
seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by
10
%. This ability scales off your Max Health.
While slotted, your damage taken is reduced by
3
%.
Deaden Pain
Remote Totem
Instant
Cast Time
Ground
Target
6 meters
Radius
11 seconds
Duration
2559 Magicka
Cost
Summon an effigy of bone for
11
seconds that grants Minor Protection to you and your allies, reducing your damage taken by
5
%.
After
2
seconds, the totem begins fearing nearby enemies every
2
seconds, causing them to cower in place for
4
seconds.
Remote Totem
Grave Grasp
Instant
Cast Time
Area
Target
18 x 5 meters
Area
18 meters
Radius
1 seconds
Duration
2986 Magicka
Cost
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by
30
% for
3.5
seconds, immobilized in the second area for
3
seconds, and stunned in the final area for
2
seconds.
Each patch applies Minor Maim to enemies hit for
3.5
seconds, reducing their damage done by
5
%.
Grave Grasp
PASSIVES
Death Gleaning
WITH A BONE TYRANT ABILITY SLOTTED
Whenever an enemy you are in combat with dies within
28
meters of you, restore
200
Magicka and Stamina.
Death Gleaning 2
Disdain Harm
Reduce the damage you take from damage over time abilities by
15
% while you have a Bone Tyrant ability active.
Disdain Harm 2
Health Avarice
Increase your Healing Received by
2
% for each Bone Tyrant ability slotted.
Current bonus:
2
%.
Health Avarice 2
Last Gasp
Increase your Max Health by
1250
.
Last Gasp 2
50
Grave Lord
ULTIMATES
Glacial Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
3 seconds
Duration
211 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
10504
Frost Damage with each smash. The final smash stuns all enemies hit for
4
seconds.
Dealing damage applies Major Vulnerability to any enemy hit for
12
seconds, increasing their damage taken by
10
%.
Glacial Colossus
SKILLS
Ricochet Skull
Instant
Cast Time
Enemy
Target
8 meters
Radius
2133 Magicka
Cost
Lob an explosive skull at an enemy, dealing
8666
Flame Damage.
Every third cast of this ability deals
20
% increased damage and will bounce up to
2
times to other nearby enemies.
Ricochet Skull
Stalking Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
8 seconds
Duration
2133 Magicka
Cost
|cffffff
CRIMINAL ACT
|r Summon a flaming skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
13563
Flame Damage to all enemies nearby.
Every second the skeleton spends chasing its target increases the damage of the explosion by
10
%, up to a maximum of
50
% more damage.
Creates a corpse on death.
Stalking Blastbones
Unnerving Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
10 seconds
Duration
2986 Magicka
Cost
Desecrate the ground at the target location, dealing
15180
Frost Damage over
10
seconds and applying Major Breach to enemies within, reducing their Physical and Spell Resistance by
5948
.
Consumes a corpse on cast to deal
50
% more damage.
An ally standing in the graveyard can activate the Grave Robber synergy, dealing
12712
Frost Damage to enemies in the area and healing for the damage done.
Unnerving Boneyard
Skeletal Arcanist
Instant
Cast Time
Area
Target
4 meters
Radius
16 seconds
Duration
3412 Magicka
Cost
|cffffff
CRIMINAL ACT
|r Unearth a skeletal mage from the dirt to fight by your side for
16
seconds. The mage attacks the closest enemy every
2
seconds, dealing
3299
Shock Damage to them and all other enemies nearby.
Creates a corpse on death.
Skeletal Arcanist
Mystic Siphon
Instant
Cast Time
5 meters
Radius
0 Magicka
Cost
Violently drain the last spark of life from a corpse, dealing
18611
Shock Damage over
12
seconds to all enemies around the corpse and between you and the corpse. This portion of the ability scales off your highest offensive stats.
You also restore
1295
Magicka over
12
seconds while siphoning the corpse.
While slotted, your damage done is increased by
3
%.
Mystic Siphon
PASSIVES
Reusable Parts
When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by
50
%.
Reusable Parts 2
Death Knell
Increases your Critical Strike Chance against enemies under
25
% Health by
4
% for each Grave Lord ability slotted.
Current bonus:
12
%.
Death Knell 2
Dismember
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by
1500
.
Dismember 2
Rapid Rot
Increases your damage done with damage over time effects by
15
%.
Rapid Rot 2
50
Living Death
SKILLS
Resistant Flesh
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
3412 Magicka
Cost
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for
11401
Health but applying Minor Defile to yourself for
4
seconds, reducing your healing received and Health Recovery by
8
%.
You grant the target Spell and Physical Resistance equal to half the amount healed for
3
seconds.
Resistant Flesh
Expunge and Modify
Instant
Cast Time
Self
Target
1823 -2
Cost
Embrace the power of death, removing up to
2
negative effects from yourself and restoring
515
Magicka and Stamina for each negative effect removed.
While slotted, the cost of all your abilities are reduced by
3
%.
Expunge and Modify
Renewing Undeath
Instant
Cast Time
Ground
Target
8 meters
Radius
2772 Magicka
Cost
Release residual fragments of fallen souls at the target location, healing you and your allies for
7600
Health.
Consumes a corpse on cast to immediately remove up
3
negative effects and continue to heal you and your allies in the area for
7345
Health over
5
seconds.
Renewing Undeath
Intensive Mender
Instant
Cast Time
Self
Target
8 seconds
Duration
1706 Magicka
Cost
|cffffff
CRIMINAL ACT
|r Conjure a ghostly spirit to do your bidding and stay by your side for
8
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
8686
Health.
Creates a corpse on death.
Intensive Mender
Braided Tether
Instant
Cast Time
5 meters
Radius
0 Magicka
Cost
Siphon the last remnants of life from a corpse, healing for
17568
Health over
12
seconds to yourself, all allies around you, and all allies between you and the corpse. This ability scales off your highest offensive stats.
While slotted, your healing done is increased by
3
%.
Braided Tether
PASSIVES
Curative Curse
While you have a negative effect on you, your healing done is increased by
8
%.
Curative Curse 2
Near-Death Experience
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to
20
% in proportion to the severity of the target's wounds.
Near-Death Experience 2
Corpse Consumption
When you use an ability on a corpse, you generate
10
Ultimate. This effect can occur once every
16
seconds.
Corpse Consumption 2
Undead Confederate
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Magicka and Stamina Recovery is increased by
200
.
Undead Confederate 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
38
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
43
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
14
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
42
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
5
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
35
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
8
Mages Guild
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
6 seconds
Duration
3488 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2629
.
Inner Light
Degeneration
Instant
Cast Time
Enemy
Target
12 seconds
Duration
1652 Magicka
Cost
Bind an enemy with chaotic magic, dealing
18165
Magic Damage over
12
seconds.
Excess magic spills out from them, granting you Major Sorcery, increasing your Spell Damage by
20
% for
24
seconds.
Degeneration
PASSIVES
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
1
% for each Mages Guild ability slotted.
Current bonus:
1
%.
Magicka Controller 1
2
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
7
Undaunted
SKILLS
Mystic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2986 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
1734
Magic Damage every
1
second to nearby enemies.
An ally near the globe can activate the Combustion synergy, causing the orb to explode for
8473
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Mystic Orb
PASSIVES
Undaunted Command
Activating a synergy restores
2
% of your Max Health, Stamina, and Magicka.
Current Bonus:
617
Health,
345
Stamina, and
623
Magicka.
Undaunted Command 1
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
1
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
3
%.
Undaunted Mettle 1
50
Breton Skills
PASSIVES
Opportunist
Increases your experience gain with the Light Armor skill line by
15
%.
Increases your Alliance Points gained by
1
%.
Opportunist 1
Gift of Magnus
Increases your Max Magicka by
2000
.
Gift of Magnus 3
Spell Attunement
Increases your Spell Resistance by
2310
. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed.
Increases your Magicka Recovery by
130
.
Spell Attunement 3
Magicka Mastery
Reduces the Magicka cost of your abilities by
7
%.
Magicka Mastery 3
50
Destruction Staff
ULTIMATES
Elemental Rage
Instant
Cast Time
Ground
Target
8 meters
Radius
7 seconds
Duration
235 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
9510
Magic Damage every
1
second for
7
seconds.
Fiery Rage increases the damage by
15
%.
Icy Rage immobilizes enemies hit for
3
seconds.
Thunderous Rage increases the duration by
2
seconds.
Elemental Rage
SKILLS
Crushing Shock
Instant
Cast Time
Enemy
Target
1990 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
2795
Flame Damage,
2795
Frost Damage, and
2795
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Crushing Shock
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
2986 Magicka
Cost
Create an unstable elemental barrier in front of you, dealing
954
Magic Damage to enemies in the target area every
1
second before exploding for an additional
6780
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Destructive Reach
Instant
Cast Time
Enemy
Target
1919 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
4016
Magic Damage and an additional
10380
Magic Damage over
10
seconds.
Destructive Reach
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
12
% additional damage.
Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs
7361
damage.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply elemental status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
50
Restoration Staff
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
16
%.
You also heal yourself or an ally near the target for
31
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
1
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
2
.
Hand Brush 1
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Only works on
the lowest three layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 1
2
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Simple difficulty.
Antiquarian Insight 1
3
Soul Magic
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
10 seconds
Duration
2133 Magicka
Cost
Lay claim to an enemy's soul, dealing
15570
Magic Damage or
10284
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
If an affected enemy dies, you fill an empty Soul Gem and heal for
5873
. You also restore
5919
Magicka and
3281
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
10
Vampire
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
20 Gilded Fingers
Increases your gold gained by
2
% per stage.
45 Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
75 Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
10 Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
50 Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
30 Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
50 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
45 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
50 Boundless Vitality
Grants
28
Max Health per stage.
20 Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
30 Fortification
Increases the amount of damage you can block by
2
% per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
50 Ironclad
Grants
34.6
Armor per stage.
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
6 Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
50 Rejuvenation
Grants
3
Health, Magicka, and Stamina Recovery per stage.
30 Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
20 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
50 Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
20 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
30 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
20 Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
50 Biting Aura
Increases your damage done with area of effect attacks by
2
% per stage.
20 Blessed
Increases your Healing Done by
1
% per stage.
50 Deadly Aim
Increase your damage done with single target attacks by
2
% per stage.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
40 Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
20 Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
50 Master-at-Arms
Increases your damage done with direct damage attacks by
2
% per stage.
30 Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Precision
Grants
160
Critical Chance per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
20 Quick Recovery
Increases your Healing Taken by
1
% per stage.
50 Thaumaturge
Increases your damage done with damage over time effects by
2
% per stage.
20 Tireless Discipline
Grants
260
Max Stamina per stage.
30 War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
RIDING SKILL
10%
Speed
3
Stamina
34
Inventory
Ready to Train!
CLASS
Bone Tyrant
Grave Lord
Living Death
WEAPON
Destruction Staff
Restoration Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Excavation
Scrying
Soul Magic
Vampire
GUILD
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
RACIAL
Breton Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
1385 CP
Fitness
392
320
Wind Chaser
16
Survivor's Spite
50
Walking Fortress
6
Warfare
500
260
Mastered Curation
20
Extended Might
140
Staving Death
80
Craft
493
493
Craft
493
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
35
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
5
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
10
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
4
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
30
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
1
meter
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
50
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
30
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
50
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
40
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
500
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
6
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
6
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
6
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
6
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
392
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
90
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
25
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
500
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
500
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
30
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
60
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
500
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
392
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
392
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
392
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
31154
Health
29444
Stamina
17273
Magicka Recovery
1273
Health Recovery
958
Stamina Recovery
691
Spell Damage
3495
6495
Spell Critical
25.2%
50%
Weapon Damage
2585
3565
Weapon Critical
12.4%
50%
Spell Resistance
17173
Physical Resistance
11233
Critical Resistance
1320
Spell Penetration
9275
Physical Penetration
4580
Magicka
31154
Health
29444
Stamina
17273
Magicka Recovery
1273
Health Recovery
958
Stamina Recovery
691
Spell Damage
3495
6495
Spell Critical
25.2%
50%
Weapon Damage
2585
3565
Weapon Critical
12.4%
50%
Spell Resistance
17173
Physical Resistance
11233
Critical Resistance
1320
Spell Penetration
9275
Physical Penetration
4580
Magicka
31457
Health
30494
Stamina
17273
Magicka Recovery
1878
Health Recovery
1234
Stamina Recovery
1158
Spell Damage
3295
6323
Spell Critical
25.2%
50%
Weapon Damage
2381
3489
Weapon Critical
18.4%
50%
Spell Resistance
17173
Physical Resistance
11233
Critical Resistance
1320
Spell Penetration
9275
Physical Penetration
4580
Magicka
31154
Health
29444
Stamina
17273
Magicka Recovery
1273
Health Recovery
958
Stamina Recovery
691
Spell Damage
3495
6495
Spell Critical
25.2%
50%
Weapon Damage
2585
3565
Weapon Critical
12.4%
50%
Spell Resistance
17173
Physical Resistance
11233
Critical Resistance
1320
Spell Penetration
9275
Physical Penetration
4580
Stats are only correct for bar #1.
Magicka
31154
Health
29444
Stamina
17273
Magicka Recovery
1273
Health Recovery
958
Stamina Recovery
691
Spell Damage
3495
6495
Spell Critical
25.2%
50%
Weapon Damage
2585
3565
Weapon Critical
12.4%
50%
Spell Resistance
17173
Physical Resistance
11233
Critical Resistance
1320
Spell Penetration
9275
Physical Penetration
4580
Stats are only correct for bar #1.
Bewitched Sugar Skulls
Boon: The Lover
Increased Experience
Reusable Parts
Ricochet Skull
Bar 1
Degeneration
Instant
Cast Time
Enemy
Target
12 seconds
Duration
1652 Magicka
Cost
Bind an enemy with chaotic magic, dealing
18165
Magic Damage over
12
seconds.
Excess magic spills out from them, granting you Major Sorcery, increasing your Spell Damage by
20
% for
24
seconds.
Ricochet Skull
Instant
Cast Time
Enemy
Target
8 meters
Radius
2133 Magicka
Cost
Lob an explosive skull at an enemy, dealing
8666
Flame Damage.
Every third cast of this ability deals
20
% increased damage and will bounce up to
2
times to other nearby enemies.
Mystic Siphon
Instant
Cast Time
5 meters
Radius
0 Magicka
Cost
Violently drain the last spark of life from a corpse, dealing
18611
Shock Damage over
12
seconds to all enemies around the corpse and between you and the corpse. This portion of the ability scales off your highest offensive stats.
You also restore
1295
Magicka over
12
seconds while siphoning the corpse.
While slotted, your damage done is increased by
3
%.
Braided Tether
Instant
Cast Time
5 meters
Radius
0 Magicka
Cost
Siphon the last remnants of life from a corpse, healing for
17568
Health over
12
seconds to yourself, all allies around you, and all allies between you and the corpse. This ability scales off your highest offensive stats.
While slotted, your healing done is increased by
3
%.
Deaden Pain
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Sap the lingering life from fresh corpses, granting you
2
Ultimate and healing
1318
Health every
1
second for
2
seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by
10
%. This ability scales off your Max Health.
While slotted, your damage taken is reduced by
3
%.
Glacial Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
3 seconds
Duration
211 Ultimate
Cost
CRIMINAL ACT
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
10504
Frost Damage with each smash. The final smash stuns all enemies hit for
4
seconds.
Dealing damage applies Major Vulnerability to any enemy hit for
12
seconds, increasing their damage taken by
10
%.
Bar 2
Intensive Mender
Instant
Cast Time
Self
Target
8 seconds
Duration
1706 Magicka
Cost
CRIMINAL ACT
Conjure a ghostly spirit to do your bidding and stay by your side for
8
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
8686
Health.
Creates a corpse on death.
Stalking Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
8 seconds
Duration
2133 Magicka
Cost
CRIMINAL ACT
Summon a flaming skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
13563
Flame Damage to all enemies nearby.
Every second the skeleton spends chasing its target increases the damage of the explosion by
10
%, up to a maximum of
50
% more damage.
Creates a corpse on death.
Unnerving Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
10 seconds
Duration
2986 Magicka
Cost
Desecrate the ground at the target location, dealing
15180
Frost Damage over
10
seconds and applying Major Breach to enemies within, reducing their Physical and Spell Resistance by
5948
.
Consumes a corpse on cast to deal
50
% more damage.
An ally standing in the graveyard can activate the Grave Robber synergy, dealing
12712
Frost Damage to enemies in the area and healing for the damage done.
Renewing Undeath
Instant
Cast Time
Ground
Target
8 meters
Radius
2772 Magicka
Cost
Release residual fragments of fallen souls at the target location, healing you and your allies for
7600
Health.
Consumes a corpse on cast to immediately remove up
3
negative effects and continue to heal you and your allies in the area for
7345
Health over
5
seconds.
Mystic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2986 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
1734
Magic Damage every
1
second to nearby enemies.
An ally near the globe can activate the Combustion synergy, causing the orb to explode for
8473
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Ravenous Goliath
Instant
Cast Time
Self
Target
20 seconds
Duration
235 Ultimate
Cost
CRIMINAL ACT
Become a horrific Ravenous Goliath, increasing your Max Health by
30000
for
20
seconds and immediately restoring
30000
Health.
While transformed, your damaging Light Attacks restore
617
Health and your fully charged Heavy Attacks restore
1545
Health. You deal
2097
Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.