Summon a scorching cloud of ash at the target location, dealing
7991
Flame Damage immediately, reducing enemy Movement Speed by
70
%, and dealing
1997
Flame Damage in the area every
1
second for
15
seconds.
The eruptive damage can occur once every
10
seconds.
Eruption
PASSIVES
Battle Roar
When you cast an Ultimate ability, you restore
50
Health,
50
Magicka, and
50
Stamina for each point of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for
20
seconds, increasing your Weapon Damage by
10
%
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Helping Hands
When you cast a non Stamina costing Earthen Heart ability, you restore
990
Stamina.
Helping Hands 2
Earthen Heart Skills
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Padomaic Sprint
Grants Major Expedition, increasing your Movement Speed by
30
% for
12
seconds after killing an enemy with Blade of Woe.
Padomaic Sprint 4
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 1
Spectral Assassin
15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.
Spectral Assassin 1
Dark Brotherhood Skills
PASSIVES
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
50
%.
Scales of Pitiless Justice 4
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
127 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
16315
Physical Damage to enemies in front of you, an additional
21015
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
3250 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
5020
Physical Damage, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
8 seconds
Duration
3947 Stamina
Cost
Brand the earth at your location with a rune of protection for
8
seconds. You and your allies in the area gain
Minor Protection
and
Minor Endurance
, reducing damage taken by
5
% and increasing Stamina Recovery by
15
%, and are healed for
515
every
0.5
seconds.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4411 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Savagery
, increasing your Weapon Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
5
% .
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
15 seconds
Duration
2554 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
15
seconds.
When triggered, the trap deals
4051
Bleed Damage, an additional
8100
Bleed Damage over
10
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
204 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
18054
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
5157
Flame Damage every
1
second for
11
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
3718 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Prophecy
, increasing your Spell Critical rating by
2629
. You also prevent the stun from stealth attacks for you and nearby allies.
Radiant Magelight
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
1947 Magicka
Cost
Bind an enemy with chaotic magic, dealing
18732
Magic Damage over
12
seconds, and healing you for
1357
every
2
seconds.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
15 seconds
Duration
2390 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
18
seconds.
When triggered, the rune blasts all enemies in the target area for
10316
Flame Damage and an additional
10689
Flame Damage over
14
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
5520 Health
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
After the exchange is complete, you gain
Major Resolve
for
25
seconds, increasing your Physical and Spell Resistance by
5948
.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you
Empower
, increasing the damage of your Light and Heavy Attacks by
40
% for
3
seconds.
Might of the Guild 2
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
130 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
5932 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for
3
seconds when the duration completes.
Time Freeze
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2334 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
7016
Physical Damage and applying
Major Breach
to the target, reducing their Physical and Spell Resistance by
5948
for
5
seconds.
If the power is not consumed in time, you restore
1629
Stamina.
Crushing Weapon
Race Against Time
Instant
Cast Time
Self
Target
2611 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
12
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
2
seconds.
Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
3669
.
Your Heavy Attacks heal for
3261
every
1
second, and restore
1155
Magicka to you for successfully healing.
You heal yourself for
50
% of the amount of healing done to the ally.
Symbiosis
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
1800
Health and restoring
1500
Magicka and Stamina every
1
second.
Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of
50
%.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
5184
Magic Damage or
3654
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.
Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
115
after
3
minutes. Heat is decreased by
64
after
3
seconds.
Swiftly Forgotten 4
Haggling
Stolen items sold at a fence are worth
10
% more. Does not apply to Laundering.
Haggling 4
Timely Escape
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Timely Escape 1
Veil of Shadows
Decreases detection range of Witnesses and Guards by
10
%. Witnesses and Guards are thus less likely to notice criminal actions, though this has no impact on the range from which Guards will accost you.
Veil of Shadows 1
Thieves Guild Skills
PASSIVES
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for
1
minute after you use Clemency unless you commit other crimes.
Clemency 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4374 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Minor Lifesteal
to enemies in the area, healing you and your allies for
600
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
65
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2984 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
% and dealing
5244
Physical Damage. After
10
seconds the webs explode, dealing
7271
Poison Damage to enemies within.
A ranged ally can activate the
Arachnophobia
synergy, dealing
10569
Poison Damage to them, fearing them for
4
seconds, and summoning a spider to attack for
10
seconds. The spider bites enemies for
3057
Physical Damage.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2295 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
3774
Physical Damage and taunting them to attack you for
15
seconds. The enemy takes
10
% more damage from your attacks while this effect persists if they are not a player.
A ranged ally targeting the enemy has a
50
% chance to activate the
Radiate
synergy, dealing
10359
Magic Damage to them over
3
seconds then an additional
9606
Magic Damage to them and other nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3672 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
4590
damage
6
seconds. This ability scales off your Max Health.
An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to
5
other allies a damage shield that absorbs up to
30
% of their Max Health for
6
seconds and
Major Vitality
, increasing their healing received by
16
%.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3316 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
1678
Health every
1
second to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
7645
Health to nearby allies and restoring
3960
Magicka or Stamina to the activator, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1168
Health,
735
Stamina, and
1129
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Imperial Skills
PASSIVES
Diplomat
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases your gold gained by
1
%
Diplomat 1
Tough
Increases your Max Health by
2000
.
Tough 3
Imperial Mettle
Increases your Max Stamina by
2000
.
Imperial Mettle 3
Red Diamond
Reduces the cost of all your abilities by
6
%.
Red Diamond 3
Two Handed
ULTIMATES
Berserker Rage
0.4 seconds
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
153 Ultimate
Cost
Strike at an enemy with a vicious blow, dealing
16315
Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2700 Stamina
Cost
Slam an enemy with an upward swing, dealing
8967
Physical Damage.
Grants you Empower for
3
seconds, increasing the damage of your Light and Heavy Attacks by
40
%.
Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
22 meters
Range
3780 Stamina
Cost
Launch across the earth and smash an enemy, dealing
4677
Physical Damage. Deals up to
50
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
6 meters
Radius
3510 Stamina
Cost
Focus your strength into a mighty swing, dealing
5244
Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs
2149
damage for
6
seconds. Each enemy hit increases the damage shield's strength by
50
%, up to
300
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
2160 Stamina
Cost
Spin around and strike an enemy down, dealing
3897
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3780 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
15
% for
20
seconds.
You heal for
2923
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
284
.
Axes increase your Critical Damage done by
12
%.
Maces increase your Armor Penetration by
3300
.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
One Hand and Shield
ULTIMATES
Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
137 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for
7
seconds.
Spell Wall
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1350 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
3897
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts
Minor Breach
and
Major Breach
on the enemy, reducing their Physical Resistance and Spell Resistance by
2974
and
5948
for
15
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2970 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
4677
Physical Damage and afflicting them with
Minor Maim
, reducing their damage done by
5
% for
12
seconds.
You gain
Minor Heroism
, granting you
1
Ultimate every
1.5
seconds for
12
seconds.
Heroic Slash
Absorb Missile
Instant
Cast Time
Self
Target
6 seconds
Duration
4320 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
4444
damage for
6
seconds.
While the shield persists, you are healed for
4681
Health the next time a harmful Direct Damage projectile hits you. This effect can occur once per cast.
This ability scales off your Max Health.
Absorb Missile
Invasion
Instant
Cast Time
Enemy
Target
22 meters
Range
3780 Stamina
Cost
Rush an enemy and ram them, dealing
4528
Physical Damage and stunning them for
4
seconds.
Stuns up to
50
% longer based on the distance traveled.
Invasion
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
2700 Stamina
Cost
Strike an enemy full-force with your shield, dealing
7798
Physical Damage.
While slotted, blocking any attack grants you a stack of
Resentment
, which increases the damage of your next
Power Slam
by
5
% for
5
seconds. This effect stacks up to 10 times.
Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
1500
more damage and cost
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
36
%
Battlefield Mobility 2
Dual Wield
ULTIMATES
Thrive in Chaos
0.5 seconds
Cast Time
Cone
Target
15 meters
Radius
8 seconds
Duration
153 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
31585
Bleed Damage over
8
seconds and healing you for
50
% of the damage done.
Each enemy hit increases your damage done by
6
% for the duration. This effect can stack up to
6
times.
Thrive in Chaos
SKILLS
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2322 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
1085
Bleed Damage and heals you for
33
% of the damage caused.
The final hit deals
300
% more damage.
Hits:
1085
,
1085
,
1085
,
1085
,
4340
(Total
8680
)
Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
2322 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1886
Bleed Damage with each weapon and causing them to bleed for an additional
7545
Bleed Damage over
10
seconds, and heals you for
1168
Health each tick.
Blood Craze
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
2786 Stamina
Cost
Launch yourself into a lethal spin, releasing a flurry of blades around you that deals
5244
Physical Damage to nearby enemies.
Steel Tornado
Deadly Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
3250 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
10
seconds, reducing damage from area attacks by
20
%.
Every
2
seconds the shrapnel will pulse, dealing
2462
Physical Damage to all enemies within
5
meters.
Deadly Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3250 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
4677
Physical Damage and marking them for
5
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
While an enemy is marked, reactivating this ability on them allows you to jump to them, dealing
4677
Physical Damage and grants you Major Brutality, increasing your Weapon Damage by
20
% for
40
seconds.
Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you an
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
6
%.
Each mace increases your Armor Penetration by
1650
.
Each sword increases your Weapon and Spell Damage by
142
.
Each dagger increases your Critical Chance rating by
812
.
Twin Blade and Blunt 2
Bow
ULTIMATES
Ballista
Instant
Cast Time
Enemy
Target
25 meters
Range
5 seconds
Duration
178 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing
70746
Physical Damage over
5
seconds.
Ballista
SKILLS
Focused Aim
0.8 seconds
Cast Time
Enemy
Target
40 meters
Range
2430 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
7813
Physical Damage.
Also inflicts
Minor Breach
on the enemy, reducing their Physical and Spell Resistance by
2974
for
10
seconds.
Focused Aim
Arrow Barrage
Instant
Cast Time
Ground
Target
7 meters
Radius
28 meters
Range
10 seconds
Duration
3510 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1443
Physical Damage to enemies in the target area every
1
second for
8
seconds, after a
2
second delay.
Arrow Barrage
Draining Shot
Instant
Cast Time
Enemy
Target
22 meters
Range
3780 Stamina
Cost
Blast an enemy with an enchanted arrow, dealing
4528
Physical Damage and reducing their movement speed by
60
% for
3
seconds.
If the enemy is hit, you heal for
5848
.
Draining Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
3510 Stamina
Cost
Fire a burst of arrows in one shot, dealing
5452
Poison Damage to enemies in front of you, and dealing an additional
4376
Poison Damage over
4
seconds.
Acid Spray
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2700 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3912
Poison Damage and an additional
7825
Poison Damage over
10
seconds.
Deals up to
100
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases your Critical Chance rating by
1314
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
8 meters
Radius
7 seconds
Duration
255 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing
7687
Magic Damage every
1
second for
7
seconds.
Eye of the Storm
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2280 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
3330
Flame Damage,
3212
Frost Damage, and
3212
Shock Damage.
Up to 2 nearby enemies will take
11062
Magic Damage if they were already afflicted with a status effect.
Force Pulse
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
14 seconds
Duration
3316 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
1351
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
2280 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
4539
Magic Damage and an additional
11095
Magic Damage over
10
seconds.
The initial hit always applies the element's status effect.
Destructive Reach
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
23
seconds, reducing their Physical and Spell Resistance by
5948
.
Also applies
Minor Magickasteal
to the enemy for
23
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3316 Magicka
Cost
Release a surge of elemental energy, dealing
7441
Magic Damage to nearby enemies and afflicting them with
Minor Mangle
, reducing their Max Health by
10
% for
10
seconds.
Flame Pulsar
hits Burning enemies with
Pulsar Afterburn
, which deals more damage based on their missing Health.
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Pulsar
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
12
% additional damage.
Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs
3585
damage.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
10
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
10
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
Restoration Staff
ULTIMATES
Light's Champion
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
127 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
9871
Health every
1
second for
5
seconds.
Any friendly target you heal gains Major Force for
8
seconds, increasing their Critical Damage by
20
%.
Light's Champion
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
2383 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
1314
Health and an additional
1314
Health every
1
second for
8
seconds.
You restore
30
Magicka every time you or an ally is healed.
Healing Springs
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2280 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for
20388
over
10
seconds.
Radiating Regeneration
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
2798 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
6515
Health.
Also grants
Minor Berserk
and
Minor Resolve
increasing you and your allies' damage done by
5
% and Physical Resistance and Spell Resistance by
2974
for
8
seconds.
Combat Prayer
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4094 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
3999
damage.
The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds.
While the shield persists, the target is healed for
33
% of the shield's remaining strength every second.
Healing Ward
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
30 seconds
Duration
0 Magicka
Cost
Focus your staff's power to apply
Minor Lifesteal
to an enemy for
30
seconds, healing you and your allies for
600
Health every
1
second when damaging them.
When you or an ally hits the target, they gain
Minor Expedition
, which increases their Movement Speed by
15
% for
4
seconds.
Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
4
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
16
%.
You also heal yourself or an ally within
15
meters of the target for
50
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
600
Magicka whenever you block an attack. This effect can occur once every
.25
seconds.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
4
.
Hand Brush 2
Trowel
Removes
3
layers of dirt or rock from a
1x1
area.
Costs
2 Intuition
to use.
Can safely trigger Fissures to create explosive chain reactions.
Trowel 2
Keen Eye: Dig Sites
Antiquity Dig Sites will be easier to see when you are
30
meters or closer.
Keen Eye: Dig Sites 2
Excavator's Reserves
Further increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 2
Heavy Shovel
Removes
1
layer of dirt and rocks from up to a
3x3
area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.
Has a chance to consume no Intuition on use.
Heavy Shovel 2
Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are
30
meters or closer.
Keen Eye: Treasure Chests 2
Excavation Skills
PASSIVES
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
the lowest six layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 2
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Ultimate difficulty.
Antiquarian Insight 5
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
New Effect: The ability's range increases by one facet, creating a snowflake-like pattern.
Consumes 1 Magicka Charge.
Coalescence 2
Future Focus
Grants you two additional Magicka Charges for use in Scrying.
Future Focus 2
Dilation
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent.
New Effect: Dilation now claims ALL contiguous facets of the same type.
Consumes 1 Magicka Charge.
Dilation 2
Farsight
Claim a line of facets, stretching out from your area of control.
New Effect: Range increased from 4 facets to 6.
Consumes 1 Magicka Charge.
Farsight 2
Preemptive Power
Start each Scrying attempt with an additional row of facets already claimed.
Preemptive Power 1
Scrying Skills
PASSIVES
Scrier's Patience
Grants you two additional turns of Scrying.
Scrier's Patience 2
Soul Magic
ULTIMATES
Shatter Soul
5 seconds
Channel Time
Enemy
Target
6 meters
Radius
28 meters
Range
5 seconds
Duration
178 Ultimate
Cost
Burn an enemy from the inside with soulfire, dealing
68885
Magic Damage over
5
seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing
10248
Magic Damage to all enemies near them.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for
3
seconds and may not enter stealth or invisibility.
Shatter Soul
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2280 Magicka
Cost
Lay claim to an enemy's soul, dealing
16056
Magic Damage or
11316
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
If an affected enemy dies, you fill an empty Soul Gem and heal for
5849
. You also restore
5654
Magicka and
3686
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
PASSIVES
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
When your Health drops below
20
% your soul explodes, dealing
3613
Magic Damage to enemies within
8
meters of you.
This effect can occur once every
2
minutes and scales off your Max Health.
Soul Shatter 2
Soul Lock
Killing an enemy has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
Vampire
ULTIMATES
Perfect Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
252 Ultimate
Cost
CRIMINAL ACT
Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for
15
% of all damage you deal, and you can see enemies through walls.
You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
Dissolve into a bloody mist, reducing your damage taken from players by
75
% for as long as you maintain the channel.
While in this form you deal
1706
Magic Damage every
1
second to enemies around you and heal for the damage caused.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Recovery stats are disabled.
Blood Mist
PASSIVES
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Unnatural Movement
While you are at Vampire Stage 4
Reduces the cost of Sprint by
50
%.
If you continuously Sprint for
3
seconds you automatically become invisible.
Unnatural Movement 2
Vampire Skills
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by
300
for
6
seconds.
Strike from the Shadows 2
Undeath
While you are at Vampire Stage 3 or higher
Reduces your damage taken by up to
30
% based on your missing Health.
Undeath 2
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
331 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
Extended Might
40 Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.Current bonus: 60% increased chance
20 Piercing
Grants 350 Offensive Penetration per stage.Current bonus: 700 Offensive Penetration
30 War Mage
Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage.
Mastered Curation
20 Blessed
Increases your Healing Done by 1% per stage.Current bonus: 2% Healing Done
Staving Death
20 Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage. Current bonus: 2% damage reduction
20 Hardy
Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage. Current bonus: 2% damage reduction
20 Preparation
Reduces your damage taken from non-player attacks by 5% per stage.Current bonus: 10% damage reduction
20 Quick Recovery
Increases your Healing Taken by 1% per stage.Current bonus: 2% Healing Taken
Warfare
50 Deadly Aim
Increase your damage done with single target attacks by 2% per stage.Current bonus: 10% damage done
20 Eldritch Insight
Grants 260 Max Magicka per stage.Current bonus: 520 Max Magicka
50 Master-at-Arms
Increases your damage done with direct damage attacks by 2% per stage.Current bonus: 10% damage done
20 Precision
Grants 160 Critical Chance per stage.Current bonus: 320 Critical Chance
50 Thaumaturge
Increases your damage done with damage over time effects by 2% per stage.Current bonus: 10% damage done
20 Tireless Discipline
Grants 260 Max Stamina per stage.Current bonus: 520 Max Stamina
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Ardent Flame
Draconic Power
Draconic Power Skills
Earthen Heart
Earthen Heart Skills
WEAPON
Two Handed
One Hand and Shield
Dual Wield
Bow
Destruction Staff
Restoration Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Excavation
Excavation Skills
Scrying
Scrying Skills
Soul Magic
Vampire
Vampire Skills
Werewolf
GUILD
Dark Brotherhood
Dark Brotherhood Skills
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Thieves Guild Skills
Undaunted
ALLIANCE WAR
Assault
Support
Volendrung
RACIAL
Imperial Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
400 CP
Fitness
0
0
Wind Chaser
0
Survivor's Spite
0
Walking Fortress
0
Warfare
400
210
Mastered Curation
20
Extended Might
90
Staving Death
80
Craft
0
0
Craft
0
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
400
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
6
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
6
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
6
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
0
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
0
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
400
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
400
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
60
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
400
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
0
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
0
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
0
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
28280
Health
28682
Stamina
18444
Magicka Recovery
1301
Health Recovery
191
Stamina Recovery
534
Spell Damage
4446
7227
Spell Critical
14.4%
2%
Weapon Damage
3362
5182
Weapon Critical
14.4%
2%
Spell Resistance
24179
Physical Resistance
22001
Critical Resistance
2209
Spell Penetration
9628
Physical Penetration
9628
Magicka
28280
Health
28682
Stamina
18444
Magicka Recovery
1301
Health Recovery
191
Stamina Recovery
534
Spell Damage
4446
7227
Spell Critical
14.4%
2%
Weapon Damage
3362
5182
Weapon Critical
14.4%
2%
Spell Resistance
24179
Physical Resistance
22001
Critical Resistance
2209
Spell Penetration
9628
Physical Penetration
9628
Magicka
28740
Health
29216
Stamina
18904
Magicka Recovery
1301
Health Recovery
205
Stamina Recovery
534
Spell Damage
3628
6273
Spell Critical
26.4%
2%
Weapon Damage
2684
4420
Weapon Critical
26.4%
2%
Spell Resistance
31672
Physical Resistance
29494
Critical Resistance
2209
Spell Penetration
7978
Physical Penetration
7978
Magicka
28280
Health
28682
Stamina
18444
Magicka Recovery
1301
Health Recovery
191
Stamina Recovery
534
Spell Damage
4446
7227
Spell Critical
14.4%
2%
Weapon Damage
3362
5182
Weapon Critical
14.4%
2%
Spell Resistance
24179
Physical Resistance
22001
Critical Resistance
2209
Spell Penetration
9628
Physical Penetration
9628
Stats are only correct for bar #1.
Magicka
28280
Health
28682
Stamina
18444
Magicka Recovery
1301
Health Recovery
191
Stamina Recovery
534
Spell Damage
4446
7227
Spell Critical
14.4%
2%
Weapon Damage
3362
5182
Weapon Critical
14.4%
2%
Spell Resistance
24179
Physical Resistance
22001
Critical Resistance
2209
Spell Penetration
9628
Physical Penetration
9628
Stats are only correct for bar #1.
Battle Spirit
Boon: The Atronach
Clockwork Citrus Filet
Major Gallop
Major Resolve
Major Sorcery
Vampire Stage 3
Weapon Damage Enchantment
Bar 1
Flame Lash
Instant
Cast Time
Enemy
Target
5 meters
Range
1891 Magicka
Cost
Lash an enemy with flame, dealing
11103
Flame Damage.
If you strike an enemy that is immobilized or stunned, you set them Off Balance.
Targeting an Off Balance or immobilized enemy changes this ability into
Power Lash
, allowing you to lash an enemy at half cost to deal
13189
Flame Damage and healing you for
9380
Health.
This ability scales with your highest offensive stats.
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
10 seconds
Duration
3057 Magicka
Cost
Exhale a flaming blast to enemies in front of you, dealing
7736
Flame Damage and an additional
14378
Flame Damage over
14
seconds.
Affected enemies take more damage from all Flame Damage attacks based on your offensive stats, with a maximum of
Dissolve into a bloody mist, reducing your damage taken from players by
75
% for as long as you maintain the channel.
While in this form you deal
1706
Magic Damage every
1
second to enemies around you and heal for the damage caused.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Recovery stats are disabled.
Coagulating Blood
Instant
Cast Time
Self
Target
20 seconds
Duration
3316 Magicka
Cost
Draw on your draconic blood to heal for
10504
, increasing by up to |cffffff33%|r additional healing based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by
30
% for
20
seconds.
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2280 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
20
seconds.
You release a spray of spikes around you, causing enemies hit to take
13260
Magic Damage over
10
seconds.
While active, the armor returns
1874
Magic Damage to any enemy that uses a direct damage attack against you in melee range.
Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
137 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for