Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain
1320
Critical Resistance for
10
seconds, reducing incoming critical damage by
20
%.
Sturdy Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2536 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
14875
Health over
4
seconds.
Resolving Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
5232 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
15
% respectively, for
8
seconds.
Charging Maneuver
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2536 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
978
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for
4
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3264 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
1285
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
100
%, including the original target. This ability scales off your highest offensive stats.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain
Major Gallop
at all times, increasing your Mount Speed by
30
%.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
235 Ultimate
Cost
Turn into a living cyclone, dealing
7875
Physical Damage every
0.5
seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.
Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
9055
Physical Damage, knocking enemies back
4
meters, and stunning them for
4
seconds.
Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
12075
Physical Damage to a single target.
Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
6300
Physical Damage.
Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
20
seconds, increasing your Weapon Damage by
20
%, your Stamina Recovery by
30
%, and your Movement speed by
30
%.
Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
10000
Physical Damage every
0.8
seconds for
3
seconds.
Sundering Swing
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4268 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
4908
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
229
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
726
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
219
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
939
Concentration 2
Medium Armor
SKILLS
Shuffle
Instant
Cast Time
Self
Target
20 seconds
Duration
2501 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain
Major Evasion
, decreasing damage from area attacks by
20
% for
20
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
1
second.
Shuffle
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
35
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
25
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
10
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
15
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
20
%.
Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
23 seconds
Duration
2731 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
23
seconds.
Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by
5
% for the duration.
Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.
Immovable
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
3
%
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
343
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
4
% for each piece of Heavy Armor worn.
Current bonus:
4
%
Revitalize 2
Rapid Mending
Increases your healing received by
1
% for each piece of Heavy Armor worn.
Current bonus:
1
%
Rapid Mending 2
Medium Armor Skills
PASSIVES
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
10
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
20
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Wind Walker 2
Animal Companions
ULTIMATES
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
2413
Physical Damage, and sometimes swipes all enemies in front of it, dealing
9656
Physical Damage and stunning them for
2
seconds.
Once summoned you can activate |cffffffGuardian's Savagery|r for
75
Ultimate, causing the grizzly to maul an enemy for
10918
Physical Damage. Deals
100
% more damage to enemies below
25
% Health.
Wild Guardian
SKILLS
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
2511 Magicka
Cost
Command a cliff racer to dive bomb an enemy, dealing
5071
Magic Damage.
If you are more than
7
meters away from the target, you set them Off Balance for
7
seconds.
Deals up to |cFFFFFF15%|r more damage based on how far away the enemy is.
Screaming Cliff Racer
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
3 seconds
Duration
1756 Stamina
Cost
Stir a group of shalk that attack after
3
seconds, dealing
10027
Poison Damage to enemies in front of you.
After the shalk complete their attack, they burrow again for
3
seconds and then resurface again, dealing
10027
Poison Damage to enemies in front of you.
Subterranean Assault
Growing Swarm
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
10 seconds
Duration
2146 Stamina
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for
11124
Bleed Damage over
10
seconds.
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Enemies near the carrier take
1235
Bleed Damage every
2
seconds for the duration.
Growing Swarm
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Stamina
Cost
Call a bull netch to your side, which restores
4416
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you.
Bull Netch
Bird of Prey
Instant
Cast Time
Self
Target
6 seconds
Duration
2511 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition
6
seconds, increasing your Movement Speed by
30
%.
While slotted gain Minor Berserk, increasing your damage done by
5
%.
Bird of Prey
PASSIVES
Flourish
Increases your Magicka and Stamina recovery by
12
% if an Animal Companion ability is slotted.
Flourish 2
Advanced Species
Increases your damage done by
2
% for each Animal Companion ability slotted.
Current Bonus:
4
%.
Advanced Species 2
Animal Companions Skills
PASSIVES
Bond With Nature
Anytime one of your Animal Companion skills end, you are healed for
1260
Health.
Bond With Nature 2
Savage Beast
When you cast an Animal Companions ability while you are in combat, you generate
4
Ultimate. This effect can occur once every
8
seconds.
Savage Beast 2
Green Balance
ULTIMATES
Healing Thicket
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
84 Ultimate
Cost
Swell a healing forest at the target location, instantly healing the most injured friendly target for
8570
Health. The forest continues to heal you and your allies in the area for
2856
every
1
second for
6
seconds.
The healing over time will continue to heal you or your allies for
4
seconds after leaving the forest.
Healing Thicket
SKILLS
Soothing Spores
Instant
Cast Time
Cone
Target
20 meters
Radius
3315 Stamina
Cost
Seed a large area of mushrooms in front of you, healing you and your allies for
7141
Health.
Heals for
15
% more on allies that are within
8
meters of you.
Soothing Spores
Corrupting Pollen
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
2259 Magicka
Cost
Summon a field of flowers which blooms after
6
seconds, healing you and allies in the area for
7416
Health.
Enemies who enter the field are afflicted with Major Defile, reducing their healing received by
16
%.
An ally within the field can activate the
Harvest
synergy, healing for
10038
Health over
5
seconds.
Corrupting Pollen
Living Trellis
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
10 seconds
Duration
2511 Magicka
Cost
Grow vines to embrace you or the lowest health ally in front of you for
10
seconds. The vines heal the target for
1482
Health each time they take damage. This effect can occur once every
1
second.
When the vines expire, they heal the target for an additional
3588
Health.
Living Trellis
Lotus Blossom
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
2511 Magicka
Cost
Embrace the lotus blessing, causing your Light Attacks to restore
1320
Health and your fully-charged Heavy Attacks to restore
3960
Health to you or a nearby ally for
20
seconds.
You gain Major Prophecy, increasing your Spell Critical rating by
2629
for
20
seconds
Lotus Blossom
Nature's Embrace
Instant
Cast Time
28 meters
Range
10 seconds
Duration
3766 Magicka
Cost
Launch a vine to swing yourself to an ally, healing you and them for
17842
Health over
10
seconds. Gain
3
Ultimate when each of these effects complete if you are in combat.
This ability scales with your highest offensive stats.
Nature's Embrace
PASSIVES
Accelerated Growth
When you heal yourself or an ally under
40
% Health with a Green Balance ability you gain Major Mending, increasing your healing done by
16
% for
4
seconds.
Accelerated Growth 2
Nature's Gift
When you heal an ally with a Green Balance ability, you gain
250
Magicka or
250
Stamina, whichever resource pool is lower. This effect can occur once every
1
second.
Nature's Gift 2
Emerald Moss
Increases your healing done with Green Balance abilities by
2
% for each Green Balance ability slotted.
Current Bonus:
0
%.
Emerald Moss 2
Maturation
When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by
10
% for
20
seconds.
Maturation 2
Winter's Embrace
ULTIMATES
Permafrost
Instant
Cast Time
Area
Target
10 meters
Radius
12 seconds
Duration
188 Ultimate
Cost
Twist a violent storm around you, dealing
1968
Frost Damage every
1
second for
12
seconds to enemies around you and reducing their Movement Speed by
70
% and applying the Chilled status effect.
You and nearby allies gain Major Protection, reducing your damage taken by
10
%.
Permafrost
SKILLS
Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
24 seconds
Duration
3766 Magicka
Cost
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by
5948
for
24
seconds.
You gain Minor Protection, reducing your damage taken by
5
% for
24
seconds.
Ice Fortress
Winter's Revenge
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
12 seconds
Duration
3013 Magicka
Cost
Conjure icy shards at the target location to skewer enemies in the area, dealing
1407
Frost Damage every
1
second for
12
seconds.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by
30
% for
3
seconds.
This ability has a higher chance to apply the Chilled status effect.
Winter's Revenge
Arctic Blast
Instant
Cast Time
Area
Target
6 meters
Radius
3766 Magicka
Cost
Envelop yourself in winter winds, instantly healing for
6582
Health and an additional
822
Health every
1
second over
5
seconds.
While the effect persists the winds pulse outwards, dealing
1021
Frost Damage every
1
second to nearby enemies. Enemies hit by this effect
3
times are stunned for
4
seconds.
This healing from this ability scales off your Max Health.
Arctic Blast
Shimmering Shield
Instant
Cast Time
Self
Target
6 seconds
Duration
3515 Magicka
Cost
Spin a shield of ice around you, absorbing up to
51000
damage from
3
projectiles.
Each time you absorb a projectile you restore
831
Magicka and gain Major Heroism for
6
seconds, granting you
3
Ultimate every
1.5
seconds.
Shimmering Shield
Frozen Retreat
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
15 seconds
Duration
2762 Magicka
Cost
Summon an ancient portal, which arms after
1.5
seconds.
When triggered the enemy is teleported to you, immobilized for
3
seconds, and dealt
4227
Frost Damage.
An ally in the portal can activate the
Icy Escape
synergy, teleporting them to you and granting them
Major Expedition
, increasing their Movement Speed by
30
% for
8
seconds.
You can have up to
3
Frozen Retreats active at a time.
Frozen Retreat
PASSIVES
Glacial Presence
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by
200
%.
Enemies and allies who have recently been Chilled take
10
% more Critical Damage and Healing from you.
Glacial Presence 2
Frozen Armor
Increases your Physical and Spell Resistance by
500
for each Winter's Embrace ability slotted.
Current Bonus:
500
.
Frozen Armor 2
Icy Aura
Reduce the effectiveness of snares applied to you by
15
%.
Icy Aura 2
Piercing Cold
Increases your Magic and Frost Damage by
10
%.
Piercing Cold 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
117 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
12212
Physical Damage to enemies in front of you, an additional
14649
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
2759 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
4883
Physical Damage, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
8 seconds
Duration
3350 Stamina
Cost
Brand the earth at your location with a rune of protection for
8
seconds. You and your allies in the area gain
Minor Protection
and
Minor Endurance
, reducing damage taken by
5
% and increasing Stamina Recovery by
15
%, and are healed for
629
every
0.5
seconds.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
3744 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Savagery
, increasing your Weapon Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
5
% .
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
15 seconds
Duration
2168 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
15
seconds.
When triggered, the trap deals
3939
Bleed Damage, an additional
7875
Bleed Damage over
10
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
3
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
188 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
12584
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
3594
Flame Damage every
1
second for
11
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
3839 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Prophecy
, increasing your Spell Critical rating by
2629
. You also prevent the stun from stealth attacks for you and nearby allies.
Radiant Magelight
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2133 Magicka
Cost
Bind an enemy with chaotic magic, dealing
9541
Magic Damage over
12
seconds, and healing you for
823
every
2
seconds.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
15 seconds
Duration
2559 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
18
seconds.
When triggered, the rune blasts all enemies in the target area for
4977
Flame Damage and an additional
4795
Flame Damage over
14
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
4800 Health
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
After the exchange is complete, you gain
Major Resolve
for
25
seconds, increasing your Physical and Spell Resistance by
5948
.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you
Empower
, increasing the damage of your Light and Heavy Attacks by
40
% for
3
seconds.
Might of the Guild 2
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
3807 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Minor Lifesteal
to enemies in the area, healing you and your allies for
600
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
65
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2536 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
% and dealing
5392
Physical Damage. After
10
seconds the webs explode, dealing
7189
Poison Damage to enemies within.
A ranged ally can activate the
Arachnophobia
synergy, dealing
6960
Poison Damage to them, fearing them for
4
seconds, and summoning a spider to attack for
10
seconds. The spider bites enemies for
2087
Physical Damage.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
1950 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
3594
Physical Damage and taunting them to attack you for
15
seconds. The enemy takes
10
% more damage from your attacks while this effect persists if they are not a player.
A ranged ally targeting the enemy has a
50
% chance to activate the
Radiate
synergy, dealing
7626
Magic Damage to them over
3
seconds then an additional
7630
Magic Damage to them and other nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3121 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
10199
damage
6
seconds. This ability scales off your Max Health.
An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to
5
other allies a damage shield that absorbs up to
30
% of their Max Health for
6
seconds and
Major Vitality
, increasing their healing received by
16
%.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3515 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
1016
Health every
1
second to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
6693
Health to nearby allies and restoring
3960
Magicka or Stamina to the activator, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1273
Health,
1206
Stamina, and
631
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Imperial Skills
PASSIVES
Diplomat
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases your gold gained by
1
%
Diplomat 1
Tough
Increases your Max Health by
2000
.
Tough 3
Imperial Mettle
Increases your Max Stamina by
2000
.
Imperial Mettle 3
Red Diamond
Reduces the cost of all your abilities by
6
%.
Red Diamond 3
Two Handed
ULTIMATES
Berserker Rage
0.4 seconds
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
141 Ultimate
Cost
Strike at an enemy with a vicious blow, dealing
11141
Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
1971 Stamina
Cost
Slam an enemy with an upward swing, dealing
8541
Physical Damage and setting them Off Balance for
7
seconds.
Hitting an enemy that is already Off Balance stuns them for
2
seconds.
Targets that are immune to Off Balance are snared by
40
% for
2
seconds.
Dizzying Swing
Critical Rush
Instant
Cast Time
Enemy
Target
22 meters
Range
2759 Stamina
Cost
Launch across the earth and smash an enemy, dealing
4455
Physical Damage. Deals up to
50
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
6 meters
Radius
2562 Stamina
Cost
Focus your strength into a mighty swing, dealing
5392
Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs
5356
damage for
6
seconds. Each enemy hit increases the damage shield's strength by
50
%, up to
300
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1576 Stamina
Cost
Spin around and strike an enemy down, dealing
3712
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
2759 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
15
% for
20
seconds.
You heal for
3570
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
284
.
Axes increase your Critical Damage done by
12
%.
Maces increase your Armor Penetration by
3300
.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
One Hand and Shield
ULTIMATES
Shield Discipline
Instant
Cast Time
Self
Target
8 seconds
Duration
126 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
8
seconds.
Your One Hand and Shield abilities cost nothing while this effect persists.
Shield Discipline
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1147 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
3712
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts
Minor Breach
and
Major Breach
on the enemy, reducing their Physical Resistance and Spell Resistance by
2974
and
5948
for
15
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2524 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
4455
Physical Damage and afflicting them with
Minor Maim
, reducing their damage done by
5
% for
12
seconds.
You gain
Minor Heroism
, granting you
1
Ultimate every
1.5
seconds for
12
seconds.
Heroic Slash
Absorb Missile
Instant
Cast Time
Self
Target
6 seconds
Duration
3672 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
9874
damage for
6
seconds.
While the shield persists, you are healed for
5099
Health the next time a harmful Direct Damage projectile hits you. This effect can occur once per cast.
This ability scales off your Max Health.
Absorb Missile
Invasion
Instant
Cast Time
Enemy
Target
22 meters
Range
3213 Stamina
Cost
Rush an enemy and ram them, dealing
4313
Physical Damage and stunning them for
4
seconds.
Stuns up to
50
% longer based on the distance traveled.
Invasion
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
2295 Stamina
Cost
Strike an enemy full-force with your shield, dealing
7426
Physical Damage.
While slotted, blocking any attack grants you a stack of
Resentment
, which increases the damage of your next
Power Slam
by
5
% for
5
seconds. This effect stacks up to 10 times.
Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
1500
more damage and cost
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
36
%
Battlefield Mobility 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2511 Magicka
Cost
Lay claim to an enemy's soul, dealing
8172
Magic Damage or
10782
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
305 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Animal Companions
Animal Companions Skills
Green Balance
Winter's Embrace
WEAPON
Two Handed
One Hand and Shield
ARMOR
Light Armor
Medium Armor
Heavy Armor
Medium Armor Skills
WORLD
Soul Magic
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Volendrung
RACIAL
Imperial Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
0 CP
Fitness
0
0
Wind Chaser
0
Survivor's Spite
0
Walking Fortress
0
Warfare
0
0
Mastered Curation
0
Extended Might
0
Staving Death
0
Craft
0
0
Craft
0
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
0
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
0
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
0
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
0
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
0
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
0
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
0
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
0
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
0
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
0
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
15839
Health
31863
Stamina
30242
Magicka Recovery
745
Health Recovery
743
Stamina Recovery
1704
Spell Damage
2905
4210
Spell Critical
10.9%
60%
Weapon Damage
3495
6083
Weapon Critical
10.9%
60%
Spell Resistance
14685
Physical Resistance
13959
Critical Resistance
1574
Spell Penetration
9002
Physical Penetration
9002
Magicka
15839
Health
31863
Stamina
30242
Magicka Recovery
745
Health Recovery
743
Stamina Recovery
1704
Spell Damage
2905
4210
Spell Critical
10.9%
60%
Weapon Damage
3495
6083
Weapon Critical
10.9%
60%
Spell Resistance
14685
Physical Resistance
13959
Critical Resistance
1574
Spell Penetration
9002
Physical Penetration
9002
Magicka
15839
Health
31863
Stamina
30242
Magicka Recovery
745
Health Recovery
743
Stamina Recovery
1704
Spell Damage
2833
3485
Spell Critical
10.9%
60%
Weapon Damage
3433
5069
Weapon Critical
10.9%
60%
Spell Resistance
18043
Physical Resistance
17317
Critical Resistance
1574
Spell Penetration
939
Physical Penetration
939
Magicka
15839
Health
31863
Stamina
30242
Magicka Recovery
745
Health Recovery
743
Stamina Recovery
1704
Spell Damage
2905
4210
Spell Critical
10.9%
60%
Weapon Damage
3495
6083
Weapon Critical
10.9%
60%
Spell Resistance
14685
Physical Resistance
13959
Critical Resistance
1574
Spell Penetration
9002
Physical Penetration
9002
Stats are only correct for bar #1.
Magicka
15839
Health
31863
Stamina
30242
Magicka Recovery
745
Health Recovery
743
Stamina Recovery
1704
Spell Damage
2905
4210
Spell Critical
10.9%
60%
Weapon Damage
3495
6083
Weapon Critical
10.9%
60%
Spell Resistance
14685
Physical Resistance
13959
Critical Resistance
1574
Spell Penetration
9002
Physical Penetration
9002
Stats are only correct for bar #1.
Artaeum Takeaway Broth
Boon: The Serpent
Bar 1
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
1971 Stamina
Cost
Slam an enemy with an upward swing, dealing
8541
Physical Damage and setting them Off Balance for
7
seconds.
Hitting an enemy that is already Off Balance stuns them for
2
seconds.
Targets that are immune to Off Balance are snared by
40
% for
2
seconds.
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
3 seconds
Duration
1756 Stamina
Cost
Stir a group of shalk that attack after
3
seconds, dealing
10027
Poison Damage to enemies in front of you.
After the shalk complete their attack, they burrow again for
3
seconds and then resurface again, dealing
10027
Poison Damage to enemies in front of you.
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1576 Stamina
Cost
Spin around and strike an enemy down, dealing
3712
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Bird of Prey
Instant
Cast Time
Self
Target
6 seconds
Duration
2511 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition
6
seconds, increasing your Movement Speed by
30
%.
While slotted gain Minor Berserk, increasing your damage done by
5
%.
Arctic Blast
Instant
Cast Time
Area
Target
6 meters
Radius
3766 Magicka
Cost
Envelop yourself in winter winds, instantly healing for
6582
Health and an additional
822
Health every
1
second over
5
seconds.
While the effect persists the winds pulse outwards, dealing
1021
Frost Damage every
1
second to nearby enemies. Enemies hit by this effect
3
times are stunned for
4
seconds.
This healing from this ability scales off your Max Health.
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
117 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
12212
Physical Damage to enemies in front of you, an additional
14649
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Bar 2
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1147 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
3712
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts
Minor Breach
and
Major Breach
on the enemy, reducing their Physical Resistance and Spell Resistance by
2974
and
5948
for
15
seconds.
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2536 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
14875
Health over
4
seconds.
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Stamina
Cost
Call a bull netch to your side, which restores
4416
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you.
Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
24 seconds
Duration
3766 Magicka
Cost
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by
5948
for
24
seconds.
You gain Minor Protection, reducing your damage taken by
5
% for
24
seconds.
Shuffle
Instant
Cast Time
Self
Target
20 seconds
Duration
2501 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain
Major Evasion
, decreasing damage from area attacks by
20
% for
20
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
1
second.
Healing Thicket
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
84 Ultimate
Cost
Swell a healing forest at the target location, instantly healing the most injured friendly target for
8570
Health. The forest continues to heal you and your allies in the area for
2856
every
1
second for
6
seconds.
The healing over time will continue to heal you or your allies for