Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain
1320
Critical Resistance for
10
seconds, reducing incoming critical damage by
20
%.
Sturdy Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2685 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
30860
Health over
4
seconds.
Resolving Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
5540 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
15
% respectively, for
8
seconds.
Charging Maneuver
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2685 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
1480
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for
4
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3439 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
2229
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
100
%, including the original target.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain
Major Gallop
at all times, increasing your Mount Speed by
30
%.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
250 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
27165
damage.
Each time a ward dissolves, you restore
4
Ultimate and
1000
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7673 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
50
%. Does not affect Leap, Move Position, and Pull abilities.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
7673 Magicka
Cost
Cleanse yourself and your group, removing
3
negative effects immediately.
For every negative effect removed, the target is healed for
5
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
2818 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
5027 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
5
seconds. Exposed enemies are stunned for
4
seconds, and cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Protection
, reducing your damage taken by
10
%.
Blinding Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
0 Ultimate
Cost
Turn into a living cyclone, dealing
8347
Physical Damage every
0.5
seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.
Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
9598
Physical Damage, knocking enemies back
4
meters, and stunning them for
4
seconds.
Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
12799
Physical Damage to a single target.
Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
6678
Physical Damage.
Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
20
seconds, increasing your Weapon Damage by
20
%, your Stamina Recovery by
30
%, and your Movement speed by
30
%.
Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
10600
Physical Damage every
0.8
seconds for
3
seconds.
Sundering Swing
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4498 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
3058
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
114
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
726
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
219
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
939
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
16 seconds
Duration
2891 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain
Major Evasion
, reducing damage from area attacks by
20
% for
26
seconds.
While this effect is active, when you take damage from a direct area of effect attack you gain
Major Expedition
for
5
seconds, increasing your Movement Speed by
30
%.
Each piece of Medium Armor worn increases the duration of this ability.
Elude
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
10
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
20
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
35
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
25
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
10
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
15
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
20
%.
Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
23 seconds
Duration
2891 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
23
seconds.
Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by
70
% for the duration.
Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.
Immovable
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
343
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
4
% for each piece of Heavy Armor worn.
Current bonus:
4
%
Revitalize 2
Rapid Mending
Increases your healing received by
1
% for each piece of Heavy Armor worn.
Current bonus:
1
%
Rapid Mending 2
Ardent Flame
ULTIMATES
Standard of Might
Instant
Cast Time
Area
Target
8 meters
Radius
16 seconds
Duration
250 Ultimate
Cost
Call down a battle standard, dealing
5622
Flame Damage every
1
second for
20
seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by
16
%.
Standing in the area increases your damage done and reduces damage taken by
15
%.
An ally near the standard can activate the
Shackle
synergy, dealing
13496
Flame Damage to enemies in the area and immobilizing them for
5
seconds.
Standard of Might
SKILLS
Molten Whip
Instant
Cast Time
Enemy
Target
5 meters
Range
2249 Magicka
Cost
Lash an enemy with flame, dealing
22816
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability, you gain a stack of
Seething Fury
, increasing the damage of your next
Molten Whip
by
33
% and your Weapon and Spell Damage by
75
for
10
seconds. This effect stacks up to 3 times.
Molten Whip
Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
2910 Magicka
Cost
Slash an enemy with flame, dealing
6029
Flame Damage and an additional
20979
Flame Damage over
14
seconds.
You heal for
61
% of the damage done with this ability.
Enemies hit by the initial hit are afflicted with the Burning status effect.
Burning Embers
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
10 seconds
Duration
3439 Magicka
Cost
Exhale a flaming blast to enemies in front of you, dealing
9045
Flame Damage and an additional
15736
Flame Damage over
14
seconds.
Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of
6
% bonus damage taken.
Current value
8
%.
Engulfing Flames
Empowering Chains
Instant
Cast Time
Enemy
Target
22 meters
Range
3704 Magicka
Cost
Launch a fiery chain to grasp and pull you to an enemy, dealing
7474
Flame Damage and granting you Empower for
3
seconds, increasing the damage of your Light and Heavy Attack by
40
%.
Hitting the target grants you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
This attack cannot be dodged or reflected.
Empowering Chains
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
2116 Magicka
Cost
Activate an aura of flames which launches a fireball at
3
enemies every
5
seconds, dealing
9342
Flame Damage.
While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Flames of Oblivion
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
50
%.
When you apply Burning to an enemy, you restore
1000
Magicka. When you apply Poisoned to an enemy, you restore
1000
Stamina. These effects can occur once every
3
seconds, individually of each other.
Combustion 2
Warmth
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for
3
seconds.
Warmth 2
Searing Heat
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
33
% and the duration by
4
seconds.
Searing Heat 2
World in Ruin
Increases the damage of your Flame and Poison attacks by
5
%.
World in Ruin 2
Draconic Power
ULTIMATES
Ferocious Leap
Instant
Cast Time
Enemy
Target
8 meters
Radius
22 meters
Range
125 Ultimate
Cost
Launch yourself at an enemy, dealing
21948
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After leaping you gain a damage shield that absorbs
15859
damage for
6
seconds. This portion of the ability scales with your Max Health.
Ferocious Leap
SKILLS
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2646 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
20
seconds.
You release a spray of spikes around you, causing enemies hit to take
8190
Magic Damage over
10
seconds.
While active, the armor returns
495
Magic Damage to any enemy that uses a direct damage attack against you in melee range.
This ability scales off your Physical and Spell Resistance.
Volatile Armor
Choking Talons
Instant
Cast Time
Area
Target
6 meters
Radius
3439 Magicka
Cost
Call forth talons from the ground, dealing
9045
Flame Damage to enemies near you and immobilizing them for
4
seconds.
Enemies hit are afflicted with Minor Maim, reducing their damage done by
5
% for
10
seconds.
An ally near the talons can activate the
Ignite
synergy, dealing
14594
Flame Damage to all enemies held within them.
Choking Talons
Coagulating Blood
Instant
Cast Time
Self
Target
20 seconds
Duration
4233 Magicka
Cost
Draw on your draconic blood to heal for
17116
, increasing by up to |cffffff50%|r additional healing based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by
30
% for
20
seconds.
Coagulating Blood
Dragon Fire Scale
Instant
Cast Time
Self
Target
6 seconds
Duration
3704 Magicka
Cost
Flex your scales, reducing damage taken from projectiles by
50
% for
6
seconds.
When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals
9342
Flame Damage. This effect can occur once every half second.
Dragon Fire Scale
Draw Essence
Instant
Cast Time
Area
Target
8 meters
Radius
3969 Magicka
Cost
Channel draconic energy to suck in the air around you, dealing
4318
Magic Damage to nearby enemies and healing you for
183
% of the damage caused.
After
2.5
seconds, you exhale fire, dealing
9045
Flame Damage to nearby enemies and restoring
10
% of the ability's cost for each enemy hit as Magicka.
Draw Essence
PASSIVES
Iron Skin
Increases the amount of damage you block by
10
%.
Iron Skin 2
Burning Heart
While a Draconic Power ability is active, your healing received is increased by
12
%.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
5
% for each Draconic Power ability slotted.
Current bonus:
0
%.
Increases range of your melee attacks by
2
meters. This effect only applies to instant cast attacks with a
5
meter range.
Elder Dragon 2
Scaled Armor
Increases your Physical and Spell Resistance by
1650
.
Scaled Armor 2
Earthen Heart
ULTIMATES
Corrosive Armor
Instant
Cast Time
Self
Target
10 seconds
Duration
200 Ultimate
Cost
Oxidize the green Dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
1709
Poison Damage to nearby enemies each second for
12
seconds.
While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
Corrosive Armor
SKILLS
Obsidian Shard
Instant
Cast Time
Enemy
Target
28 meters
Radius
28 meters
Range
3969 Magicka
Cost
Slam an enemy with molten rock, dealing
2333
Flame Damage and causing the rock to explode, splashing magma around.
You then pull back on the magma to heal yourself or up to
2
allies near the enemy for
18486
Health.
Obsidian Shard
Molten Armaments
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4233 Magicka
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
36
seconds.
Your own damage with Heavy Attacks is increased by
50
% while active.
Molten Armaments
Fragmented Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6.667 seconds
Duration
3969 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
1310
damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by
16
% for
8
seconds.
Fragmented Shield
Shattering Rocks
Instant
Cast Time
Enemy
Target
7 meters
Range
2.5 seconds
Duration
3969 Magicka
Cost
Encase an enemy in stone, stunning them for
3
seconds.
When the stun ends, they take
5947
Magic Damage and you are healed for
13255
Health.
This stun cannot be blocked or dodged.
Shattering Rocks
Cinder Storm
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by
70
% and healing you and your allies for
4164
every
1
second.
Cinder Storm
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
61
Health,
50
Magicka, and
50
Stamina for each point of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for
20
seconds, increasing your Weapon Damage by
10
%
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Helping Hands
When you cast a non Stamina costing Earthen Heart ability, you restore
990
Stamina.
Helping Hands 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
21213
Physical Damage to enemies in front of you, an additional
24240
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Shards
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
2079 Stamina
Cost
Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
12321
Physical Damage.
Fires additional bolts at other enemies near the initial target for
22
% less damage.
Silver Shards
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
8 seconds
Duration
3534 Stamina
Cost
Brand the earth at your location with a rune of protection for
8
seconds. You and your allies in the area gain
Minor Protection
and
Minor Endurance
, reducing damage taken by
5
% and increasing Stamina Recovery by
15
%, and are healed for
1305
every
0.5
seconds.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
3950 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after dealing Critical Damage from an enemy's flank.
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
15 seconds
Duration
2286 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
15
seconds.
When triggered, the trap deals
6844
Bleed Damage, an additional
13030
Bleed Damage over
10
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
3
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
127 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
6350 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for
3
seconds when the duration completes.
Time Freeze
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2079 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
10707
Physical Damage and applying
Major Breach
to the target, reducing their Physical and Spell Resistance by
5948
for
5
seconds.
If the power is not consumed in time, you restore
1620
Stamina.
Crushing Weapon
Race Against Time
Instant
Cast Time
Self
Target
2948 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
12
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
2
seconds.
Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
6161
.
Your Heavy Attacks heal for
5924
every
1
second, and restore
1155
Magicka to you for successfully healing.
You heal yourself for
61
% of the amount of healing done to the ally.
Symbiosis
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
2376
Health and restoring
1500
Magicka and Stamina every
1
second.
Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of
50
%.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
4477
Magic Damage or
5573
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
2500
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.
Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4050 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Minor Lifesteal
to enemies in the area, healing you and your allies for
732
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
65
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2685 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
% and dealing
8637
Physical Damage. After
10
seconds the webs explode, dealing
12060
Poison Damage to enemies within.
A ranged ally can activate the
Arachnophobia
synergy on an affected enemy, dealing
11674
Poison Damage to them, fearing them for
4
seconds, and summoning a sspider to attack for
10
seconds. The spider bites enemies for
3343
Physical Damage.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2065 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
5757
Physical Damage and taunting them to attack you for
15
seconds. The enemy takes
10
% more damage from your attacks while this effect persists if they are not a player.
A ranged ally targeting the enemy has a
50
% chance to activate the
Radiate
synergy, dealing
10512
Magic Damage to them over
3
seconds then an additional
11149
Magic Damage to them and other nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3304 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
4914
damage for
6
seconds. This ability scales off your Max Health.
An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to
5
other allies a damage shield that absorbs up to
15
% of their Max Health for
6
seconds and
Major Vitality
, increasing their healing received by
16
%.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3704 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
3049
Health every
1
second to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
12831
Health to nearby allies and restoring
3960
Magicka or Stamina to the activator, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1495
Health,
716
Stamina, and
787
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Dark Elf Skills
PASSIVES
Ashlander
Increases your experience gain with the Dual Wield skill line by
15
%.
Reduces your damage taken from environmental lava by
50
%.
Ashlander 1
Dynamic
Increases your Max Magicka and Max Stamina by
1910
.
Dynamic 3
Resist Flame
Increases your Flame Resistance by
4620
.
Resist Flame 3
Ruination
Increases your Weapon and Spell Damage by
258
.
Ruination 3
Dual Wield
ULTIMATES
Thrive in Chaos
0.5 seconds
Cast Time
Cone
Target
15 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
32595
Bleed Damage over
8
seconds and healing you for
61
% of the damage done.
Each enemy hit increases your damage done by
6
% for the duration. This effect can stack up to
6
times.
Thrive in Chaos
SKILLS
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2079 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
1655
Bleed Damage and heals you for
40
% of the damage caused.
The final hit deals
300
% more damage.
Hits:
1655
,
1655
,
1655
,
1655
,
6620
(Total
13240
)
Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
2079 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2877
Bleed Damage with each weapon and causing them to bleed for an additional
10860
Bleed Damage over
10
seconds, and heals you for
2960
Health each tick.
Blood Craze
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
2494 Stamina
Cost
Launch yourself into a lethal spin, releasing a flurry of blades around you that deals
8637
Physical Damage to nearby enemies.
Steel Tornado
Deadly Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
2910 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
10
seconds, reducing damage from area attacks by
20
%.
Every
2
seconds the shrapnel will pulse, dealing
3826
Physical Damage to all enemies within
5
meters.
Deadly Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
2910 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
7138
Physical Damage and marking them for
5
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
While an enemy is marked, reactivating this ability on them allows you to jump to them, dealing
10707
Physical Damage.
Casting grants you
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
% for
40
seconds.
Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you an
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
6
%.
Each mace increases your Armor Penetration by
1650
.
Each sword increases your Weapon and Spell Damage by
142
.
Each dagger increases your Critical Chance rating by
812
.
Twin Blade and Blunt 2
Restoration Staff
ULTIMATES
Light's Champion
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
125 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
16570
Health every
1
second for
5
seconds.
Any friendly target you heal gains Major Force for
8
seconds, increasing their Critical Damage by
20
%.
Light's Champion
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
2751 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
2389
Health and an additional
2389
Health every
1
second for
8
seconds.
You restore
30
Magicka every time you or an ally is healed.
Healing Springs
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2646 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for
37032
over
10
seconds.
Radiating Regeneration
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
10 seconds
Duration
4498 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
15880
Health.
Also grants
Minor Berserk
and
Minor Resolve
increasing you and your allies' damage done by
5
% and Physical Resistance and Spell Resistance by
2974
for
10
seconds.
Combat Prayer
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4498 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
5611
damage.
The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds.
While the shield persists, the target is healed for
43
% of the shield's remaining strength every second.
Healing Ward
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
30 seconds
Duration
0 Magicka
Cost
Focus your staff's power to apply
Minor Lifesteal
to an enemy for
30
seconds, healing you and your allies for
732
Health every
1
second when damaging them.
When you or an ally hits the target, they gain
Minor Expedition
, which increases their Movement Speed by
15
% for
4
seconds.
Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
4
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
16
%.
You also heal yourself or an ally within
15
meters of the target for
61
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
600
Magicka whenever you block an attack. This effect can occur once every
.25
seconds.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
2646 Magicka
Cost
Lay claim to an enemy's soul, dealing
16284
Magic Damage over
10
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
325 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
Extended Might
20 Piercing
Grants 350 Offensive Penetration per stage. Current bonus: 700 Offensive Penetration
Fitness
50 Fortified
Grants 34.6 Armor per stage. Current bonus: 1731 Armor
20 Hero's Vigor
Grants 280 Max Health per stage. Current bonus: 560 Max Health
20 Sprinter
Reduces the cost of Sprint by 20 Stamina per stage. Current bonus: 40 cost reduction
Mastered Curation
20 Blessed
Increases your Healing Done by 1% per stage. Current bonus: 2% Healing Done
Staving Death
50 Ironclad
Reduces your damage taken by direct damage attacks by 3% per stage. Current bonus: 6% damage reduction
20 Quick Recovery
Increases your Healing Taken by 1% per stage. Current bonus: 2% Healing Taken
Survivor S_spite
10 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage. Current bonus: 5% reduced duration
50 Pain's Refuge
Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%.
50 Relentlessness
Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%.
Warfare
20 Eldritch Insight
Grants 260 Max Magicka per stage. Current bonus: 520 Max Magicka
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by 4% per stage. Current bonus: 8% Critical Damage and Critical Healing done
50 Master-at-Arms
Increases your damage done with direct damage attacks by 3% per stage. Current bonus: 6% damage done
20 Precision
Grants 160 Critical Chance per stage. Current bonus: 320 Critical Chance
50 Swift Renewal
Increases your Healing Done with healing over time effects by 2% per stage. Current bonus: 10% Healing Done
20 Tireless Discipline
Grants 260 Max Stamina per stage. Current bonus: 520 Max Stamina
Wind Chaser
50 Celerity
Increases your Movement Speed by 2% per stage. Current bonus: 10% Movement Speed
16 Hasty
Increases your movement speed when Sprinting by 2% per stage. Current bonus: 4% Movement Speed
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Ardent Flame
Draconic Power
Earthen Heart
WEAPON
Dual Wield
Restoration Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Support
Volendrung
RACIAL
Dark Elf Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
586 CP
Fitness
266
90
Wind Chaser
66
Survivor's Spite
110
Walking Fortress
0
Warfare
320
210
Mastered Curation
20
Extended Might
20
Staving Death
70
Craft
0
0
Craft
0
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
320
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
8
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
6
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
10
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
266
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1731
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
5
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
320
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
320
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
320
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
266
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
10
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
266
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
5
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
266
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
19741
Health
30705
Stamina
24195
Magicka Recovery
637
Health Recovery
236
Stamina Recovery
1409
Spell Damage
6166
12889
Spell Critical
100%
106.9%
Weapon Damage
7714
16048
Weapon Critical
100%
106.9%
Spell Resistance
24784
Physical Resistance
24058
Critical Resistance
2970
Spell Penetration
3277
Physical Penetration
3277
Magicka
19741
Health
30705
Stamina
24195
Magicka Recovery
637
Health Recovery
236
Stamina Recovery
1409
Spell Damage
6166
12889
Spell Critical
100%
106.9%
Weapon Damage
7714
16048
Weapon Critical
100%
106.9%
Spell Resistance
24784
Physical Resistance
24058
Critical Resistance
2970
Spell Penetration
3277
Physical Penetration
3277
Magicka
19741
Health
30705
Stamina
24195
Magicka Recovery
637
Health Recovery
258
Stamina Recovery
1409
Spell Damage
4817
9782
Spell Critical
100%
95%
Weapon Damage
6256
12504
Weapon Critical
100%
95%
Spell Resistance
24784
Physical Resistance
24058
Critical Resistance
2970
Spell Penetration
1639
Physical Penetration
1639
Magicka
19741
Health
30705
Stamina
24195
Magicka Recovery
637
Health Recovery
236
Stamina Recovery
1409
Spell Damage
6166
12889
Spell Critical
100%
106.9%
Weapon Damage
7714
16048
Weapon Critical
100%
106.9%
Spell Resistance
24784
Physical Resistance
24058
Critical Resistance
2970
Spell Penetration
3277
Physical Penetration
3277
Stats are only correct for bar #1.
Magicka
19741
Health
30705
Stamina
24195
Magicka Recovery
637
Health Recovery
236
Stamina Recovery
1409
Spell Damage
6166
12889
Spell Critical
100%
106.9%
Weapon Damage
7714
16048
Weapon Critical
100%
106.9%
Spell Resistance
24784
Physical Resistance
24058
Critical Resistance
2970
Spell Penetration
3277
Physical Penetration
3277
Stats are only correct for bar #1.
Battle Spirit
Boon: The Shadow
Dubious Camoran Throne
Major Brutality
Major Endurance
Major Expedition
Major Gallop
Major Prophecy
Major Resolve
Major Savagery
Major Sorcery
Minor Brutality
Minor Force
Weapon Damage Enchantment
Bar 1
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
2116 Magicka
Cost
Activate an aura of flames which launches a fireball at
3
enemies every
5
seconds, dealing
9342
Flame Damage.
While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Molten Armaments
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4233 Magicka
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
36
seconds.
Your own damage with Heavy Attacks is increased by
50
% while active.
Shattering Rocks
Instant
Cast Time
Enemy
Target
7 meters
Range
2.5 seconds
Duration
3969 Magicka
Cost
Encase an enemy in stone, stunning them for
3
seconds.
When the stun ends, they take
5947
Magic Damage and you are healed for
13255
Health.
This stun cannot be blocked or dodged.
Molten Whip
Instant
Cast Time
Enemy
Target
5 meters
Range
2249 Magicka
Cost
Lash an enemy with flame, dealing
22816
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability, you gain a stack of
Seething Fury
, increasing the damage of your next
Molten Whip
by
33
% and your Weapon and Spell Damage by
75
for
10
seconds. This effect stacks up to 3 times.
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2685 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
1480
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for
4
seconds.
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
21213
Physical Damage to enemies in front of you, an additional
24240
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Bar 2
Race Against Time
Instant
Cast Time
Self
Target
2948 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
12
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
2
seconds.
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2685 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
30860
Health over
4
seconds.
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2646 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for
37032
over
10
seconds.
Cinder Storm
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by
70
% and healing you and your allies for
4164
every
1
second.
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2646 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
20
seconds.
You release a spray of spikes around you, causing enemies hit to take
8190
Magic Damage over
10
seconds.
While active, the armor returns
495
Magic Damage to any enemy that uses a direct damage attack against you in melee range.
This ability scales off your Physical and Spell Resistance.
Corrosive Armor
Instant
Cast Time
Self
Target
10 seconds
Duration
200 Ultimate
Cost
Oxidize the green Dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
1709
Poison Damage to nearby enemies each second for
12
seconds.
While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.