Let loose a battle cry, instilling yourself with resolve and healing for
24170
Health over
4
seconds.
Resolving Vigor
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain
Major Gallop
at all times, increasing your Mount Speed by
30
%.
Continuous Attack 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
0 Ultimate
Cost
Turn into a living cyclone, dealing
8347
Physical Damage every
0.5
seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.
Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
9598
Physical Damage, knocking enemies back
4
meters, and stunning them for
4
seconds.
Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
13524
Physical Damage to a single target.
Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
7056
Physical Damage.
Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
20
seconds, increasing your Weapon Damage by
20
%, your Stamina Recovery by
30
%, and your Movement speed by
30
%.
Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
10600
Physical Damage every
0.8
seconds for
3
seconds.
Sundering Swing
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Medium Armor Skills
PASSIVES
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
12
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
6
%.
Wind Walker 2
Ardent Flame
SKILLS
Molten Whip
Instant
Cast Time
Enemy
Target
5 meters
Range
2317 Magicka
Cost
Lash an enemy with flame, dealing
21351
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability, you gain a stack of
Seething Fury
, increasing the damage of your next
Molten Whip
by
33
% and your Weapon and Spell Damage by
75
for
10
seconds. This effect stacks up to 3 times.
Molten Whip
Venomous Claw
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
2575 Stamina
Cost
Rake an enemy with your claw, dealing
5666
Poison Damage and an additional
10720
Poison Damage over
10
seconds.
The poison seeps into the target and deals increased damage the longer it lasts, dealing
20
% more damage every
2
seconds.
Enemies hit by the initial hit are afflicted with the Poisoned status effect.
Venomous Claw
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
10 seconds
Duration
3043 Stamina
Cost
Exhale a corrosive blast to enemies in front of you, dealing
8310
Poison Damage and an additional
8305
Poison Damage over
10
seconds.
Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by
5948
.
Noxious Breath
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
2181 Magicka
Cost
Activate an aura of flames which launches a fireball at
3
enemies every
5
seconds, dealing
8780
Flame Damage.
While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Flames of Oblivion
Draconic Power
ULTIMATES
Take Flight
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
118 Ultimate
Cost
Launch yourself at an enemy, dealing
22526
Physical Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
Take Flight
SKILLS
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2727 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
20
seconds.
You release a spray of spikes around you, causing enemies hit to take
8496
Magic Damage over
10
seconds.
While active, the armor returns
513
Magic Damage to any enemy that uses a direct damage attack against you in melee range.
This ability scales off your Physical and Spell Resistance.
Volatile Armor
Coagulating Blood
Instant
Cast Time
Self
Target
20 seconds
Duration
4363 Magicka
Cost
Draw on your draconic blood to heal for
14504
, increasing by up to |cffffff50%|r additional healing based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by
30
% for
20
seconds.
Coagulating Blood
Earthen Heart
ULTIMATES
Corrosive Armor
Instant
Cast Time
Self
Target
10 seconds
Duration
216 Ultimate
Cost
Oxidize the green Dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
1517
Poison Damage to nearby enemies each second for
10
seconds.
While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
Corrosive Armor
SKILLS
Fragmented Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6.667 seconds
Duration
4090 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
1402
damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by
16
% for
6.7
seconds.
Fragmented Shield
Fossilize
Instant
Cast Time
Enemy
Target
7 meters
Range
2.5 seconds
Duration
4090 Magicka
Cost
Encase an enemy in stone, stunning them for
2.5
seconds. When the stun ends, they take
5852
Magic Damage and are immobilized for
3
seconds.
This stun cannot be blocked or dodged.
Fossilize
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted Skills
PASSIVES
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Breton Skills
PASSIVES
Opportunist
Increases your experience gain with the Light Armor skill line by
15
%.
Increases your Alliance Points gained by
1
%.
Opportunist 1
Gift of Magnus
Increases your Max Magicka by
2000
.
Gift of Magnus 3
Spell Attunement
Increases your Spell Resistance by
2310
. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed.
Increases your Magicka Recovery by
130
.
Spell Attunement 3
Magicka Mastery
Reduces the Magicka cost of your abilities by
7
%.
Magicka Mastery 3
Two Handed
SKILLS
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3855 Stamina
Cost
Focus your strength and resolve to gain
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
15
% for
20
seconds.
You heal for
5799
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Rally
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
2727 Magicka
Cost
Lay claim to an enemy's soul, dealing
16074
Magic Damage over
10
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Dissolve into a dark mist, reducing your damage taken from players by
75
% and granting you
Major Expedition
, increasing your Movement Speed by
30
% for as long as you maintain the channel.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled.
Elusive Mist
PASSIVES
Undeath
While you are at Vampire Stage 3 or higher
Reduces your damage taken by up to
30
% based on your missing Health.
Undeath 2
Vampire Skills
PASSIVES
Strike from the Shadows
While you are at Vampire Stage 2 or higher
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by
300
for
6
seconds.
Strike from the Shadows 2
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
432 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
Craft
50 Breakfall
Reduces your fall damage taken by 7% per stage.Current bonus: 35% reduced damage
75 Liquid Efficiency
Whenever you use a potion or poison you have a 10% chance to not consume it.
30 Rationer
Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.Current bonus: 30 minutes
10 Steadfast Enchantment
Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage.Current bonus: 10% chance
50 Steed's Blessing
Increases your out of combat Movement Speed by .4% per stage.Current bonus: 20% Movement Speed
15 Wanderer
Reduces the cost of Wayshrine usage by 10% per stage.Current bonus: 10% cost reduction
Extended Might
50 Exploiter
Increases your damage done against Off Balance enemies by 2% per stage.Current bonus: 10% damage done
10 Piercing
Grants 350 Offensive Penetration per stage.Current bonus: 350 Offensive Penetration
Fitness
50 Boundless Vitality
Grants 28 Max Health per stage.Current bonus: 1400 Max Health
20 Defiance
Reduces the cost of Break Free by 110 Stamina per stage.Current bonus: 220 cost reduction
20 Hero's Vigor
Grants 280 Max Health per stage.Current bonus: 560 Max Health
50 Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.Current bonus: 25% cost reduction
30 Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.Current bonus: 240 cost reduction
Mastered Curation
10 Blessed
Increases your Healing Done by 1% per stage.Current bonus: 1% Healing Done
Staving Death
10 Quick Recovery
Increases your Healing Taken by 1% per stage.Current bonus: 1% Healing Taken
Survivor S_spite
10 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.Current bonus: 5% reduced duration
50 Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect.Current bonus: 150 Health, Magicka, and Stamina Recovery
Warfare
50 Deadly Aim
Increase your damage done with single target attacks by 3% per stage.Current bonus: 6% damage done
10 Eldritch Insight
Grants 260 Max Magicka per stage.Current bonus: 260 Max Magicka
50 Focused Mending
Increases your Healing Done with single target heals by 2% per stage.Current bonus: 10% Healing Done
50 Master-at-Arms
Increases your damage done with direct damage attacks by 3% per stage.Current bonus: 6% damage done
20 Tireless Discipline
Grants 260 Max Stamina per stage.Current bonus: 520 Max Stamina
Wind Chaser
50 Celerity
Increases your Movement Speed by 2% per stage.Current bonus: 10% Movement Speed
8 Hasty
Increases your movement speed when Sprinting by 2% per stage.Current bonus: 2% Movement Speed
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Ardent Flame
Draconic Power
Earthen Heart
WEAPON
Two Handed
ARMOR
Light Armor
Heavy Armor
Medium Armor Skills
WORLD
Soul Magic
Vampire
Vampire Skills
Werewolf
GUILD
Dark Brotherhood
Psijic Order
Thieves Guild
Undaunted Skills
ALLIANCE WAR
Assault
Volendrung
RACIAL
Breton Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
778 CP
Fitness
288
170
Wind Chaser
58
Survivor's Spite
60
Walking Fortress
0
Warfare
260
180
Mastered Curation
10
Extended Might
60
Staving Death
10
Craft
230
230
Craft
230
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
35
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
30
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
10
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
10
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
260
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
1
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
6
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
260
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
10
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
6
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
350
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
0
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
1
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
288
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
2
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
5
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
25
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
260
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
1
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
260
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
10
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
350
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
260
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
1
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
288
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
10
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
2
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
288
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
5
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
150
Health, Magicka, and Stamina Recovery
Walking Fortress
288
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
20737
Health
32876
Stamina
22438
Magicka Recovery
1215
Health Recovery
142
Stamina Recovery
1943
Spell Damage
6245
7205
Spell Critical
24.9%
50%
Weapon Damage
7194
8179
Weapon Critical
24.9%
50%
Spell Resistance
25697
Physical Resistance
23387
Critical Resistance
2970
Spell Penetration
3626
Physical Penetration
3626
Magicka
20737
Health
32876
Stamina
22438
Magicka Recovery
1215
Health Recovery
142
Stamina Recovery
1943
Spell Damage
6245
7205
Spell Critical
24.9%
50%
Weapon Damage
7194
8179
Weapon Critical
24.9%
50%
Spell Resistance
25697
Physical Resistance
23387
Critical Resistance
2970
Spell Penetration
3626
Physical Penetration
3626
Magicka
20737
Health
32876
Stamina
23358
Magicka Recovery
1215
Health Recovery
142
Stamina Recovery
1943
Spell Damage
5478
5872
Spell Critical
15.9%
50%
Weapon Damage
6427
6817
Weapon Critical
15.9%
50%
Spell Resistance
27417
Physical Resistance
25107
Critical Resistance
2970
Spell Penetration
350
Physical Penetration
350
Magicka
20737
Health
32876
Stamina
22438
Magicka Recovery
1215
Health Recovery
142
Stamina Recovery
1943
Spell Damage
6245
7205
Spell Critical
24.9%
50%
Weapon Damage
7194
8179
Weapon Critical
24.9%
50%
Spell Resistance
25697
Physical Resistance
23387
Critical Resistance
2970
Spell Penetration
3626
Physical Penetration
3626
Stats are only correct for bar #1.
Magicka
20737
Health
32876
Stamina
22438
Magicka Recovery
1215
Health Recovery
142
Stamina Recovery
1943
Spell Damage
6245
7205
Spell Critical
24.9%
50%
Weapon Damage
7194
8179
Weapon Critical
24.9%
50%
Spell Resistance
25697
Physical Resistance
23387
Critical Resistance
2970
Spell Penetration
3626
Physical Penetration
3626
Stats are only correct for bar #1.
Battle Spirit
Boon: The Serpent
Major Brutality
Major Courage
Major Gallop
Major Prophecy
Major Resolve
Major Savagery
Major Sorcery
Minor Courage
Minor Endurance
Orzorga's Smoked Bear Haunch
Powerful Assault
Vampire Stage 3
Bar 1
Fossilize
Instant
Cast Time
Enemy
Target
7 meters
Range
2.5 seconds
Duration
4090 Magicka
Cost
Encase an enemy in stone, stunning them for
2.5
seconds. When the stun ends, they take
5852
Magic Damage and are immobilized for
3
seconds.
This stun cannot be blocked or dodged.
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
10 seconds
Duration
3043 Stamina
Cost
Exhale a corrosive blast to enemies in front of you, dealing
8310
Poison Damage and an additional
8305
Poison Damage over
10
seconds.
Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by
5948
.
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3855 Stamina
Cost
Focus your strength and resolve to gain
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
15
% for
20
seconds.
You heal for
5799
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Molten Whip
Instant
Cast Time
Enemy
Target
5 meters
Range
2317 Magicka
Cost
Lash an enemy with flame, dealing
21351
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability, you gain a stack of
Seething Fury
, increasing the damage of your next
Molten Whip
by
33
% and your Weapon and Spell Damage by
75
for
10
seconds. This effect stacks up to 3 times.
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
2181 Magicka
Cost
Activate an aura of flames which launches a fireball at
3
enemies every
5
seconds, dealing
8780
Flame Damage.
While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Take Flight
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
118 Ultimate
Cost
Launch yourself at an enemy, dealing
22526
Physical Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
Bar 2
Venomous Claw
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
2575 Stamina
Cost
Rake an enemy with your claw, dealing
5666
Poison Damage and an additional
10720
Poison Damage over
10
seconds.
The poison seeps into the target and deals increased damage the longer it lasts, dealing
20
% more damage every
2
seconds.
Enemies hit by the initial hit are afflicted with the Poisoned status effect.
Fragmented Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6.667 seconds
Duration
4090 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
1402
damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by
16
% for
6.7
seconds.
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
3043 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
24170
Health over
4
seconds.
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2727 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
20
seconds.
You release a spray of spikes around you, causing enemies hit to take
8496
Magic Damage over
10
seconds.
While active, the armor returns
513
Magic Damage to any enemy that uses a direct damage attack against you in melee range.
This ability scales off your Physical and Spell Resistance.
Dissolve into a dark mist, reducing your damage taken from players by
75
% and granting you
Major Expedition
, increasing your Movement Speed by
30
% for as long as you maintain the channel.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled.
Corrosive Armor
Instant
Cast Time
Self
Target
10 seconds
Duration
216 Ultimate
Cost
Oxidize the green Dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
1517
Poison Damage to nearby enemies each second for
10
seconds.
While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.