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LEVEL
50
CHAMPION POINTS 5285
ALDMERI DOMINION RANK
Khajiit Sorcerer (Health)
Vampire
0 Magicka
45 Health
19 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 258

Skyshards:
0 / 3
Daedric Summoning

ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
15 seconds
Duration
184 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
10822
Shock Damage and stuns enemies for
3
seconds. The atronach calls upon a lightning storm every
2
seconds, dealing
10822
Shock Damage to enemies around it.

Enemies hit are afflicted with the
Concussion
status effect.

An ally near the atronach can activate the
Charged Lightning
synergy, granting nearby allies
Major Berserk
for
8
seconds, increasing their damage done by
10
%.
Summon Charged Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
3510 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1588
Shock Damage.

Once summoned, you can activate the familiar's special ability for
3510
Magicka, dealing
2030
Shock Damage every
2
seconds for
20
seconds to enemies near him. The fourth and final hits stun all enemies hit for
3
seconds.

The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2970 Magicka
Cost
Curse an enemy with a destructive rune, dealing
12649
Magic Damage to the target and
6151
Magic Damage to all other nearby enemies after
3.5
seconds.

The curse will continue to haunt the enemy and explode a second time, dealing
12649
Magic Damage to the target and
6151
Magic Damage to all other nearby enemies after an additional
8.5
seconds.

You can have only one
Haunting Curse
active at a time.
Haunting Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
3510 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals
1537
Shock Damage and its kick deals
1537
Shock Damage.

Once summoned, you can activate the twilight matriarch's special ability for
4590
Magicka, causing it to heal
2
friendly targets for
15055
and itself for
7526
.

The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Regenerative Ward
Instant
Cast Time
Self
Target
10 seconds
Duration
3780 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
13284
damage for
10
seconds. This ability scales off the higher of your Max Health or Magicka and is capped at
55
% of your Max Health.

Also grants
Minor Intellect
and
Minor Endurance
to you and nearby allies for
10
seconds, increasing your Magicka and Stamina Recovery by
15
%.
Regenerative Ward
Bound Armaments
Instant
Cast Time
Self
Target
28 meters
Range
40 seconds
Duration
2134 Stamina
Cost
Arm yourself with the power of Oblivion for
40
seconds, causing your Light and Heavy Attacks to summon a Bound weapon for
10
seconds, up to
4
times.

You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
3814
Physical Damage every
0.3
seconds.

While slotted, your Max Stamina is increased by
8
%.
Bound Armaments
PASSIVES
Rebate
You restore
300
Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning ability active on yourself.
Expert Summoner 2
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
17904
Health
38971
Stamina
20002

Magicka Recovery
1928
Health Recovery
643
Stamina Recovery
2571

Spell Damage
5246
9530
Spell Critical
46.6%
106.9%
Weapon Damage
6547
11186
Weapon Critical
40.6%
106.9%

Spell Resistance
23794
Physical Resistance
23068
Critical Resistance
1320

Spell Penetration
5469
Physical Penetration
5469
Boon: The Shadow
Major Brutality
Major Courage
Major Endurance
Major Fortitude
Major Intellect
Major Prophecy
Major Resolve
Major Savagery
Minor Berserk
Minor Brittle (Target)
Minor Brutality
Minor Endurance
Minor Intellect
Minor Prophecy
Minor Resolve
Minor Toughness
Orzorga's Smoked Bear Haunch
Spaulder of Ruin
Vampire Stage 3
Weapon Damage Enchantment
Bar 1
Mages' Wrath
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
2430 Magicka
Cost
Call down lightning to strike an enemy, dealing
3848
Shock Damage.

If the enemy falls to or below
20
% Health within
4
seconds of being struck, an explosion deals an additional
14882
Shock Damage to them and all nearby enemies.
Bombard
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
2559 Stamina
Cost
Fire a burst of arrows in one shot, dealing
8116
Physical Damage to enemies in front of you.

Enemies hit are immobilized for
4
seconds.
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4052 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.

While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after dealing Critical Damage from an enemy's flank.
Bound Armaments
Instant
Cast Time
Self
Target
28 meters
Range
40 seconds
Duration
2134 Stamina
Cost
Arm yourself with the power of Oblivion for
40
seconds, causing your Light and Heavy Attacks to summon a Bound weapon for
10
seconds, up to
4
times.

You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
3814
Physical Damage every
0.3
seconds.

While slotted, your Max Stamina is increased by
8
%.
Streak
Instant
Cast Time
Self
Target
15 meters
Range
3780 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
6705
Shock Damage to enemies in your wake and stunning them for
3
seconds.

This effect cannot be blocked.

Casting again within
4
seconds costs
33
% more Magicka.
       
Suppression Field
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
207 Ultimate
Cost
Create a globe of magic suppression for
12
seconds, removing and preventing all enemy area of effect abilities from occurring in the area.

Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.

The globe also damages enemies for
4628
Magic Damage every
1
second.
Bar 2
Lightning Flood
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2970 Magicka
Cost
Create a nexus of storm energy at the target location, dealing
1759
Shock Damage to enemies in the area every
1
second for
10
seconds.

An ally standing within the nexus can activate the
Conduit
synergy, dealing
12573
Shock Damage to enemies around them.
Dark Deal
1 seconds
Cast Time
Self
Target
10 seconds
Duration
2700 Magicka
Cost
Bargain with darkness to restore
8480
Health and
3600
Stamina instantly, and an additional
2400
Stamina over
10
seconds.
Echoing Vigor
Instant
Cast Time
Area
Target
15 meters
Radius
16 seconds
Duration
2775 Stamina
Cost
Let loose a battle cry, instilling you and your allies with resolve and healing for
14568
Health over
16
seconds.
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
2511 Stamina
Cost
Strike an enemy full-force with your shield, dealing
10600
Physical Damage.

While slotted, blocking any attack grants you
Resentment
, which reduces the cost of your next
Power Slam
cast within
10
seconds by
50
%.

This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
2134 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
2234
Physical Damage every
2
seconds for
20
seconds. The winds grow in damage and size, increasing up to
120
% more damage and up to
9
meters in size.

While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by
5948
and your Movement Speed by
15
%.
       
Temporal Guard
Instant
Cast Time
Self
Target
118 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.

While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Overload
       
Werewolf
       
Character data Edited on 2023-05-06 12:27:30

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