Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by
30
% for
8
seconds. Attacks from behind deal
14
% less damage while this effect persists.
Retreating Maneuver
Inevitable Detonation
1 seconds
Cast Time
Enemy
Target
8 meters
Radius
4 seconds
Duration
3299 Magicka
Cost
Curse an enemy with a magical bomb that explodes after
4
seconds, dealing
4132
Magic Damage to all enemies in the area.
If the bomb is dispelled or removed early, the explosion is triggered immediately.
Each enemy within the bomb's radius increases the damage by
25
%.
Inevitable Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
10
Support
ULTIMATES
Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
212 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
25824
damage for
30
seconds.
Barrier
SKILLS
Siege Weapon Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7614 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons to you and your allies by
50
%.
The sphere also protects you and your allies' siege weapons, reducing damage from enemy siege weapons by
75
%.
Siege Weapon Shield
Purge
Instant
Cast Time
Area
Target
18 meters
Radius
7614 Magicka
Cost
Cleanse yourself and your group, removing up to
3
negative effects immediately.
Purge
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
31
Light Armor
SKILLS
Annulment
Instant
Cast Time
Self
Target
6 seconds
Duration
4314 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
5713
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
Annulment
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
0
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
0
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
0
.
Spell Warding 1
50
Medium Armor
SKILLS
Evasion
Instant
Cast Time
Self
Target
17 seconds
Duration
2923 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, reducing damage from area attacks by
20
% for
17
seconds.
Evasion
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Weapon Critical rating by
219
for each piece of Medium Armor equipped.
Current bonus:
439
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
8
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
14
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
10
%.
Improved Sneak 2
Agility
Increases your Weapon Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
4
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
6
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
8
%.
Athletics 2
50
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
17 seconds
Duration
2923 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
17
seconds.
Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by
65
% for the duration.
Unstoppable
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
3
%
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
1716
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
541
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
4
% for each piece of Heavy Armor worn.
Current bonus:
20
%
Revitalize 2
Rapid Mending
Increases your healing received by
1
% for each piece of Heavy Armor worn.
Current bonus:
5
%
Rapid Mending 2
50
Daedric Summoning
ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
21 seconds
Duration
170 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
5422
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
2711
Shock Damage every
1
second, and periodically deals
5422
Shock Damage to enemies around it.
An ally near the atronach can activate the
Charged Lightning
synergy, granting the ally and the atronach Major Berserk, increasing their damage done by
10
% for
8
seconds.
Summon Charged Atronach
SKILLS
Summon Unstable Clannfear
1.5 seconds
Cast Time
Self
Target
3299 Magicka
Cost
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals
770
Physical Damage, while its tail spike hits nearby enemies for
770
Physical Damage after
1
second.
Once summoned, you can activate the clannfear's special ability for
4230
Magicka, healing you for
8072
and the clannfear for
4036
.
The clannfear remains until killed or unsummoned.
Summon Unstable Clannfear
Haunting Curse
Instant
Cast Time
Enemy
Target
12 seconds
Duration
2791 Magicka
Cost
Curse an enemy with a destructive rune, dealing
6888
Magic Damage to the target and
3168
Magic Damage to all other nearby enemies after
3.5
seconds.
The curse will continue to haunt the enemy and explode a second time, dealing
6888
Magic Damage to the target and
3168
Magic Damage to all other nearby enemies after an additional
8.5
seconds.
You can have only one Haunting Curse active at a time.
Haunting Curse
Summon Twilight Tormentor
1.5 seconds
Cast Time
Self
Target
3299 Magicka
Cost
Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zaps deal
1734
Shock Damage and its kicks deal
1734
Shock Damage.
Once summoned, you can activate the twilight tormentor's special ability for
2791
Magicka, causing it to deal
53
% more damage to enemies above
50
% Health for
15
seconds.
The twilight tormentor remains until killed or unsummoned.
Summon Twilight Tormentor
Hardened Ward
Instant
Cast Time
Area
Target
20 meters
Radius
6 seconds
Duration
4060 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
7869
damage for
6
seconds. Damage shield strength capped at
60
% of your Max Health.
Hardened Ward
Bound Armor
Instant
Cast Time
Self
Target
3 seconds
Duration
3807 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by
34
% for
3
seconds.
While slotted, your Max Magicka is increased by
5
%
Bound Armor
PASSIVES
Rebate
You restore
300
Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning pet active.
Expert Summoner 2
50
Dark Magic
ULTIMATES
Absorption Field
Instant
Cast Time
Ground
Target
8 meters
Radius
12 seconds
Duration
191 Ultimate
Cost
Create a globe of magic suppression for
12
seconds, removing and preventing all enemy area of effect abilities from occurring in the area.
Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
The globe also heals you and your allies for
2431
Health every
1
second.
Absorption Field
SKILLS
Crystal Fragments
0.8 seconds
Cast Time
Enemy
Target
2538 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
5521
Magic Damage. Your next non-Ultimate ability cast within
3
seconds costs
10
% less.
Casting a Magicka ability has a
35
% chance of causing your next Crystal Fragments to be instant, deal
66
% more damage, and cost
50
% less Magicka.
Crystal Fragments
Restraining Prison
Instant
Cast Time
Area
Target
18 x 6 meters
Area
18 meters
Radius
6 seconds
Duration
3807 Magicka
Cost
Call forth Daedric shards from the earth to immobilize enemies in front of you for
6
seconds.
If no enemies are immobilized, you restore
2512
Magicka.
Hitting an enemy grants you Major Vitality, increasing your healing received by
16
% for
2
seconds plus
1
extra second per enemy in the area, up to a maximum of
6
enemies.
Restraining Prison
Defensive Rune
Instant
Cast Time
Self
Target
60 seconds
Duration
3299 Magicka
Cost
Place a rune of protection on yourself for
1
minute. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for
3
seconds.
This stun cannot be blocked.
Defensive Rune
Dark Deal
1 seconds
Cast Time
Self
Target
20 seconds
Duration
2284 Magicka
Cost
Bargain with darkness to restore
8251
Health and
3600
Stamina instantly, and an additional
2400
Stamina over
20
seconds.
Dark Deal
Daedric Tomb
Instant
Cast Time
Ground
Target
30 seconds
Duration
5076 Magicka
Cost
Surprise your foes by placing
3
volatile Daedric mines at a target location, which arm instantly and last for
30
seconds.
When a mine is triggered it explodes, dealing
6286
Magic Damage and immobilizing the enemy for
2
seconds.
Daedric Tomb
PASSIVES
Unholy Knowledge
Reduces the Health, Magicka, and Stamina costs of your abilities by
6
%.
Unholy Knowledge 2
Blood Magic
When you hit an enemy with a directly applied Dark Magic ability, you heal for
2604
.
This effect scales off your Max Health and can occur once every
0.5
seconds.
Blood Magic 2
Persistence
After blocking an attack, your next Health, Magicka, or Stamina ability costs
15
% less.
Persistence 2
Exploitation
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by
1314
for
20
seconds.
Exploitation 2
50
Storm Calling
ULTIMATES
Energy Overload
Instant
Cast Time
Self
Target
21 Ultimate
Cost
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Each attack restores
1102
Magicka.
Light Attacks become lightning bolts, dealing
5600
Shock Damage to an enemy up to
28
meters away.
Heavy Attacks blast enemies in a
4 x 6
area for
5041
Shock Damage.
Attacks deplete Ultimate until you run out, or the ability is toggled off.
Energy Overload
SKILLS
Mages' Wrath
Instant
Cast Time
Enemy
Target
4 meters
Radius
2284 Magicka
Cost
Call down lightning to strike an enemy, dealing
2100
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds of being struck, an explosion deals an additional
7701
Shock Damage to them and
3470
Shock Damage to other enemies nearby.
Mages' Wrath
Boundless Storm
Instant
Cast Time
Area
Target
5 meters
Radius
23 seconds
Duration
2538 Magicka
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
576
Shock Damage every
1
second for
23
seconds.
While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
.
Activating this grants Major Expedition for a brief period, increasing your Movement Speed
30
% for
4
seconds.
Boundless Storm
Lightning Flood
Instant
Cast Time
Ground
Target
6 meters
Radius
10 seconds
Duration
3553 Magicka
Cost
Create a nexus of storm energy at the target location, dealing
1030
Shock Damage to enemies in the area every
1
second for
10
seconds.
An ally standing within the nexus can activate the Conduit synergy, dealing
5422
Shock Damage to enemies around them.
Lightning Flood
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3807 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.
While active, dealing Critical Damage heals you for
3090
Health. This effect can occur once every
1
second.
Critical Surge
Streak
Instant
Cast Time
Self
Target
3553 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
3470
Shock Damage to enemies in your wake and stunning them for
3
seconds.
This effect cannot be blocked.
Casting again within
4
seconds costs
33
% more Magicka.
This ability scales with your highest offensive stats.
Streak
PASSIVES
Capacitor
Increases your Magicka Recovery by
10
%.
Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 2
Amplitude
Increases your damage done against enemies by
1
% for every
10
% current Health they have.
Amplitude 2
Expert Mage
Increases your Weapon and Spell Damage by
2
% for each Sorcerer ability slotted.
Current bonus:
4
%.
Expert Mage 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
2
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
10
Fighters Guild
PASSIVES
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
10
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
10
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
50
Nord Skills
PASSIVES
Reveler
Increases your experience gain with the Two Handed skill line by
15
%.
Increases the duration of any consumed drink by
15
minutes.
Reveler 1
Resist Frost
Increases your Max Health by
1000
and Frost Resistance by
4620
.
Resist Frost 3
Stalwart
Increases your Max Stamina by
1500
.
When you take damage, you gain
5
Ultimate. This effect can occur once every
10
seconds.
Stalwart 3
Rugged
Increases your Physical and Spell Resistance by
2600
.
Rugged 3
20
Two Handed
SKILLS
Wrecking Blow
0.8 seconds
Cast Time
Enemy
Target
2457 Stamina
Cost
Slam an enemy with an upward swing, dealing
5910
Physical Damage.
Grants you Empower for
3
seconds, increasing the damage of your Light and Heavy Attacks by
40
%.
Wrecking Blow
Critical Charge
Instant
Cast Time
Enemy
Target
3439 Stamina
Cost
Launch across the earth and smash an enemy, dealing
2984
Physical Damage.
This attack is always a Critical Strike.
Critical Charge
Cleave
Instant
Cast Time
Cone
Target
7 meters
Radius
2948 Stamina
Cost
Focus your strength into a mighty swing, dealing
3730
Physical Damage to enemies in front of you.
Cleave
Reverse Slash
Instant
Cast Time
Enemy
Target
1965 Stamina
Cost
Spin around and strike an enemy down, dealing
2486
Physical Damage. Deals up to
300
% more damage to enemies with less than
50
% Health.
Reverse Slash
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
25
% of the damage inflicted to the primary target.
Forceful 1
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
142
.
Axes increase your Critical Damage done by
6
%.
Maces increase your Armor Penetration by
1650
.
Heavy Weapons 1
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
7
%.
Balanced Blade 1
33
One Hand and Shield
SKILLS
Ransack
Instant
Cast Time
Enemy
Target
1228 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
2569
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by
5948
for
15
seconds.
You also gain Minor Protection, reducing your damage taken by
5
% for
15
seconds.
Ransack
Low Slash
Instant
Cast Time
Enemy
Target
2702 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
2984
Physical Damage and afflicting them with Minor Maim, reducing their damage done by
5
% for
12
seconds.
Low Slash
Defensive Posture
Instant
Cast Time
Self
Target
6 seconds
Duration
3931 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
7661
damage for
6
seconds. This portion of the ability scales off your Max Health.
You reflect the next harmful Direct Damage projectile cast at you. This effect can occur once per cast.
Defensive Posture
Shield Charge
Instant
Cast Time
Enemy
Target
3439 Stamina
Cost
Rush an enemy and ram them, dealing
2984
Physical Damage and stunning them for
3
seconds.
Shield Charge
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
7
% and reduces the cost of blocking by
18
%.
Fortress 1
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
1500
more damage and cost
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
6
%.
Deflect Bolts 1
14
Dual Wield
SKILLS
Flurry
0.6 seconds
Channel Time
Enemy
Target
2457 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
713
Physical Damage.
The final hit deals
300
% more damage.
Flurry
Twin Slashes
Instant
Cast Time
Enemy
Target
10 seconds
Duration
2457 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1184
Bleed Damage with each weapon and causing them to bleed for an additional
4735
Bleed Damage over
10
seconds.
Twin Slashes
Whirlwind
Instant
Cast Time
Area
Target
6 meters
Radius
3194 Stamina
Cost
Launch yourself into a lethal spin, dealing
3730
Physical Damage to nearby enemies.
Whirlwind
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
10
% against enemies with under
25
% Health.
Slaughter 1
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
3
% of off-hand weapon's damage.
Dual Wield Expert 1
50
Bow
ULTIMATES
Toxic Barrage
4 seconds
Channel Time
Enemy
Target
148 Ultimate
Cost
Unleash a barrage of arrows at an enemy, dealing
40000
Poison Damage over
4
seconds.
After dealing damage you poison the enemy, dealing an additional
20660
Poison Damage over
8
seconds after a
1
second delay.
You can move at full speed and are immune to all disabling effects while channeling this attack.
Toxic Barrage
SKILLS
Lethal Arrow
0.8 seconds
Cast Time
Enemy
Target
2457 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
5233
Poison Damage and applying the Poisoned status effect.
Also afflicts enemy with Minor Defile, which reduces their healing received and Health Recovery by
8
% for
4
seconds.
Lethal Arrow
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
13 seconds
Duration
3194 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
855
Physical Damage to enemies in the target area every
1
second for
11
seconds, after a
2
second delay.
Endless Hail
Magnum Shot
Instant
Cast Time
Enemy
Target
3194 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
3821
Physical Damage and knocking them back
8
meters.
Magnum Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
3194 Stamina
Cost
Fire a burst of arrows in one shot, dealing
3671
Poison Damage to enemies in front of you, and dealing an additional
2652
Poison Damage over
4
seconds.
Acid Spray
Poison Injection
Instant
Cast Time
Enemy
Target
2457 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
2447
Poison Damage and an additional
4890
Poison Damage over
10
seconds.
Deals up to
95
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases your Critical Chance rating by
1314
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
50
Destruction Staff
ULTIMATES
Elemental Rage
Instant
Cast Time
Ground
Target
8 meters
Radius
7 seconds
Duration
212 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
5166
Magic Damage every
1
second for
7
seconds.
Fiery Rage increases the damage by
15
%.
Icy Rage immobilizes enemies hit for
3
seconds.
Thunderous Rage increases the duration by
2
seconds.
Elemental Rage
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
2538 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1600
Flame Damage,
1600
Frost Damage, and
1679
Shock Damage.
Up to 2 nearby enemies will take
5334
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
3553 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
703
Magic Damage to enemies in the target area every
1
second.
Wall of Fire deals additional damage to Burning enemies.
Wall of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Wall of Storms sets Concussed enemies Off Balance.
Wall of Elements
Destructive Reach
Instant
Cast Time
Enemy
Target
2538 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
2500
Magic Damage and an additional
5330
Magic Damage over
10
seconds.
Destructive Reach
Weakness to Elements
Instant
Cast Time
Enemy
Target
17 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
17
seconds, reducing their Physical and Spell Resistance by
5948
.
Weakness to Elements
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3553 Magicka
Cost
Release a surge of elemental energy, dealing
4000
Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by
10
% for
7
seconds.
Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health.
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Pulsar
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
12
% additional damage.
Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs
6384
damage.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply elemental status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
50
Restoration Staff
ULTIMATES
Panacea
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
106 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for
7134
Health every
1
second for
5
seconds.
Panacea
SKILLS
Illustrious Healing
Instant
Cast Time
Ground
Target
8 meters
Radius
12 seconds
Duration
2639 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
1425
Health and an additional
1425
Health every
1
second for
12
seconds.
Illustrious Healing
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2538 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for
14568
over
10
seconds.
Radiating Regeneration
Blessing of Restoration
Instant
Cast Time
Area
Target
20 x 10 meters
Area
20 meters
Radius
16 seconds
Duration
3299 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
6485
Health.
Also grants Minor Resolve, increasing you and your allies' Physical Resistance and Spell Resistance by
2974
for
16
seconds.
Blessing of Restoration
Steadfast Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4314 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
5164
damage.
The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds.
Steadfast Ward
Siphon Spirit
Instant
Cast Time
Enemy
Target
30 seconds
Duration
0 Magicka
Cost
Focus your staff's power to apply Minor Lifesteal to an enemy for
30
seconds, healing you and your allies for
612
Health every
1
second when damaging them.
Also applies Minor Magickasteal to the enemy for
30
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Siphon Spirit
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
3
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
16
%.
You also heal yourself or an ally near the target for
32
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
540
Magicka when you block a spell.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
4
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
2
.
Hand Brush 1
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Only works on
the lowest three layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 1
Trowel
Removes
3
layers of dirt or rock from a
1x1
area.
Costs
2 Intuition
to use.
Trowel 1
Keen Eye: Dig Sites
Antiquity Dig Sites will be easier to see when you are
30
meters or closer.
Keen Eye: Dig Sites 2
Excavator's Reserves
Increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 1
Heavy Shovel
Removes
1
layer of dirt and rocks from up to a
3x3
area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.
Heavy Shovel 1
15
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
30
%.
Improved Hiding 3
Light Fingers
Increases your chances of successfully Pickpocketing by
35
%
Light Fingers 3
Trafficker
Increases the number of fence interactions you can use each day by
160
%.
Trafficker 3
Locksmith
Improves your chances of forcing locks by
45
%.
Locksmith 3
Kickback
Reduces bounties you willingly pay to guards and fences by
30
%.
Kickback 3
4
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Intermediate difficulty.
Antiquarian Insight 2
Scrier's Patience
Grants you an additional turn of Scrying.
Scrier's Patience 1
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
Consumes 1 Magicka Charge.
Coalescence 1
Future Focus
Grants you an additional Magicka Charge for use in Scrying.
Future Focus 1
Dilation
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent.
Consumes 1 Magicka Charge.
Dilation 1
6
Soul Magic
ULTIMATES
Shatter Soul
5 seconds
Channel Time
Enemy
Target
6 meters
Radius
5 seconds
Duration
148 Ultimate
Cost
Burn an enemy from the inside with soulfire, dealing
34008
Magic Damage over
5
seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing
5510
Magic Damage to all enemies near them.
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for
3
seconds and may not enter stealth or invisibility.
Shatter Soul
SKILLS
Soul Splitting Trap
Instant
Cast Time
Enemy
Target
8 meters
Radius
10 seconds
Duration
2368 Magicka
Cost
Lay claim to enemy souls, dealing
5328
Magic Damage or
5130
Physical Damage to the target and any other nearby enemies over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Soul Splitting Trap
PASSIVES
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
When your Health drops below
20
% your soul explodes, dealing
2553
Magic Damage to enemies within
8
meters of you.
This effect can occur once every
2
minutes.
Soul Shatter 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
Craft
40 Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
10 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
100 Gifted Rider
Increases your Mount Speed by
2
% per stage.
10 Gilded Fingers
Increases your gold gained by
2
% per stage.
15 Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
15 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
30 Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
14 Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Fitness
10 Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
50 Ironclad
Grants
34.6
Armor per stage.
10 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
6 Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
50 Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
50 Rejuvenation
Grants
3
Health, Magicka, and Stamina Recovery per stage.
10 Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
15 Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
20 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
10 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
15 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
4 Arcane Supremacy
Increases Max Magicka by
26
per stage.
20 Blessed
Increases your Healing Done by
1
% per stage.
10 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
95
10 From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
20 Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
10 Precision
Grants
160
Critical Chance per stage.
20 Quick Recovery
Increases your Healing Taken by
1
% per stage.
50 Reaving Blows
When you deal Direct Damage you heal for
7
% of the damage done.
50 Resilience
Grants
132
Critical Resistance per stage.
10 Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1305
Health per stage. This effect can occur once every
10
seconds.
10 Tireless Discipline
Grants
260
Max Stamina per stage.
RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
Two Handed
One Hand and Shield
Dual Wield
Bow
Destruction Staff
Restoration Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Excavation
Legerdemain
Scrying
Soul Magic
GUILD
Dark Brotherhood
Fighters Guild
Psijic Order
Thieves Guild
ALLIANCE WAR
Assault
Support
RACIAL
Nord Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
800 CP
Fitness
232
200
Wind Chaser
16
Survivor's Spite
10
Walking Fortress
6
Warfare
284
84
Mastered Curation
90
Extended Might
0
Staving Death
110
Craft
284
284
Craft
284
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
25
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
10
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
10
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
2
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
10
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
10
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
3
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
14
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
284
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
104
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
260
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
160
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
260
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
232
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
110
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
5
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
200
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
50
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
45
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
20
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
120
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
284
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
2200
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
1280
Health
Extended Might
284
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
284
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
660
Critical Resistance
Wind Chaser
232
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
232
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
5
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
232
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
19046
Health
25538
Stamina
18008
Magicka Recovery
730
Health Recovery
551
Stamina Recovery
854
Spell Damage
3105
3968
Spell Critical
10.6%
50%
Weapon Damage
2798
3675
Weapon Critical
12.6%
50%
Spell Resistance
32478
Physical Resistance
32478
Critical Resistance
1980
Spell Penetration
2744
Physical Penetration
2744
Magicka
19046
Health
25538
Stamina
18008
Magicka Recovery
730
Health Recovery
551
Stamina Recovery
854
Spell Damage
3105
3968
Spell Critical
10.6%
50%
Weapon Damage
2798
3675
Weapon Critical
12.6%
50%
Spell Resistance
32478
Physical Resistance
32478
Critical Resistance
1980
Spell Penetration
2744
Physical Penetration
2744
Magicka
22283
Health
31495
Stamina
22113
Magicka Recovery
853
Health Recovery
684
Stamina Recovery
974
Spell Damage
4552
5537
Spell Critical
16.6%
50%
Weapon Damage
4080
5180
Weapon Critical
18.6%
50%
Spell Resistance
32478
Physical Resistance
32478
Critical Resistance
1980
Spell Penetration
2744
Physical Penetration
2744
Magicka
19046
Health
25538
Stamina
18008
Magicka Recovery
730
Health Recovery
551
Stamina Recovery
854
Spell Damage
3105
3968
Spell Critical
10.6%
50%
Weapon Damage
2798
3675
Weapon Critical
12.6%
50%
Spell Resistance
32478
Physical Resistance
32478
Critical Resistance
1980
Spell Penetration
2744
Physical Penetration
2744
Stats are only correct for bar #1.
Magicka
19046
Health
25538
Stamina
18008
Magicka Recovery
730
Health Recovery
551
Stamina Recovery
854
Spell Damage
3105
3968
Spell Critical
10.6%
50%
Weapon Damage
2798
3675
Weapon Critical
12.6%
50%
Spell Resistance
32478
Physical Resistance
32478
Critical Resistance
1980
Spell Penetration
2744
Physical Penetration
2744
Stats are only correct for bar #1.
Boon: The Lover
Major Resolve
Pelinal's Ferocity
Bar 1
Siphon Spirit
Instant
Cast Time
Enemy
Target
30 seconds
Duration
0 Magicka
Cost
Focus your staff's power to apply Minor Lifesteal to an enemy for
30
seconds, healing you and your allies for
612
Health every
1
second when damaging them.
Also applies Minor Magickasteal to the enemy for
30
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Soul Splitting Trap
Instant
Cast Time
Enemy
Target
8 meters
Radius
10 seconds
Duration
2368 Magicka
Cost
Lay claim to enemy souls, dealing
5328
Magic Damage or
5130
Physical Damage to the target and any other nearby enemies over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Inevitable Detonation
1 seconds
Cast Time
Enemy
Target
8 meters
Radius
4 seconds
Duration
3299 Magicka
Cost
Curse an enemy with a magical bomb that explodes after
4
seconds, dealing
4132
Magic Damage to all enemies in the area.
If the bomb is dispelled or removed early, the explosion is triggered immediately.
Each enemy within the bomb's radius increases the damage by
25
%.
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2538 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for
14568
over
10
seconds.
Dark Deal
1 seconds
Cast Time
Self
Target
20 seconds
Duration
2284 Magicka
Cost
Bargain with darkness to restore
8251
Health and
3600
Stamina instantly, and an additional
2400
Stamina over
20
seconds.
Absorption Field
Instant
Cast Time
Ground
Target
8 meters
Radius
12 seconds
Duration
191 Ultimate
Cost
Create a globe of magic suppression for
12
seconds, removing and preventing all enemy area of effect abilities from occurring in the area.
Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
The globe also heals you and your allies for
2431
Health every
1
second.
Bar 2
Poison Injection
Instant
Cast Time
Enemy
Target
2457 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
2447
Poison Damage and an additional
4890
Poison Damage over
10
seconds.
Deals up to
95
% more damage to enemies under
50
% Health.
Lethal Arrow
0.8 seconds
Cast Time
Enemy
Target
2457 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
5233
Poison Damage and applying the Poisoned status effect.
Also afflicts enemy with Minor Defile, which reduces their healing received and Health Recovery by
8
% for
4
seconds.
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
3194 Stamina
Cost
Fire a burst of arrows in one shot, dealing
3671
Poison Damage to enemies in front of you, and dealing an additional
2652
Poison Damage over
4
seconds.
Inevitable Detonation
1 seconds
Cast Time
Enemy
Target
8 meters
Radius
4 seconds
Duration
3299 Magicka
Cost
Curse an enemy with a magical bomb that explodes after
4
seconds, dealing
4132
Magic Damage to all enemies in the area.
If the bomb is dispelled or removed early, the explosion is triggered immediately.
Each enemy within the bomb's radius increases the damage by
25
%.
Dark Deal
1 seconds
Cast Time
Self
Target
20 seconds
Duration
2284 Magicka
Cost
Bargain with darkness to restore
8251
Health and
3600
Stamina instantly, and an additional
2400
Stamina over
20
seconds.
Toxic Barrage
4 seconds
Channel Time
Enemy
Target
148 Ultimate
Cost
Unleash a barrage of arrows at an enemy, dealing
40000
Poison Damage over
4
seconds.
After dealing damage you poison the enemy, dealing an additional
20660
Poison Damage over
8
seconds after a
1
second delay.
You can move at full speed and are immune to all disabling effects while channeling this attack.