Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by
20
% for
10
seconds.
Aggressive Horn
SKILLS
Echoing Vigor
Instant
Cast Time
Area
Target
15 meters
Radius
10 seconds
Duration
2745 Stamina
Cost
Let loose a battle cry, instilling you and your allies with resolve and healing for
13116
Health over
10
seconds.
Echoing Vigor
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
5
% and Magicka and Stamina Recovery by
10
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 1
4
Support
SKILLS
Efficient Purge
Instant
Cast Time
Area
Target
18 meters
Radius
5670 Magicka
Cost
Cleanse yourself and your group, removing up to
3
negative effects immediately.
Efficient Purge
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
5
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 1
50
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Weapon Critical rating by
219
for each piece of Medium Armor equipped.
Current bonus:
878
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
16
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
8
%.
Wind Walker 2
Agility
Increases your Weapon Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
8
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
12
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
16
%.
Athletics 2
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
3
%
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
50
Animal Companions
SKILLS
Growing Swarm
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
10 seconds
Duration
2323 Stamina
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for
8016
Bleed Damage over
10
seconds.
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Enemies near the carrier take
890
Bleed Damage every
2
seconds for the duration.
Growing Swarm
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Stamina
Cost
Call a bull netch to your side, which restores
4992
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you.
Bull Netch
PASSIVES
Bond With Nature
Anytime one of your Animal Companion skills end, you are healed for
1479
Health.
Bond With Nature 2
Savage Beast
When you cast an Animal Companions ability while you are in combat, you generate
4
Ultimate. This effect can occur once every
8
seconds.
Savage Beast 2
Flourish
Increases your Magicka and Stamina recovery by
12
% if an Animal Companion ability is slotted.
Flourish 2
Advanced Species
Increases your damage done by
2
% for each Animal Companion ability slotted.
Current Bonus:
2
%.
Advanced Species 2
50
Green Balance
ULTIMATES
Enchanted Forest
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
90 Ultimate
Cost
Swell a healing forest at the target location, instantly healing the most injured friendly target for
8404
Health. The forest continues to heal you and your allies in the area for
3023
Health every
1
second for
6
seconds.
You generate
20
Ultimate if the initial heal is used on a friendly target under
50
% Health.
Enchanted Forest
SKILLS
Soothing Spores
Instant
Cast Time
Cone
Target
20 meters
Radius
3588 Stamina
Cost
Seed a large area of mushrooms in front of you, healing you and your allies for
7077
Health.
Heals for
15
% more on allies that are within
8
meters of you.
Soothing Spores
Green Lotus
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
2700 Magicka
Cost
Embrace the lotus blessing, causing your Light Attacks to restore
1578
Health and your fully-charged Heavy Attacks to restore
4736
Health to you or a nearby ally for
20
seconds.
You gain Major Savagery, increasing your Weapon Critical rating by
2629
for
20
seconds.
Green Lotus
Bursting Vines
Instant
Cast Time
28 meters
Range
4050 Magicka
Cost
Launch a vine to swing yourself to an ally, instantly healing them for
9767
Health.
Gain
10
Ultimate when healing an ally under |cFFFFFF60%|r Health while you are in combat. This effect can occur every
4
seconds.
This ability scales with your highest offensive stats.
Bursting Vines
PASSIVES
Accelerated Growth
When you heal yourself or an ally under
40
% Health with a Green Balance ability you gain Major Mending, increasing your healing done by
16
% for
3
seconds.
Accelerated Growth 2
Nature's Gift
When you heal an ally with a Green Balance ability, you gain
250
Magicka or
250
Stamina, whichever resource pool is lower. This effect can occur once every
1
second.
Nature's Gift 2
Emerald Moss
Increases your healing done with Green Balance abilities by
2
% for each Green Balance ability slotted.
Current Bonus:
2
%.
Emerald Moss 2
Maturation
When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by
10
% for
20
seconds.
Maturation 2
45
Winter's Embrace
SKILLS
Expansive Frost Cloak
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
2520 Magicka
Cost
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by
5948
for
20
seconds.
Expansive Frost Cloak
Frozen Retreat
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
30 seconds
Duration
2970 Magicka
Cost
Summon an ancient portal, which arms after
1.5
seconds.
When triggered the enemy is teleported to you, immobilized for
3
seconds, and dealt
3522
Frost Damage.
An ally in the portal can activate the
Icy Escape
synergy, teleporting them to you and granting them Major Expedition, increasing their Movement Speed by
30
% for
8
seconds.
You can have up to
3
Frozen Retreats active at a time.
Frozen Retreat
PASSIVES
Glacial Presence
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by
200
%.
Enemies and allies who have recently been Chilled take
10
% more Critical Damage and Healing from you.
Glacial Presence 2
Frozen Armor
Increases your Physical and Spell Resistance by
500
for each Winter's Embrace ability slotted.
Current Bonus:
500
.
Frozen Armor 2
Icy Aura
Reduce the effectiveness of snares applied to you by
15
%.
Icy Aura 2
Piercing Cold
Increases your Magic and Frost Damage by
5
%.
Piercing Cold 1
10
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
39
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
41
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
15
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
19
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
8
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Gourmand
Adds 5 minutes to the duration of any eaten food.
Gourmand 1
Connoisseur
Adds 5 minutes to the duration of any consumed drink.
Connoisseur 1
31
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
7
Fighters Guild
SKILLS
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
8 seconds
Duration
3626 Stamina
Cost
Brand the earth at your location with a rune of protection for
8
seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by
5
% and increasing Stamina Recovery by
15
%, and are healed for
613
every
0.5
seconds.
Ring of Preservation
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
1
Ultimate whenever you kill an enemy.
Banish the Wicked 1
6
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
10
Psijic Order
SKILLS
Mend Spirit
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that only can be used on allies.
Your Light Attacks heal for
2877
.
Your Heavy Attacks heal for
2784
every
1
second, and restore
1155
Magicka to you for successfully healing.
After you heal an ally you grant them Major Resolve, increasing their Physical and Spell Resistance by
5948
for
5
seconds.
Mend Spirit
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
2224
Magic Damage or
2506
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
10
%.
Deliberation 1
3
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
5
Undaunted
SKILLS
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3040 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
6948
damage
6
seconds. This ability scales off your Max Health.
An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to
5
other allies a damage shield that absorbs up to
30
% of their Max Health for
6
seconds and Major Vitality, increasing their healing received by
16
%.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3780 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
887
Health every half second to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
6526
Health to all friendly targets and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Energy Orb
50
Khajiit Skills
PASSIVES
Cutpurse
Increases your experience gain with the Medium Armor skill line by
15
%.
Increases your chance to successfully pickpocket by
5
%.
Cutpurse 1
Robustness
Increases your Health Recovery by
100
and your Stamina and Magicka Recovery by
85
.
Robustness 3
Lunar Blessings
Increase your Maximum Health, Magicka, and Stamina by
915
.
Lunar Blessings 3
Feline Ambush
Increases your Critical Damage and Critical Healing by
12
%.
Decreases your detection radius in Stealth by
3
meters.
Feline Ambush 3
48
Dual Wield
PASSIVES
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage and Critical Healing done by
2
%.
Each mace increases your Armor Penetration by
825
.
Each sword increases your Weapon and Spell Damage by
71
.
Each dagger increases your Critical Chance rating by
405
.
Twin Blade and Blunt 1
46
Bow
PASSIVES
Accuracy
WITH BOW EQUIPPED
Increases your Critical Chance rating by
1314
.
Accuracy 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
2
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 1
4
Legerdemain
PASSIVES
Light Fingers
Increases your chance of successfully Pickpocketing by
10
%.
Light Fingers 1
Trafficker
Increases the number of fence interactions you can use each day by
120
%.
Trafficker 1
2
Soul Magic
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2700 Magicka
Cost
Lay claim to an enemy's soul, dealing
6888
Magic Damage or
7764
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
If an affected enemy dies, you fill an empty Soul Gem and heal for
4381
. You also restore
3044
Magicka and
4010
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
Craft
20 Breakfall
Reduces your fall damage taken by
7
% per stage.
10 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
10 Gilded Fingers
Increases your gold gained by
2
% per stage.
25 Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
45 Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
15 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
50 Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
10 Rationer
Adds
10
minutes to the duration of any eaten food or drink per stage.
10 Steadfast Enchantment
Your Weapon Enchants decay
20
% slower per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
15 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
50 Boundless Vitality
Grants
28
Max Health per stage.
40 Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
40 Hero's Vigor
Grants
280
Max Health per stage.
50 Ironclad
Grants
34.6
Armor per stage.
10 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
50 Rejuvenation
Grants
3
Health, Magicka, and Stamina Recovery per stage.
50 Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
15 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
40 Blessed
Increases your Healing Done by
1
% per stage.
50 Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
10 Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
40 Precision
Grants
160
Critical Chance per stage.
10 Quick Recovery
Increases your Healing Taken by
1
% per stage.
50 Rejuvenator
Grants
33
Weapon and Spell Damage to your healing abilities per stage.
50 Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
50 Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
10 Tireless Discipline
Grants
260
Max Stamina per stage.
RIDING SKILL
20%
Speed
0
Stamina
0
Inventory
Ready to Train!
CLASS
Animal Companions
Green Balance
Winter's Embrace
WEAPON
Dual Wield
Bow
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Legerdemain
Soul Magic
GUILD
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Support
RACIAL
Khajiit Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
875 CP
Fitness
255
245
Wind Chaser
0
Survivor's Spite
10
Walking Fortress
0
Warfare
310
260
Mastered Curation
40
Extended Might
0
Staving Death
10
Craft
310
310
Craft
310
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
14
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
10
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
2
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
30
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
10
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
50
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
10
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
10
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
10
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
310
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
2
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
1
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
205
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
10
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
10
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
260
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
255
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
5
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
10
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
120
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
310
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
310
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
310
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
1
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
255
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
255
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
5
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
255
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
17911
Health
21940
Stamina
23589
Magicka Recovery
1233
Health Recovery
718
Stamina Recovery
977
Spell Damage
2256
3140
Spell Critical
18.8%
50%
Weapon Damage
2436
3779
Weapon Critical
22.8%
50%
Spell Resistance
12461
Physical Resistance
12461
Critical Resistance
1320
Spell Penetration
0
Physical Penetration
0
Magicka
17911
Health
24134
Stamina
23589
Magicka Recovery
1233
Health Recovery
718
Stamina Recovery
977
Spell Damage
3325
4447
Spell Critical
12.8%
50%
Weapon Damage
3765
5414
Weapon Critical
16.8%
50%
Spell Resistance
14935
Physical Resistance
14935
Critical Resistance
1320
Spell Penetration
1580
Physical Penetration
1580
Magicka
17911
Health
21940
Stamina
23589
Magicka Recovery
1233
Health Recovery
718
Stamina Recovery
977
Spell Damage
2256
3140
Spell Critical
18.8%
50%
Weapon Damage
2436
3779
Weapon Critical
22.8%
50%
Spell Resistance
12461
Physical Resistance
12461
Critical Resistance
1320
Spell Penetration
0
Physical Penetration
0
Magicka
17911
Health
21940
Stamina
23589
Magicka Recovery
1233
Health Recovery
718
Stamina Recovery
977
Spell Damage
2256
3140
Spell Critical
18.8%
50%
Weapon Damage
2436
3779
Weapon Critical
22.8%
50%
Spell Resistance
12461
Physical Resistance
12461
Critical Resistance
1320
Spell Penetration
0
Physical Penetration
0
Stats are only correct for bar #2.
Magicka
17911
Health
21940
Stamina
23589
Magicka Recovery
1233
Health Recovery
718
Stamina Recovery
977
Spell Damage
2256
3140
Spell Critical
18.8%
50%
Weapon Damage
2436
3779
Weapon Critical
22.8%
50%
Spell Resistance
12461
Physical Resistance
12461
Critical Resistance
1320
Spell Penetration
0
Physical Penetration
0
Stats are only correct for bar #2.
Anniversary EXP Buff
Boon: The Ritual
Bar 1
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3040 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
6948
damage
6
seconds. This ability scales off your Max Health.
An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to
5
other allies a damage shield that absorbs up to
30
% of their Max Health for
6
seconds and Major Vitality, increasing their healing received by
16
%.
Bursting Vines
Instant
Cast Time
28 meters
Range
4050 Magicka
Cost
Launch a vine to swing yourself to an ally, instantly healing them for
9767
Health.
Gain
10
Ultimate when healing an ally under |cFFFFFF60%|r Health while you are in combat. This effect can occur every
4
seconds.
This ability scales with your highest offensive stats.
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
8 seconds
Duration
3626 Stamina
Cost
Brand the earth at your location with a rune of protection for
8
seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by
5
% and increasing Stamina Recovery by
15
%, and are healed for
613
every
0.5
seconds.
Green Lotus
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
2700 Magicka
Cost
Embrace the lotus blessing, causing your Light Attacks to restore
1578
Health and your fully-charged Heavy Attacks to restore
4736
Health to you or a nearby ally for
20
seconds.
You gain Major Savagery, increasing your Weapon Critical rating by
2629
for
20
seconds.
Growing Swarm
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
10 seconds
Duration
2323 Stamina
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for
8016
Bleed Damage over
10
seconds.
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Enemies near the carrier take
890
Bleed Damage every
2
seconds for the duration.
Enchanted Forest
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
90 Ultimate
Cost
Swell a healing forest at the target location, instantly healing the most injured friendly target for
8404
Health. The forest continues to heal you and your allies in the area for
3023
Health every
1
second for
6
seconds.
You generate
20
Ultimate if the initial heal is used on a friendly target under
50
% Health.
Bar 2
Soothing Spores
Instant
Cast Time
Cone
Target
20 meters
Radius
3588 Stamina
Cost
Seed a large area of mushrooms in front of you, healing you and your allies for
7077
Health.
Heals for
15
% more on allies that are within
8
meters of you.
Frozen Retreat
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
30 seconds
Duration
2970 Magicka
Cost
Summon an ancient portal, which arms after
1.5
seconds.
When triggered the enemy is teleported to you, immobilized for
3
seconds, and dealt
3522
Frost Damage.
An ally in the portal can activate the
Icy Escape
synergy, teleporting them to you and granting them Major Expedition, increasing their Movement Speed by
30
% for
8
seconds.
You can have up to
3
Frozen Retreats active at a time.
Echoing Vigor
Instant
Cast Time
Area
Target
15 meters
Radius
10 seconds
Duration
2745 Stamina
Cost
Let loose a battle cry, instilling you and your allies with resolve and healing for
13116
Health over
10
seconds.
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Stamina
Cost
Call a bull netch to your side, which restores
4992
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you.
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3780 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
887
Health every half second to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
6526
Health to all friendly targets and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Aggressive Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
250 Ultimate
Cost
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain Major Force, increasing your Critical Damage by