Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
0
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
0
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
0
.
Spell Warding 2
Medium Armor
SKILLS
Shuffle
Instant
Cast Time
Self
Target
20 seconds
Duration
2060 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain
Major Evasion
, decreasing damage from area attacks by
20
% for
20
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
1
second.
Shuffle
PASSIVES
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
14
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
28
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
14
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
49
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
35
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
14
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
21
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
28
%.
Athletics 2
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
0
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
0
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
4
% for each piece of Heavy Armor worn.
Current bonus:
0
%
Revitalize 2
Rapid Mending
Increases your healing received by
1
% for each piece of Heavy Armor worn.
Current bonus:
0
%
Rapid Mending 2
Daedric Summoning
ULTIMATES
Greater Storm Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
28 seconds
Duration
170 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
17777
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
8275
Shock Damage every
1
second.
An ally near the atronach can activate the
Charged Lightning
synergy, granting the ally and the atronach
Major Berserk
, increasing their damage done by
10
% for
8
seconds.
Greater Storm Atronach
SKILLS
Empowered Ward
Instant
Cast Time
Area
Target
20 meters
Radius
10 seconds
Duration
3024 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
4425
damage for
10
seconds. Damage shield strength capped at
50
% of your Max Health.
Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by
15
% for
10
seconds.
Empowered Ward
Bound Armaments
Instant
Cast Time
Self
Target
28 meters
Range
40 seconds
Duration
1606 Stamina
Cost
Arm yourself with the power of Oblivion for
40
seconds, causing your Light and Heavy Attacks to summon a Bound weapon for
10
seconds, up to
4
times.
You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
7680
Physical Damage every
0.3
seconds.
While slotted, your Max Stamina is increased by
8
% and your Light Attacks deal
10
% more damage.
Bound Armaments
PASSIVES
Rebate
You restore
300
Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.
Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning ability active on yourself.
Expert Summoner 2
Dark Magic
ULTIMATES
Absorption Field
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
191 Ultimate
Cost
Create a globe of magic suppression for
12
seconds, removing and preventing all enemy area of effect abilities from occurring in the area.
Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
The globe also heals you and your allies for
5659
Health every
1
second.
Absorption Field
SKILLS
Crystal Weapon
Instant
Cast Time
Self
Target
4 seconds
Duration
1606 Stamina
Cost
Encase your weapon in dark crystals for
4
seconds, causing your next Light or Heavy Attack to deal an additional
18362
Physical Damage and reducing the target's Armor by
1000
for
5
seconds.
After casting, your next non-Ultimate ability used within
3
seconds costs
10
% less.
Crystal Weapon
Dark Deal
1 seconds
Cast Time
Self
Target
20 seconds
Duration
1944 Magicka
Cost
Bargain with darkness to restore
8090
Health and
3600
Stamina instantly, and an additional
2400
Stamina over
20
seconds.
Dark Deal
PASSIVES
Unholy Knowledge
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by
6
%.
Unholy Knowledge 2
Blood Magic
When you hit an enemy with a directly applied Dark Magic ability, you heal for
2111
.
This effect scales off your Max Health and can occur once every
0.5
seconds.
Blood Magic 2
Persistence
After blocking an attack, your next Health, Magicka, or Stamina ability costs
15
% less.
Persistence 2
Exploitation
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by
1314
for
20
seconds.
Exploitation 2
Storm Calling
SKILLS
Boundless Storm
Instant
Cast Time
Area
Target
5 meters
Radius
23 seconds
Duration
2160 Magicka
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
1404
Shock Damage every
1
second for
23
seconds.
While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
.
Activating this grants Major Expedition for a brief period, increasing your Movement Speed
30
% for
4
seconds.
Boundless Storm
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3240 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.
While active, dealing Critical Damage heals you for
3300
Health. This effect can occur once every
1
second.
Critical Surge
PASSIVES
Capacitor
Increases your Magicka Recovery by
10
%.
Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 2
Amplitude
Increases your damage done against enemies by
1
% for every
10
% current Health they have.
Amplitude 2
Expert Mage
Increases your Weapon and Spell Damage by
2
% for each Sorcerer ability slotted.
Current bonus:
4
%.
Expert Mage 2
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
106 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
24536
Physical Damage to enemies in front of you and an additional
27543
Physical Damage over
6
seconds.
After activating, your Weapon and Spell Damage is increased by
300
for
20
seconds.
Flawless Dawnbreaker
SKILLS
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
3078 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Savagery
, increasing your Weapon Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
5
% .
Camouflaged Hunter
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
6
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Psijic Order
SKILLS
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
1629 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
17070
Physical Damage and applying
Major Breach
to the target, reducing their Physical and Spell Resistance by
5948
for
5
seconds.
If the power is not consumed in time, you restore
1629
Stamina.
Crushing Weapon
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
2235 Magicka
Cost
Bend time and space around you to gain Major Expedition for
12
seconds and Minor Force for
36
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Channeled Acceleration
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
6830
Magic Damage or
8888
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.
Deliberation 1
Undaunted
SKILLS
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
1606 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
9181
Physical Damage and taunting them to attack you for
15
seconds. The enemy takes
10
% more damage from your attacks while this effect persists if they are not a player.
A ranged ally targeting the enemy has a
50
% chance to activate the
Radiate
synergy, dealing
15930
Magic Damage to them over
3
seconds then an additional
17164
Magic Damage to them and other nearby enemies.
Inner Beast
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
843
Health,
1018
Stamina, and
569
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
2
%.
Undaunted Mettle 2
Orc Skills
PASSIVES
Craftsman
Increases your experience gain with the Heavy Armor skill line by
15
%.
Increases your crafting inspiration gained by
10
%.
Craftsman 1
Brawny
Increases your Max Stamina by
1000
.
Brawny 3
Unflinching Rage
Increases your Max Health by
1000
.
When you deal damage, you heal for
2125
Health. This can occur once every
4
seconds.
Unflinching Rage 3
Swift Warrior
Increases your Weapon and Spell Damage by
258
.
Reduces the cost of Sprint by
12
% and increases the Movement Speed bonus of Sprint by
10
%.
Swift Warrior 3
Two Handed
SKILLS
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1296 Stamina
Cost
Spin around and strike an enemy down, dealing
9483
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Executioner
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
284
.
Axes increase your Critical Damage done by
12
%.
Maces increase your Armor Penetration by
3300
.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
Bow
SKILLS
Focused Aim
0.8 seconds
Cast Time
Enemy
Target
40 meters
Range
1701 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
19005
Physical Damage.
Also inflicts
Minor Breach
on the enemy, reducing their Physical and Spell Resistance by
2974
for
10
seconds.
Focused Aim
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases your Critical Chance rating by
1314
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
276 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
Two Handed
Bow
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Werewolf
GUILD
Fighters Guild
Psijic Order
Undaunted
RACIAL
Orc Skills
0 CP
Fitness
0
0
Wind Chaser
0
Survivor's Spite
0
Walking Fortress
0
Warfare
0
0
Mastered Curation
0
Extended Might
0
Staving Death
0
Craft
0
0
Craft
0
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
0
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
0
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
0
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
0
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
0
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
0
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
0
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
0
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
0
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
0
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
14282
Health
21118
Stamina
25522
Magicka Recovery
642
Health Recovery
370
Stamina Recovery
914
Spell Damage
7934
11843
Spell Critical
18.9%
74%
Weapon Damage
9246
16038
Weapon Critical
30.9%
74%
Spell Resistance
17147
Physical Resistance
17147
Critical Resistance
1320
Spell Penetration
0
Physical Penetration
0
Magicka
14282
Health
21118
Stamina
25522
Magicka Recovery
642
Health Recovery
370
Stamina Recovery
914
Spell Damage
7934
11843
Spell Critical
18.9%
74%
Weapon Damage
9246
16038
Weapon Critical
30.9%
74%
Spell Resistance
17147
Physical Resistance
17147
Critical Resistance
1320
Spell Penetration
0
Physical Penetration
0
Magicka
14282
Health
21118
Stamina
23666
Magicka Recovery
642
Health Recovery
370
Stamina Recovery
760
Spell Damage
6657
11227
Spell Critical
24.9%
74%
Weapon Damage
7932
15332
Weapon Critical
36.9%
74%
Spell Resistance
17147
Physical Resistance
17147
Critical Resistance
1320
Spell Penetration
3276
Physical Penetration
3276
Magicka
18805
Health
18118
Stamina
20714
Magicka Recovery
1163
Health Recovery
565
Stamina Recovery
611
Spell Damage
1464
2728
Spell Critical
13.8%
50%
Weapon Damage
1826
3689
Weapon Critical
27.3%
50%
Spell Resistance
15264
Physical Resistance
20181
Critical Resistance
0
Spell Penetration
100
Physical Penetration
100
Magicka
14282
Health
21118
Stamina
23666
Magicka Recovery
642
Health Recovery
309
Stamina Recovery
735
Spell Damage
3899
7211
Spell Critical
37.4%
94%
Weapon Damage
5547
12258
Weapon Critical
58.4%
94%
Spell Resistance
17147
Physical Resistance
17147
Critical Resistance
1320
Spell Penetration
0
Physical Penetration
0
Boon: The Warrior
Inner Beast (Target)
Major Berserk
Major Breach (Target)
Major Brutality
Major Expedition
Major Resolve
Major Savagery
Major Sorcery
Minor Berserk
Minor Breach (Target)
Minor Force
Minor Intellect
𝐖𝐈𝐏: .
𝐏𝐎𝐒𝐒𝐈𝐁𝐋𝐄 𝐒𝐄𝐓𝐒: .
Bar 1
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
1629 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
17070
Physical Damage and applying
Major Breach
to the target, reducing their Physical and Spell Resistance by
5948
for
5
seconds.
If the power is not consumed in time, you restore
1629
Stamina.
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1296 Stamina
Cost
Spin around and strike an enemy down, dealing
9483
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Bound Armaments
Instant
Cast Time
Self
Target
28 meters
Range
40 seconds
Duration
1606 Stamina
Cost
Arm yourself with the power of Oblivion for
40
seconds, causing your Light and Heavy Attacks to summon a Bound weapon for
10
seconds, up to
4
times.
You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
7680
Physical Damage every
0.3
seconds.
While slotted, your Max Stamina is increased by
8
% and your Light Attacks deal
10
% more damage.
Crystal Weapon
Instant
Cast Time
Self
Target
4 seconds
Duration
1606 Stamina
Cost
Encase your weapon in dark crystals for
4
seconds, causing your next Light or Heavy Attack to deal an additional
18362
Physical Damage and reducing the target's Armor by
1000
for
5
seconds.
After casting, your next non-Ultimate ability used within
3
seconds costs
10
% less.
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
3078 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Savagery
, increasing your Weapon Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
5
% .
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
106 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
24536
Physical Damage to enemies in front of you and an additional
27543
Physical Damage over
6
seconds.
After activating, your Weapon and Spell Damage is increased by
300
for
20
seconds.
Bar 2
Focused Aim
0.8 seconds
Cast Time
Enemy
Target
40 meters
Range
1701 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
19005
Physical Damage.
Also inflicts
Minor Breach
on the enemy, reducing their Physical and Spell Resistance by
2974
for
10
seconds.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3240 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.
While active, dealing Critical Damage heals you for
3300
Health. This effect can occur once every
1
second.
Boundless Storm
Instant
Cast Time
Area
Target
5 meters
Radius
23 seconds
Duration
2160 Magicka
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
1404
Shock Damage every
1
second for
23
seconds.
While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
.
Activating this grants Major Expedition for a brief period, increasing your Movement Speed
30
% for
4
seconds.
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
1606 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
9181
Physical Damage and taunting them to attack you for
15
seconds. The enemy takes
10
% more damage from your attacks while this effect persists if they are not a player.
A ranged ally targeting the enemy has a
50
% chance to activate the
Radiate
synergy, dealing
15930
Magic Damage to them over
3
seconds then an additional
17164
Magic Damage to them and other nearby enemies.
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
2235 Magicka
Cost
Bend time and space around you to gain Major Expedition for
12
seconds and Minor Force for
36
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Greater Storm Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
28 seconds
Duration
170 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
17777
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing