Let loose a battle cry, instilling yourself with resolve and healing for
13422
Health over
5
seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
1859 4
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
769
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for
4.1
seconds.
Razor Caltrops
Magicka Detonation
1 seconds
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
3299 1
Cost
Curse an enemy with a magical bomb that explodes after
4
seconds, dealing
1132
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
100
%, including the original target.
Magicka Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
5
% and Magicka and Stamina Recovery by
10
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain Major Gallop at all times, increasing your Mount Speed by
30
%.
Continuous Attack 1
10
Support
ULTIMATES
Reviving Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
250 8
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
28323
damage for
30
seconds.
The wards also heal you and your group members for
13425
Health over
15
seconds.
Reviving Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7360 1
Cost
Create a protective sphere over your location that reduces damage taken from siege weapons by
50
% for you and nearby allies.
Also increases the range of abilities with a range greater than
20
meters by
6
meters. Does not affect Leap, Move Position, and Pull abilities.
Propelling Shield
Efficient Purge
Instant
Cast Time
Area
Target
18 meters
Radius
5076 1
Cost
Cleanse yourself and your group, removing up to
3
negative effects immediately.
Efficient Purge
Revealing Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
4822 1
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Protection, reducing your damage taken by
10
%.
Revealing Flare
50
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
0
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
0
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
0
Concentration 2
50
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
28
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
14
%.
Wind Walker 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
14
%.
Agility 2
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
0
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
0
.
Constitution 2
50
Daedric Summoning
ULTIMATES
Greater Storm Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
15 seconds
Duration
200 8
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
6140
Shock Damage and stuns enemies for
3
seconds. The atronach zaps the closest enemy, dealing
4122
Shock Damage every
1
second.
An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for
8
seconds, increasing their damage done by
10
%.
Greater Storm Atronach
SKILLS
Summon Unstable Clannfear
1.5 seconds
Cast Time
Self
Target
3299 1
Cost
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals
981
Physical Damage, while its tail spike hits nearby enemies for
981
Physical Damage after
1
second.
Once summoned, you can activate the clannfear's special ability for
4230
Magicka, healing you for
7773
and the clannfear for
3886
.
The clannfear remains until killed or unsummoned.
Summon Unstable Clannfear
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2792 1
Cost
Curse an enemy with a destructive rune, dealing
7801
Magic Damage to the target and
3587
Magic Damage to all other nearby enemies after
3.5
seconds.
The curse will continue to haunt the enemy and explode a second time, dealing
7801
Magic Damage to the target and
3587
Magic Damage to all other nearby enemies after an additional
8.5
seconds.
You can have only one Haunting Curse active at a time.
Haunting Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
3299 1
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals
950
Shock Damage and its kick deals
950
Shock Damage.
Once summoned, you can activate the twilight matriarch's special ability for
4315
Magicka, causing it to heal
2
friendly targets for
8952
and itself for
4476
.
The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Hardened Ward
Instant
Cast Time
Self
Target
6 seconds
Duration
4061 1
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
7626
damage for
6
seconds. Damage shield strength scales off your Max Magicka and is capped at
60
% of your Max Health.
Hardened Ward
Bound Armaments
Instant
Cast Time
Self
Target
28 meters
Range
40 seconds
Duration
1859 4
Cost
Arm yourself with the power of Oblivion for
40
seconds, causing your Light and Heavy Attacks to summon a Bound weapon for
10
seconds, up to
4
times.
You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
2357
Physical Damage every
0.3
seconds.
While slotted, your Max Stamina is increased by
8
%.
Bound Armaments
PASSIVES
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.
Daedric Protection 2
50
Dark Magic
ULTIMATES
Negate Magic
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
225 8
Cost
Create a globe of magic suppression for
12
seconds, removing and preventing all enemy area of effect abilities from occurring in the area.
Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
Negate Magic
SKILLS
Crystal Fragments
0.8 seconds
Cast Time
Enemy
Target
28 meters
Range
2538 1
Cost
Conjure dark crystals to bombard an enemy, dealing
6458
Magic Damage. Your next non-Ultimate ability cast within
3
seconds costs
10
% less.
While slotted casting a Health, Magicka, or Stamina ability has a
33
% chance of causing your next Crystal Fragments to be instant, deal
66
% more damage, and cost
50
% less Magicka.
Crystal Fragments
Encase
Instant
Cast Time
Area
Target
18 x 6 meters
Area
18 meters
Radius
4 seconds
Duration
3807 1
Cost
Call forth Daedric shards from the earth to immobilize enemies in front of you for
4
seconds.
If no enemies are immobilized, you restore
2512
Magicka.
Encase
Rune Cage
Instant
Cast Time
Enemy
Target
28 meters
Range
3 seconds
Duration
3299 1
Cost
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for
3
seconds. Deals
4680
Magic Damage if the stun lasts the full duration.
This stun cannot be blocked.
Rune Cage
Dark Deal
1 seconds
Cast Time
Self
Target
10 seconds
Duration
2538 1
Cost
Bargain with darkness to restore
8160
Health and
3600
Stamina instantly, and an additional
2400
Stamina over
10
seconds.
Dark Deal
Daedric Mines
Instant
Cast Time
Self
Target
15 seconds
Duration
5076 1
Cost
Surprise your foes by placing
3
volatile Daedric mines around you, which take
3
seconds to arm and last for
15
seconds.
When a mine is triggered it explodes, dealing
6797
Magic Damage and immobilizing the enemy for
2
seconds. Enemies can only be damaged by your mines once every
2
seconds.
Daedric Mines
PASSIVES
Unholy Knowledge
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by
6
%.
Unholy Knowledge 2
Blood Magic
When you hit an enemy with a directly applied Dark Magic ability, you heal for
2429
.
This effect scales off your Max Health and can occur once every
0.5
seconds.
Blood Magic 2
Exploitation
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by
1314
for
20
seconds.
Exploitation 2
50
Storm Calling
ULTIMATES
Power Overload
Instant
Cast Time
Self
Target
25 8
Cost
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.
Light Attacks become lightning bolts, dealing
7207
Shock Damage to an enemy up to
32
meters away.
Heavy Attacks blast enemies in a
6 x 8
area for
6487
Shock Damage.
Attacks deplete Ultimate until you run out, or the ability is toggled off.
Power Overload
SKILLS
Mages' Wrath
Instant
Cast Time
Enemy
Target
4 meters
Radius
28 meters
Range
2284 1
Cost
Call down lightning to strike an enemy, dealing
2378
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds of being struck, an explosion deals an additional
8722
Shock Damage to them and
3930
Shock Damage to other enemies nearby.
Mages' Wrath
Boundless Storm
Instant
Cast Time
Area
Target
5 meters
Radius
30 seconds
Duration
2538 1
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
1267
Shock Damage every
2
seconds for
30
seconds.
While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
.
Activating this grants you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
Boundless Storm
Lightning Flood
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2792 1
Cost
Create a nexus of storm energy at the target location, dealing
1031
Shock Damage to enemies in the area every
1
second for
10
seconds.
An ally standing within the nexus can activate the Conduit synergy, dealing
6140
Shock Damage to enemies around them.
Lightning Flood
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3807 1
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.
While active, dealing Critical Damage heals you for
3366
Health. This effect can occur once every
1
second.
Critical Surge
Streak
Instant
Cast Time
Self
Target
15 meters
Range
3553 1
Cost
Transform yourself into pure energy and flash forward, dealing
3930
Shock Damage to enemies in your wake and stunning them for
3
seconds.
This effect cannot be blocked.
Casting again within
4
seconds costs
33
% more Magicka.
Streak
PASSIVES
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 2
Amplitude
Increases your damage done against enemies by
1
% for every
10
% current Health they have.
Amplitude 2
Expert Mage
Increases your Weapon and Spell Damage by
2
% for each Sorcerer ability slotted.
Current bonus:
0
%.
Expert Mage 2
50
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
20
meters or closer.
Keen Eye: Reagents 1
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
50
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Outfitter Hireling
An outfitter hireling will send you cloth or leather and possibly other items every day.
Outfitter Hireling 1
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
50
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
50
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
50
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Difficult (blue) Recipes.
Recipe Quality 2
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
10
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 8
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
9829
Physical Damage to enemies in front of you, an additional
11790
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Shards
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
1863 4
Cost
Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
5709
Physical Damage.
Fires additional bolts at other enemies near the initial target for
22
% less damage.
Silver Shards
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
3540 4
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also gain Minor Berserk for
5
seconds after dealing Critical Damage from an enemy's flank.
Camouflaged Hunter
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
20 seconds
Duration
2236 4
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
20
seconds.
When triggered, the trap deals
3119
Bleed Damage, an additional
9340
Bleed Damage over
20
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
The damage has a higher chance to apply the Hemorrhaging status effect.
Enemies who activate the trap are immobilized for
2
seconds.
Barbed Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
10
Mages Guild
SKILLS
Inner Light
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4822 1
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
and your Max Magicka is increased by
5
%.
Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2538 1
Cost
Bind an enemy with chaotic magic, dealing
12078
Magic Damage over
20
seconds, and healing you for
1083
every
2
seconds.
Structured Entropy
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
10
Psijic Order
ULTIMATES
Precognition
Instant
Cast Time
Self
Target
150 8
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
You can cast this ability while you are crowd controlled and it automatically grants you crowd control immunity.
Precognition
SKILLS
Borrowed Time
2 seconds
Channel Time
Ground
Target
8 meters
Radius
28 meters
Range
7360 1
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for
3
seconds when the channel completes.
Enemies that are stunned gain
5000
Heal Absorption for
3
seconds, negating the next
5000
points of healing done.
Borrowed Time
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2187 4
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
5897
Physical Damage and applying Major Breach to the target, reducing their Physical and Spell Resistance by
5948
for
5
seconds.
If the power is not consumed in time, you restore
1312
Stamina.
Crushing Weapon
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
3299 1
Cost
Bend time and space around you to gain Major Expedition for
12
seconds and Minor Force for
1
minute, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Channeled Acceleration
Deep Thoughts
Instant
Cast Time
Self
Target
0 1
Cost
Focus your body and mind into a meditative state, healing for
1530
Health and restoring
1900
Magicka and Stamina every
1
second.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Deep Thoughts
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
2515
Magic Damage or
3069
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
2
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
6
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
3892 32
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
612
Health every
1
second when damaging them.
Allies in the area can activate the Blood Feast synergy, healing for
65
% of their Max Health.
Overflowing Altar
Inner Rage
Instant
Cast Time
Enemy
Target
28 meters
Range
2538 1
Cost
Ignite the fires of hate in an enemy's heart, dealing
3119
Magic Damage and taunting them to attack you for
15
seconds.
A ranged ally targeting the taunted enemy can activate the Radiate synergy, dealing
5844
Magic Damage to them over
3
seconds then an additional
5848
Magic Damage to them and other nearby enemies.
Inner Rage
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3553 1
Cost
Project a globe of regeneration that slowly floats forward, healing for
1220
Health every
1
second to you and nearby allies.
An ally near the globe can activate the Healing Combustion synergy, causing the orb to explode and heal for
5593
Health to nearby allies and restoring
3960
Magicka or Stamina to the activator, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
2
% of your Max Health, Stamina, and Magicka.
Current Bonus:
486
Health,
520
Stamina, and
357
Magicka.
Undaunted Command 1
50
Nord Skills
PASSIVES
Reveler
Increases your experience gain with the Two Handed skill line by
15
%.
Increases the duration of any consumed drink by
15
minutes.
Reveler 1
Rugged
Increases your Physical and Spell Resistance by
2600
.
Rugged 3
50
Two Handed
SKILLS
Brawler
Instant
Cast Time
Cone
Target
6 meters
Radius
2843 4
Cost
Focus your strength into a mighty swing, dealing
4758
Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs
4388
damage for
6
seconds. Each enemy hit increases the damage shield's strength by
50
%, up to
300
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1750 4
Cost
Spin around and strike an enemy down, dealing
3171
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Executioner
50
One Hand and Shield
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1094 4
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
3275
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by
2974
and
5948
for
15
seconds.
Pierce Armor
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
50
Bow
ULTIMATES
Rapid Fire
4 seconds
Channel Time
Enemy
Target
28 meters
Range
175 8
Cost
Unleash a barrage of arrows at an enemy, dealing
47570
Physical Damage over
4
seconds.
You can move at full speed and are immune to all disabling effects while channeling this attack.
Rapid Fire
SKILLS
Focused Aim
0.8 seconds
Cast Time
Enemy
Target
40 meters
Range
1677 4
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
6565
Physical Damage.
Also inflicts Minor Breach on the enemy, reducing their Physical and Spell Resistance by
2974
for
10
seconds.
Focused Aim
Arrow Barrage
Instant
Cast Time
Ground
Target
7 meters
Radius
28 meters
Range
10 seconds
Duration
1863 4
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1261
Physical Damage to enemies in the target area every
1
second for
8
seconds, after a
2
second delay.
Arrow Barrage
Magnum Shot
Instant
Cast Time
Enemy
Target
22 meters
Range
2422 4
Cost
Blast an enemy with an explosive arrow, dealing
4717
Physical Damage and knocking them back
8
meters.
Magnum Shot
Bombard
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
2236 4
Cost
Fire a burst of arrows in one shot, dealing
4758
Physical Damage to enemies in front of you.
Enemies hit are immobilized for
4
seconds.
Bombard
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
1863 4
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3020
Poison Damage and an additional
9050
Poison Damage over
20
seconds.
Deals up to
120
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
50
Destruction Staff
ULTIMATES
Elemental Rage
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
7 seconds
Duration
250 8
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
5850
Magic Damage every
1
second for
7
seconds.
Fiery Rage increases the damage by
15
%.
Icy Rage immobilizes enemies hit for
3
seconds.
Thunderous Rage increases the duration by
2
seconds.
Elemental Rage
SKILLS
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
2284 1
Cost
Focus all the elemental energies with your staff and blast an enemy for
1811
Flame Damage,
1811
Frost Damage, and
1902
Shock Damage.
Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.
Crushing Shock
Destructive Clench
Instant
Cast Time
Enemy
Target
15 meters
Range
2792 1
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
3020
Magic Damage.
The initial hit always applies the element's status effect.
Flame Clench also knocks the enemy back.
Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy.
Shock Clench converts the attack into an area of effect explosion.
Destructive Clench
Elemental Susceptibility
Instant
Cast Time
Enemy
Target
35 meters
Range
30 seconds
Duration
0 1
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
30
seconds, reducing their Physical and Spell Resistance by
5948
.
Every
6
seconds while this ability persists, the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
Elemental Susceptibility
Elemental Ring
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
3553 1
Cost
Release a surge of elemental energy, dealing
4680
Magic Damage to enemies at the target location.
Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health.
Frost Ring also provides Minor Protection.
Shock Ring's damage increases based on the number of enemies hit.
Elemental Ring
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
12
% additional damage.
Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs
5952
damage.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
10
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
10
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
50
Restoration Staff
ULTIMATES
Life Giver
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
125 8
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for
7459
Health every
1
second for
5
seconds.
When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at no cost. These will update based on which morph of each ability you have taken.
Life Giver
SKILLS
Illustrious Healing
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
15 seconds
Duration
3299 1
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
16800
Health over
15
seconds.
Illustrious Healing
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2538 1
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for
8940
over
10
seconds.
Radiating Regeneration
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
10 seconds
Duration
4315 1
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
6922
Health.
Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by
5
% and Physical Resistance and Spell Resistance by
2974
for
10
seconds.
Combat Prayer
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
4
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
16
%.
You also heal yourself or an ally within
15
meters of the target for
51
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.
Cycle of Life 2
6
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
2
.
Hand Brush 1
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Works on
the lowest six layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 2
Trowel
Removes
3
layers of dirt or rock from a
1x1
area.
Costs
2 Intuition
to use.
Trowel 1
Excavator's Reserves
Increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 1
Heavy Shovel
Removes
1
layer of dirt and rocks from up to a
3x3
area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.
Heavy Shovel 1
6
Scrying
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Simple difficulty.
Antiquarian Insight 1
6
Soul Magic
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2538 1
Cost
Lay claim to an enemy's soul, dealing
12078
Magic Damage over
20
seconds.
If an affected enemy dies, you fill an empty Soul Gem, heal for
4857
Health, and restore
3574
Magicka and
5207
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
Craft
50 Breakfall
Reduces your fall damage taken by
7
% per stage.
50 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
50 Gilded Fingers
Increases your gold gained by
2
% per stage.
25 Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
15 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
30 Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
50 Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
30 Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
50 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
50 Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
15 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
20 Bashing Brutality
Increases your Bash damage by
60
per stage.
50 Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
50 Boundless Vitality
Grants
28
Max Health per stage.
20 Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
30 Fortification
Increases the amount of damage you can block by
2
% per stage.
50 Fortified
Grants
34.6
Armor per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
6 Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
50 Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
50 Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
30 Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
50 Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
20 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
50 Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
20 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
30 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
40 Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
20 Blessed
Increases your Healing Done by
1
% per stage.
50 Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Endless Endurance
Increases your Max Stamina by
26
per stage.
40 Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
20 Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
50 Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
50 Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
30 Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Precision
Grants
160
Critical Chance per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
20 Quick Recovery
Increases your Healing Taken by
1
% per stage.
20 Tireless Discipline
Grants
260
Max Stamina per stage.
25 Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
50 Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
30 War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
50 Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
Two Handed
One Hand and Shield
Bow
Destruction Staff
Restoration Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Excavation
Scrying
Soul Magic
GUILD
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Support
RACIAL
Nord Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
1772 CP
Fitness
612
540
Wind Chaser
16
Survivor's Spite
50
Walking Fortress
6
Warfare
645
335
Mastered Curation
20
Extended Might
160
Staving Death
130
Craft
515
515
Craft
515
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
35
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Discipline Artisan
Increases experience gain for currently active skills and their skill lines by
3
% per stage.
Current bonus:
0
% Bonus to Slotted Experience
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
50
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
10
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
10
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
3
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
50
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
30
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
50
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
10
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
645
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
1300
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
6
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
3
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
150
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
205
Weapon and Spell Damage
Fitness
612
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
120
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
15
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1731
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
200
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
90
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
10
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
645
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
645
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
60
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
60
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
645
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
612
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
612
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
612
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
17870
Health
23810
Stamina
26037
Magicka Recovery
694
Health Recovery
1989
Stamina Recovery
1464
Spell Damage
2743
3940
Spell Critical
36.5%
50%
Weapon Damage
2743
4629
Weapon Critical
36.5%
50%
Spell Resistance
17719
Physical Resistance
17719
Critical Resistance
1320
Spell Penetration
3861
Physical Penetration
3861
Magicka
17870
Health
23810
Stamina
26037
Magicka Recovery
694
Health Recovery
1989
Stamina Recovery
1464
Spell Damage
2743
3940
Spell Critical
36.5%
50%
Weapon Damage
2743
4629
Weapon Critical
36.5%
50%
Spell Resistance
17719
Physical Resistance
17719
Critical Resistance
1320
Spell Penetration
3861
Physical Penetration
3861
Magicka
12934
Health
23810
Stamina
30973
Magicka Recovery
694
Health Recovery
1989
Stamina Recovery
1464
Spell Damage
2887
3521
Spell Critical
42.7%
50%
Weapon Damage
2887
4990
Weapon Critical
42.7%
50%
Spell Resistance
17719
Physical Resistance
17719
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Magicka
17870
Health
23810
Stamina
26037
Magicka Recovery
694
Health Recovery
1989
Stamina Recovery
1464
Spell Damage
2743
3940
Spell Critical
36.5%
50%
Weapon Damage
2743
4629
Weapon Critical
36.5%
50%
Spell Resistance
17719
Physical Resistance
17719
Critical Resistance
1320
Spell Penetration
3861
Physical Penetration
3861
Stats are only correct for bar #1.
Magicka
17870
Health
23810
Stamina
26037
Magicka Recovery
694
Health Recovery
1989
Stamina Recovery
1464
Spell Damage
2743
3940
Spell Critical
36.5%
50%
Weapon Damage
2743
4629
Weapon Critical
36.5%
50%
Spell Resistance
17719
Physical Resistance
17719
Critical Resistance
1320
Spell Penetration
3861
Physical Penetration
3861
Stats are only correct for bar #1.
Boon: The Lady
Food: 5395 Health, 4936 Magicka
Bar 1
Silver Shards
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
1863 4
Cost
Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
5709
Physical Damage.
Fires additional bolts at other enemies near the initial target for
22
% less damage.
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
3892 32
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
612
Health every
1
second when damaging them.
Allies in the area can activate the Blood Feast synergy, healing for
65
% of their Max Health.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2417 4
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
13422
Health over
5
seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2538 1
Cost
Lay claim to an enemy's soul, dealing
12078
Magic Damage over
20
seconds.
If an affected enemy dies, you fill an empty Soul Gem, heal for
4857
Health, and restore
3574
Magicka and
5207
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
1859 4
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
769
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for
4.1
seconds.
Precognition
Instant
Cast Time
Self
Target
150 8
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
You can cast this ability while you are crowd controlled and it automatically grants you crowd control immunity.
Bar 2
Destructive Clench
Instant
Cast Time
Enemy
Target
15 meters
Range
2792 1
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
3020
Magic Damage.
The initial hit always applies the element's status effect.
Flame Clench also knocks the enemy back.
Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy.
Shock Clench converts the attack into an area of effect explosion.
Magicka Detonation
1 seconds
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
3299 1
Cost
Curse an enemy with a magical bomb that explodes after
4
seconds, dealing
1132
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
100
%, including the original target.
Lightning Flood
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2792 1
Cost
Create a nexus of storm energy at the target location, dealing
1031
Shock Damage to enemies in the area every
1
second for
10
seconds.
An ally standing within the nexus can activate the Conduit synergy, dealing
6140
Shock Damage to enemies around them.
Streak
Instant
Cast Time
Self
Target
15 meters
Range
3553 1
Cost
Transform yourself into pure energy and flash forward, dealing
3930
Shock Damage to enemies in your wake and stunning them for
3
seconds.
This effect cannot be blocked.
Casting again within
4
seconds costs
33
% more Magicka.
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3807 1
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
33
seconds.
While active, dealing Critical Damage heals you for
3366
Health. This effect can occur once every
1
second.
Precognition
Instant
Cast Time
Self
Target
150 8
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
You can cast this ability while you are crowd controlled and it automatically grants you crowd control immunity.